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Brian Richardson's Forum Posts

Thread Post Date Posted
Issue with vehicle steering... This is just a guess, but you may need to rotate your hub nodes in milkshape.... read more 12/01/2004 (12:30 pm)
Blender2Torque Textures? You need to name your material to be the name of your texture file. That's covered in the readme.ht... read more 11/30/2004 (4:19 am)
Vector Math The approach I would take is this. You can figure out the vector you need from the player's orienta... read more 11/29/2004 (6:36 am)
Turning standard ai player into a actual player... Actually, I'm using aiConnect. I added these lines after aiConnection->registerObject() in aiConnec... read more 10/23/2004 (8:15 am)
Turning standard ai player into a actual player... To get this working with the least code changes, you need to create an AIConnection, then add your b... read more 10/22/2004 (11:24 am)
Followpath bug Very Unusual ATT experts Make sure you have not overridden the PlayerData. If you do, you'll encounter this problem. I thin... read more 10/22/2004 (6:37 am)
Scene Culling I recently need to do the opposite of what you need to do, I made a patch that allows one to cause... read more 10/03/2004 (8:20 am)
SceneState and rendering to texture The only reference that I can see is engine/interior/mirrorSubObject.cc which manipulates the SceneS... read more 09/27/2004 (6:25 am)
Hover Vehicle You need to create an armature and then name the bones, these bones become your nodes in Torque.... read more 09/19/2004 (5:26 pm)
Turning off culling on large DTS shapes I cleaned up my changes to make it cleaner. There's a patch available here: http://knowhere.net/gg... read more 09/08/2004 (6:08 pm)
Announcing : Blender Exporter For Torque (0.8) I'm having some issues getting animation to work correctly. I'm using Blender v2.34, and I've appli... read more 09/06/2004 (6:10 pm)
Turning off culling on large DTS shapes I ran into this problem recently, here's a hack which will essentially turn off culling of objects: ... read more 08/30/2004 (9:07 am)
Accessing NetObjects from both Client and Server You may want to check [url=http://www.garagegames.com/docs/torque.sdk/engine/Networking.php#NetGhost... read more 08/27/2004 (12:42 pm)
Re: Mount Points and Collision Rich, I read through that tut and came to the same conclusion. Depending on what you need. You ... read more 08/26/2004 (10:04 am)
Creating an Animated Object players can walk into? Fragbox, Here's a resource for turning a dif into a 3ds: http://www.garagegames.com/index.php?... read more 08/24/2004 (7:39 am)
Mirrors turning black? From [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=2512]this thr... read more 08/22/2004 (8:26 pm)
Straight to .dif You can manually remove the terrain by editing the mission file with a text editor. You could proba... read more 08/16/2004 (5:40 pm)
Placeholder .MAP resources Thanks Erik! I can't wait to try that tonight!... read more 08/16/2004 (12:46 pm)
Creating client side only objects - howto? You may also what to look at the scopeToClient call. Should be netObject.scopeToClient(clientConnec... read more 08/11/2004 (7:09 pm)
Go Smack Dmoore I think you get that error message when a portal spans two or more zones. You may want to try chang... read more 08/11/2004 (7:06 pm)
Scripting Vehicle Bots Probably the best way to get AI controlled shooting with your car is to use Paul Dana's AI Turret ... read more 08/11/2004 (3:34 am)
Scripting Vehicle Bots Here's the link to the resource: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vi... read more 08/09/2004 (2:15 pm)
Scripting Vehicle Bots Here's a thread about making normal AIPlayer's better drivers: http://www.garagegames.com/mg/foru... read more 08/09/2004 (5:57 am)
Getting Started Question I haven't used the other tools that you're looking. But I'm in a similar boat as you. I develop De... read more 08/08/2004 (12:07 pm)
User controllable arm? Pat, Thanks for the suggestion! I was researching IK a bit last night. I'd like to play with th... read more 08/07/2004 (9:42 am)
MsToNext If you're using the default AIPlayer code, there's a trigger for OnReachDestination. This gets call... read more 08/06/2004 (9:39 am)
Time to ghost I don't know too much about the networking code yet. But I'd guess that you could add code in the t... read more 08/05/2004 (7:39 am)
Httpobject It seems like the simplest solution would be to spawn the character in the onLine method, that way y... read more 08/03/2004 (5:50 am)
Car collision The other approach is to attach the ::onCollision to the object your interested in. So instead of t... read more 08/02/2004 (10:23 am)
Replacing the chatHudBorderArray? I've had a bit more trouble getting this to work than I thought I would. I was modifying the darkbo... read more 07/31/2004 (7:01 am)
Car Upside Down - How do I check this? I played around with the ideas from the other thread and got this pretty quickly. Add it to the end... read more 07/13/2004 (2:26 pm)
Car Upside Down - How do I check this? I'll try to figure this out later today when I'm home from work. But you should be able to call veh... read more 07/12/2004 (7:23 am)
Starter.racing doesn't work in multiplayer Ok, I've figured out a quick hack to make stuff playable. In server/scripts/game.cs: 1. Variabl... read more 07/03/2004 (10:42 am)
Starter.racing doesn't work in multiplayer You need to go further up the call stack to figure out why the spawn points are not working. If you... read more 07/03/2004 (10:17 am)
Problem running demo.. Looks like it's failing trying to initialize DirectInput, which UT would use also. Maybe it's a cor... read more 06/29/2004 (6:53 am)
Problem running demo.. You should check the call stack, that'll give you more information. Sometimes people fill memory ... read more 06/21/2004 (8:33 pm)
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