Hasitha's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Collision problems | I've figured out a solution, although I'm not sure it is the best one. I noticed that a sphere has ... read more | 06/19/2009 (1:07 pm) |
| Collision problems | I use Blender for my DTS and QuArK for my .dif. I've opened up my DTS files in ShowTool and the col... read more | 06/15/2009 (8:51 am) |
| Collision problems | My DTS shape is a cube, so I just made the collision mesh a cube that was just a little bit larger. ... read more | 06/09/2009 (7:10 pm) |
| The eye node in non-player objects. | Sorry, to bother you again, but the eye node is indeed being exported. For some reason, I still can... read more | 03/21/2009 (8:36 pm) |
| The eye node in non-player objects. | Thanks. I tried adding an eye node, and I made sure the exporter exported it, but Torque still won't... read more | 03/18/2009 (4:53 pm) |
| The eye node in non-player objects. | I tried several things, all of which do not seem to be working. I've moved the object in Blender, b... read more | 03/17/2009 (10:34 pm) |
| Converting GameBase to const char | Hmmmm...is there any way for finding what a camera's player object is? I'm using the Advanced Camer... read more | 03/11/2009 (7:34 pm) |
| Converting GameBase to const char | Well, basically I've got a camera object, and I want to return the player it's attached to. I didn'... read more | 03/11/2009 (4:47 pm) |
| Grid-based movement | Hmmmm...I never thought of that. I will try it out and see how it works. Thanks for the help. :)... read more | 06/18/2008 (8:35 pm) |
| Make a basic dynamic object | @Alex- Exactly what I was looking for. Thanks! @Julian- I think I was using the wrong terminology... read more | 05/15/2007 (8:21 pm) |
| Make a basic dynamic object | Wow, that was quick! That was sort of what I was after. I've seen script like that before. But I ... read more | 05/14/2007 (3:33 pm) |
| Faces close to each other mess up from far away | Z-fighting. I like that terminology. Makes sense too. In that case, I'm assuming that this is a comm... read more | 04/16/2007 (5:58 pm) |
| Is there a way to recompile all files autmatically | How does Torsion work?... read more | 04/16/2007 (5:07 pm) |
| How do you pause the game? | Replace the function escapeFromGame() in default.bind.cs with: function escapeFromGame() { i... read more | 04/15/2007 (3:28 pm) |
| How do you pause the game? | You can pause by setting $timescale=0... read more | 04/15/2007 (3:26 pm) |
| How do you pause the game? | The exit game function is in the default.bind.cs script. I had the same problem. I can't get the $ti... read more | 04/15/2007 (2:52 pm) |
| How do you pause the game? | You might have to go into script. Locate the exit function, and have it so that when you press escap... read more | 04/15/2007 (2:41 pm) |
| 3D Window Crashes in QuArK | I've been using QuArK 6.3, purely because it was the one that the GarageGames official documentation... read more | 04/11/2007 (6:55 pm) |
| Modifying player speed | Sorry if this is not relevant, but wouldn't changing the speed make it inconsistent with the animati... read more | 03/14/2007 (5:28 pm) |
| Subsurf in Blender | I don't recieve an error. It exports perfectly. I take the new .dts and replace the old one. Then I ... read more | 09/06/2006 (2:22 pm) |
| Subsurf in Blender | To Scott- I understand. In Blender the object functions easily, even with plenty other ones in the ... read more | 09/05/2006 (2:50 pm) |