Zachary Zadell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Save games and Resolution change. | Martin and Xavier, We are working to address your concerns and future concerns. Pronto is loo... read more | 12/05/2007 (11:52 pm) |
| TorqueX splash screen question | Semi-official response is that the GG logo is fine. If you are hurting for a TX logo let me know and... read more | 06/29/2007 (10:39 pm) |
| TXB Source | Sorry, we have no plans to make the source for TXB available in any form.... read more | 06/28/2007 (6:44 pm) |
| Torque X Release and Torque X Builder Pricing | Expect to be able to purchase, torque x pro, torque x builder and the platformer starter kit some ti... read more | 06/15/2007 (7:15 pm) |
| XNA Racing Game and Book by Benjamin Nitschke | Kick ass! I recommend anyone doing XNA stuff to check out that book as Ben seriously knows his stuff... read more | 04/27/2007 (6:34 pm) |
| TGB vs TGBX clarification... | Torque X is our Torque technologies ported over to C#. So while you are no longer working with Torqu... read more | 04/16/2007 (8:50 pm) |
| Torque X | This really isn't the forum for this, but what kind of tutorials would you like to see?... read more | 02/12/2007 (8:42 pm) |
| The Deam, Build, Play Competition is up | I can't imagine why an aspiring indi wouldn't want to enter this contest. The potential for exposure... read more | 02/01/2007 (10:05 pm) |
| Torque Developer Network TorqueX Home | What David said is true, we are still working on the docs so we haven't put anything up there yet. K... read more | 01/25/2007 (7:24 pm) |
| Dream Build Play - Anyone Up for It? | Hey guys, I asked MS the other day what the status was on their contest. I can't give you all the... read more | 01/22/2007 (6:12 pm) |
| Moding: Is it just me or has . . . | All the really creative modders from "back in the day" got snatched up by the industry. But that do... read more | 02/01/2006 (7:08 pm) |
| Ben Garney's Forest Pack Status? | It hasn't been forgotten. Ben and Adam deGrandis have been making some nice strides with it. Brett w... read more | 10/10/2005 (8:43 pm) |
| ODE Torque Stuff | Hey Gary, Are you using t2d/tge's collision or are you going with opcode/ode's collision?... read more | 06/30/2005 (7:32 pm) |
| As a programmer, what game is the most impressive youve seen? | Karl Nyborg wrote "Freespace I (Someday I WILL buy Freespace II! Even if it costs $200!)" You do ... read more | 06/09/2005 (9:37 pm) |
| Internships? | Hey Garett. Josh has been pretty busy lately so don't mind him. We currently have a lot of interns c... read more | 05/06/2005 (4:39 pm) |
| Music to code by. | Trip Hop has always been a favorite (dj shadow, massive attack, portishead, dj RJD2) Smashing Pumpk... read more | 05/04/2005 (11:59 pm) |
| Creator in TGE 1.4 | The creator mod is the mission editor (hit f11 inside of torque). It's optional because you could pe... read more | 04/11/2005 (10:12 pm) |
| Looking to chat with the original tribes team members | Those 32 bit textures are hot :(.... read more | 04/06/2005 (6:57 pm) |
| C# in the future | @Pablo Alonso C++ is used over assembly because the the efficiency of the code with modern compiler... read more | 02/10/2005 (10:37 pm) |
| Destructable interiors | It is fun to shoot at the floor as you fall. sweet stuff.... read more | 02/10/2005 (8:58 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Eugene, OR ;)... read more | 01/27/2005 (6:45 pm) |