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Ray Depew's Forum Posts

Thread Post Date Posted
How to grab my gun? Heh - that's funny. We've all done it, too. Okay, I got mounting figured out. Forget Ski0 and S... read more 01/10/2005 (3:19 pm)
How to grab my gun? I'm watching carefully for the reply to @Edward, and I'm going to piggyback my questions onto his. ... read more 01/09/2005 (2:27 pm)
A breakthrough or asking for trouble? @Ajari, you're right, of course. In the end, it's all a matter of how much we're willing to risk. ... read more 01/09/2005 (2:16 pm)
A breakthrough or asking for trouble? [quote] But poking fun at the deities or sacred things of extant religions is, how you say, Definite... read more 01/07/2005 (5:11 pm)
Milkshape 1.7 and dsq files I must have missed something in the documentation or Google. Which MS3D exporter version supports D... read more 01/06/2005 (4:50 pm)
A breakthrough or asking for trouble? If you stick with the gods of a long-dead religion, like the ancient Roman gods (think of TV's "The ... read more 01/05/2005 (3:28 pm)
Idea @David: Ditto what @Stephen said. How 'bout compiling it into one doc and filing it as a Resource?... read more 01/05/2005 (3:19 pm)
Merging terrain data from different DEM files Merging SDTS files inside MicroDem ---------------------------------- Ray Depew 6 Dec 2004 Get... read more 12/08/2004 (7:42 pm)
How can I tell what version of TGE a game is running? Heh - reminds me of when I was beta testing a calc for HP. The beta test team kept saying "We want ... read more 11/01/2004 (5:41 pm)
How can I tell what version of TGE a game is running? Bump Is there some kind of "printVersion()" command I can use? I want to put this in the "About"... read more 11/01/2004 (5:27 pm)
Chapter 6 issues @devans says: [quote] also, Ken lists a reference at the end of Chap6 at cerdipity.no-ip.com/cerdi... read more 11/01/2004 (5:18 pm)
EBook Purchase What's in the ebook different from the hardcopy? (Fixed typos?)... read more 11/01/2004 (4:51 pm)
Hellow world compile Reloading your video drivers? How did you figure that one out? (What a screwy OS!)... read more 11/01/2004 (4:47 pm)
Real Aerial/Satellite Imagery & DEMs in Torque Wow, cool stuff. The gallery at www.aeromap.com is fascinating. Are those all rendered images, sna... read more 10/07/2004 (4:58 am)
Dem See [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6314] Generating re... read more 09/28/2004 (9:55 pm)
Real Aerial/Satellite Imagery & DEMs in Torque @Alice, it looks like you and I are on the same quest. Let me know if you get there first. The "... read more 09/28/2004 (3:43 pm)
Placing two-dimensional objects in Debug mode Yes, I'm sure that's what's happening. The mplane.h code takes the cross product of something -- pr... read more 09/28/2004 (1:49 pm)
Maximum number of objects (ie: trees) [quote] Speaking of GIS data, I was discussing this with someone on IRC last night. I was going to ... read more 09/27/2004 (6:45 pm)
TGE 1.3: F7 dropPlayerAtCamera Thanks for the fix.,... read more 09/27/2004 (2:47 pm)
Terrain manipulation Thanks for the pointer. My first mess-with-the-source-code project! (@Ben: is this already in TSE... read more 09/22/2004 (7:02 pm)
Chapter 17 (QuArK) corrections Sounds like you'll do great. I wish you luck. Mastering C++ is a lifelong process.... read more 09/22/2004 (6:57 pm)
Chapter 17 (QuArK) corrections Learning to program in C++ is a lot bigger task than learning to manipulate TorqueScript. C++ is ... read more 09/21/2004 (5:25 am)
Chapter 17 (QuArK) corrections Here's another correction to QuArk, not to the book. If you're using QuArK 6.3 and you try to get... read more 09/20/2004 (1:39 pm)
Terrain manipulation On a related question: All the tutorials I've seen so far talk about managing the edges of your t... read more 09/17/2004 (5:24 am)
Keep-out areas in open terrain So I can make a two-dimensional, zero-thickness, shape? That would be ideal.... read more 09/16/2004 (8:11 pm)
Chapter 17 (QuArK) corrections Glad I could help. About your QuArK config question: no, the stuff that appears in the "9th progr... read more 09/12/2004 (6:48 am)
Announcing : Blender Exporter For Torque (0.8) Ah! Many thanks.... read more 09/02/2004 (6:53 pm)
Game Developer Magizine Will they have a rep at IndieGameCon?... read more 08/21/2004 (8:16 pm)
People selling torque on ebay !!!! Ya gotta love it. In his description, at the very top of his EBay page, it says "Quantity available... read more 08/21/2004 (8:13 pm)
Announcing : Blender Exporter For Torque (0.8) Not sure this is the right place to ask for help, but ... I got this working on a WinXP Blender i... read more 08/20/2004 (2:19 pm)
Question Forget VC++. Use cygwin or mingw instead. See the thread at read more 08/20/2004 (2:07 pm)
Best Script Editor? Had enough of VI yet? If not (or even if you have), try GVIM. Powerful, flexible, expandable, and ... read more 08/20/2004 (9:05 am)
Chapter 15 - why can't I assign Material? Okay, I got it solved. After you have assigned the material to the group, put your pointer in the... read more 08/19/2004 (9:58 am)
Cannot view my skin I created > Nevermind I figured out that the game in the shortcut needs a dash preceding it. Like this, rig... read more 08/17/2004 (12:27 pm)
Chapter 15 - why can't I assign Material? Same problem here. I selected the entire mesh by rubber-banding it with the mouse. All vertices ... read more 08/17/2004 (12:23 pm)
Win Gcc Thanks for the pointers. I've used MinGW/MSYS successfully; will look at Cygwin next.... read more 08/12/2004 (1:12 am)
Help! I've build Torque in VC++.net and ran the demo. What Now? Something else to try: When you're in the C:\torque\example directory, drill down through the fol... read more 07/30/2004 (1:06 pm)
Win Gcc Hmm. Looks like I should have asked my question here. I asked over in the "Programming" forum what... read more 07/30/2004 (11:17 am)
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