Ray Depew's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Prices for music tracks |
|
02/28/2005 (11:22 am) |
| EA Hit By Second Employee Lawsuit | Yeah, and let's not get started on the gold, silver and copper with their pockets full of Attitude w... read more | 02/26/2005 (7:58 pm) |
| IGC 2005 Dates? | As an HP alumnus who gags every time I see the word "invent" dangling from the HP logo, I'm a little... read more | 02/26/2005 (7:53 pm) |
| Looking for cheap C++ compilers | [quote] Um watch out, you can't create commercial apps using the learning edition (EULA prohibits i... read more | 02/24/2005 (4:05 pm) |
| Prices for music tracks | (Personally, I'd love an instrumental loop of John Denver's "Downhill Stuff," but I don't know that ... read more | 02/24/2005 (4:02 pm) |
| Compile without debug | Many thanks. I've used both your suggestions and they work fine.... read more | 02/18/2005 (9:21 pm) |
| Is it posible to make a character for torque with milkshape | I may be wrong, but I think Ken Finney's book talks about creating multithreading animations using M... read more | 02/15/2005 (7:19 pm) |
| Directx 9.0 SDK FEB 2005 Release | TSE version 0.20 compiled and ran fine with the Feb05 DirectX SDK on my machine. TSE head version... read more | 02/15/2005 (6:54 pm) |
| Looking for cheap C++ compilers | I like the "Visual C++.NET Deluxe Learning Edition" solution proposed on another forum somewhere aro... read more | 02/14/2005 (6:13 pm) |
| Compile Proplem | I got the linker error "cannot find d3d9.dll" message yesterday. It turned out that the version of ... read more | 02/13/2005 (6:56 am) |
| Chapter 3 questions. | [quote]Is it just me or does this book seem to be pretty thick with errors?[/quote] It's about no... read more | 02/02/2005 (10:52 pm) |
| Problem when testing CH16 | Well, [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24907] here[/url] is a thread ... read more | 02/02/2005 (10:41 pm) |
| Low budgets, big egos (warning: rant) | What's really ironic is that the people sending you that kind of message are the ones sitting at hom... read more | 02/02/2005 (10:07 pm) |
| Downloadable Documentation? | [quote]Generate them yourself--doxygen is part of the basic install.[/quote] Come again? doxygen... read more | 02/01/2005 (5:46 pm) |
| Going down hallways and up stairs | That all matches my experience with other games. The Doom, Quake and HalfLife series all have wide... read more | 01/28/2005 (5:26 pm) |
| Help with idea for game for girls | My 24-y-o daughter, rather the cerebral type, enjoys the Myst series most of all. There's little to... read more | 01/27/2005 (3:48 pm) |
| Did I miss something??? | Good job. In some fields of endeavour, how often you are cited/quoted/copied matters more than how ... read more | 01/27/2005 (3:38 pm) |
| CH3 Programmed Rotation Example Notes | Huh. And all this time I thought something was wrong with my code or my World Editor editing capabi... read more | 01/26/2005 (3:11 pm) |
| CH3 Programmed Rotation Example Notes | Kristin, does this behavior occur only with the book's code, or with the SDK code as well?... read more | 01/25/2005 (5:44 pm) |
| yes I bought the SDK | I just want to go on record as saying that this is the dumbest thread on the GG forums. That's wh... read more | 01/25/2005 (5:41 pm) |
| Terrain Exporter | Do you want to export it as a heightmap, or in some other format?... read more | 01/22/2005 (12:14 pm) |
| Map Description | Oh, I get it. You want the [b]desc0[/b] and [b]desc1[/b] text that is normally displayed during Loa... read more | 01/22/2005 (11:57 am) |
| Problem with Visual C++ 6.0 | And why oh why ([i]duh![/i]) did he delete his original posting on his way out the door?... read more | 01/22/2005 (11:45 am) |
| Normals reversed when mounting weapon? | I'm not sure what causes it, but sometimes I see funny behavior from models created in MilkShape if ... read more | 01/21/2005 (3:36 pm) |
| Map Description | [u]This is probably not the right way to do it, but it works.[/u] After you save your mission fro... read more | 01/21/2005 (3:30 pm) |
| Objects not "skinned" when exported | I'm very glad to hear that you have it licked. I laugh at myself when my ego gets involved and I ha... read more | 01/20/2005 (6:11 pm) |
| Objects not "skinned" when exported | Ed, would you mind emailing me your files? I'll try to duplicate your problem on my end. I've got ... read more | 01/20/2005 (3:07 pm) |
| Objects not "skinned" when exported | Well, if it's looking okay in MilkShape, that eliminates your Material name as the source of the pro... read more | 01/20/2005 (12:31 am) |
| Objects not "skinned" when exported | Possibly a dumb question: when you skin it inside MilkShape, does the texture show up correctly in ... read more | 01/19/2005 (5:11 pm) |
| Camera movement | Many thanks!... read more | 01/18/2005 (10:16 pm) |
| Camera movement | Where do I create the path? I noticed also from the Demo app, that the path data also includes came... read more | 01/17/2005 (10:44 pm) |
| Question about Chapter 3 Animation Test Program | Well, it's supposed to go along, beating and hopping (or just beating, I forget) until it hits a pat... read more | 01/17/2005 (10:33 pm) |
| 2 sided polygons & semi-transparency problems | I gave up on making a 2-sided polygon, and instead made a paper-thin "box". (It was in MilkShape, n... read more | 01/17/2005 (5:16 pm) |
| Problem exporting with Milkshape | I forgot to delete the .dll for the original exporter, and now both of them are happily coexisting i... read more | 01/17/2005 (4:21 pm) |
| Welcome new GG Associates! | Congratuations to the bunch of you.... read more | 01/17/2005 (4:03 pm) |
| Newbie question about engine physics | Please post a screenshot or two when your game is finished. We'd love to see how you did it. ray... read more | 01/13/2005 (4:38 pm) |
| A breakthrough or asking for trouble? | Hey, no problem. All you need is one of [url=http://www.goohf.com/]these![/url]... read more | 01/13/2005 (4:26 pm) |
| Mac mini | I think it would look really CUTE sitting on top of my dual-boot Linunx/WinXP box! (I wonder if t... read more | 01/12/2005 (5:49 pm) |
| Seeing cloaked ships | Ben: is there anything at GarageGames that you DON'T have your fingers in?... read more | 01/12/2005 (5:42 pm) |
| Splash screen dissolve? | Just what we needed. Many thanks.... read more | 01/12/2005 (5:30 pm) |
| Terrain too low | You might also try the min height and height range again. I forget to click the "Apply" button abou... read more | 01/11/2005 (6:12 pm) |
| What comes after MilkShape? | Thanks for the inputs so far. I have Blender and the books, but the few times I've tried it have be... read more | 01/11/2005 (6:07 pm) |
| Mac mini | ATI 9200 used to be really hot. Does mini run TGE? How 'bout TSE?... read more | 01/11/2005 (5:56 pm) |
| Rq for pointer: player physics | Thanks to both. Just what I was loking for.... read more | 01/11/2005 (5:51 pm) |
| Yaw mapped to left and right arrow keys | I did this just today. Lemme see if I can do this from memory: Find a file called [b]default.bin... read more | 01/11/2005 (5:47 pm) |
| Caps and Arches Look Crap! | I read something about Cartography Shop 4.1 on another forum today. How does it compare with Q6.4?... read more | 01/11/2005 (5:28 pm) |
| Considering Torque | As far as I'm concerned, some of the comments on amazon.com are unnecessarily harsh. Any single-vol... read more | 01/11/2005 (5:04 pm) |
| Default folder? | Put your .png in [b]torque/example/common/editor/heightscripts[/b]. That's where the Terrain Terraf... read more | 01/10/2005 (6:08 pm) |
| Football field question | Besides, you don't really need a resolution of 1 inch to make a football field look good. Say the ... read more | 01/10/2005 (5:26 pm) |
| Looking for the help files? | Hi Dave! I've been meaning to email you privately and tell you just how cool TSTPro is, but I hav... read more | 01/10/2005 (3:58 pm) |