Game Development Community

Ray Depew's Forum Posts

Thread Post Date Posted
Prices for music tracks Okay then, if you [i]could[/i] charge for your services, what [i]would[/i] you charge?... read more 02/28/2005 (11:22 am)
EA Hit By Second Employee Lawsuit Yeah, and let's not get started on the gold, silver and copper with their pockets full of Attitude w... read more 02/26/2005 (7:58 pm)
IGC 2005 Dates? As an HP alumnus who gags every time I see the word "invent" dangling from the HP logo, I'm a little... read more 02/26/2005 (7:53 pm)
Looking for cheap C++ compilers [quote] Um watch out, you can't create commercial apps using the learning edition (EULA prohibits i... read more 02/24/2005 (4:05 pm)
Prices for music tracks (Personally, I'd love an instrumental loop of John Denver's "Downhill Stuff," but I don't know that ... read more 02/24/2005 (4:02 pm)
Compile without debug Many thanks. I've used both your suggestions and they work fine.... read more 02/18/2005 (9:21 pm)
Is it posible to make a character for torque with milkshape I may be wrong, but I think Ken Finney's book talks about creating multithreading animations using M... read more 02/15/2005 (7:19 pm)
Directx 9.0 SDK FEB 2005 Release TSE version 0.20 compiled and ran fine with the Feb05 DirectX SDK on my machine. TSE head version... read more 02/15/2005 (6:54 pm)
Looking for cheap C++ compilers I like the "Visual C++.NET Deluxe Learning Edition" solution proposed on another forum somewhere aro... read more 02/14/2005 (6:13 pm)
Compile Proplem I got the linker error "cannot find d3d9.dll" message yesterday. It turned out that the version of ... read more 02/13/2005 (6:56 am)
Chapter 3 questions. [quote]Is it just me or does this book seem to be pretty thick with errors?[/quote] It's about no... read more 02/02/2005 (10:52 pm)
Problem when testing CH16 Well, [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24907] here[/url] is a thread ... read more 02/02/2005 (10:41 pm)
Low budgets, big egos (warning: rant) What's really ironic is that the people sending you that kind of message are the ones sitting at hom... read more 02/02/2005 (10:07 pm)
Downloadable Documentation? [quote]Generate them yourself--doxygen is part of the basic install.[/quote] Come again? doxygen... read more 02/01/2005 (5:46 pm)
Going down hallways and up stairs That all matches my experience with other games. The Doom, Quake and HalfLife series all have wide... read more 01/28/2005 (5:26 pm)
Help with idea for game for girls My 24-y-o daughter, rather the cerebral type, enjoys the Myst series most of all. There's little to... read more 01/27/2005 (3:48 pm)
Did I miss something??? Good job. In some fields of endeavour, how often you are cited/quoted/copied matters more than how ... read more 01/27/2005 (3:38 pm)
CH3 Programmed Rotation Example Notes Huh. And all this time I thought something was wrong with my code or my World Editor editing capabi... read more 01/26/2005 (3:11 pm)
CH3 Programmed Rotation Example Notes Kristin, does this behavior occur only with the book's code, or with the SDK code as well?... read more 01/25/2005 (5:44 pm)
yes I bought the SDK I just want to go on record as saying that this is the dumbest thread on the GG forums. That's wh... read more 01/25/2005 (5:41 pm)
Terrain Exporter Do you want to export it as a heightmap, or in some other format?... read more 01/22/2005 (12:14 pm)
Map Description Oh, I get it. You want the [b]desc0[/b] and [b]desc1[/b] text that is normally displayed during Loa... read more 01/22/2005 (11:57 am)
Problem with Visual C++ 6.0 And why oh why ([i]duh![/i]) did he delete his original posting on his way out the door?... read more 01/22/2005 (11:45 am)
Normals reversed when mounting weapon? I'm not sure what causes it, but sometimes I see funny behavior from models created in MilkShape if ... read more 01/21/2005 (3:36 pm)
Map Description [u]This is probably not the right way to do it, but it works.[/u] After you save your mission fro... read more 01/21/2005 (3:30 pm)
Objects not "skinned" when exported I'm very glad to hear that you have it licked. I laugh at myself when my ego gets involved and I ha... read more 01/20/2005 (6:11 pm)
Objects not "skinned" when exported Ed, would you mind emailing me your files? I'll try to duplicate your problem on my end. I've got ... read more 01/20/2005 (3:07 pm)
Objects not "skinned" when exported Well, if it's looking okay in MilkShape, that eliminates your Material name as the source of the pro... read more 01/20/2005 (12:31 am)
Objects not "skinned" when exported Possibly a dumb question: when you skin it inside MilkShape, does the texture show up correctly in ... read more 01/19/2005 (5:11 pm)
Camera movement Many thanks!... read more 01/18/2005 (10:16 pm)
Camera movement Where do I create the path? I noticed also from the Demo app, that the path data also includes came... read more 01/17/2005 (10:44 pm)
Question about Chapter 3 Animation Test Program Well, it's supposed to go along, beating and hopping (or just beating, I forget) until it hits a pat... read more 01/17/2005 (10:33 pm)
2 sided polygons & semi-transparency problems I gave up on making a 2-sided polygon, and instead made a paper-thin "box". (It was in MilkShape, n... read more 01/17/2005 (5:16 pm)
Problem exporting with Milkshape I forgot to delete the .dll for the original exporter, and now both of them are happily coexisting i... read more 01/17/2005 (4:21 pm)
Welcome new GG Associates! Congratuations to the bunch of you.... read more 01/17/2005 (4:03 pm)
Newbie question about engine physics Please post a screenshot or two when your game is finished. We'd love to see how you did it. ray... read more 01/13/2005 (4:38 pm)
A breakthrough or asking for trouble? Hey, no problem. All you need is one of [url=http://www.goohf.com/]these![/url]... read more 01/13/2005 (4:26 pm)
Mac mini I think it would look really CUTE sitting on top of my dual-boot Linunx/WinXP box! (I wonder if t... read more 01/12/2005 (5:49 pm)
Seeing cloaked ships Ben: is there anything at GarageGames that you DON'T have your fingers in?... read more 01/12/2005 (5:42 pm)
Splash screen dissolve? Just what we needed. Many thanks.... read more 01/12/2005 (5:30 pm)
Terrain too low You might also try the min height and height range again. I forget to click the "Apply" button abou... read more 01/11/2005 (6:12 pm)
What comes after MilkShape? Thanks for the inputs so far. I have Blender and the books, but the few times I've tried it have be... read more 01/11/2005 (6:07 pm)
Mac mini ATI 9200 used to be really hot. Does mini run TGE? How 'bout TSE?... read more 01/11/2005 (5:56 pm)
Rq for pointer: player physics Thanks to both. Just what I was loking for.... read more 01/11/2005 (5:51 pm)
Yaw mapped to left and right arrow keys I did this just today. Lemme see if I can do this from memory: Find a file called [b]default.bin... read more 01/11/2005 (5:47 pm)
Caps and Arches Look Crap! I read something about Cartography Shop 4.1 on another forum today. How does it compare with Q6.4?... read more 01/11/2005 (5:28 pm)
Considering Torque As far as I'm concerned, some of the comments on amazon.com are unnecessarily harsh. Any single-vol... read more 01/11/2005 (5:04 pm)
Default folder? Put your .png in [b]torque/example/common/editor/heightscripts[/b]. That's where the Terrain Terraf... read more 01/10/2005 (6:08 pm)
Football field question Besides, you don't really need a resolution of 1 inch to make a football field look good. Say the ... read more 01/10/2005 (5:26 pm)
Looking for the help files? Hi Dave! I've been meaning to email you privately and tell you just how cool TSTPro is, but I hav... read more 01/10/2005 (3:58 pm)