Game Development Community

Ray Depew's Forum Posts

Thread Post Date Posted
Torque Constructor is out!! .... go get it [quote]I'd like to make a request of the GG staff: Can you please post pictures of the floor of your... read more 04/11/2007 (3:36 pm)
Lighting If I understand you correctly, you're saying that buildings that are properly lighted in TC are dare... read more 09/10/2006 (3:28 pm)
Load brush in tilemap editor I'll bump it. In the current version of TGB, I can save brushes but cannot load them. The reas... read more 07/21/2006 (10:44 am)
Beta 5 zoom: thingies go invisible @Dave: [quote]Does that make sense or have I missed the point?[/quote] You were right on. I w... read more 07/17/2006 (7:04 pm)
Wireframe exports Nice trick. Thanks for the hint!... read more 07/17/2006 (6:58 pm)
Transparency - more info needed A little "poke" to this thread: [quote]Matt Fairfax pointed out to me that TGE doesn't support tr... read more 07/07/2006 (8:11 am)
Can't get transparency in my structure Sorry for poking an old thread, but I have to ask: is the transparency rendering capability built i... read more 07/07/2006 (8:02 am)
Rotation in CShop 4.1? Most cool. Thanks!... read more 07/25/2005 (5:30 pm)
What's "north" on an interior? So if I try to align my interiors when I'm creating them, I'm simply trying too hard? ("yes" is a... read more 07/25/2005 (3:59 pm)
What is Nintendo's "Revolutionary" weapon? [quote]The extremely low framerates, and usually very low refresh rates, caused people to have heada... read more 07/12/2005 (9:12 am)
Creating Terrains Ah. I'm no help to you, then. I use PaintShop Pro to create B&W heightmaps, or I use Torque's bu... read more 05/17/2005 (10:11 pm)
Creating Terrains Next question: Do you want custom designed, imaginary terrains, or facsimiles of The Real Thing?... read more 05/16/2005 (6:11 pm)
Terrain from real world locations Here's another way to [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=63... read more 05/15/2005 (9:08 pm)
Creating Terrains @Chris: You mean besides the terrain editor built into TGE?... read more 05/15/2005 (8:51 pm)
Remaking a Game fo Linux with Torque Gentoo, I think so. At Horsetooth Technology, we've got Torque running on several different flavors... read more 05/15/2005 (8:37 pm)
Importing from serious CAD apps Yeah, dat's it - DXF files. I don't remember the other industry standard (or vendor-created) file f... read more 05/11/2005 (8:02 pm)
Torque Pipleline Goes Gold! Well done. Nice job, and all that. The Torque Pipeline for Cartography Shop is a more-than-satisfa... read more 05/10/2005 (11:25 pm)
Torque Constructor - info please :) Or if not TS, Python maybe?... read more 05/02/2005 (2:09 pm)
Torque-based "quest" games @David said: [quote] For example, look at AGS, the Adventure Game Creator, which is a Windows' bas... read more 04/16/2005 (8:27 pm)
Torque-based "quest" games Thanks for all the comments. The reason I asked is because Horsetooth Technologies is investigati... read more 04/16/2005 (7:07 am)
Decent Free Wysiwyg Html Editor? Notepad? Other text editors have context-sensitive highlighting. For example, I use [url=http://ww... read more 04/10/2005 (8:33 am)
Decent Free Wysiwyg Html Editor? Do people not like Netscape anymore? Netscape Composer is still free.... read more 04/09/2005 (1:52 pm)
About Eulas I think the resale clause of most EULAs says you're allowed to resell the product as long as the new... read more 04/06/2005 (5:51 pm)
About Eulas [quote] Fat chance of that holding up in court. [/quote] It holds up. That's why they started ... read more 04/06/2005 (5:16 pm)
About Eulas Nowadays, there's a sticker on the shrinkwrap that says "Removing this shrinkwrap [or breaking this ... read more 04/06/2005 (2:08 pm)
About Eulas That's one EULA I'm happily bound to. And it's kind of fun finding out about some of the hidden cla... read more 04/06/2005 (7:26 am)
Compile errors on mdk 10.1 official (gcc 3.4.1) I'm still getting compile errors with the HEAD version of the SDK, but this time it's pointing to pr... read more 04/05/2005 (8:10 am)
DTS vs. DIF - looking for pointer to thread Danke.... read more 03/29/2005 (6:12 am)
Torqu Tool vs. Cartography Shop CS is cheap enough and useful enough that I'd suggest you buy it and get comfortable with it while y... read more 03/25/2005 (6:57 pm)
Easier for artists - bah - what about programmers? Ain't nuthin' wrong with being a jack-of-all-trades. I got one of my consulting gigs by selling mys... read more 03/24/2005 (3:02 pm)
Construction brushes @Tom: thanks, I'll do that.... read more 03/24/2005 (12:32 am)
Mirror_surface entity? Good deal. Like I said, there's no hurry.... read more 03/23/2005 (3:44 pm)
Pipeline Expired! Uninstalled, downloaded new, reinstalled new. I still get the six (SIX?!) alarm popups when I start... read more 03/23/2005 (6:08 am)
Construction brushes Yes, that might do it.... read more 03/21/2005 (2:24 pm)
What changes have you made to the engine? - swinging doors, from a resource here - video recording fixes - non-repeating terrain, from a res... read more 03/11/2005 (9:28 pm)
Torque Constructor - info please :) [quote] When it's done. [/quote] We will be waiting with bated breath. (Insert "baited breat... read more 03/11/2005 (9:12 pm)
CShop vs. Torque Constructor? @Josh, just an idea: Since all the other tools out there are tuned for other game engines and we ... read more 03/11/2005 (9:06 pm)
Back to Torque school!!! Wanting feedback @Gonzo: Most cool. I'll be watching your progress.... read more 03/11/2005 (8:50 pm)
Tutorial 1 -- Arches Depends on what you want to do with it. The radial approach works well if you want it to look like ... read more 03/08/2005 (7:06 pm)
Tutorial 1 -- Arches This is great stuff. Thanks for posting this.... read more 03/07/2005 (8:24 pm)
Game Cam :) decent video capture utility at last. Sorry to poke an old thread, but ... How difficult is it to get Game Cam working with TGE? Cur... read more 03/07/2005 (4:20 pm)
Visual C++ for Tourqe script GVim also thinks that .cs files are C# files, and it colors them accordingly. It's actually a very ... read more 03/05/2005 (2:00 pm)
Microsoft, DirectX and manipulating the market... [quote]I love Microsoft, I love XP, I love my Xbox, they've done me no wrong. Some people hate them ... read more 03/03/2005 (5:08 pm)
I've joined the Cartography Shop bandwagon Heh - animated doors are another story entirely, but as you say that's a TGE limitation, not a QuArK... read more 03/01/2005 (8:41 pm)
What's in 4.1 that's not in the demo? @Tom: Thanks for the reply. I forgot to click the "Notify me" button and missed your posting on the... read more 03/01/2005 (7:27 pm)
Editor I got addicted to VI in Unix land, and although it's a love-hate relationship, I can't live without ... read more 03/01/2005 (7:23 pm)
I've joined the Cartography Shop bandwagon The demo is missing a few things that would make me buy the real item. Or maybe I just haven't exer... read more 03/01/2005 (7:03 pm)
Logical step up from ms2d See this thread: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24799] What comes a... read more 03/01/2005 (6:50 pm)
Prices for music tracks Thanks for the responses, and to Matt Sayre for the pointer to the art thread. This is all good inf... read more 03/01/2005 (4:34 pm)
Artists' fees Interesting discussion. I asked a similar question about music tracks and got pointed to here. I g... read more 03/01/2005 (4:32 pm)