Ray Depew's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What's "polysoup"? | So it's analogous to making paper cutouts of the exposed surfaces and gluing them together, rather t... read more | 09/24/2007 (3:49 pm) |
| Radial Clone problems (not a bug) | Can you post a picture so we can see the misalignment up close and personal?... read more | 09/24/2007 (12:51 pm) |
| Direct me to programming guides relevant to my goals? | I'll second Matt's recommendation to work through the tutorials. The tuts give you the chance to le... read more | 09/24/2007 (12:50 pm) |
| Asteroids game | Wow. How did you find out about Paint.NET? It looks like a nice piece of software.... read more | 09/24/2007 (12:42 pm) |
| Disable log file | What about making console.log read-only?... read more | 09/23/2007 (6:34 pm) |
| My Game Idea/Story, need writer to elaborate. | How much are you willing to pay for my story?... read more | 09/23/2007 (6:11 pm) |
| Project Needs Lil Help | Okay, which one of you guys is masquerading as Awesome Coder? I think you'd be a lot more convinc... read more | 09/21/2007 (1:06 pm) |
| Specific terrain map creation? | Listen to @Akkuma; he's got the technique down. Here are some additional technical details. Use ... read more | 09/21/2007 (1:00 pm) |
| First time developer freaking out about budgets | ... and whatever number you come up with, double it and add 1 to the second most significant digit. ... read more | 09/21/2007 (8:31 am) |
| Too many forums? | I think that having version-centered forums would be a bad idea, only because versions come and go a... read more | 09/21/2007 (8:22 am) |
| Cannot Save Settings | Jeremy, one point of clarification: the first block of code goes in the game/main.cs, not in the co... read more | 09/20/2007 (3:07 pm) |
| Ideas for TGE 1.5 taglines | Torque: A champagne game engine for a lite beer price. Torque: Oops, we left two zeroes off the... read more | 09/20/2007 (1:44 pm) |
| How to update text in a GUI? | Yes, I did get it working. It's weird. I was using [b]wordBalloonText.text = "blah"[/b] instead of... read more | 09/20/2007 (11:46 am) |
| Particles/effects don't save? | Okay, I faked TGB out by copying [b]newEffect.eff[/b] into my [b]game/data/particles[/b] directory. ... read more | 09/19/2007 (4:14 pm) |
| Watched Threads ? | That's too bad. I guess it's easier for me: my work computer blocks GG (it's a "gaaaames" site) so... read more | 09/17/2007 (7:28 am) |
| Watched Threads ? | What about bookmarking the thread? Create a Bookmarks (or Favorites) folder called "GG Watched Thre... read more | 09/15/2007 (7:45 pm) |
| Making a bot "look around | You want it to just [i]appear[/i] like he's looking around, right? Believe it or not, a path work... read more | 09/15/2007 (7:07 pm) |
| Which Think() function | I'm glad we could all help. ;-)... read more | 09/15/2007 (8:47 am) |
| Size Does Matter | This is Bagheera, playing BF 1942 on an old IBM Thinkpad. (Oh, the Thinkpad has since died -- not B... read more | 09/08/2007 (7:42 pm) |
| What program can do this? | @Dustin:[quote]I got it, I had to download milkshape 1.8b beta. I don't have it registered because, ... read more | 09/07/2007 (10:11 am) |
| Stealing or General Technical Jargon? | Apropos of DodongoXP's closing line: [quote]as i said.. get inspired by it..but be creative[/quote]... read more | 09/07/2007 (9:40 am) |
| Is it true? | Well, that would explain why the guns in HL CS Source were always mirror images of the real things. ... read more | 09/07/2007 (9:29 am) |
| Are programmers more generous than artists? | I wouldn't call this a "dumb" thread. It's actually one of the more interesting non-technical threa... read more | 09/07/2007 (9:26 am) |
| Blender free? | You'll feel the same way the first few times you try to use it. 8-) At least the tutorials are ea... read more | 09/07/2007 (9:16 am) |
| Howto design a "text box" (rpg like txt boxes) | Steven, did you get around to trying these ideas? How did they work?... read more | 09/06/2007 (9:57 pm) |
| Behaviours....where? | Torque Developer Network (TDN) has a list of user-contributed behaviors. If you're a registered own... read more | 09/06/2007 (9:40 pm) |
| Torque 1.5 has bump mapping on terrain? | Yep. I remember reading about it in Ken Finney's book.... read more | 08/30/2007 (9:25 pm) |
| Splash Screen tutorial | You don't need to go all the way back to the drawing board. console.log is your friend. As a gam... read more | 05/12/2007 (7:23 am) |
| Intel Laptop Gaming TDK | Very cool.... read more | 05/11/2007 (9:20 pm) |
| Thank You Garagegames | [quote]The only thing I can complain about is when I downloaded TGEA it failed to download all your ... read more | 05/11/2007 (6:31 pm) |
| Intel Laptop Gaming TDK | *bump*... read more | 05/11/2007 (6:17 pm) |
| TGE 1.5 - Am I able to disable TLK (lighting)? | [quote]Someplace here is a link to some simple CORE changes that will significantly accelerate missi... read more | 05/11/2007 (6:03 pm) |
| Hello World License Trouble | Define "video games." That's a pretty broad definition. If you model a real-life cityscape so ... read more | 05/11/2007 (6:00 pm) |
| Splash Screen tutorial | What does console.log tell you about it? Is there a line in console.log that says something like: ... read more | 05/11/2007 (5:27 pm) |
| 2D-3D mixed game, tools ? | Not sure how much of your game needs to be 2D and how much needs to be 3D, but TGB supports some 3D ... read more | 05/11/2007 (5:12 pm) |
| Eliminating the need for starter.fps | If it's still telling you that it can't find "starter.fps/something_or_other", then something in you... read more | 04/28/2007 (12:33 pm) |
| Lords of COBOL, hear my prayer.. | Two of the classics, and two of the most respected, didn't make your list: 1. "Learning to Progr... read more | 04/28/2007 (12:20 pm) |
| How do I Export | Jaren - I think that DTS Exporter Plus is available for free download from www.milkshape3d.com. Unz... read more | 04/27/2007 (10:12 pm) |
| Torque Directory set up and... | "tutorial.base" should work just fine. Try getting rid of the space in your folder name: change ... read more | 04/26/2007 (9:44 pm) |
| Geek stuff" page? | No, it was a GG page, I'm sure of that. However, I just added ulrich's page to my bookmarks. Tha... read more | 04/26/2007 (9:34 pm) |
| Torque Directory set up and... | I'll answer part (b). Inside your Torque SDK directory, you will find the "example" folder. Insi... read more | 04/25/2007 (7:12 pm) |
| Shaky Camera | Quoting Ian Roach from the "Player Dropping" thread: [quote] In your player script file have a l... read more | 04/22/2007 (4:36 pm) |
| 3dws or Contructor | I used both QuArK and Cartography Shop (forerunner to 3DWS) until Torque Constructor was released. ... read more | 04/22/2007 (4:30 pm) |
| This or Keith Finney's | Okay, that's two positive reviews for Finney II. I guess I'll have to reconsider. @John, @540: ... read more | 04/17/2007 (9:04 pm) |
| This or Keith Finney's | Ken Finney's book was published first, but I think Ed Maurina's book is more carefully written. S... read more | 04/14/2007 (7:44 pm) |
| Notify doesn't work in Firefox browser | Not using autofill, but I'm still using Netscape Mail. If I have my mailbox open at the same time a... read more | 04/14/2007 (7:37 pm) |
| Spiral Tutorial | It's good to see somebody put it in writing. This (the spiral tiling capability) is one reason TC i... read more | 04/11/2007 (8:05 pm) |
| Notify doesn't work in Firefox browser | The function notifyit contains two "new Ajax.Request" calls, and the Error Console points me to them... read more | 04/11/2007 (7:57 pm) |
| Thanks for Constructor | Yeah. Me too. The free release was a surprise. I think that most of us were willing to pay good... read more | 04/11/2007 (4:13 pm) |
| Is this so hard? | As long as we're diverging into the "which OS?" discussion: One of the reasons that PCs (er, Wind... read more | 04/11/2007 (3:46 pm) |