Game Development Community

Ray Depew's Forum Posts

Thread Post Date Posted
Sound Discussion So, didja get an answer?... read more 09/04/2011 (9:32 pm)
Which T3D Official Documentation is the latest? @Mich, thanks for the reply. I'll stick with the online documentation then, until I hear about a new... read more 05/08/2011 (7:42 pm)
Tell me about LUA Thx guys.... read more 05/05/2011 (9:45 am)
Terrain from real world locations [quote]Is there any news on this front? I know we all got this idear before Google earth, still any ... read more 07/17/2010 (10:06 pm)
A New Tutorial Series - The Breakout Tutorial No, there should [i]definitely not[/i] be a wall on the bottom. One of the classic elements of Brea... read more 01/11/2009 (5:58 pm)
A New Tutorial Series - The Breakout Tutorial Just use a text editor like Notepad, emacs or vi. Make sure to save the file with an extension of .... read more 01/10/2009 (7:32 pm)
Mini Behavior Tutorial Very nice. Thanks. I tried all the behavior fields at once: [url]http://tdn.garagegames.com/wik... read more 08/19/2008 (7:34 pm)
The Breakout Tutorial - Part Four I've been investigating this a little more. All of my trigger settings are the same as what @Shaz l... read more 08/03/2008 (7:31 pm)
The Breakout Tutorial - Part Four @Shaz, thanks for the reply. I'm going to keep investigating this. Yeah, I think we're all incli... read more 08/02/2008 (12:47 pm)
The Breakout Tutorial - Part Four @Shaz, @Mark or @DeVry, did you ever figure it out? Whatever the problem is, it's random and unpr... read more 08/01/2008 (3:53 pm)
The Breakout Tutorial - Part Two [i]Luuuuuuuuv[/i] the sound effects! I always put them off until the end of my game development, wh... read more 07/25/2008 (6:27 pm)
A New Tutorial Series - The Breakout Tutorial My base is sitting low in the window, and it drifts slowly to the right. Fortunately, it does res... read more 07/25/2008 (6:22 pm)
Asteroids tutorial: displayLives behavior not behaving Yep - copied and pasted. I'll start over with a clean copy and see what happens.... read more 03/15/2008 (5:00 pm)
Is School really the best route into the games industry? Congratulations. You won't regret your decision (well, not in the long run, but you might regret it... read more 11/24/2007 (8:49 pm)
Program lagging on my computer This happened to me too, even after rebooting. It wasn't just Torque; it was any program that neede... read more 11/07/2007 (7:44 pm)
Replace openGL API to DX( TGE Resource to TGEA ) GlMatrixMode(GL_PROJECTION); // This tells OpenGL that you're going to be fiddling with the proj... read more 11/07/2007 (10:12 am)
GenericInputActionBehavior always says Unknown command *bump*... read more 11/06/2007 (8:56 am)
21 Tips for Working with TGE 1.5 GUIs [i]applause[/i]... read more 11/06/2007 (8:14 am)
What do you find annoying in a User Interface? 1. SETUP DIALOGUES: As far as game setup dialogues are concerned, I dislike the pages upon pages of... read more 11/06/2007 (7:58 am)
How does this effect things? It looks like IAC stock would be a smart buy right now.... read more 11/06/2007 (7:10 am)
Program finder? Well, for what it's worth, the only filetype you can really "open" in the example/starter.fps/data/m... read more 11/02/2007 (8:34 am)
Is School really the best route into the games industry? If there had been a Game Programming program (apologies for the redundancy) way back then, I certain... read more 11/02/2007 (8:24 am)
What do you want in a game engine [quote]I want the Big Red Button.[/quote] You want to buy your game engine from Staples???... read more 11/02/2007 (8:09 am)
Basic movement with TGB ninja demo tutorial I dunno. I learn a lot about the engine by finding the workarounds for the errors or out-of-date pa... read more 10/23/2007 (1:45 pm)
Help with invisible walls needed For that, we need to call in somebody else who's done more work with collisions in TGE. I don't rem... read more 10/23/2007 (1:32 pm)
Help with invisible walls needed Try creating a transparent texture. You'll need Adobe Photoshop, Corel PaintShop Pro, the GIMP, P... read more 10/22/2007 (12:14 pm)
TGEA Crashes just before loading the mission What does [b]console.log[/b] say about it?... read more 10/22/2007 (11:25 am)
Web Browsers, Instant Action and Serious Games I've been interested in some kind of browser plug-in for the same reason. For my purposes, I think ... read more 10/19/2007 (7:23 pm)
DIF to obj or 3ds @Orion: I'm just curious. You're still using MilkShape 3D. I use it because I'm cheap, or poor, o... read more 10/19/2007 (11:57 am)
About .cs files.... A couple questions please... The TorqueScript/C# confusion works to my advantage in one place. [url=www.vim.org][b]Gvim[/b][/u... read more 10/19/2007 (11:29 am)
Passable dif's? You can do something like that in T2D/TGB. You create a collision mesh and activate callbacks. The... read more 10/19/2007 (11:17 am)
Game Programming Reading Group [url]http://www.shelfari.com/groups/14426/about[/url]... read more 10/19/2007 (9:52 am)
Animated Building Construction? It sounds like you want the player to be able to do something like in the old SimCity games: click ... read more 10/11/2007 (8:19 pm)
75 to spend what should i buy? 1. GPGT 2. Torsion 3. Ultimate Unwrap... read more 10/06/2007 (2:50 pm)
Color Customizable Yeah, something like that. Of course, this assumes that TGE has setBlend() or something similar.... read more 10/06/2007 (2:38 pm)
Behavior: Timer Shoots bug How about modifying TimerShoots to add InitialDelay as an optional parameter with a default of zero?... read more 10/06/2007 (10:41 am)
75 to spend what should i buy? I think you'd get the most for your money out of GPGT book, Torsion, or UU (in that order). Wait ... read more 10/06/2007 (10:21 am)
Color Customizable Creating (or swiping from elsewhere) the graphics for the GUI should be a cinch. As for implementat... read more 10/06/2007 (10:14 am)
Space - The untapped Torque realm. Kevin - let us know where this takes you.... read more 10/05/2007 (2:50 pm)
Space Race How about two different products? 1. The Space Race game. The user gets to choose one of eight p... read more 10/05/2007 (2:16 pm)
Logical testing not working -- what am I overlooking? Ah. Learned something new. Thanks, Stephen.... read more 10/01/2007 (3:44 pm)
Logical testing not working -- what am I overlooking? Son of a gun. It worked. So the capitalization difference between [b]True[/b] and [b]true[/b] [i... read more 09/30/2007 (9:50 pm)
Asteroids game Rather than use the "a" and "d" keys to directly set your rotation, try this: { ... moveMap.bin... read more 09/29/2007 (8:30 pm)
How do I delete link points? You can delete the link points manually by editing your level file. For example, if you called your... read more 09/27/2007 (7:34 am)
Exporting 2D animation from Flash The GlueIT link also gives you a really annoying, full-screen pop-up ad. [b]EDIT:[/b] ... for whic... read more 09/27/2007 (7:19 am)
Really unesesary Engine Request Like I said in another thread, the Gvim editor colors a .cs file as if it were C#, and the coloring ... read more 09/25/2007 (9:50 pm)
Really need to add DOB to profile Seconded.... read more 09/25/2007 (9:40 pm)
Script Editor There are tons of free text editors out there, and any of them will work. A text editor is one of t... read more 09/25/2007 (9:36 pm)
What's "polysoup"? Thanks, Matt. Ray... read more 09/24/2007 (9:25 pm)
What's "polysoup"? So it's analogous to making paper cutouts of the exposed surfaces and gluing them together, rather t... read more 09/24/2007 (3:49 pm)
Page «Previous 1 2 3 4 5 Last »