Ray Depew's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sound Discussion | So, didja get an answer?... read more | 09/04/2011 (9:32 pm) |
| Which T3D Official Documentation is the latest? | @Mich, thanks for the reply. I'll stick with the online documentation then, until I hear about a new... read more | 05/08/2011 (7:42 pm) |
| Tell me about LUA | Thx guys.... read more | 05/05/2011 (9:45 am) |
| Terrain from real world locations | [quote]Is there any news on this front? I know we all got this idear before Google earth, still any ... read more | 07/17/2010 (10:06 pm) |
| A New Tutorial Series - The Breakout Tutorial | No, there should [i]definitely not[/i] be a wall on the bottom. One of the classic elements of Brea... read more | 01/11/2009 (5:58 pm) |
| A New Tutorial Series - The Breakout Tutorial | Just use a text editor like Notepad, emacs or vi. Make sure to save the file with an extension of .... read more | 01/10/2009 (7:32 pm) |
| Mini Behavior Tutorial | Very nice. Thanks. I tried all the behavior fields at once: [url]http://tdn.garagegames.com/wik... read more | 08/19/2008 (7:34 pm) |
| The Breakout Tutorial - Part Four | I've been investigating this a little more. All of my trigger settings are the same as what @Shaz l... read more | 08/03/2008 (7:31 pm) |
| The Breakout Tutorial - Part Four | @Shaz, thanks for the reply. I'm going to keep investigating this. Yeah, I think we're all incli... read more | 08/02/2008 (12:47 pm) |
| The Breakout Tutorial - Part Four | @Shaz, @Mark or @DeVry, did you ever figure it out? Whatever the problem is, it's random and unpr... read more | 08/01/2008 (3:53 pm) |
| The Breakout Tutorial - Part Two | [i]Luuuuuuuuv[/i] the sound effects! I always put them off until the end of my game development, wh... read more | 07/25/2008 (6:27 pm) |
| A New Tutorial Series - The Breakout Tutorial | My base is sitting low in the window, and it drifts slowly to the right. Fortunately, it does res... read more | 07/25/2008 (6:22 pm) |
| Asteroids tutorial: displayLives behavior not behaving | Yep - copied and pasted. I'll start over with a clean copy and see what happens.... read more | 03/15/2008 (5:00 pm) |
| Is School really the best route into the games industry? | Congratulations. You won't regret your decision (well, not in the long run, but you might regret it... read more | 11/24/2007 (8:49 pm) |
| Program lagging on my computer | This happened to me too, even after rebooting. It wasn't just Torque; it was any program that neede... read more | 11/07/2007 (7:44 pm) |
| Replace openGL API to DX( TGE Resource to TGEA ) | GlMatrixMode(GL_PROJECTION); // This tells OpenGL that you're going to be fiddling with the proj... read more | 11/07/2007 (10:12 am) |
| GenericInputActionBehavior always says Unknown command | *bump*... read more | 11/06/2007 (8:56 am) |
| 21 Tips for Working with TGE 1.5 GUIs | [i]applause[/i]... read more | 11/06/2007 (8:14 am) |
| What do you find annoying in a User Interface? | 1. SETUP DIALOGUES: As far as game setup dialogues are concerned, I dislike the pages upon pages of... read more | 11/06/2007 (7:58 am) |
| How does this effect things? | It looks like IAC stock would be a smart buy right now.... read more | 11/06/2007 (7:10 am) |
| Program finder? | Well, for what it's worth, the only filetype you can really "open" in the example/starter.fps/data/m... read more | 11/02/2007 (8:34 am) |
| Is School really the best route into the games industry? | If there had been a Game Programming program (apologies for the redundancy) way back then, I certain... read more | 11/02/2007 (8:24 am) |
| What do you want in a game engine | [quote]I want the Big Red Button.[/quote] You want to buy your game engine from Staples???... read more | 11/02/2007 (8:09 am) |
| Basic movement with TGB ninja demo tutorial | I dunno. I learn a lot about the engine by finding the workarounds for the errors or out-of-date pa... read more | 10/23/2007 (1:45 pm) |
| Help with invisible walls needed | For that, we need to call in somebody else who's done more work with collisions in TGE. I don't rem... read more | 10/23/2007 (1:32 pm) |
| Help with invisible walls needed | Try creating a transparent texture. You'll need Adobe Photoshop, Corel PaintShop Pro, the GIMP, P... read more | 10/22/2007 (12:14 pm) |
| TGEA Crashes just before loading the mission | What does [b]console.log[/b] say about it?... read more | 10/22/2007 (11:25 am) |
| Web Browsers, Instant Action and Serious Games | I've been interested in some kind of browser plug-in for the same reason. For my purposes, I think ... read more | 10/19/2007 (7:23 pm) |
| DIF to obj or 3ds | @Orion: I'm just curious. You're still using MilkShape 3D. I use it because I'm cheap, or poor, o... read more | 10/19/2007 (11:57 am) |
| About .cs files.... A couple questions please... | The TorqueScript/C# confusion works to my advantage in one place. [url=www.vim.org][b]Gvim[/b][/u... read more | 10/19/2007 (11:29 am) |
| Passable dif's? | You can do something like that in T2D/TGB. You create a collision mesh and activate callbacks. The... read more | 10/19/2007 (11:17 am) |
| Game Programming Reading Group | [url]http://www.shelfari.com/groups/14426/about[/url]... read more | 10/19/2007 (9:52 am) |
| Animated Building Construction? | It sounds like you want the player to be able to do something like in the old SimCity games: click ... read more | 10/11/2007 (8:19 pm) |
| 75 to spend what should i buy? | 1. GPGT 2. Torsion 3. Ultimate Unwrap... read more | 10/06/2007 (2:50 pm) |
| Color Customizable | Yeah, something like that. Of course, this assumes that TGE has setBlend() or something similar.... read more | 10/06/2007 (2:38 pm) |
| Behavior: Timer Shoots bug | How about modifying TimerShoots to add InitialDelay as an optional parameter with a default of zero?... read more | 10/06/2007 (10:41 am) |
| 75 to spend what should i buy? | I think you'd get the most for your money out of GPGT book, Torsion, or UU (in that order). Wait ... read more | 10/06/2007 (10:21 am) |
| Color Customizable | Creating (or swiping from elsewhere) the graphics for the GUI should be a cinch. As for implementat... read more | 10/06/2007 (10:14 am) |
| Space - The untapped Torque realm. | Kevin - let us know where this takes you.... read more | 10/05/2007 (2:50 pm) |
| Space Race | How about two different products? 1. The Space Race game. The user gets to choose one of eight p... read more | 10/05/2007 (2:16 pm) |
| Logical testing not working -- what am I overlooking? | Ah. Learned something new. Thanks, Stephen.... read more | 10/01/2007 (3:44 pm) |
| Logical testing not working -- what am I overlooking? | Son of a gun. It worked. So the capitalization difference between [b]True[/b] and [b]true[/b] [i... read more | 09/30/2007 (9:50 pm) |
| Asteroids game | Rather than use the "a" and "d" keys to directly set your rotation, try this: { ... moveMap.bin... read more | 09/29/2007 (8:30 pm) |
| How do I delete link points? | You can delete the link points manually by editing your level file. For example, if you called your... read more | 09/27/2007 (7:34 am) |
| Exporting 2D animation from Flash | The GlueIT link also gives you a really annoying, full-screen pop-up ad. [b]EDIT:[/b] ... for whic... read more | 09/27/2007 (7:19 am) |
| Really unesesary Engine Request | Like I said in another thread, the Gvim editor colors a .cs file as if it were C#, and the coloring ... read more | 09/25/2007 (9:50 pm) |
| Really need to add DOB to profile | Seconded.... read more | 09/25/2007 (9:40 pm) |
| Script Editor | There are tons of free text editors out there, and any of them will work. A text editor is one of t... read more | 09/25/2007 (9:36 pm) |
| What's "polysoup"? | Thanks, Matt. Ray... read more | 09/24/2007 (9:25 pm) |
| What's "polysoup"? | So it's analogous to making paper cutouts of the exposed surfaces and gluing them together, rather t... read more | 09/24/2007 (3:49 pm) |