Game Development Community

Krane's Forum Posts

Thread Post Date Posted
More animations and keys Thanks Stephen, that did the trick! Despite the fact that the config.cs.dso never came back... No... read more 09/20/2007 (2:06 pm)
More animations and keys Thanks Ryan, but it's not working for some reason... I checked your code and seems fine. Actually, e... read more 09/20/2007 (11:02 am)
More animations and keys Thanks steely for your help, I know how to create another function. Thing is the config file you men... read more 09/19/2007 (8:27 pm)
More animations and keys Ok, I've found this function in client/scripts/default.bind.cs function movefoward(%val) { $mvF... read more 09/19/2007 (5:15 pm)
More animations and keys Yes, I am. I think to add a key function I need to add something to the default.bind.cs file. Then I... read more 09/19/2007 (9:06 am)
Skin Modifier Joint Angle Deformer? But the envelopes works, right?... read more 06/27/2007 (4:39 pm)
Authorization code for Mac version That did the trick, thanks!... read more 06/23/2007 (11:10 pm)
What 3d program can i use too 3d modeling in mac os x? I was using Milkshape because it's very cheap and get the work done; it's unbeatable...too bad it's ... read more 06/23/2007 (10:18 pm)
Exporting Green Man - Need Help [url]http://www.garagegames.com/docs/tge/general/ch08s04.html[/url] scroll down to the very botto... read more 04/16/2007 (12:41 pm)
Exporting Green Man - Need Help Did you guys try unmessDTS? I had the same issue w/ the green man and unmessDTS fixed.... read more 04/11/2007 (5:00 pm)
3rd person view - cam node Thanks for your response, Eric. It's a bummer...... read more 03/14/2007 (5:09 pm)
3rd person view - cam node ...So... is the nodes position embedd into the animation?... read more 03/13/2007 (2:45 pm)
Newbie Need help changing ORC geometry I believe you'll have the apply the skin modifier again. Trash the current skin modifier and multire... read more 03/12/2007 (1:49 pm)
Lights not affecting character, depending on... Oh-oh....Mission lights are not available for TGE 1.4 Is that the end?... read more 03/09/2007 (4:42 pm)
Lights not affecting character, depending on... Hm...Mission lights...How can I use them? F11? Are they better for fps? Thanks... read more 03/08/2007 (5:56 pm)
3rd person view - cam node I'm using the in-game Orc's animation... Hm, so the nodes position is embedd into the animation? ... read more 03/07/2007 (11:50 am)
3rd person view - cam node Shameless bump*... read more 03/07/2007 (10:48 am)
Newbie Need help changing ORC geometry It is inside the [url=http://fosters.realmwarsgame.com/torque_max_filepack.zip]torque_file_pack[/url... read more 03/06/2007 (9:34 am)
Lights not affecting character, depending on... Here it is: 1) [url=http://felipereis.com/files/host/model1.jpg]Model 1[/url] 2) [url=http://f... read more 03/05/2007 (12:34 pm)
Lights not affecting character, depending on... Thanks Lance, but 2-sided is unchecked already...... read more 03/02/2007 (12:03 pm)
Newbie Need help changing ORC geometry I noticed that there's a player.max inside the starter.fps folder, then I opened and.....Voila'! Kor... read more 03/02/2007 (10:47 am)
Newbie Need help changing ORC geometry You can find it inside the filepack: [url]http://www.garagegames.com/docs/tge/general/ch08s02.php[/... read more 03/01/2007 (5:03 pm)
Newbie Need help changing ORC geometry Funny Tim, my player.max (it's the green guy from torque_max_filepack) don't have a number at the en... read more 03/01/2007 (9:49 am)
Detail Brush in WorldCraft How does a detail brush show up in the actual text of the map file? Excellent question....... read more 02/28/2007 (4:46 pm)
Newbie Need help changing ORC geometry Try to export the player.max without doing anything, see if the exporter is liking the file. If not,... read more 02/27/2007 (5:15 pm)
Tree Exporting using Tree Magik I had this problem before....My solution? I switch to the old exporter. Now, which exporter are y... read more 02/23/2007 (1:07 pm)
Please help my confusion.... Kevin, as far as I know, 3ds max is not really the most recommended tool to produce the dif files yo... read more 02/15/2007 (3:14 pm)
Still a virgin... Thanks for answering my post, Freeze! No, I didn't fix it yet... So you're saying that the 1st me... read more 01/22/2007 (9:45 am)
Mesh not showing ingame And why, when I load player.max, he's in that position (loos like root.dsq)? Should I load a dsq int... read more 01/03/2007 (12:50 pm)
Mesh not showing ingame Ok, I've tryed this method and I can see my model ingame, however he's a "walking T", no animations.... read more 01/02/2007 (12:31 pm)
Using Player Biped with my Mesh Is the texture power of 2? Like 512x512, 256x512, etc?... read more 12/27/2006 (12:24 pm)
Mesh not showing ingame Hm..So you're saying that I we need 1 mesh for each detail node in the scene? I'll give a try. Indee... read more 12/21/2006 (8:57 am)
Mesh not showing ingame Btw, it's showing up fine in ShowTool now, but crashes my game...details?... read more 12/20/2006 (9:07 am)
Mesh not showing ingame Thanks again, Thak, always saving my life... I didn't understand well the mesh part...The player.... read more 12/19/2006 (3:06 pm)
Mesh not showing ingame I noticed that, in the player.max file, there's some nodes (Mount1 & Mount2) that didn't even show u... read more 12/19/2006 (2:19 pm)
MultiRes and details Thanks again Thak, my model have lots of gaps, I noticed using the STL Check...so I have a lot of wo... read more 12/09/2006 (6:20 pm)
MultiRes and details Can I place the details anywhere nearby the mesh?... read more 12/09/2006 (5:48 pm)
MultiRes and details When I apply the MultiRes modifier, my mesh comes w/ lots of holes/gaps...Anyone knows a good tutori... read more 12/09/2006 (5:42 pm)
MultiRes and details Thanks Joe, that will keep me going. But what about the skin modifier? Can I keep the modifier on th... read more 12/09/2006 (4:17 pm)
Bones to TGE Happiness have a name: unmessDTS !!!!!!!!! I manage to export a character into my game for the 1st t... read more 12/06/2006 (4:51 pm)
Bones to TGE I exported the player.max again, just changed the png texture by a jpg texture and it exported (fina... read more 12/06/2006 (2:03 pm)
Bones to TGE Indeed, I had to delete from the "Add/Remove programs"....Anyway, I tryed to export the player.max a... read more 12/06/2006 (1:16 pm)
Bones to TGE Thanks, Thak! But how to uninstall the exporter Plus? I removed the dle flie from the plugins folder... read more 12/06/2006 (10:09 am)
Max2dts is creating extra nodes Should I select everything, including the biped and helpers? Or just the mesh?... read more 12/05/2006 (9:14 pm)
Bones to TGE Wait a second...The player.max uses a biped! So...bones are not really necessary? All the Orc ani... read more 12/05/2006 (2:46 pm)
Bones to TGE Thanks for the quick response, Thak!... read more 12/05/2006 (11:19 am)
Bones to TGE Same bones size? or just the same number of bones w/ the correspondent names?... read more 12/05/2006 (10:58 am)
DIF building not producing shadows Michael, your map file helped a lot, thanks. I found out that giving my portal brush a index and a p... read more 10/07/2006 (9:33 am)
DIF building not producing shadows That would help a lot, Michael. At least, I can compare your dif with mine. Can you send the map fil... read more 10/03/2006 (3:40 pm)
DIF building not producing shadows Hm, I must confess I flew away from DeleD's web site after checking the prices...I'll give it a try,... read more 10/03/2006 (12:03 pm)
Page «Previous 1 2