Krane's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| More animations and keys | Thanks Stephen, that did the trick! Despite the fact that the config.cs.dso never came back... No... read more | 09/20/2007 (2:06 pm) |
| More animations and keys | Thanks Ryan, but it's not working for some reason... I checked your code and seems fine. Actually, e... read more | 09/20/2007 (11:02 am) |
| More animations and keys | Thanks steely for your help, I know how to create another function. Thing is the config file you men... read more | 09/19/2007 (8:27 pm) |
| More animations and keys | Ok, I've found this function in client/scripts/default.bind.cs function movefoward(%val) { $mvF... read more | 09/19/2007 (5:15 pm) |
| More animations and keys | Yes, I am. I think to add a key function I need to add something to the default.bind.cs file. Then I... read more | 09/19/2007 (9:06 am) |
| Skin Modifier Joint Angle Deformer? | But the envelopes works, right?... read more | 06/27/2007 (4:39 pm) |
| Authorization code for Mac version | That did the trick, thanks!... read more | 06/23/2007 (11:10 pm) |
| What 3d program can i use too 3d modeling in mac os x? | I was using Milkshape because it's very cheap and get the work done; it's unbeatable...too bad it's ... read more | 06/23/2007 (10:18 pm) |
| Exporting Green Man - Need Help | [url]http://www.garagegames.com/docs/tge/general/ch08s04.html[/url] scroll down to the very botto... read more | 04/16/2007 (12:41 pm) |
| Exporting Green Man - Need Help | Did you guys try unmessDTS? I had the same issue w/ the green man and unmessDTS fixed.... read more | 04/11/2007 (5:00 pm) |
| 3rd person view - cam node | Thanks for your response, Eric. It's a bummer...... read more | 03/14/2007 (5:09 pm) |
| 3rd person view - cam node | ...So... is the nodes position embedd into the animation?... read more | 03/13/2007 (2:45 pm) |
| Newbie Need help changing ORC geometry | I believe you'll have the apply the skin modifier again. Trash the current skin modifier and multire... read more | 03/12/2007 (1:49 pm) |
| Lights not affecting character, depending on... | Oh-oh....Mission lights are not available for TGE 1.4 Is that the end?... read more | 03/09/2007 (4:42 pm) |
| Lights not affecting character, depending on... | Hm...Mission lights...How can I use them? F11? Are they better for fps? Thanks... read more | 03/08/2007 (5:56 pm) |
| 3rd person view - cam node | I'm using the in-game Orc's animation... Hm, so the nodes position is embedd into the animation? ... read more | 03/07/2007 (11:50 am) |
| 3rd person view - cam node | Shameless bump*... read more | 03/07/2007 (10:48 am) |
| Newbie Need help changing ORC geometry | It is inside the [url=http://fosters.realmwarsgame.com/torque_max_filepack.zip]torque_file_pack[/url... read more | 03/06/2007 (9:34 am) |
| Lights not affecting character, depending on... | Here it is: 1) [url=http://felipereis.com/files/host/model1.jpg]Model 1[/url] 2) [url=http://f... read more | 03/05/2007 (12:34 pm) |
| Lights not affecting character, depending on... | Thanks Lance, but 2-sided is unchecked already...... read more | 03/02/2007 (12:03 pm) |
| Newbie Need help changing ORC geometry | I noticed that there's a player.max inside the starter.fps folder, then I opened and.....Voila'! Kor... read more | 03/02/2007 (10:47 am) |
| Newbie Need help changing ORC geometry | You can find it inside the filepack: [url]http://www.garagegames.com/docs/tge/general/ch08s02.php[/... read more | 03/01/2007 (5:03 pm) |
| Newbie Need help changing ORC geometry | Funny Tim, my player.max (it's the green guy from torque_max_filepack) don't have a number at the en... read more | 03/01/2007 (9:49 am) |
| Detail Brush in WorldCraft | How does a detail brush show up in the actual text of the map file? Excellent question....... read more | 02/28/2007 (4:46 pm) |
| Newbie Need help changing ORC geometry | Try to export the player.max without doing anything, see if the exporter is liking the file. If not,... read more | 02/27/2007 (5:15 pm) |
| Tree Exporting using Tree Magik | I had this problem before....My solution? I switch to the old exporter. Now, which exporter are y... read more | 02/23/2007 (1:07 pm) |
| Please help my confusion.... | Kevin, as far as I know, 3ds max is not really the most recommended tool to produce the dif files yo... read more | 02/15/2007 (3:14 pm) |
| Still a virgin... | Thanks for answering my post, Freeze! No, I didn't fix it yet... So you're saying that the 1st me... read more | 01/22/2007 (9:45 am) |
| Mesh not showing ingame | And why, when I load player.max, he's in that position (loos like root.dsq)? Should I load a dsq int... read more | 01/03/2007 (12:50 pm) |
| Mesh not showing ingame | Ok, I've tryed this method and I can see my model ingame, however he's a "walking T", no animations.... read more | 01/02/2007 (12:31 pm) |
| Using Player Biped with my Mesh | Is the texture power of 2? Like 512x512, 256x512, etc?... read more | 12/27/2006 (12:24 pm) |
| Mesh not showing ingame | Hm..So you're saying that I we need 1 mesh for each detail node in the scene? I'll give a try. Indee... read more | 12/21/2006 (8:57 am) |
| Mesh not showing ingame | Btw, it's showing up fine in ShowTool now, but crashes my game...details?... read more | 12/20/2006 (9:07 am) |
| Mesh not showing ingame | Thanks again, Thak, always saving my life... I didn't understand well the mesh part...The player.... read more | 12/19/2006 (3:06 pm) |
| Mesh not showing ingame | I noticed that, in the player.max file, there's some nodes (Mount1 & Mount2) that didn't even show u... read more | 12/19/2006 (2:19 pm) |
| MultiRes and details | Thanks again Thak, my model have lots of gaps, I noticed using the STL Check...so I have a lot of wo... read more | 12/09/2006 (6:20 pm) |
| MultiRes and details | Can I place the details anywhere nearby the mesh?... read more | 12/09/2006 (5:48 pm) |
| MultiRes and details | When I apply the MultiRes modifier, my mesh comes w/ lots of holes/gaps...Anyone knows a good tutori... read more | 12/09/2006 (5:42 pm) |
| MultiRes and details | Thanks Joe, that will keep me going. But what about the skin modifier? Can I keep the modifier on th... read more | 12/09/2006 (4:17 pm) |
| Bones to TGE | Happiness have a name: unmessDTS !!!!!!!!! I manage to export a character into my game for the 1st t... read more | 12/06/2006 (4:51 pm) |
| Bones to TGE | I exported the player.max again, just changed the png texture by a jpg texture and it exported (fina... read more | 12/06/2006 (2:03 pm) |
| Bones to TGE | Indeed, I had to delete from the "Add/Remove programs"....Anyway, I tryed to export the player.max a... read more | 12/06/2006 (1:16 pm) |
| Bones to TGE | Thanks, Thak! But how to uninstall the exporter Plus? I removed the dle flie from the plugins folder... read more | 12/06/2006 (10:09 am) |
| Max2dts is creating extra nodes | Should I select everything, including the biped and helpers? Or just the mesh?... read more | 12/05/2006 (9:14 pm) |
| Bones to TGE | Wait a second...The player.max uses a biped! So...bones are not really necessary? All the Orc ani... read more | 12/05/2006 (2:46 pm) |
| Bones to TGE | Thanks for the quick response, Thak!... read more | 12/05/2006 (11:19 am) |
| Bones to TGE | Same bones size? or just the same number of bones w/ the correspondent names?... read more | 12/05/2006 (10:58 am) |
| DIF building not producing shadows | Michael, your map file helped a lot, thanks. I found out that giving my portal brush a index and a p... read more | 10/07/2006 (9:33 am) |
| DIF building not producing shadows | That would help a lot, Michael. At least, I can compare your dif with mine. Can you send the map fil... read more | 10/03/2006 (3:40 pm) |
| DIF building not producing shadows | Hm, I must confess I flew away from DeleD's web site after checking the prices...I'll give it a try,... read more | 10/03/2006 (12:03 pm) |