Josh Albrecht's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TCP Project - AI - Discussion | Thank you VERY much mr. Carlise. :) I look forward to the code, and will GLADLY help if you set up... read more | 03/31/2002 (6:29 pm) |
| Crouching, Kneelig, Prone Positions | yes, engine source need to be modified for it.... read more | 03/29/2002 (12:23 pm) |
| are we turning into a communist country? | I sent one. :)... read more | 03/29/2002 (12:22 pm) |
| are we turning into a communist country? | What the heck!? Did this political post, on the internet, actually come to a reasonable, logical co... read more | 03/29/2002 (6:29 am) |
| are we turning into a communist country? | Ehhh... I dont think I buy that. Instantly conenct with just the IP address? Arent firewalls/rout... read more | 03/28/2002 (9:02 pm) |
| are we turning into a communist country? | Please dont double space posts, just makes it annoying to read. Thanks. :) About the spyware: ... read more | 03/28/2002 (8:24 pm) |
| are we turning into a communist country? | In America, you do have the right to shoot someone. Not joking. If you DO though, you get punished... read more | 03/28/2002 (7:38 pm) |
| are we turning into a communist country? | Hey Yacine! Thanks for saving me all the typing! :) You pretty much said exactly what I was typin... read more | 03/28/2002 (7:03 pm) |
| TCP Project - AI - Discussion | Agreed matt, but it would be nice if he would post here and inform everyone of exactly what was goin... read more | 03/28/2002 (3:24 pm) |
| Are video games a form of art? | I would say, in answer to the original question, that games are not an art form, at least not yet. ... read more | 03/28/2002 (3:20 pm) |
| are we turning into a communist country? | I think, I HOPE, this is one of those stupid bills that are passed knowing that the courts will stri... read more | 03/28/2002 (3:17 pm) |
| Society for Creative Anachronism | Well hey, bar fights arent about fighting technique. :) I guess you do need some kind of trainin... read more | 03/26/2002 (3:11 pm) |
| The Future of MMO and CRPGs: Four Dimensional Gaming | btw, I dont like the sims. I think it is the stupidest game ever. :) And yes, I meant stupidest. ... read more | 03/26/2002 (2:54 pm) |
| Society for Creative Anachronism | Is it just me, or is that just common sense? Maybe it seems that way to me (I have a bit of a marti... read more | 03/25/2002 (12:46 pm) |
| The Future of MMO and CRPGs: Four Dimensional Gaming | I was just saying that it would not be fun to use time in any way other than that in normal life. S... read more | 03/25/2002 (12:35 pm) |
| The Future of MMO and CRPGs: Four Dimensional Gaming | I hate to say this, but it would be rediculous in a game. Just stick to the standard 3d with a cons... read more | 03/24/2002 (4:18 pm) |
| Projectile::blowup function | I tried this for a little bit too. I didnt get it working either. I was trying to use it to spon... read more | 03/21/2002 (5:53 pm) |
| Legal Matters | Yes.... read more | 03/20/2002 (11:59 am) |
| Realm Wars - Nice Job | I was a little dissapointed. I had expected some major code improvemetn/features, more than one mod... read more | 03/19/2002 (12:11 pm) |
| Melee Weapons - Is this the best way? | A) I dont think so. B) A person I met on IRC adapted my code to projectiles. We will be releasin... read more | 03/18/2002 (7:40 pm) |
| fxReplicator ... | Nope, I think that about covers it. Nice work, and thanks alot! :)... read more | 03/17/2002 (1:58 pm) |
| Troublesome Modeler & Software Piracy | Well, there IS that way around the GMAX limitations by creating an export script... or, by creating ... read more | 03/17/2002 (10:31 am) |
| Loading Point3F classes from datablocks? | I figured it out. I had "4.0, 4.0, 4.0" for the point values. It is supposed to be: "4.0 ... read more | 03/16/2002 (10:01 am) |
| reality check | Matt Webster: (Note: Not a personal attack in any way) Halo was a GOOD, ENJOYABLE game, and l... read more | 03/15/2002 (12:26 pm) |
| Blend animations | Yes. :)... read more | 03/14/2002 (1:18 pm) |
| reality check | Sorry david, that is just wrong. I dont mean to be brutally mean about it, but it's the truth. Pla... read more | 03/14/2002 (1:12 pm) |
| Playing in a tree | I think it would be more effort than it is worth... What is your ultimate goal? There is probably ... read more | 03/12/2002 (2:33 pm) |
| Adult Content of v12 games on garagegames.com | Can we PLEASE stop brining these dead posts back?... read more | 03/12/2002 (2:31 pm) |
| Jeff Tunnell @ Underdogs | I agree. I never pirate games, and I never will. I do download music, but that is currently NOT il... read more | 03/12/2002 (2:29 pm) |
| Loading arrays from datablocks? | That second suggestion would be best. Thank you. :)... read more | 03/11/2002 (4:57 pm) |
| Loading arrays from datablocks? | This still isnt over... :) What if I want the datablock to be able to contain any number between... read more | 03/11/2002 (3:59 pm) |
| thead vehicle "door" control | 5500 = the # of milliseconds till the funciton is called. (It "schedules" the function 5500 millise... read more | 03/11/2002 (3:21 pm) |
| Max number of animations per model | Well, it was just a suggestion. :) I would be interested in whatever you find spock, since my ga... read more | 03/10/2002 (4:50 pm) |
| Loading arrays from datablocks? | Ahh, I had thought they had all the read/write functions in bitstream. Thanks! :)... read more | 03/10/2002 (2:03 pm) |
| Max number of animations per model | Who the heck is going to create all of those anims!? I dont think it is very hard to change. I s... read more | 03/10/2002 (2:02 pm) |
| Loading arrays from datablocks? | mathWrite and mathRead are not real functions... What did you mean?... read more | 03/10/2002 (11:35 am) |
| Loading arrays from datablocks? | Wow, that was EXACTLY what I needed! I didnt ever think about adding the array size to the function... read more | 03/10/2002 (9:15 am) |
| Animation naming scheme? | I will take a stab at a few: lookde diesidelf diesidert dieleglf dielegrt I imagine th... read more | 03/07/2002 (4:24 pm) |
| Recent Screenshots! (Come on everybody!!!) | Probably just test textures. It cant be illegal to use their art jsut while planning, can it? That... read more | 03/06/2002 (12:29 pm) |
| Game Engines | I think that there really isnt a point in this trhead going on any longer, unless someone can offer ... read more | 03/05/2002 (2:01 pm) |
| is a 3d modeling contest a good idea? | See, there is where I disagree. It should be completely generic, so that ALL artists will want to a... read more | 03/05/2002 (12:36 pm) |
| is a 3d modeling contest a good idea? | His name IS jeff... perhaps we should use more formal names. :) Thanks for the announcement tha... read more | 03/04/2002 (3:38 pm) |
| is a 3d modeling contest a good idea? | I say, and no offense to you Jeff, that we scratch your idea almost completely, and just go with a s... read more | 03/04/2002 (1:31 pm) |
| $$$ for Animations (default player) | In reference to your first sentence: Why are animations measured per model? Or did you mistype tha... read more | 03/03/2002 (7:35 am) |
| $$$ for Animations (default player) | I also would like to release a demo, and again, the only thing I am missing is animations! Wow, we ... read more | 03/03/2002 (6:17 am) |
| for those with poor english skills | Perfect solution. I hadnt thought of that. Thank you. :)... read more | 03/03/2002 (6:15 am) |
| $$$ for Animations (default player) | I will pay a bit to get in on those anims too. My team and I DESPERATELY need animations for a medi... read more | 03/02/2002 (6:44 pm) |
| jesus, the term broken link is becoming redundant | Ease up man, its just one broken link. The rest of the links here work, except perhaps some in the ... read more | 03/02/2002 (6:42 pm) |
| Tools Max, Maya, Softimage XSI, Milkshape, etc.. | Could you please start by making support for dsq exporting from Milkshape? :)... read more | 03/02/2002 (2:18 pm) |
| Jeff is right. We suck creatively. Let's do something about it. | To counter your arguement Anthony... :) /me searches through his stack of game CDs... Thief? ... read more | 03/02/2002 (2:17 pm) |