Josh Albrecht's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Milkshape exporter | I saw a post a day or two ago about someone trying to understand the dts file format. They actually... read more | 08/15/2001 (6:22 pm) |
| Suggestions for Search changes | I know there are five things in each section, but the forum one has become alot less usefullnow that... read more | 08/15/2001 (6:08 pm) |
| Milkshape exporter | I would say that it would be fine to open source it. I am no authority, but email Mr. Gift and ask ... read more | 08/15/2001 (3:13 pm) |
| Milkshape and v12 | Yes it has a 3ds exporter.... read more | 08/15/2001 (1:15 pm) |
| Explain please | This is a tricky topic. I think you can code almost anything in the scripts OR C++. Generally, gam... read more | 08/15/2001 (1:12 pm) |
| Compatiblity with Q3 Maps? | You could always add in support for Q3 maps, as the V12 has support for bsp trees (I think) But it ... read more | 08/15/2001 (1:11 pm) |
| Some questions | Is the Read Only thing checked on the file you are trying to save to? :)... read more | 08/15/2001 (10:18 am) |
| Milkshape support | Alredy asked the Milkshape guy. He said he would be happy too, but he first needs the dts file form... read more | 08/15/2001 (9:28 am) |
| How the heck do you add bots? | Mr. Gift: I HAVE the AI connection code working. I can spawn as many bots as I want. They just ... read more | 08/15/2001 (9:25 am) |
| engine capabilities | I think it should be just as good as Half-Life and maybe not QUITE as good as quake III, but almost.... read more | 08/14/2001 (10:13 am) |
| Animation pointers? | Well, I think they are TRYING to get animation to work with the plugin, I dont know how successfull ... read more | 08/13/2001 (7:14 pm) |
| Hackeysack Game | Or you could go outside an play hackeysack... :) I am not sure how fun the game would be, and it... read more | 08/13/2001 (6:09 pm) |
| scripts & server questions | Or I think you can just distribute .dso files instead.... They might be able to decompiled, but t... read more | 08/13/2001 (6:05 pm) |
| Animation pointers? | Dam thing erased my first post! oh well, here goes again: Currently, the only way to import mode... read more | 08/13/2001 (5:11 pm) |
| addCommand method | From my experience, addCommand is creating a C++ function based on one defined in the script. I thi... read more | 08/12/2001 (6:08 pm) |
| Production Of Newbie Tutorials | I dont know HTML well at all. I will just send you a text file.... read more | 08/12/2001 (5:22 pm) |
| v12 Vehicles | Well, first I tried to connect. But it said it couldnt load some shapes. And I realized that I was... read more | 08/12/2001 (10:10 am) |
| How the heck do you add bots? | Oops! I should have read this post first Owen! I posted on your thread that I would, once I get so... read more | 08/12/2001 (9:16 am) |
| Production Of Newbie Tutorials | I guess I could do one on adding a non-functional bot now... :) And someone could do one on crea... read more | 08/12/2001 (8:56 am) |
| How the heck do you add bots? | Ok, this is really cool. I would show the screenshot but I dont have any way to get it on the web. ... read more | 08/12/2001 (8:15 am) |
| How the heck do you add bots? | I really dont care about targets, I just want it to spawn a stationary model that can take damage. ... read more | 08/11/2001 (8:36 pm) |
| How the heck do you add bots? | Ok, I have made some progress. I realized that it was calling the OnAIConnect script function, so I... read more | 08/11/2001 (8:04 pm) |
| Beginning C++ | I learned C++ on my own in a very short time with the book: The Beginner's Guide to C++ by Oleg Yar... read more | 08/11/2001 (7:07 pm) |
| How the heck do you add bots? | I get nothing. I tried editing out the servergroup thing, and still nothing. I get no errors or an... read more | 08/11/2001 (6:58 pm) |
| How the heck do you add bots? | Ok, I have an echo placed in the chat scripts, so that when I type a message it prints something to ... read more | 08/11/2001 (6:30 pm) |
| Vehicles | WHat did you do, just copy paste everything relevant to the wildcat from T2 into the V12 scripts? I... read more | 08/11/2001 (5:21 pm) |
| Help making .wad files | I think there is stuff in the documentation about this. Remeber, dont be like me. If you have a pr... read more | 08/11/2001 (4:34 pm) |
| How the heck do you add bots? | Hey, no problem with their break. THey deserve it. Eventually, everything about bot creation poi... read more | 08/11/2001 (4:32 pm) |
| Box Publishing | They helped build it and adapted it. Dont get me wrong, they arent the SOLE creators, but they did ... read more | 08/11/2001 (2:45 pm) |
| How the heck do you add bots? | Well, well, well... I suggest that EVERYONE immediatley run to their nearest game store and pay the... read more | 08/11/2001 (2:44 pm) |
| Box Publishing | I suppose I should stick up for these guys, after getting the great opportunity from them. Uh, di... read more | 08/11/2001 (2:22 pm) |
| How the heck do you add bots? | Couldnt you just make a bot without the pathfinding? I dont care about the bot being entertaining, ... read more | 08/11/2001 (2:01 pm) |
| How the heck do you add bots? | No scripts meaning that there is nothing for it to do? Or no way to spawn it? I think you are ... read more | 08/11/2001 (1:27 pm) |
| How the heck do you add bots? | SO, uh, is there already a way to do it? Thats what I was wondering. I searched through all of the... read more | 08/11/2001 (9:39 am) |
| How the heck do you add bots? | FrontPage Express?... read more | 08/11/2001 (8:50 am) |
| Visual C++ Compile Errors | Try downloading and installing nasm again. You may have gotten a corrupt file, or some of the file ... read more | 08/10/2001 (8:38 pm) |
| How complete is V12 | I just ran a quick test, and let me tell you, this engine is efficient. What I did, was copy a bi... read more | 08/10/2001 (8:36 pm) |
| Milkshape support | Why dont we make a 3ds importer instead? Or some other file format that milkshape can export too. ... read more | 08/10/2001 (8:31 pm) |
| 3D Space RTS - or more? | Collision detection is actually very easy, if you know where to look. I have a book sitting 3 feet ... read more | 08/08/2001 (8:18 am) |
| 3D Space RTS - or more? | Sorry in advance for the long post. Thanks for the link to nexe. however, I have been there befo... read more | 08/07/2001 (6:50 pm) |
| 3D Space RTS - or more? | You know, I never thought of this? It is an excellent idea, and if I wasnt already working on anoth... read more | 08/07/2001 (1:14 pm) |
| How complete is V12 | I feel the exact same way GEMA! Hurry up! Just give it to us and patch it later! :) Any way y... read more | 08/07/2001 (9:17 am) |
| Scripting Interface to Engine, easy to replace? | Oh yeah, one more thing. How do I start my own threads? It must be obvious, but I cant figure ... read more | 08/06/2001 (7:17 pm) |
| Scripting Interface to Engine, easy to replace? | Keep in mind that I have no clue what ESD means. So this might not apply. Why would you want to ... read more | 08/06/2001 (7:11 pm) |