Game Development Community

Josh Albrecht's Forum Posts

Thread Post Date Posted
Milkshape exporter I saw a post a day or two ago about someone trying to understand the dts file format. They actually... read more 08/15/2001 (6:22 pm)
Suggestions for Search changes I know there are five things in each section, but the forum one has become alot less usefullnow that... read more 08/15/2001 (6:08 pm)
Milkshape exporter I would say that it would be fine to open source it. I am no authority, but email Mr. Gift and ask ... read more 08/15/2001 (3:13 pm)
Milkshape and v12 Yes it has a 3ds exporter.... read more 08/15/2001 (1:15 pm)
Explain please This is a tricky topic. I think you can code almost anything in the scripts OR C++. Generally, gam... read more 08/15/2001 (1:12 pm)
Compatiblity with Q3 Maps? You could always add in support for Q3 maps, as the V12 has support for bsp trees (I think) But it ... read more 08/15/2001 (1:11 pm)
Some questions Is the Read Only thing checked on the file you are trying to save to? :)... read more 08/15/2001 (10:18 am)
Milkshape support Alredy asked the Milkshape guy. He said he would be happy too, but he first needs the dts file form... read more 08/15/2001 (9:28 am)
How the heck do you add bots? Mr. Gift: I HAVE the AI connection code working. I can spawn as many bots as I want. They just ... read more 08/15/2001 (9:25 am)
engine capabilities I think it should be just as good as Half-Life and maybe not QUITE as good as quake III, but almost.... read more 08/14/2001 (10:13 am)
Animation pointers? Well, I think they are TRYING to get animation to work with the plugin, I dont know how successfull ... read more 08/13/2001 (7:14 pm)
Hackeysack Game Or you could go outside an play hackeysack... :) I am not sure how fun the game would be, and it... read more 08/13/2001 (6:09 pm)
scripts & server questions Or I think you can just distribute .dso files instead.... They might be able to decompiled, but t... read more 08/13/2001 (6:05 pm)
Animation pointers? Dam thing erased my first post! oh well, here goes again: Currently, the only way to import mode... read more 08/13/2001 (5:11 pm)
addCommand method From my experience, addCommand is creating a C++ function based on one defined in the script. I thi... read more 08/12/2001 (6:08 pm)
Production Of Newbie Tutorials I dont know HTML well at all. I will just send you a text file.... read more 08/12/2001 (5:22 pm)
v12 Vehicles Well, first I tried to connect. But it said it couldnt load some shapes. And I realized that I was... read more 08/12/2001 (10:10 am)
How the heck do you add bots? Oops! I should have read this post first Owen! I posted on your thread that I would, once I get so... read more 08/12/2001 (9:16 am)
Production Of Newbie Tutorials I guess I could do one on adding a non-functional bot now... :) And someone could do one on crea... read more 08/12/2001 (8:56 am)
How the heck do you add bots? Ok, this is really cool. I would show the screenshot but I dont have any way to get it on the web. ... read more 08/12/2001 (8:15 am)
How the heck do you add bots? I really dont care about targets, I just want it to spawn a stationary model that can take damage. ... read more 08/11/2001 (8:36 pm)
How the heck do you add bots? Ok, I have made some progress. I realized that it was calling the OnAIConnect script function, so I... read more 08/11/2001 (8:04 pm)
Beginning C++ I learned C++ on my own in a very short time with the book: The Beginner's Guide to C++ by Oleg Yar... read more 08/11/2001 (7:07 pm)
How the heck do you add bots? I get nothing. I tried editing out the servergroup thing, and still nothing. I get no errors or an... read more 08/11/2001 (6:58 pm)
How the heck do you add bots? Ok, I have an echo placed in the chat scripts, so that when I type a message it prints something to ... read more 08/11/2001 (6:30 pm)
Vehicles WHat did you do, just copy paste everything relevant to the wildcat from T2 into the V12 scripts? I... read more 08/11/2001 (5:21 pm)
Help making .wad files I think there is stuff in the documentation about this. Remeber, dont be like me. If you have a pr... read more 08/11/2001 (4:34 pm)
How the heck do you add bots? Hey, no problem with their break. THey deserve it. Eventually, everything about bot creation poi... read more 08/11/2001 (4:32 pm)
Box Publishing They helped build it and adapted it. Dont get me wrong, they arent the SOLE creators, but they did ... read more 08/11/2001 (2:45 pm)
How the heck do you add bots? Well, well, well... I suggest that EVERYONE immediatley run to their nearest game store and pay the... read more 08/11/2001 (2:44 pm)
Box Publishing I suppose I should stick up for these guys, after getting the great opportunity from them. Uh, di... read more 08/11/2001 (2:22 pm)
How the heck do you add bots? Couldnt you just make a bot without the pathfinding? I dont care about the bot being entertaining, ... read more 08/11/2001 (2:01 pm)
How the heck do you add bots? No scripts meaning that there is nothing for it to do? Or no way to spawn it? I think you are ... read more 08/11/2001 (1:27 pm)
How the heck do you add bots? SO, uh, is there already a way to do it? Thats what I was wondering. I searched through all of the... read more 08/11/2001 (9:39 am)
How the heck do you add bots? FrontPage Express?... read more 08/11/2001 (8:50 am)
Visual C++ Compile Errors Try downloading and installing nasm again. You may have gotten a corrupt file, or some of the file ... read more 08/10/2001 (8:38 pm)
How complete is V12 I just ran a quick test, and let me tell you, this engine is efficient. What I did, was copy a bi... read more 08/10/2001 (8:36 pm)
Milkshape support Why dont we make a 3ds importer instead? Or some other file format that milkshape can export too. ... read more 08/10/2001 (8:31 pm)
3D Space RTS - or more? Collision detection is actually very easy, if you know where to look. I have a book sitting 3 feet ... read more 08/08/2001 (8:18 am)
3D Space RTS - or more? Sorry in advance for the long post. Thanks for the link to nexe. however, I have been there befo... read more 08/07/2001 (6:50 pm)
3D Space RTS - or more? You know, I never thought of this? It is an excellent idea, and if I wasnt already working on anoth... read more 08/07/2001 (1:14 pm)
How complete is V12 I feel the exact same way GEMA! Hurry up! Just give it to us and patch it later! :) Any way y... read more 08/07/2001 (9:17 am)
Scripting Interface to Engine, easy to replace? Oh yeah, one more thing. How do I start my own threads? It must be obvious, but I cant figure ... read more 08/06/2001 (7:17 pm)
Scripting Interface to Engine, easy to replace? Keep in mind that I have no clue what ESD means. So this might not apply. Why would you want to ... read more 08/06/2001 (7:11 pm)
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