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David Stewart Zink's Forum Posts

Thread Post Date Posted
Powers of 2 Tutorial? Rant? I've only had 2 hours sleep (RotK), so I may be silly, but you can probably drop the last "number >>... read more 12/17/2003 (5:37 pm)
FxFoliage: switch for temporary transparency Actually I keep thinking of new uses for the feature...in general we call such things "features" if ... read more 03/05/2003 (12:55 pm)
NASM assembly failure, Linux: blender_asm.asm: op size not speci I repeat: the problem is not with the kernel code, the problem is with the check within the torque c... read more 03/05/2003 (12:46 pm)
Powers of 2 Tutorial? Rant? hey! it had a birthday! Not in head, though.... read more 02/20/2003 (12:27 pm)
NASM assembly failure, Linux: blender_asm.asm: op size not speci If you relook at the quoted page, you'll notice the OS kernel needs to provide support for FX save a... read more 01/13/2003 (9:54 am)
NASM assembly failure, Linux: blender_asm.asm: op size not speci According to the reference, the CPU raises "Undefined Opcode": If an unmasked SIMD floating-point... read more 01/13/2003 (9:00 am)
NASM assembly failure, Linux: blender_asm.asm: op size not speci More infons: It appears to be multiplying two identity matrices. eip 0x820c2fc ... read more 01/13/2003 (8:40 am)
NASM assembly failure, Linux: blender_asm.asm: op size not speci It's a debian distribution, 2.2.19 kernel. Only 128MB RAM, but the process never gets over 5mb befo... read more 01/13/2003 (12:23 am)
NASM assembly failure, Linux: blender_asm.asm: op size not speci As I mentioned before, I am using "nasm version 0.98.28 compiled on Apr 22 2002". For some reason... read more 01/11/2003 (7:15 pm)
PDF Documentation ? A) I have displayed in my Acrobat a document labelled 'IA32 v2' which is Intel's instruction set ref... read more 01/10/2003 (11:15 am)
NASM assembly failure, Linux: blender_asm.asm: op size not speci Not necessarily a real fix, since starting the dedicated server with "./torqueDemod_DEBUG.exe -dedi... read more 01/08/2003 (1:19 am)
NASM assembly failure, Linux: blender_asm.asm: op size not speci Switching to nasm 0.98 seems to have 'fixed' the problem.... read more 01/07/2003 (7:26 pm)
PDF Documentation ? It seems obvious that Rick knows what he wants, and he has the keys, so why bother posting? And n... read more 01/06/2003 (6:05 pm)
error: bins I'm at work and don't have Torque here, but my memory is that what happens is: (a) some scripting... read more 03/04/2002 (3:19 pm)
for those with poor english skills If I showed most of those so-called "well written" English language posts to my mother, she wouldn't... read more 03/04/2002 (10:58 am)
Jeff is right. We suck creatively. Let's do something about it. I just thought of a great way to make a console game out of swing dancing. I doubt you'll need to k... read more 03/01/2002 (9:56 pm)
Getting Torque to compile with VS6 I've seen a problem like yours (file looks ok in some text editors but VS won't parse it) when the f... read more 03/01/2002 (7:55 am)
Viz bug in blender.cc -DBLENDER_USE_ASM=0 That bug is pining for the fjords.... read more 02/18/2002 (2:03 am)
Player/Projectile collision shenanigans My working hypothesis for this problem is to extend what the client reports to include "I picked up ... read more 02/17/2002 (2:15 am)
Player/Projectile collision shenanigans Oh, no! I was [i]never[/i] thinking that what you were thinking I was thinking you were thinking wa... read more 02/17/2002 (2:09 am)
Newbie has problem with linker while compiling demo. No, I had been trying to find an old thread and I saw that other one, and the very next thread I saw... read more 02/17/2002 (1:54 am)
CORE == EVIL!! That's what we did, only the MacOS-X port of CVS chose to use some other base file. We never did fi... read more 02/17/2002 (1:53 am)
Newbie has problem with linker while compiling demo. I'm not asserting this is the same bug, I'm just mentioning it: [URL]http://www.garagegames.com/inde... read more 02/16/2002 (10:27 pm)
CORE == EVIL!! Maybe I'm on drugs, but then those earlier posts would have been in the August or November time fram... read more 02/16/2002 (8:28 pm)
Player/Projectile collision shenanigans As I was trying to warn you, you need to step back from the situation. There can be no solution to t... read more 02/16/2002 (2:38 pm)
TCP Project - UI - Discussion I think you can take it as a given that any layout system that cannot duplicate the current one (alb... read more 02/16/2002 (12:23 pm)
Player/Projectile collision shenanigans Are you working on a single-player, LAN or Internet game? It makes a huge difference.... read more 02/16/2002 (12:12 pm)
Player/Projectile collision shenanigans I wrote a long post about move queue options without exhausting the topic but with exhausting myself... read more 02/16/2002 (2:05 am)
Player/Projectile collision shenanigans I think the problem deserves investigation in its own right, but your "brute force" solution is also... read more 02/15/2002 (6:20 pm)
TCP Project - UI - Discussion While we're at it allow some things do be fixed in pixel-extent (like gifs and borders) and others t... read more 02/15/2002 (3:04 pm)
Quick CVS update question It sounds like your check-out is "sticky" to release 1.1.1. There should be something in the contro... read more 02/15/2002 (9:55 am)
SceneObject not properly removed from sceneGraph Trick question? No. I [i]know[/i] what it does, I just was never able to figure out what was inten... read more 02/14/2002 (11:30 am)
C++ or Script, that is the question I'd highly recommend doing the usual script stuff in scripts until you are ready to do release build... read more 02/14/2002 (10:23 am)
Work done, to be done, planned Phil: while it's useful for me to look back at my proposal and see how you responded, it's hell to s... read more 02/14/2002 (10:21 am)
SceneObject not properly removed from sceneGraph Do y'all happen to know what [code] void PotentialRenderList::insertObject(SceneObject* obj) { ... read more 02/14/2002 (10:14 am)
Bug in audio controls? I seem to have lost my wrapping text here, but the point is that the console fun returns an S32, but... read more 02/14/2002 (10:05 am)
Strangenesses in ShapeBase::notifyCollision "As for how the cast to bool ends up referencing the value of mObj..." My worry wasn't "How" but ... read more 02/14/2002 (8:37 am)
Strangenesses in ShapeBase::notifyCollision The sad thing is that exact constructor has been displayed on my monitor overnight. For some reason ... read more 02/14/2002 (8:27 am)
Strangenesses in ShapeBase::notifyCollision Joel you're not being clear what you're asking, but in the code: [code] SimObjectPtrread more 02/14/2002 (12:43 am)
What _I_ want I would go both further and less far than that. We don't really need avenues for newbies to get inv... read more 02/13/2002 (1:23 pm)
C++ or Script, that is the question The General answer to Compiled (i.e. C++) versus Interpreted (Data-Files, including scripts) is some... read more 02/13/2002 (12:08 pm)
What _I_ want Matt-- You write about "easy" being a bad requirement, but no one mentioned "easy". What are you... read more 02/13/2002 (10:10 am)
What _I_ want I agree making physics changes run-time configurable may not be worthwhile: they can always be compi... read more 02/12/2002 (7:40 pm)
Viz bug in blender.cc -DBLENDER_USE_ASM=0 I'm interested in deciphering it anyways, so you can just rest on your laurels;)... read more 02/11/2002 (10:46 am)
Viz bug in blender.cc -DBLENDER_USE_ASM=0 Okay, okay! I take back "is broken"! Substitute "has green measles." Silly me! I assumed the C... read more 02/11/2002 (10:07 am)
Viz bug in blender.cc -DBLENDER_USE_ASM=0 Note: wife alleges this should mean the Mac port is broken.... read more 02/11/2002 (8:21 am)
Strangenesses in ShapeBase::notifyCollision The last million line project I was on had most of the interesting stuff ripped out after I left and... read more 02/11/2002 (6:59 am)
TGE physics: strange time and gravity Huh. So we're really running time at a 1.4:1 ratio (at least for gravity), and then our power suits ... read more 02/10/2002 (9:50 pm)
Strangenesses in ShapeBase::notifyCollision You didn't want to know this, but if you invoke a method on a null pointer the method will run just ... read more 02/10/2002 (9:35 pm)
TGE physics: strange time and gravity Did anyone ever research what was making people floaty? I mean, I run around in 9.8m/s^2 all the tim... read more 02/10/2002 (6:41 pm)
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