David Stewart Zink's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Powers of 2 Tutorial? Rant? | I've only had 2 hours sleep (RotK), so I may be silly, but you can probably drop the last "number >>... read more | 12/17/2003 (5:37 pm) |
| FxFoliage: switch for temporary transparency | Actually I keep thinking of new uses for the feature...in general we call such things "features" if ... read more | 03/05/2003 (12:55 pm) |
| NASM assembly failure, Linux: blender_asm.asm: op size not speci | I repeat: the problem is not with the kernel code, the problem is with the check within the torque c... read more | 03/05/2003 (12:46 pm) |
| Powers of 2 Tutorial? Rant? | hey! it had a birthday! Not in head, though.... read more | 02/20/2003 (12:27 pm) |
| NASM assembly failure, Linux: blender_asm.asm: op size not speci | If you relook at the quoted page, you'll notice the OS kernel needs to provide support for FX save a... read more | 01/13/2003 (9:54 am) |
| NASM assembly failure, Linux: blender_asm.asm: op size not speci | According to the reference, the CPU raises "Undefined Opcode": If an unmasked SIMD floating-point... read more | 01/13/2003 (9:00 am) |
| NASM assembly failure, Linux: blender_asm.asm: op size not speci | More infons: It appears to be multiplying two identity matrices. eip 0x820c2fc ... read more | 01/13/2003 (8:40 am) |
| NASM assembly failure, Linux: blender_asm.asm: op size not speci | It's a debian distribution, 2.2.19 kernel. Only 128MB RAM, but the process never gets over 5mb befo... read more | 01/13/2003 (12:23 am) |
| NASM assembly failure, Linux: blender_asm.asm: op size not speci | As I mentioned before, I am using "nasm version 0.98.28 compiled on Apr 22 2002". For some reason... read more | 01/11/2003 (7:15 pm) |
| PDF Documentation ? | A) I have displayed in my Acrobat a document labelled 'IA32 v2' which is Intel's instruction set ref... read more | 01/10/2003 (11:15 am) |
| NASM assembly failure, Linux: blender_asm.asm: op size not speci | Not necessarily a real fix, since starting the dedicated server with "./torqueDemod_DEBUG.exe -dedi... read more | 01/08/2003 (1:19 am) |
| NASM assembly failure, Linux: blender_asm.asm: op size not speci | Switching to nasm 0.98 seems to have 'fixed' the problem.... read more | 01/07/2003 (7:26 pm) |
| PDF Documentation ? | It seems obvious that Rick knows what he wants, and he has the keys, so why bother posting? And n... read more | 01/06/2003 (6:05 pm) |
| error: bins | I'm at work and don't have Torque here, but my memory is that what happens is: (a) some scripting... read more | 03/04/2002 (3:19 pm) |
| for those with poor english skills | If I showed most of those so-called "well written" English language posts to my mother, she wouldn't... read more | 03/04/2002 (10:58 am) |
| Jeff is right. We suck creatively. Let's do something about it. | I just thought of a great way to make a console game out of swing dancing. I doubt you'll need to k... read more | 03/01/2002 (9:56 pm) |
| Getting Torque to compile with VS6 | I've seen a problem like yours (file looks ok in some text editors but VS won't parse it) when the f... read more | 03/01/2002 (7:55 am) |
| Viz bug in blender.cc -DBLENDER_USE_ASM=0 | That bug is pining for the fjords.... read more | 02/18/2002 (2:03 am) |
| Player/Projectile collision shenanigans | My working hypothesis for this problem is to extend what the client reports to include "I picked up ... read more | 02/17/2002 (2:15 am) |
| Player/Projectile collision shenanigans | Oh, no! I was [i]never[/i] thinking that what you were thinking I was thinking you were thinking wa... read more | 02/17/2002 (2:09 am) |
| Newbie has problem with linker while compiling demo. | No, I had been trying to find an old thread and I saw that other one, and the very next thread I saw... read more | 02/17/2002 (1:54 am) |
| CORE == EVIL!! | That's what we did, only the MacOS-X port of CVS chose to use some other base file. We never did fi... read more | 02/17/2002 (1:53 am) |
| Newbie has problem with linker while compiling demo. | I'm not asserting this is the same bug, I'm just mentioning it: [URL]http://www.garagegames.com/inde... read more | 02/16/2002 (10:27 pm) |
| CORE == EVIL!! | Maybe I'm on drugs, but then those earlier posts would have been in the August or November time fram... read more | 02/16/2002 (8:28 pm) |
| Player/Projectile collision shenanigans | As I was trying to warn you, you need to step back from the situation. There can be no solution to t... read more | 02/16/2002 (2:38 pm) |
| TCP Project - UI - Discussion | I think you can take it as a given that any layout system that cannot duplicate the current one (alb... read more | 02/16/2002 (12:23 pm) |
| Player/Projectile collision shenanigans | Are you working on a single-player, LAN or Internet game? It makes a huge difference.... read more | 02/16/2002 (12:12 pm) |
| Player/Projectile collision shenanigans | I wrote a long post about move queue options without exhausting the topic but with exhausting myself... read more | 02/16/2002 (2:05 am) |
| Player/Projectile collision shenanigans | I think the problem deserves investigation in its own right, but your "brute force" solution is also... read more | 02/15/2002 (6:20 pm) |
| TCP Project - UI - Discussion | While we're at it allow some things do be fixed in pixel-extent (like gifs and borders) and others t... read more | 02/15/2002 (3:04 pm) |
| Quick CVS update question | It sounds like your check-out is "sticky" to release 1.1.1. There should be something in the contro... read more | 02/15/2002 (9:55 am) |
| SceneObject not properly removed from sceneGraph | Trick question? No. I [i]know[/i] what it does, I just was never able to figure out what was inten... read more | 02/14/2002 (11:30 am) |
| C++ or Script, that is the question | I'd highly recommend doing the usual script stuff in scripts until you are ready to do release build... read more | 02/14/2002 (10:23 am) |
| Work done, to be done, planned | Phil: while it's useful for me to look back at my proposal and see how you responded, it's hell to s... read more | 02/14/2002 (10:21 am) |
| SceneObject not properly removed from sceneGraph | Do y'all happen to know what [code] void PotentialRenderList::insertObject(SceneObject* obj) { ... read more | 02/14/2002 (10:14 am) |
| Bug in audio controls? | I seem to have lost my wrapping text here, but the point is that the console fun returns an S32, but... read more | 02/14/2002 (10:05 am) |
| Strangenesses in ShapeBase::notifyCollision | "As for how the cast to bool ends up referencing the value of mObj..." My worry wasn't "How" but ... read more | 02/14/2002 (8:37 am) |
| Strangenesses in ShapeBase::notifyCollision | The sad thing is that exact constructor has been displayed on my monitor overnight. For some reason ... read more | 02/14/2002 (8:27 am) |
| Strangenesses in ShapeBase::notifyCollision |
Joel you're not being clear what you're asking, but in the code:
[code]
SimObjectPtr |
02/14/2002 (12:43 am) |
| What _I_ want | I would go both further and less far than that. We don't really need avenues for newbies to get inv... read more | 02/13/2002 (1:23 pm) |
| C++ or Script, that is the question | The General answer to Compiled (i.e. C++) versus Interpreted (Data-Files, including scripts) is some... read more | 02/13/2002 (12:08 pm) |
| What _I_ want | Matt-- You write about "easy" being a bad requirement, but no one mentioned "easy". What are you... read more | 02/13/2002 (10:10 am) |
| What _I_ want | I agree making physics changes run-time configurable may not be worthwhile: they can always be compi... read more | 02/12/2002 (7:40 pm) |
| Viz bug in blender.cc -DBLENDER_USE_ASM=0 | I'm interested in deciphering it anyways, so you can just rest on your laurels;)... read more | 02/11/2002 (10:46 am) |
| Viz bug in blender.cc -DBLENDER_USE_ASM=0 | Okay, okay! I take back "is broken"! Substitute "has green measles." Silly me! I assumed the C... read more | 02/11/2002 (10:07 am) |
| Viz bug in blender.cc -DBLENDER_USE_ASM=0 | Note: wife alleges this should mean the Mac port is broken.... read more | 02/11/2002 (8:21 am) |
| Strangenesses in ShapeBase::notifyCollision | The last million line project I was on had most of the interesting stuff ripped out after I left and... read more | 02/11/2002 (6:59 am) |
| TGE physics: strange time and gravity | Huh. So we're really running time at a 1.4:1 ratio (at least for gravity), and then our power suits ... read more | 02/10/2002 (9:50 pm) |
| Strangenesses in ShapeBase::notifyCollision | You didn't want to know this, but if you invoke a method on a null pointer the method will run just ... read more | 02/10/2002 (9:35 pm) |
| TGE physics: strange time and gravity | Did anyone ever research what was making people floaty? I mean, I run around in 9.8m/s^2 all the tim... read more | 02/10/2002 (6:41 pm) |