Game Development Community

Jari's Forum Posts

Thread Post Date Posted
Multiple textures on one face I'm sorry for not repyliying earlier but thanks Joseph for that link. It worked after I changed few ... read more 10/29/2007 (8:55 am)
Scripts wont execute from another HD Please nevermind about this, I had improperly applied the return keyword resource. So it works now... read more 10/10/2007 (1:19 am)
Scripts wont execute from another HD This is what I have in the top of the console log output: [code] //-------------------------- 10... read more 10/09/2007 (10:02 pm)
Multiple textures on one face Ok thank you Joseph. I'm now planning on implementing [url=http://www.garagegames.com/index.php?se... read more 08/29/2007 (12:08 am)
View through walls and roof from birds eye This is probably the easiest way to go. Thank you. :)... read more 08/23/2007 (7:51 am)
Exporter fails on triggers Joseph, ok I sent you one blend. :)... read more 07/12/2007 (9:19 pm)
TGE is slowing down disc access? Does any one know fix for this? I can't save and reload scripts while the engine is running.... read more 07/12/2007 (11:48 am)
Ground transform Thanks Joseph! That was the problem. Strange that the variable was not set anywhere in the example ... read more 07/03/2007 (8:38 am)
Ground transform Sure, I sent it.... read more 07/01/2007 (7:47 pm)
Ground transform Ok I sent you the blend file Joseph.... read more 07/01/2007 (6:28 am)
TGE is slowing down disc access? Actually after futher using of TGE I realized that the disc access is still horribly slow. For examp... read more 06/29/2007 (10:06 am)
Ground transform That would be nice, thanks! Because I'm left glueless atm what to try next.... read more 06/29/2007 (5:48 am)
Ground transform Hey, yes I tried it moving the Bounds just a little and after that I made it to animate to longer di... read more 06/27/2007 (11:21 pm)
Ground transform That fixed it, setting the ground frames to zero for the climb. Ok the values. I moved the bone pre... read more 06/27/2007 (11:30 am)
Ground transform I see, thanks! Should have figured to put the print there my self. :) But it doesn't seem to work y... read more 06/27/2007 (7:11 am)
Ground transform Hi Joseph, I added the print line now and get outputs like this: Inserting ground frame at 9.0 wit... read more 06/26/2007 (10:41 pm)
Exporter fails on triggers Hey, cool. Hopefully it's possible by the blender API.... read more 06/26/2007 (12:33 pm)
Exporter fails on triggers I see now what was needed. I had to load the texture in the UV image editor. So to answer your q... read more 06/25/2007 (7:48 am)
Exporter fails on triggers Thanks! That explains it, the ground transtorm was indeed required. But while at this thread I mi... read more 06/25/2007 (3:15 am)
Exporter fails on triggers Thank you Joseph for taking time to check this. You are right about the check for version 8 but ... read more 06/23/2007 (12:54 pm)
Exporter fails on triggers Thank you Joseph, it exports now! But I still did not get the trigges working and I found out that ... read more 06/22/2007 (6:05 am)
TGE is slowing down disc access? You were right Marc! I did not know virus scanner could cause so much lag. Thanks, this helps. :)... read more 06/18/2007 (12:01 pm)
Running engine after export problem So, I take it that if you have version 1.5.1 it cannot be run at the same time? Or that it can run o... read more 04/21/2007 (6:17 am)
1.5.1 crashes on some dif objects Ok Bob, I'll send you a dif. :)... read more 04/20/2007 (8:20 am)
1.5.1 crashes on some dif objects @asmaloney Alright, thank you for the info. But I tried using the newest map2dif_plus but it just ... read more 04/11/2007 (11:48 pm)
1.5.1 crashes on some dif objects Hi, I think we have the same problem. I got an assertFatal() failure on the Difs after upgrading to ... read more 04/11/2007 (10:50 am)
Running engine after export problem Randy, that's strange. I would like to ask if constructor devs have read this, any comment? Thanks!... read more 04/11/2007 (3:10 am)
String length limit Thank you for the reply Stefan. I also ran to the fact that Huffman encoding would need changes and ... read more 04/08/2007 (12:42 pm)
Crash in explosion code Sorry I cannot post screen shot of the call stack because I dont know how to reproduce this. But loo... read more 04/08/2007 (8:22 am)
Engine loading in background (windows) Thanks Tim, looks like just what was needed. :)... read more 03/28/2007 (12:50 pm)
Animation Collision That would be sufficient but I cannot find such code from the source. I'm using version 1.5 of TGE. ... read more 03/05/2007 (9:55 am)
No object found... Thank you Joseph! It works now and I assume the first detail level is the one with the highest numbe... read more 01/31/2007 (3:27 am)
No object found... Ok I just started working on other model and the exporter log gives this line as reason why it doesn... read more 01/30/2007 (4:29 am)
Hows our HEAD? Ok I found the problem! basgram.cc was changed to BASgram.cc and the compiler didn't find it on linu... read more 01/22/2007 (11:22 am)
Hows our HEAD? Gary, I actually said that fresh copy of 1.5 does build without problems. But my copy has only these... read more 01/20/2007 (1:08 am)
Hows our HEAD? Yeah Gary that's what you could conclude ;) But I have used winmerge for like eight times to compare... read more 01/19/2007 (11:32 am)
Echo crashes on large strings Great, thanks for the help everyone and thanks Orion for the code! Though I read from the docs what ... read more 01/19/2007 (10:45 am)
Echo crashes on large strings Well I tracked the error to the point that if you don't allow WinConsole::printf() to be called it w... read more 01/19/2007 (7:40 am)
Echo crashes on large strings I don't know the call stack because it seems that buffer overflow happens and it doesnt crash immidi... read more 01/18/2007 (4:21 am)
Hows our HEAD? I don't understand I should have exactatly the same files that are in 1.5 but still it doesnt compil... read more 01/17/2007 (4:05 am)
Interiors used to be initially lighted Thanks John! The interiors are now lighted from inside and even the outside is still black this he... read more 01/15/2007 (3:45 am)
Interiors used to be initially lighted Joe said it well there, that's the exact problem. :)... read more 01/14/2007 (8:53 am)
Interiors used to be initially lighted Thanks for all the replies. So it seems we are along the same lines now, something has changed and... read more 01/14/2007 (4:47 am)
Hows our HEAD? Hey, has any one been able to solve the basgram errors? I used to build the TGE 1.5 on debian but no... read more 01/08/2007 (11:50 am)
... Hey I found out recently that the engine (1.5) crashes when I zoom the camera close to the player mo... read more 01/07/2007 (8:53 am)
... Thanks for pointing that out Joseph! I didn't notice that this buggy behaviour was in the door resou... read more 01/02/2007 (1:10 pm)
... @Joseph: Sure thing, I'll send you the blend file right now. Thanks.... read more 12/31/2006 (5:21 am)
Non-selectable scene objects Thank you Michael, that's exactly what I needed!... read more 12/30/2006 (11:29 am)
... The animated collision meshes sounds great, thank you Joseph! But after creating a new dts using t... read more 12/30/2006 (9:58 am)
Tooltips for modeless GuiControls? Is it possible to create a GUI that is not a modeless dialog but it would pass the input to it's par... read more 12/16/2006 (7:46 am)
Page «Previous 1 2 3 4 Last »