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BrokeAss Games's Forum Posts

Thread Post Date Posted
Wanna buy CSK but don't know where Don't forget my cut. ;)... read more 06/28/2009 (3:06 am)
Combat Starter Kit 1.2 Addendum Oh hey, did they put us back in the credits and put our logo back in. Just asking since my code is ... read more 06/15/2009 (12:46 pm)
Illumina I'm sorry for your loss. The whole team will miss him. He was a great help to us back in the day. ... read more 04/20/2009 (1:18 am)
-> 1.8.1 migration info collection @deepscratch Thanks! Replied [url=http://www.garagegames.com/community/blogs/view/16655]here[/url]... read more 04/03/2009 (10:58 pm)
-> 1.8.1 migration info collection Hate to ask for TGEA 1.8.1 porting help but anyone want to give a go at: http://www.garagegames.com/... read more 04/03/2009 (7:43 pm)
Idiots Guide To Animations & Milkshape ? [url=http://www.garagegames.com/products/fack][image]http://static.garagegames.com/static/pg/product... read more 03/24/2009 (8:56 pm)
Footstep sounds, decals and puffs in TGEA 1.8.1. \GameExamples\T3D\game\scriptsAndAssets\data\terrains\Test\materials.cs has all the answers to my qu... read more 03/24/2009 (8:24 pm)
Model rotated 90 degrees and 'cam' joint not working I dirty fix I used way back is to make sure the cam node is attached to something, so your cam node ... read more 03/09/2009 (2:34 am)
Footstep sounds, decals and puffs in TGEA 1.8.1. *Bump* Starting to lean towards MegaTerrains...... read more 03/02/2009 (6:41 pm)
Torque Collaborative Design World Tool I never thought I would ask for a refund here because the products have been so good. If the source... read more 03/02/2009 (9:59 am)
Torque Collaborative Design World Tool I'm a content provider here also, so I'm aware this is 3rd party. But it is not clear in the produc... read more 02/28/2009 (9:58 pm)
How to Use CustomMaterial?? http://tdn.garagegames.com/wiki/TSE/Getting_Started/Materials ... read more 02/27/2009 (4:20 am)
One man team - feasible? Ok, so maybe it's a bit necro. Morale of the story for me is this: I built a team and I'm still he... read more 02/25/2009 (9:58 pm)
One man team - feasible? Still my favorite thread. ;) Ari ... read more 02/25/2009 (4:09 am)
melee combat Using ArcaneFX should do extactly what you want. Lock the player and play full body (non-blend) ani... read more 02/25/2009 (4:00 am)
Asynchronous events I'm right there with ya, I'm having to relearn alot.... read more 02/25/2009 (3:51 am)
Bugfix to actually allow ~512 animation sequences Just tested NumSequenceBits=14 and NumExtraActionAnims=16384 over the network (actually only using 1... read more 02/24/2009 (11:05 pm)
Bugfix to actually allow ~512 animation sequences @Andy We are porting MACK/FACK to TGEA 1.8.1, expect it soon. As for this fix we will be making it... read more 02/24/2009 (11:03 pm)
Bugfix to actually allow ~512 animation sequences Don't forget in player.h to change [code] NumExtraActionAnims = 512 - NumTableActionAnims, [/code... read more 02/24/2009 (10:12 am)
Distance based volume attenuation and spatial sound? Yeah, 32 chan max.... read more 02/22/2009 (12:51 pm)
Distance based volume attenuation and spatial sound? Ok, got a theory... 1) Each player creates a unique channel for itself. 2) A looping radius chec... read more 02/22/2009 (12:28 am)
Distance based volume attenuation and spatial sound? Same here, still working on theories. The ability to change the volume of each voice being heard wo... read more 02/21/2009 (10:47 pm)
Green Ear SDK forums "Page not found."... read more 02/15/2009 (11:07 pm)
BG Cliff Construction Kit discussion BG Cliff Construction Kit for TGEA 1.8?? Just got things looking pretty over here... ... read more 02/11/2009 (12:28 am)
Easy way to get your Actor models into Torque? Hiya Eagle. ;) [url=http://www.garagegames.com/developer/torque/artist/]GarageGames Art Developer C... read more 12/18/2008 (11:33 am)
Random Dungeon Generation Theory [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14048]Creating Objects W... read more 12/18/2008 (11:22 am)
Small Mack Pack error Yes this is for TGE. Fairly sure this is the fix, but waiting for confirmation. Jondo... read more 11/15/2008 (6:01 pm)
Small Mack Pack error Jermaine, I discussed the issue with Chris Calef and he is pretty sure what the cause is. I am no... read more 11/14/2008 (11:04 pm)
Small Mack Pack error Hi Jermaine, I'll have the coder geeks look at this asap. Hopefully we can get them to respond he... read more 11/14/2008 (10:34 pm)
Human Model [url=http://www.makehuman.org/blog/index.php]MakeHuman[/url] Try deleting your config.cs, it's prob... read more 08/16/2008 (9:29 am)
Innovative FPS Features Don't forget [url=http://www.brokeassgames.com]Kung-Fu and melee[/url]. IMO, every FPS needs more t... read more 08/09/2008 (9:54 pm)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen Kevin's mom gave me the download link last night. [url=http://www.brokeassgames.com/Community/index... read more 08/01/2008 (9:28 pm)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen Couldn't find a working download so went and played [url=www.brokeassgames.com]Ruin Online[/url] ins... read more 08/01/2008 (11:38 am)
I Want My Money Back Lol, damn, late on the flame bait again. I'm trying to take the post for what it really is, the gro... read more 08/01/2008 (11:08 am)
Houdini 9.5 comes to San Francisco Thanks for the heads-up!... read more 06/19/2008 (12:15 am)
BrokeAss Games Character Pack (early adopter) owners Did somebody say screenies? [image]http://www.brokeassgames.com/images/screenshot_ACK1.jpg[/image] ... read more 05/21/2008 (8:36 am)
Fun with BVH Files (the code) Ok, ok, so maybe some of the actors need to be taught to "keep their hands up" (easily fixable if I ... read more 05/15/2008 (7:46 pm)
Fun with BVH Files (the code) BVH is more than just a file format, it's a bone structure standard. Sometimes I find B... read more 05/15/2008 (10:46 am)
Serialize Object Have you tried [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8529]Code... read more 04/16/2008 (11:54 am)
Indie = unsuccessful? The one thing I love most about "indie" is the freedom. Instead of doing what the marketing dept sa... read more 01/21/2008 (4:17 am)
Dexsoft-games Bundle Offers Dejan, No worries. I was glad to see a post from you because I was starting to think you weren't ... read more 11/08/2007 (5:23 pm)
Dexsoft-games Bundle Offers I've been waiting over 2 weeks for a paypal order I made from them... 2 Weeks? Ouch! thats worse tha... read more 11/07/2007 (6:19 pm)
Example of using morphs GreenBriar Toolbox exporter. And Milkshape AFAIK, but haven't tested that one.... read more 10/23/2007 (11:42 pm)
Car "repair" problem For partial vehicle repairs I use this: [code] %obj.setDamageLevel(%obj.getDamageLevel() - 250); ... read more 06/17/2007 (5:52 pm)
Someone joined my game - Weston who are you? In your prefs.cs add this: [code] $Pref::Net::DisplayOnMaster = "Never"; [/code] That will preve... read more 03/17/2007 (12:41 am)
Modernization Kit Beta [url=http://ruin-online.net/downloads/editTSCtrl.zip]Fix for models and terrain turning inside out i... read more 03/15/2007 (4:19 am)
Sex, Violence, and Representation in Games "And sometimes you just don't feel like wearing a shirt under the stylish bandoleer." It's not alwa... read more 03/15/2007 (4:08 am)
Tse Vs Tge + Tlk + Cg And then there was the [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=58532]Moderniz... read more 03/15/2007 (3:55 am)
Modernization Kit Beta DRL still gets bright when I look down and darker when I look up (or so it seems). I had an odd "in... read more 03/15/2007 (3:22 am)
Modernization Kit Beta I wish I understood all this more. I have some notes and questions. I've barely slept (trying to d... read more 03/05/2007 (11:21 am)
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