BrokeAss Games's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Wanna buy CSK but don't know where | Don't forget my cut. ;)... read more | 06/28/2009 (3:06 am) |
| Combat Starter Kit 1.2 Addendum | Oh hey, did they put us back in the credits and put our logo back in. Just asking since my code is ... read more | 06/15/2009 (12:46 pm) |
| Illumina | I'm sorry for your loss. The whole team will miss him. He was a great help to us back in the day. ... read more | 04/20/2009 (1:18 am) |
| -> 1.8.1 migration info collection | @deepscratch Thanks! Replied [url=http://www.garagegames.com/community/blogs/view/16655]here[/url]... read more | 04/03/2009 (10:58 pm) |
| -> 1.8.1 migration info collection | Hate to ask for TGEA 1.8.1 porting help but anyone want to give a go at: http://www.garagegames.com/... read more | 04/03/2009 (7:43 pm) |
| Idiots Guide To Animations & Milkshape ? | [url=http://www.garagegames.com/products/fack][image]http://static.garagegames.com/static/pg/product... read more | 03/24/2009 (8:56 pm) |
| Footstep sounds, decals and puffs in TGEA 1.8.1. | \GameExamples\T3D\game\scriptsAndAssets\data\terrains\Test\materials.cs has all the answers to my qu... read more | 03/24/2009 (8:24 pm) |
| Model rotated 90 degrees and 'cam' joint not working | I dirty fix I used way back is to make sure the cam node is attached to something, so your cam node ... read more | 03/09/2009 (2:34 am) |
| Footstep sounds, decals and puffs in TGEA 1.8.1. | *Bump* Starting to lean towards MegaTerrains...... read more | 03/02/2009 (6:41 pm) |
| Torque Collaborative Design World Tool | I never thought I would ask for a refund here because the products have been so good. If the source... read more | 03/02/2009 (9:59 am) |
| Torque Collaborative Design World Tool | I'm a content provider here also, so I'm aware this is 3rd party. But it is not clear in the produc... read more | 02/28/2009 (9:58 pm) |
| How to Use CustomMaterial?? | http://tdn.garagegames.com/wiki/TSE/Getting_Started/Materials ... read more | 02/27/2009 (4:20 am) |
| One man team - feasible? | Ok, so maybe it's a bit necro. Morale of the story for me is this: I built a team and I'm still he... read more | 02/25/2009 (9:58 pm) |
| One man team - feasible? | Still my favorite thread. ;) Ari ... read more | 02/25/2009 (4:09 am) |
| melee combat | Using ArcaneFX should do extactly what you want. Lock the player and play full body (non-blend) ani... read more | 02/25/2009 (4:00 am) |
| Asynchronous events | I'm right there with ya, I'm having to relearn alot.... read more | 02/25/2009 (3:51 am) |
| Bugfix to actually allow ~512 animation sequences | Just tested NumSequenceBits=14 and NumExtraActionAnims=16384 over the network (actually only using 1... read more | 02/24/2009 (11:05 pm) |
| Bugfix to actually allow ~512 animation sequences | @Andy We are porting MACK/FACK to TGEA 1.8.1, expect it soon. As for this fix we will be making it... read more | 02/24/2009 (11:03 pm) |
| Bugfix to actually allow ~512 animation sequences | Don't forget in player.h to change [code] NumExtraActionAnims = 512 - NumTableActionAnims, [/code... read more | 02/24/2009 (10:12 am) |
| Distance based volume attenuation and spatial sound? | Yeah, 32 chan max.... read more | 02/22/2009 (12:51 pm) |
| Distance based volume attenuation and spatial sound? | Ok, got a theory... 1) Each player creates a unique channel for itself. 2) A looping radius chec... read more | 02/22/2009 (12:28 am) |
| Distance based volume attenuation and spatial sound? | Same here, still working on theories. The ability to change the volume of each voice being heard wo... read more | 02/21/2009 (10:47 pm) |
| Green Ear SDK forums | "Page not found."... read more | 02/15/2009 (11:07 pm) |
| BG Cliff Construction Kit discussion | BG Cliff Construction Kit for TGEA 1.8?? Just got things looking pretty over here... ... read more | 02/11/2009 (12:28 am) |
| Easy way to get your Actor models into Torque? | Hiya Eagle. ;) [url=http://www.garagegames.com/developer/torque/artist/]GarageGames Art Developer C... read more | 12/18/2008 (11:33 am) |
| Random Dungeon Generation Theory | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14048]Creating Objects W... read more | 12/18/2008 (11:22 am) |
| Small Mack Pack error | Yes this is for TGE. Fairly sure this is the fix, but waiting for confirmation. Jondo... read more | 11/15/2008 (6:01 pm) |
| Small Mack Pack error | Jermaine, I discussed the issue with Chris Calef and he is pretty sure what the cause is. I am no... read more | 11/14/2008 (11:04 pm) |
| Small Mack Pack error | Hi Jermaine, I'll have the coder geeks look at this asap. Hopefully we can get them to respond he... read more | 11/14/2008 (10:34 pm) |
| Human Model | [url=http://www.makehuman.org/blog/index.php]MakeHuman[/url] Try deleting your config.cs, it's prob... read more | 08/16/2008 (9:29 am) |
| Innovative FPS Features | Don't forget [url=http://www.brokeassgames.com]Kung-Fu and melee[/url]. IMO, every FPS needs more t... read more | 08/09/2008 (9:54 pm) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | Kevin's mom gave me the download link last night. [url=http://www.brokeassgames.com/Community/index... read more | 08/01/2008 (9:28 pm) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | Couldn't find a working download so went and played [url=www.brokeassgames.com]Ruin Online[/url] ins... read more | 08/01/2008 (11:38 am) |
| I Want My Money Back | Lol, damn, late on the flame bait again. I'm trying to take the post for what it really is, the gro... read more | 08/01/2008 (11:08 am) |
| Houdini 9.5 comes to San Francisco | Thanks for the heads-up!... read more | 06/19/2008 (12:15 am) |
| BrokeAss Games Character Pack (early adopter) owners | Did somebody say screenies? [image]http://www.brokeassgames.com/images/screenshot_ACK1.jpg[/image] ... read more | 05/21/2008 (8:36 am) |
| Fun with BVH Files (the code) | Ok, ok, so maybe some of the actors need to be taught to "keep their hands up" (easily fixable if I ... read more | 05/15/2008 (7:46 pm) |
| Fun with BVH Files (the code) |
|
05/15/2008 (10:46 am) |
| Serialize Object | Have you tried [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8529]Code... read more | 04/16/2008 (11:54 am) |
| Indie = unsuccessful? | The one thing I love most about "indie" is the freedom. Instead of doing what the marketing dept sa... read more | 01/21/2008 (4:17 am) |
| Dexsoft-games Bundle Offers | Dejan, No worries. I was glad to see a post from you because I was starting to think you weren't ... read more | 11/08/2007 (5:23 pm) |
| Dexsoft-games Bundle Offers | I've been waiting over 2 weeks for a paypal order I made from them... 2 Weeks? Ouch! thats worse tha... read more | 11/07/2007 (6:19 pm) |
| Example of using morphs | GreenBriar Toolbox exporter. And Milkshape AFAIK, but haven't tested that one.... read more | 10/23/2007 (11:42 pm) |
| Car "repair" problem | For partial vehicle repairs I use this: [code] %obj.setDamageLevel(%obj.getDamageLevel() - 250); ... read more | 06/17/2007 (5:52 pm) |
| Someone joined my game - Weston who are you? | In your prefs.cs add this: [code] $Pref::Net::DisplayOnMaster = "Never"; [/code] That will preve... read more | 03/17/2007 (12:41 am) |
| Modernization Kit Beta | [url=http://ruin-online.net/downloads/editTSCtrl.zip]Fix for models and terrain turning inside out i... read more | 03/15/2007 (4:19 am) |
| Sex, Violence, and Representation in Games | "And sometimes you just don't feel like wearing a shirt under the stylish bandoleer." It's not alwa... read more | 03/15/2007 (4:08 am) |
| Tse Vs Tge + Tlk + Cg | And then there was the [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=58532]Moderniz... read more | 03/15/2007 (3:55 am) |
| Modernization Kit Beta | DRL still gets bright when I look down and darker when I look up (or so it seems). I had an odd "in... read more | 03/15/2007 (3:22 am) |
| Modernization Kit Beta | I wish I understood all this more. I have some notes and questions. I've barely slept (trying to d... read more | 03/05/2007 (11:21 am) |