Game Development Community

Brandon Pollet's Forum Posts

Thread Post Date Posted
Austin Game Conferences I'll be attending the conference as well and I'd love to get together and talk Torque. Maybe we can ... read more 10/25/2005 (12:27 pm)
D3d Prt Engine Hey David, have you had any luck with the PRT implementation? I saw it in action today in another en... read more 10/11/2005 (7:19 pm)
Cel-shading for my game Those are cool looking pics Adrian. We've gotten Cel-Shading working in the Shader Engine but have b... read more 10/05/2005 (1:56 pm)
Cel-shading for my game What do you mean? This is cel-shaded with texturing, instead of it simply doing gradients of a si... read more 10/05/2005 (12:20 pm)
Cel-shading for my game I wouldn't say no-one has gotten good cel shading through code. I think this looks alright. [imag... read more 10/05/2005 (10:25 am)
Torque OpenGL Rendering Questions Thanks for the quick reply Matt, I'll take a look at this.... read more 10/02/2005 (10:37 pm)
One man team - feasible? No. Sorry but no. You can come and help on my game though ;)... read more 10/01/2005 (2:54 pm)
TSE Error "Not a valid Solution File"? Thanks Nigel. That's what I ended up doing. Now for the fun stuff.... read more 09/17/2005 (10:44 am)
Simple toon shader I got the shader working on the Space Orc model and I must say it is a cool effect. The thing I don'... read more 09/11/2005 (2:07 pm)
Missing: strsafe.h?? I've downloaded the platform sdk and have the strsafe.h file on my system but it still throws the er... read more 09/11/2005 (11:00 am)
TSE Error "Not a valid Solution File"? I have 2002, you're right. I'll try out the tool, thanks.... read more 09/10/2005 (12:19 pm)
Integrating Novodex and Torque Any progress on the Novodex integration? I just grabbed their SDK and have been reading over their i... read more 08/25/2005 (12:31 pm)
Where to Hook an AI Manager into the Engine? @ Eric - That sounds good, I'll have to take a look at Shapbase for my bots too. Something else you ... read more 07/22/2005 (2:56 pm)
Where to Hook an AI Manager into the Engine? That's interesting Stephen. The idea that I had for the AI manager was to provide a behavioral and p... read more 07/22/2005 (2:51 pm)
Where to Hook an AI Manager into the Engine? @ J. - I'm doing it in C++, but there will also be hooks for manipulation through script. @ Eric ... read more 07/22/2005 (11:45 am)
Passing Objects from Script to C++ ? Thanks for the info Melv, I have a Java background so I'm still picking up all the C++ syntax. A... read more 06/16/2005 (12:30 pm)
Passing Objects from Script to C++ ? Also, I don't know if this matters or not but this is how I am calling the function from script... ... read more 06/15/2005 (9:41 pm)
Passing Objects from Script to C++ ? This is how the Object is created (in script) that is passed in argv[2] [code] $player = new Quam... read more 06/15/2005 (9:34 pm)
Info about Xbox Live Arcade? That's awesome. Thanks for the info... read more 06/11/2005 (4:20 pm)
Info about Xbox Live Arcade? Thanks Pat I appreciate your answers. I know that it can be hard to filter out what you can and can'... read more 06/11/2005 (2:36 pm)
Looking for other members in oklahoma? I live in Tulsa, but I've actually started my own game company so I wouldn't really be available to ... read more 06/02/2005 (1:47 pm)
Trouble with mounted sprite collisions. Continued from above... [code] %pUp = new fxStaticSprite2D() { scenegraph = t2dSceneGraph... read more 05/26/2005 (12:30 am)
Could it be an Indie Revolution? The revolution is black actually, although they were showing multiple colors, and it kindof looks li... read more 05/22/2005 (3:09 pm)
Could it be an Indie Revolution? Yeah you too.... read more 05/21/2005 (5:29 pm)
Could it be an Indie Revolution? The real question is: do games like GTA: San Andreas really get the Industry more respect or just mo... read more 05/21/2005 (3:34 pm)
Could it be an Indie Revolution? I get what you're saying but there is no way it is as cut and dry and you make it sound. It takes ye... read more 05/21/2005 (3:04 pm)
Could it be an Indie Revolution? That's really interesting I hadn't heard that before. For anyone who has worked on one of these proj... read more 05/21/2005 (1:33 pm)
Could it be an Indie Revolution? @Matt Why do you say that Microsoft has gone out of their way to support indies? I'm really curio... read more 05/21/2005 (11:56 am)
Could it be an Indie Revolution? While I agree that the Revolution isn't going to be as powerful as the PS3 I don't think it's going ... read more 05/21/2005 (9:23 am)
Best Selling Computer Game of All Time? @King Tut I think continuing to make that distinction is only going to hurt computer games. Yes t... read more 04/23/2005 (11:13 am)
What do you think about a GarageGames Steam? I appreciate your comments Jeff. I agree, I wouldn't want anyone at GG to stop working on the engine... read more 03/25/2005 (12:12 pm)
What do you think about a GarageGames Steam? I think that you guys have taken the comparision to Steam and gone to far with it. The idea that I ... read more 03/24/2005 (11:14 am)
On the Horizon: Physics Processing Unit (PPU) I'm still holding out for neural net addon cards to imporve game AI. Creative Intelligence Blaster ... read more 03/09/2005 (5:16 pm)
Unreal Championship 2, Anyone else played it yet? I'm in love with the demo too, I can't wait for the final product to come out. I really love the me... read more 03/09/2005 (2:56 pm)
Let's make an alternative to Quark! I'm so excited I can hardly typpee... read more 03/09/2005 (12:16 pm)
Let's make an alternative to Quark! Yeah the more I have used Quark the more I've learned and I can get most basic things done. It is de... read more 03/08/2005 (10:40 pm)
2 New Texture Packs Hey everybody, I just wanted to call some attention to this thread again. I think that this media su... read more 03/04/2005 (2:38 pm)
GUI controls reference?? I know what you mean, I have been having a horrible time trying to figure out the gui controls mysel... read more 03/03/2005 (6:20 pm)
Problems with Client Side objects Thomas, thanks for the quick response. I think I must be doing something wrong with the control itse... read more 03/01/2005 (4:18 pm)
Porting Torque to "constrained" devices Check out extremeai.com They are working on a scaled down Torque engine called Punk! that is suppos... read more 03/01/2005 (1:45 pm)
Problems with Client Side objects Thomas, I have worked through the code you posted here but something is still not working. It seems ... read more 03/01/2005 (12:31 am)
Let's make an alternative to Quark! @James - Yeah I know, I keep checking the website 20 times a day looking for signs of a new map edit... read more 02/26/2005 (9:17 pm)
2 New Texture Packs I like the idea Josh, and I really like the quality in your textures and the model above. Our team ... read more 02/26/2005 (8:37 pm)
Problems with Client Side objects That is awesome Thomas, thanks. I'll start working this in right now.... read more 02/19/2005 (9:46 am)
Problems with Client Side objects Thomas thanks for the reply, but I have another question. When you say that you made a new GUI compo... read more 02/18/2005 (11:10 pm)
Let's make an alternative to Quark! Well damn, apparently my attempt at getting the community to make a level editor for my Mac isn't go... read more 02/17/2005 (8:28 pm)
Problem on Mac OS X I am having a different problem that seems to pertain to having controllers plugged into the usb por... read more 02/10/2005 (8:41 pm)
Mouse Controlled Player Targeting I solved my own problem, which is always the best solution I guess. I have a torque script version o... read more 02/09/2005 (12:16 pm)
Real-Time dif Transparency That sounds good. Thanks for pointing me in the right direction. I'm learning OpenGL right now so I'... read more 01/31/2005 (9:13 am)
SURVEY: How Old Are You??? I'm 23 and almost done with college, I swear.... read more 01/25/2005 (11:07 am)
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