Dreamer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Connecting to sql table | I wouldn't say easy, but it's doable. Also you can't link to mysql directly in a commercial app w/o... read more | 03/11/2005 (9:56 pm) |
| Combat System | It would require a coder proficient in C++ who is also familiar with RPG creation as well. Or you... read more | 03/11/2005 (9:53 pm) |
| Where is the installer at? | Ok I will do that ASAP... read more | 03/11/2005 (5:27 pm) |
| Turn around time on resources? | Yeah GDC is what I'm figuring... read more | 03/11/2005 (5:25 pm) |
| Searching resources by developer is hosed. | Yeah I get the google thing, I think I mentioned it first :) I'm just letting GG know it's broken i... read more | 03/11/2005 (5:23 pm) |
| Torque vs Irrlicht | Hmmm that supremecy ogre game looks kinda neat, I'll have to look it over closer. Still more though... read more | 03/11/2005 (4:36 pm) |
| Torque vs Irrlicht | Yeah I've seen Ogre as well, but I was under the impression it was too slow for game use and mostly ... read more | 03/11/2005 (7:29 am) |
| Terrain Lighting | Just a thought here, but has anyone tried to get it to render ONLY the players shadow and not the pl... read more | 03/11/2005 (7:19 am) |
| Faster Better Search | I love this! You should make it a resource :)... read more | 03/11/2005 (7:17 am) |
| Torque vs Irrlicht | Good point, but let me clarify mine... Yes I am getting very familiar with Torque and it will be ... read more | 03/11/2005 (7:15 am) |
| Put search terms back in search box after search | Still would be nice to not have to open a seperate google tab, to search the GG site, a simple littl... read more | 03/11/2005 (6:17 am) |
| CShop vs. Torque Constructor? | @Josh, thanks for introducing this, if it comes soon you just saved me from having to migrate my pro... read more | 03/11/2005 (6:14 am) |
| Definitive answer on non-repeating terrain for non-licensees? | You can't turn off repeating terrain without access to the source code, it takes a modification to t... read more | 03/11/2005 (5:18 am) |
| Can TGE support Linux for powerpc(Yellowdog linux)? | I may be oversimplifying this, but it seems to me that you could make a ppc linux version of tge, by... read more | 03/10/2005 (8:46 pm) |
| Fbx Is Free | I seriously wonder what it would take to get Torque to read .fbx files. Too bad the source is only ... read more | 03/10/2005 (4:02 pm) |
| Torque Web Player - Open Source | Most webbrowsers used to support vrml, with a plugin. VRML was a pretty decent 3D modeling language... read more | 03/10/2005 (3:54 pm) |
| Line of sight check error | I've seen it before myself, just figured it was shooting through the textures on my models since the... read more | 03/10/2005 (3:42 pm) |
| Torque Constructor - info please :) | Just two questions... Is there a target release date, and if so when is it?... read more | 03/10/2005 (8:04 am) |
| Can TGE support Linux for powerpc(Yellowdog linux)? | Actually Bruno, I was under the impression that we weren't allowed to port torque code into our own ... read more | 03/10/2005 (7:56 am) |
| Dungeons? | I've acutally cobbled together a decent looking cave/dungeon using the terrain editor, it took some ... read more | 03/09/2005 (3:46 pm) |
| Mac Address or other unique address | Probably be easier to set the client to write out a file with a unique ID when it is first installed... read more | 03/09/2005 (3:31 pm) |
| Dimmer Switch? | Never mind, I reversed the fog colors, should have been 0 0 0 0 I had 1 1 1 1... read more | 03/08/2005 (9:37 pm) |
| Dimmer Switch? | As I've said this didn't do it... read more | 03/08/2005 (8:18 pm) |
| Publish for commercial box? | I asked them this question a while ago, before I purchased the engine, and they said something to th... read more | 03/07/2005 (5:09 pm) |
| Publishing | Doh! There is a whole forum devoted to this, I just had my prefferences set to not show it :( Nev... read more | 03/07/2005 (4:44 pm) |
| Value for Terrains and Missions | Ooops just realized I posted this in the wrong area :(... read more | 03/07/2005 (3:55 pm) |
| Dedicated Client? | I have to disagree with you Stefan on that last statement. Security, of the code base and security ... read more | 03/07/2005 (2:56 pm) |
| Torque VS. 3DState Game Engine | Dollar for Dollar there is NO better deal than TGE. Even the best free/opensource engines have trou... read more | 03/07/2005 (8:37 am) |
| Some terrain textures... | I'm working on a mod that will use these to randomly paint terrain, I plan to sell that as a pakc, m... read more | 03/05/2005 (3:33 pm) |
| Weird-looking Temple | Neato where can I get it from?... read more | 03/05/2005 (3:23 pm) |
| Free map for someone to use | Hey this is kewl thanx!... read more | 03/04/2005 (11:46 pm) |
| Why did they Seperate TNL From TGE? | @GG I just asked this question in another thread too, glad to know that TNL and OpenTNL are the same... read more | 03/04/2005 (7:31 pm) |
| Put search terms back in search box after search | Yes please dear god do this, and soon sometimes I have 20 tabs open doing various searches on the si... read more | 03/04/2005 (7:19 pm) |
| Tnl And Tge | @Paul, you should try this command [code] make -f mk/configure.mk OS=LINUX COMPILER=GCC3 BUILD=REL... read more | 03/04/2005 (7:13 pm) |
| Difficulties with console functions... | Woot! That fixed it! Here is the corrected code, think I'll post it as a resource too. [code] ... read more | 03/04/2005 (1:10 pm) |
| Difficulties with console functions... | Yes but is there anything obvious in my posting?... read more | 03/04/2005 (8:10 am) |
| Just a quick question regarding compiling the .cs files | Might wanna try the Torque Build Environment (TBE), MUCH easier to use iMHO and you won;'t get stuck... read more | 03/03/2005 (10:38 pm) |
| Melee Hand to Hand | Which still begs the question of how to make an empty DTS... I think it may be possible if you just... read more | 03/03/2005 (10:33 pm) |
| Where is the installer at? | I would need support for the 5.x branch.... read more | 03/03/2005 (10:30 pm) |
| Item pick-up (mount) animations | I would create a model holding sword make the animation, export the animation as .dsq and play anima... read more | 03/03/2005 (3:44 pm) |
| Push Button Master Server | Wasn't TNL opensourced at one time?... read more | 03/03/2005 (6:12 am) |
| Using Torque Network Library with a different backend | Working on an MMP kit? I've been tryin for a year to build one am nearly complete and you guys are ... read more | 03/02/2005 (10:20 pm) |
| Dedicated Client? | Hey thats a great idea!... read more | 03/02/2005 (9:59 pm) |
| Where is the installer at? | @Daniel... One thing I would LOVE to see is for the Linux installer to at least be recognizable to F... read more | 03/02/2005 (3:18 pm) |
| Dedicated Client? | Hmm ok I understand his point now... Thats a shame we'ld have to ifdef the code in a bunch of place... read more | 03/02/2005 (11:40 am) |
| Dedicated Client? | Is it possible to make what with only makefiles? I can very easily build Torque_Demod_DEBUG and/or ... read more | 03/02/2005 (11:13 am) |
| Visual C++ for Tourqe script | Not that I'm aware of, but you should really check out TBE the Torque Build environment. It uses ec... read more | 03/02/2005 (11:00 am) |
| Mysql | Umm hey this could be done simply by connecting to the DB via PHP and HttpObjects and would not ness... read more | 03/02/2005 (9:53 am) |
| Dedicated Client? | While I agree that people can ALWAYS create their own server with enough reverse engineering, I want... read more | 03/02/2005 (9:24 am) |
| What happens if? (Terrain question) | Every once in a while when I'm building a mission I'll have my camera below terrain level trying to ... read more | 03/01/2005 (2:55 pm) |