Dreamer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Connecting torque to java app? | Well depends on what you are wanting to accomplish exactly. What you are asking is pretty vague. A... read more | 03/31/2005 (7:47 pm) |
| Non-traditional RPG classes | I would lke very much to create an RPG or see one developed in which there are NO classes.... read more | 03/31/2005 (7:35 pm) |
| Neverending game... | It's been done before, look at ID games in the early 90's with thier Commander Keen series of games.... read more | 03/31/2005 (7:34 pm) |
| Rpg Stats | I don't think the client would be aware of that stat, maybe but it's doubtful. Probably have to pas... read more | 03/31/2005 (4:58 pm) |
| Strange schedule problem | Why is that? AFAIK this hardly qualifies as something which belongs in the public section, this rea... read more | 03/31/2005 (4:44 pm) |
| How to make the world repeat? | Visiblity should be the a square of the distance from the Mission boundry. [code] function LimitVi... read more | 03/31/2005 (4:28 pm) |
| Spamming the client with a whole lotta nuthin | Yeah I know thats whats spamming the client, what I'm asking is why the whole thing is full of 0's w... read more | 03/31/2005 (4:21 pm) |
| Oriented Bounding Box | I made fish swim by making a 10x10x10 bounding box in the FishBody datablock and reducing their mass... read more | 03/31/2005 (4:05 pm) |
| How to make the world repeat? | I here's a thought... As you get close to the mission area edge begin to limit visibility either via... read more | 03/31/2005 (4:02 pm) |
| You'll put an eye out with that! | I think I need to figure out a way to tell Torque which end is the pointy end of the stick and keep ... read more | 03/31/2005 (3:55 pm) |
| Using the shift key to run | Oh sweet that makes the code even cleaner... read more | 03/31/2005 (3:22 pm) |
| Using the shift key to run | Just a thought but isn't there an OnKeyDown and OnKeyUp event handlers for torque? If there is yo... read more | 03/31/2005 (3:07 pm) |
| You'll put an eye out with that! | No dice... Doing you said caused absolutely nothing to render :(... read more | 03/31/2005 (2:38 pm) |
| Word of caution for bones... | I just went to object mode, pressed A to select all, then N to bring up the transforms dialog and se... read more | 03/31/2005 (2:37 pm) |
| Open Source Torque Editor | If you are using wxWindows pretty much exclusively there really isn't a need to port. It's already ... read more | 03/31/2005 (2:11 pm) |
| How to make the world repeat? | Best thing to do would be to setup something in the On Mission Area Leave function that takes a play... read more | 03/31/2005 (2:07 pm) |
| Strange schedule problem | Umm any chance you could show the complete function surrounding the schedule? for instance... [c... read more | 03/31/2005 (1:44 pm) |
| Tge warez | @Brain You paid cuz you think chicks dig TGE owners? I bought cuz my wife threatened to leave if we... read more | 03/31/2005 (1:20 pm) |
| TGE-ODE integration 2 | Ummm what is ODE?... read more | 03/31/2005 (1:13 pm) |
| Help reinstalling | Yeah, mine are full of all kinds of interesting stuff... [code] Torque Exporter 0.87 Using blend... read more | 03/31/2005 (12:34 pm) |
| Melee problems | I never did get either of those to work properly... read more | 03/31/2005 (12:32 pm) |
| Tge warez | As for the issue of people warezing TGE, I agree the the earlier poster who said something along the... read more | 03/31/2005 (12:28 pm) |
| Help reinstalling | Also if you aren't getting output (I never do), look for a file named (shapename.log) for instance I... read more | 03/31/2005 (12:08 pm) |
| Multiple actions per character | Just a word of note... If you are creating something that already has animations, i.e. a New Player ... read more | 03/31/2005 (12:06 pm) |
| Word of caution for bones... | Not really very well, I remade my fish from scratch and removed the transforms from both the fish me... read more | 03/31/2005 (11:58 am) |
| You'll put an eye out with that! | Hmmm I'll give that a try and see what happens.... read more | 03/31/2005 (11:18 am) |
| Help reinstalling | Try opening a commandline and going to the Program Files/Blender directory and running blender from ... read more | 03/31/2005 (11:13 am) |
| Creating and mounting a melee weapon | Ahh mount0 :) I was calling it MountPoint... Doh! FYI for objects larger than .1 Blender units i... read more | 03/31/2005 (10:33 am) |
| Creating and mounting a melee weapon | Ok so how would I create a mounting node?... read more | 03/31/2005 (9:38 am) |
| Segmentation fault when trying to start a release build | Run ddd on your release build and execute a backtrace when it segfaults. Honestly though I have fou... read more | 03/31/2005 (7:24 am) |
| Interrupting the startup sequence? | Could you share some code on how you set up a TCP connection to the Authentication server?... read more | 03/17/2005 (10:23 pm) |
| Interrupting the startup sequence? | Woot! I figured it out... I was just looking at it wrong. In the common/server directory is a fil... read more | 03/17/2005 (2:07 pm) |
| Interrupting the startup sequence? | [code] // Start up the main menu... this is separated out into a // method for easier mod over... read more | 03/17/2005 (12:50 pm) |
| Almost functional account management? | Kewl, I'll fix this right up and make it a resource. Thanx!... read more | 03/16/2005 (7:34 am) |
| Almost functional account management? | Ahh ok I think I see where I'm going wrong with this. So how does the return work? How do I give t... read more | 03/16/2005 (7:30 am) |
| Porting Torque to C#? | My experience with C# is that it tends to cause alot of bloat in any apps I have ported with it. Th... read more | 03/16/2005 (7:20 am) |
| Almost functional account management? | Next create a button in your mainmenugui.gui [code] new GuiButtonCtrl() { profile = "GuiBut... read more | 03/16/2005 (7:09 am) |
| Almost functional account management? | [code] Function LoginAccount($AccountName,$AccountPassword){ echo($AccountName @" Is attempting... read more | 03/16/2005 (7:04 am) |
| Almost functional account management? | Add the following file under starter.fps/client/gui/AccountGUI.gui [code] $AccountName = ""; $Acc... read more | 03/16/2005 (7:03 am) |
| Mmorpg | Free AO? Not quite, you get the Original client for free and free play until the end of the year, b... read more | 03/16/2005 (6:35 am) |
| Challenge | OMG this topic is so old, that the second post mentions possible uses for the v12 engine.... read more | 03/15/2005 (6:29 am) |
| Cross platform database | That all depends on what you want to do, personally for the most generic support, I would simply inc... read more | 03/14/2005 (6:39 am) |
| Underage Publishing | @ Everyone... GG as well as any other publisher has the legal right to enter into a contract with a... read more | 03/14/2005 (6:29 am) |
| Flying | What you need then is simply to create a boat or possibly even just a regular vehicle and set the vi... read more | 03/12/2005 (10:05 pm) |
| Client / Server Separation and optimization | First format your Hard Drive to rid it of the horrible bloatware virus known as windows, (sorry you ... read more | 03/12/2005 (10:02 pm) |
| Where to begin? | You flesh out your game idea first. Decide which features are most important. Assess what you curr... read more | 03/12/2005 (9:57 pm) |
| AIMovingInterior | Hey Simon it's been several months already, alot of people have offered you a boat, but even just ha... read more | 03/11/2005 (10:55 pm) |
| Connecting to sql table | Not sure, I don't develop for windows. You could simply write a script to use HTTPOBJECT to connect... read more | 03/11/2005 (10:34 pm) |
| Connecting to sql table | Sure use my resource... http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7281... read more | 03/11/2005 (10:28 pm) |
| Torque vs Irrlicht | @Mike Just guessing, but maybe http://www.irrlichtnx.mmdevel.de/index.php... read more | 03/11/2005 (10:20 pm) |