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Dreamer's Forum Posts

Thread Post Date Posted
Connecting torque to java app? Well depends on what you are wanting to accomplish exactly. What you are asking is pretty vague. A... read more 03/31/2005 (7:47 pm)
Non-traditional RPG classes I would lke very much to create an RPG or see one developed in which there are NO classes.... read more 03/31/2005 (7:35 pm)
Neverending game... It's been done before, look at ID games in the early 90's with thier Commander Keen series of games.... read more 03/31/2005 (7:34 pm)
Rpg Stats I don't think the client would be aware of that stat, maybe but it's doubtful. Probably have to pas... read more 03/31/2005 (4:58 pm)
Strange schedule problem Why is that? AFAIK this hardly qualifies as something which belongs in the public section, this rea... read more 03/31/2005 (4:44 pm)
How to make the world repeat? Visiblity should be the a square of the distance from the Mission boundry. [code] function LimitVi... read more 03/31/2005 (4:28 pm)
Spamming the client with a whole lotta nuthin Yeah I know thats whats spamming the client, what I'm asking is why the whole thing is full of 0's w... read more 03/31/2005 (4:21 pm)
Oriented Bounding Box I made fish swim by making a 10x10x10 bounding box in the FishBody datablock and reducing their mass... read more 03/31/2005 (4:05 pm)
How to make the world repeat? I here's a thought... As you get close to the mission area edge begin to limit visibility either via... read more 03/31/2005 (4:02 pm)
You'll put an eye out with that! I think I need to figure out a way to tell Torque which end is the pointy end of the stick and keep ... read more 03/31/2005 (3:55 pm)
Using the shift key to run Oh sweet that makes the code even cleaner... read more 03/31/2005 (3:22 pm)
Using the shift key to run Just a thought but isn't there an OnKeyDown and OnKeyUp event handlers for torque? If there is yo... read more 03/31/2005 (3:07 pm)
You'll put an eye out with that! No dice... Doing you said caused absolutely nothing to render :(... read more 03/31/2005 (2:38 pm)
Word of caution for bones... I just went to object mode, pressed A to select all, then N to bring up the transforms dialog and se... read more 03/31/2005 (2:37 pm)
Open Source Torque Editor If you are using wxWindows pretty much exclusively there really isn't a need to port. It's already ... read more 03/31/2005 (2:11 pm)
How to make the world repeat? Best thing to do would be to setup something in the On Mission Area Leave function that takes a play... read more 03/31/2005 (2:07 pm)
Strange schedule problem Umm any chance you could show the complete function surrounding the schedule? for instance... [c... read more 03/31/2005 (1:44 pm)
Tge warez @Brain You paid cuz you think chicks dig TGE owners? I bought cuz my wife threatened to leave if we... read more 03/31/2005 (1:20 pm)
TGE-ODE integration 2 Ummm what is ODE?... read more 03/31/2005 (1:13 pm)
Help reinstalling Yeah, mine are full of all kinds of interesting stuff... [code] Torque Exporter 0.87 Using blend... read more 03/31/2005 (12:34 pm)
Melee problems I never did get either of those to work properly... read more 03/31/2005 (12:32 pm)
Tge warez As for the issue of people warezing TGE, I agree the the earlier poster who said something along the... read more 03/31/2005 (12:28 pm)
Help reinstalling Also if you aren't getting output (I never do), look for a file named (shapename.log) for instance I... read more 03/31/2005 (12:08 pm)
Multiple actions per character Just a word of note... If you are creating something that already has animations, i.e. a New Player ... read more 03/31/2005 (12:06 pm)
Word of caution for bones... Not really very well, I remade my fish from scratch and removed the transforms from both the fish me... read more 03/31/2005 (11:58 am)
You'll put an eye out with that! Hmmm I'll give that a try and see what happens.... read more 03/31/2005 (11:18 am)
Help reinstalling Try opening a commandline and going to the Program Files/Blender directory and running blender from ... read more 03/31/2005 (11:13 am)
Creating and mounting a melee weapon Ahh mount0 :) I was calling it MountPoint... Doh! FYI for objects larger than .1 Blender units i... read more 03/31/2005 (10:33 am)
Creating and mounting a melee weapon Ok so how would I create a mounting node?... read more 03/31/2005 (9:38 am)
Segmentation fault when trying to start a release build Run ddd on your release build and execute a backtrace when it segfaults. Honestly though I have fou... read more 03/31/2005 (7:24 am)
Interrupting the startup sequence? Could you share some code on how you set up a TCP connection to the Authentication server?... read more 03/17/2005 (10:23 pm)
Interrupting the startup sequence? Woot! I figured it out... I was just looking at it wrong. In the common/server directory is a fil... read more 03/17/2005 (2:07 pm)
Interrupting the startup sequence? [code] // Start up the main menu... this is separated out into a // method for easier mod over... read more 03/17/2005 (12:50 pm)
Almost functional account management? Kewl, I'll fix this right up and make it a resource. Thanx!... read more 03/16/2005 (7:34 am)
Almost functional account management? Ahh ok I think I see where I'm going wrong with this. So how does the return work? How do I give t... read more 03/16/2005 (7:30 am)
Porting Torque to C#? My experience with C# is that it tends to cause alot of bloat in any apps I have ported with it. Th... read more 03/16/2005 (7:20 am)
Almost functional account management? Next create a button in your mainmenugui.gui [code] new GuiButtonCtrl() { profile = "GuiBut... read more 03/16/2005 (7:09 am)
Almost functional account management? [code] Function LoginAccount($AccountName,$AccountPassword){ echo($AccountName @" Is attempting... read more 03/16/2005 (7:04 am)
Almost functional account management? Add the following file under starter.fps/client/gui/AccountGUI.gui [code] $AccountName = ""; $Acc... read more 03/16/2005 (7:03 am)
Mmorpg Free AO? Not quite, you get the Original client for free and free play until the end of the year, b... read more 03/16/2005 (6:35 am)
Challenge OMG this topic is so old, that the second post mentions possible uses for the v12 engine.... read more 03/15/2005 (6:29 am)
Cross platform database That all depends on what you want to do, personally for the most generic support, I would simply inc... read more 03/14/2005 (6:39 am)
Underage Publishing @ Everyone... GG as well as any other publisher has the legal right to enter into a contract with a... read more 03/14/2005 (6:29 am)
Flying What you need then is simply to create a boat or possibly even just a regular vehicle and set the vi... read more 03/12/2005 (10:05 pm)
Client / Server Separation and optimization First format your Hard Drive to rid it of the horrible bloatware virus known as windows, (sorry you ... read more 03/12/2005 (10:02 pm)
Where to begin? You flesh out your game idea first. Decide which features are most important. Assess what you curr... read more 03/12/2005 (9:57 pm)
AIMovingInterior Hey Simon it's been several months already, alot of people have offered you a boat, but even just ha... read more 03/11/2005 (10:55 pm)
Connecting to sql table Not sure, I don't develop for windows. You could simply write a script to use HTTPOBJECT to connect... read more 03/11/2005 (10:34 pm)
Connecting to sql table Sure use my resource... http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7281... read more 03/11/2005 (10:28 pm)
Torque vs Irrlicht @Mike Just guessing, but maybe http://www.irrlichtnx.mmdevel.de/index.php... read more 03/11/2005 (10:20 pm)