Dreamer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Httpobject driving me crazy. (ie not working) | Yeah we are pretty kewl aren't we :)... read more | 04/05/2005 (7:42 am) |
| Rpg Stats | Try using single quotes also a terminating semicolon may be needed.... read more | 04/04/2005 (10:25 pm) |
| Httpobject driving me crazy. (ie not working) | Welcome [code] ConsoleMethod( HTTPObject, get, void, 4, 5, "(TransportAddress addr, string requirs... read more | 04/04/2005 (10:11 pm) |
| Polygon limits--a few questions... | No you can't it would violate the EULA for GMax so they don't support it. Try Blender instead.... read more | 04/04/2005 (9:37 pm) |
| Httpobject driving me crazy. (ie not working) | Hmmm, maybe if we could see the actual function it might help more, but my guess would be one of 2 p... read more | 04/04/2005 (9:23 pm) |
| Ai not spawning... | You could probably also create an AIPlayer datablock and just set the shapefile to your car.dts... read more | 04/04/2005 (9:12 pm) |
| How To Make AI Discussion | The problem went away with Linux, go figure :)... read more | 04/04/2005 (8:29 pm) |
| TSShapeConstructor | Hmm I wonder if this might possibly be the one reason when I added a new model I made, the engine se... read more | 04/04/2005 (8:26 pm) |
| Assert: "Error alloc too large, increase frame size!" | Ummm why would that make any difference Ben?... read more | 04/04/2005 (8:24 pm) |
| Changing Textures on a DTS | There was a tutorial not too long ago that did this exact same thing. I had it bookmarked but my HD... read more | 04/04/2005 (3:44 pm) |
| Ai not spawning... | Ummm, correct me if I'm wrong but isn't AIPlayer dependant upon PlayerData?... read more | 04/04/2005 (3:42 pm) |
| I think Torque2D is just what gaming needs... | Ok I'm just still really curious on this point... What on earth does T2D offer that TGE doesn't? I ... read more | 04/04/2005 (3:19 pm) |
| Spamming the client with a whole lotta nuthin | I have actually ceased work on the function itself, in favor of a cleaner solution posted in the res... read more | 04/04/2005 (2:16 pm) |
| SmCritical ? | I agree entirely upon further inspection... It looks to me like a way to lock out certain functions ... read more | 04/04/2005 (2:06 pm) |
| AI Senses code . | Try doing this, start the demo, go into Mission edit mode and select kork, pay attention to his numb... read more | 04/04/2005 (2:03 pm) |
| SmCritical ? | It appears to be used as a flag thats set when a fullscreen video mode is called. [code] void Vide... read more | 04/04/2005 (12:19 pm) |
| Drawing Circles | I realise RTS has that code, but what I'm wondering is if that function requires an engine mod to TG... read more | 04/04/2005 (12:14 pm) |
| 3D Game Studio A6--Anyone Tried It? | The only pro to 3DGS is the fact that it does have a better Art PipeLine than TGE. That said there ... read more | 04/03/2005 (4:33 pm) |
| Player location | [code] $MyLoc = firstword(%client.Player.getTransform()); [/code] Then just have a GUI element ... read more | 04/03/2005 (1:43 pm) |
| Program for Importing .map Files? | Radiant?... read more | 04/03/2005 (9:44 am) |
| Does blender make a .dif? | A little info on the developer would be nice, maybe we could finish the thing.... read more | 04/03/2005 (9:39 am) |
| Assigning a skin with PlayerData | Just an FYI on the default skin name... If you create and export a model without UV Mapping it firs... read more | 04/03/2005 (9:36 am) |
| Dynamic GUI's | No what I mean is I can't see how your resource could be used for my specific issue. Sorry for the ... read more | 04/03/2005 (1:56 am) |
| Dynamic GUI's | Thanx man, but I don't think I really understand the possible uses for that tool. It seems nice tho... read more | 04/02/2005 (4:05 pm) |
| Inventory Dilema | Man I just made a sweet Inventory Backpack using the Array addon and the GUIObjectview. I'm gonna m... read more | 04/02/2005 (4:04 pm) |
| Spamming the client with a whole lotta nuthin | Ahhh ok I see now, thank you very much... Is there somewhere that this is documented?... read more | 04/02/2005 (4:01 pm) |
| Integrating Novodex and Torque | Bah! Newton and his physics, who needs 'em I'm good with fish that can go from 0-60 faster than a Fe... read more | 04/01/2005 (6:29 pm) |
| Inventory Dilema | Kewl I'm working on a client side inventory display, and since nothing exists already in my basecode... read more | 04/01/2005 (6:26 pm) |
| Spamming the client with a whole lotta nuthin | Removing the commas did nothing :( Still the same problem, all values are 0 :(... read more | 04/01/2005 (6:22 pm) |
| Integrating Novodex and Torque | I thought we had physics?... read more | 04/01/2005 (6:21 pm) |
| Spamming the client with a whole lotta nuthin | Ok those commas were intentional, but should I maybe have escaped them?... read more | 04/01/2005 (1:06 pm) |
| You'll put an eye out with that! | Ok think about it from my blender default setup I created 3 empties [code] Shape ... read more | 04/01/2005 (11:34 am) |
| Strange schedule problem | Yes and there is really only one way that I can see to do that, (I have several fish in a pond, but ... read more | 04/01/2005 (10:58 am) |
| Dynamic GUI's | Ok, I was under the impression that there had been GUI system changes in RTS.... read more | 04/01/2005 (10:39 am) |
| Raycast to find players? | @Billy! Dude! This is Awesome! I've been looking for a way to make an AOE spell for my RPG... This... read more | 04/01/2005 (10:37 am) |
| Gone fishin... | Ok found what I was lookin for, for the most part here.... http://www.garagegames.com/index.php?sec... read more | 04/01/2005 (7:49 am) |
| You'll put an eye out with that! | Alaric? It's a weapon man, I have never tried to put bones into a weapon, also eye and cam0 would b... read more | 04/01/2005 (7:44 am) |
| Player Model causes Torque to crash | Well it really depends on what kind of crash it is. If it is a segfault, most likely you need to cl... read more | 04/01/2005 (7:38 am) |
| Dynamic GUI's | I notice your Bitmap points to starter.rts I assume you are using the RTS kit? Will this work with ... read more | 04/01/2005 (6:35 am) |
| Spamming the client with a whole lotta nuthin | Ok I'm an idiot or something because I still don't see what you mean, the comma's are not in a tagge... read more | 04/01/2005 (6:32 am) |
| Integrating Novodex and Torque | Ummm what is Novodex?... read more | 04/01/2005 (6:29 am) |
| How To Make AI Discussion | Is anyone else having trouble viewing Clint's code blocks? I'm using Windows XP Home on a friends L... read more | 04/01/2005 (6:27 am) |
| New Inventory "Tutorial" | I don't see any reason why it wouldn't... read more | 04/01/2005 (6:22 am) |
| Assigning a skin with PlayerData | Ok so did we ever figure out how to swap skins on a model or not? Fresh Meat needs to do some laund... read more | 03/31/2005 (9:20 pm) |
| Oriented Bounding Box | Ohh I see you mean like this? http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&... read more | 03/31/2005 (9:08 pm) |
| Creating an in-game Journal using GuiMessageVectorCtrl | I would love to see the resource you made of this... Any idea where you put it?... read more | 03/31/2005 (9:00 pm) |
| How to make the world repeat? | That should actually be 500 not 5000 for smothest results, you want it twice per second not once eve... read more | 03/31/2005 (8:28 pm) |
| Strange schedule problem | Hmmm okay, If GG thinks it should be there, then by all means lets move the thread, but now back to ... read more | 03/31/2005 (8:26 pm) |
| Jpg and png texture performance | Jpeg is a proprietary format meaning it is owned by somone, .png is an open format meant to address ... read more | 03/31/2005 (8:24 pm) |
| Spamming the client with a whole lotta nuthin | My console says nothing relevant to this, I''ve looked and I'm not seeing where my syntax was off, s... read more | 03/31/2005 (7:49 pm) |