Dreamer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ouch! Spellcasting hurts! | Same result, just a static trajectory, no matter what the projectile is always firing in the same ge... read more | 04/11/2005 (2:01 pm) |
| Ouch! Spellcasting hurts! | Well... This almost works! [code] function ServerCmdCastSpell(%client,%spell){ %Player = %client... read more | 04/11/2005 (1:24 pm) |
| Ouch! Spellcasting hurts! | I understand, but what I'm asking is HOW to do that, my hope is to get it looking like the thing com... read more | 04/11/2005 (12:35 pm) |
| Ouch! Spellcasting hurts! | I would except casting causes the player to die :( As for resources it looks like GG is being a l... read more | 04/11/2005 (12:30 pm) |
| Additional weapons reverting to crossbow | Comment out your exec("./crossbow.cs"); and see if the thing still happpens, if it does then you kn... read more | 04/11/2005 (12:30 pm) |
| How do you handle console logs? | I have to agree with Stephen on this one... read more | 04/11/2005 (10:20 am) |
| Where to learn shaders? | Kewl thanx, exactly what I needed!... read more | 04/11/2005 (9:18 am) |
| How do you handle console logs? | Read the first post, yes it appears that they want to reduce console spam, but the reason for doing ... read more | 04/11/2005 (9:16 am) |
| PC's In The Toilet... An Opportunity?? | @Jeff I disagree, my instincts tell me that in 3-5 years we will see a resurgence in PC Gaming the l... read more | 04/11/2005 (9:12 am) |
| Moving DTS on a Path | Create a new body type based on the current AIPlayer and replace the shapefile name with the .dts yo... read more | 04/11/2005 (8:51 am) |
| Game Server without GUI? | Yes it works fine.... read more | 04/11/2005 (8:45 am) |
| How do you handle console logs? | The best way IMHO to increase sales of TGE and family would be to focus on the art pipeline and get ... read more | 04/11/2005 (8:42 am) |
| RPG Inventory Control System | This wouldn't work in a multiplayer environment, your client would be completely unaware of his inve... read more | 04/11/2005 (8:04 am) |
| Torque DB | Lordy this is nice for a journaling system, I'm going to try and implement it into my RPG just for t... read more | 04/11/2005 (7:56 am) |
| PC's In The Toilet... An Opportunity?? | @Ben people will always want a dedicated gaming box hooked up to their TV, PC's are no more likely t... read more | 04/11/2005 (7:51 am) |
| Moving DTS on a Path | Actually that would be alot more complex than just using a static .dts as the ShapeFile for a new AI... read more | 04/11/2005 (7:42 am) |
| Hitting with weapons possible? | Yes it's possible, anything is possible, the only thing you really need to be asking is HOW to accom... read more | 04/11/2005 (7:37 am) |
| Who wasted there money? :P | I purchased TGE about a year ago as an alternative to the crap that Conitec produces. The only prob... read more | 04/10/2005 (10:03 pm) |
| -connect |
You could edit the scripts to ... [code] Canvas.setContent(startMissionGui); [/code] Instead o... read more | 04/10/2005 (9:49 pm) |
| New game server online.. well quite beta but up | I'm getting a screen popup asking for my user name and password when I go to the URL you have provid... read more | 04/10/2005 (10:33 am) |
| When I finish a game ,how to sell in U.S.?I from China. | He is just saying that we don't have restrictions here in the USA on creative content, unlike some c... read more | 04/10/2005 (10:31 am) |
| Decent Free Wysiwyg Html Editor? | I like notepad best as well, only way to make sure you don't get a bunch of junk code in your HTML, ... read more | 04/10/2005 (5:57 am) |
| When I finish a game ,how to sell in U.S.?I from China. | Find a publisher... read more | 04/10/2005 (5:55 am) |
| Repeating Terrain | You would need at least a 64bit processor to do a seamless (meaning not broken into "loading please ... read more | 04/10/2005 (5:55 am) |
| Anyone use the Mocap database of Carnegie Mellon Uni? | If it can be imported to Blender it could be exported from Blender to .dsq then it's just a matter o... read more | 04/09/2005 (10:50 am) |
| I heard of torque is good at first shoot game and etc.but | @Matthew I think alot of people have alpha stage MMORPGs @Derek, look at the games for sale here ... read more | 04/09/2005 (10:48 am) |
| Underwater camera bug | My understanding of this same problem was that the z for the water was not extending far enough down... read more | 04/06/2005 (11:37 am) |
| Adding New Player Animations? | Oh ok, I see what you mean now... On my fish character I have an animation called swim that is playe... read more | 04/06/2005 (11:03 am) |
| Does starter.racing work in multiplayer mode? | I've just been using the standard torque Demo app, running starter.racing hosting multiplayer on the... read more | 04/06/2005 (10:12 am) |
| Newbie Question... IPX vs. TCP | Your could try it, but if IPX isn't bound to your TCP/IP stack I see no reason why it should be doin... read more | 04/06/2005 (9:54 am) |
| New Class - Linking Problem at Build time | Just a thought but you DID properly add the file to your project right? I used to get this type of ... read more | 04/06/2005 (9:46 am) |
| Does starter.racing work in multiplayer mode? | I've never had a problem with it in Multiplayer mode... read more | 04/06/2005 (9:43 am) |
| Scripting for noobs? | Point of fact, programming languages are truly that.. Languages For someone to become proficient in... read more | 04/06/2005 (9:26 am) |
| Adding New Player Animations? | Sure they can be looped [code] function Player::Salute(%this,%x){ for(%counter = 0; %counte... read more | 04/06/2005 (9:09 am) |
| Newbie Question... IPX vs. TCP | What I believe may be happening is your system is setup for local/lan to use the IPX protocol, so an... read more | 04/06/2005 (9:04 am) |
| How to make the player a movable RigidShape? | Or even simpler just replace this [code] datablock RigidShapeData(BouncingBall) [/code] with [c... read more | 04/06/2005 (8:55 am) |
| AIMovingInterior | Hey josh, I have an idea that may work, could you email me the boat and I'll try to see if my idea w... read more | 04/06/2005 (8:52 am) |
| How much life is left? | Thank you! It took some adjusting to my way of thinking to get everything working properly, but tha... read more | 04/06/2005 (8:26 am) |
| Walking on water (and swim) | To walk on water make the water super dense and the player not so dense.... read more | 04/05/2005 (5:40 pm) |
| A 3D gglogo | Yeah it's not zip it's a tarball :(... read more | 04/05/2005 (5:35 pm) |
| Drawing Circles | Man that sucks, I gues now I've found that "MUST HAVE" feature, that anything MUST HAVE before I go ... read more | 04/05/2005 (2:43 pm) |
| What the hell | Lemme guess 12?... read more | 04/05/2005 (2:39 pm) |
| Ai not spawning... | @Rex, Personally I would just mount the wheels in code at creation, just like you would mount a weap... read more | 04/05/2005 (2:06 pm) |
| Item categories in world/mission editor | Sure just create items that are inherited from other items... For instance if you look at any of th... read more | 04/05/2005 (2:04 pm) |
| Compile errors on mdk 10.1 official (gcc 3.4.1) | @Chris, the "Isn't properly out of the bins!" error has nothing to do with your compilation, it's a ... read more | 04/05/2005 (12:11 pm) |
| Realm Wars - Still Active? | What do you mean? It's still there (the forums), it's currently in a semi-secret development stage,... read more | 04/05/2005 (11:56 am) |
| Logo Requirement Now On Product Page | A more fair comparison wouldn't be unreal or doom, but maybe the A6 engine, it's competitive with TG... read more | 04/05/2005 (11:54 am) |
| Muscle | Actually, yes you could make this work directly in torque, but you would have to modify torque to us... read more | 04/05/2005 (11:45 am) |
| Muscle | Look at the AdamPack. If by muscle you mean IK constraints, I don't think you can. However if by m... read more | 04/05/2005 (9:27 am) |
| Changing Textures on a DTS | Nope , but it's WAY more appropo to what I need to do myself, thanks!... read more | 04/05/2005 (8:09 am) |