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Dreamer's Forum Posts

Thread Post Date Posted
Ouch! Spellcasting hurts! Same result, just a static trajectory, no matter what the projectile is always firing in the same ge... read more 04/11/2005 (2:01 pm)
Ouch! Spellcasting hurts! Well... This almost works! [code] function ServerCmdCastSpell(%client,%spell){ %Player = %client... read more 04/11/2005 (1:24 pm)
Ouch! Spellcasting hurts! I understand, but what I'm asking is HOW to do that, my hope is to get it looking like the thing com... read more 04/11/2005 (12:35 pm)
Ouch! Spellcasting hurts! I would except casting causes the player to die :( As for resources it looks like GG is being a l... read more 04/11/2005 (12:30 pm)
Additional weapons reverting to crossbow Comment out your exec("./crossbow.cs"); and see if the thing still happpens, if it does then you kn... read more 04/11/2005 (12:30 pm)
How do you handle console logs? I have to agree with Stephen on this one... read more 04/11/2005 (10:20 am)
Where to learn shaders? Kewl thanx, exactly what I needed!... read more 04/11/2005 (9:18 am)
How do you handle console logs? Read the first post, yes it appears that they want to reduce console spam, but the reason for doing ... read more 04/11/2005 (9:16 am)
PC's In The Toilet... An Opportunity?? @Jeff I disagree, my instincts tell me that in 3-5 years we will see a resurgence in PC Gaming the l... read more 04/11/2005 (9:12 am)
Moving DTS on a Path Create a new body type based on the current AIPlayer and replace the shapefile name with the .dts yo... read more 04/11/2005 (8:51 am)
Game Server without GUI? Yes it works fine.... read more 04/11/2005 (8:45 am)
How do you handle console logs? The best way IMHO to increase sales of TGE and family would be to focus on the art pipeline and get ... read more 04/11/2005 (8:42 am)
RPG Inventory Control System This wouldn't work in a multiplayer environment, your client would be completely unaware of his inve... read more 04/11/2005 (8:04 am)
Torque DB Lordy this is nice for a journaling system, I'm going to try and implement it into my RPG just for t... read more 04/11/2005 (7:56 am)
PC's In The Toilet... An Opportunity?? @Ben people will always want a dedicated gaming box hooked up to their TV, PC's are no more likely t... read more 04/11/2005 (7:51 am)
Moving DTS on a Path Actually that would be alot more complex than just using a static .dts as the ShapeFile for a new AI... read more 04/11/2005 (7:42 am)
Hitting with weapons possible? Yes it's possible, anything is possible, the only thing you really need to be asking is HOW to accom... read more 04/11/2005 (7:37 am)
Who wasted there money? :P I purchased TGE about a year ago as an alternative to the crap that Conitec produces. The only prob... read more 04/10/2005 (10:03 pm)
-connect : You could edit the scripts to ... [code] Canvas.setContent(startMissionGui); [/code] Instead o... read more 04/10/2005 (9:49 pm)
New game server online.. well quite beta but up I'm getting a screen popup asking for my user name and password when I go to the URL you have provid... read more 04/10/2005 (10:33 am)
When I finish a game ,how to sell in U.S.?I from China. He is just saying that we don't have restrictions here in the USA on creative content, unlike some c... read more 04/10/2005 (10:31 am)
Decent Free Wysiwyg Html Editor? I like notepad best as well, only way to make sure you don't get a bunch of junk code in your HTML, ... read more 04/10/2005 (5:57 am)
When I finish a game ,how to sell in U.S.?I from China. Find a publisher... read more 04/10/2005 (5:55 am)
Repeating Terrain You would need at least a 64bit processor to do a seamless (meaning not broken into "loading please ... read more 04/10/2005 (5:55 am)
Anyone use the Mocap database of Carnegie Mellon Uni? If it can be imported to Blender it could be exported from Blender to .dsq then it's just a matter o... read more 04/09/2005 (10:50 am)
I heard of torque is good at first shoot game and etc.but @Matthew I think alot of people have alpha stage MMORPGs @Derek, look at the games for sale here ... read more 04/09/2005 (10:48 am)
Underwater camera bug My understanding of this same problem was that the z for the water was not extending far enough down... read more 04/06/2005 (11:37 am)
Adding New Player Animations? Oh ok, I see what you mean now... On my fish character I have an animation called swim that is playe... read more 04/06/2005 (11:03 am)
Does starter.racing work in multiplayer mode? I've just been using the standard torque Demo app, running starter.racing hosting multiplayer on the... read more 04/06/2005 (10:12 am)
Newbie Question... IPX vs. TCP Your could try it, but if IPX isn't bound to your TCP/IP stack I see no reason why it should be doin... read more 04/06/2005 (9:54 am)
New Class - Linking Problem at Build time Just a thought but you DID properly add the file to your project right? I used to get this type of ... read more 04/06/2005 (9:46 am)
Does starter.racing work in multiplayer mode? I've never had a problem with it in Multiplayer mode... read more 04/06/2005 (9:43 am)
Scripting for noobs? Point of fact, programming languages are truly that.. Languages For someone to become proficient in... read more 04/06/2005 (9:26 am)
Adding New Player Animations? Sure they can be looped [code] function Player::Salute(%this,%x){ for(%counter = 0; %counte... read more 04/06/2005 (9:09 am)
Newbie Question... IPX vs. TCP What I believe may be happening is your system is setup for local/lan to use the IPX protocol, so an... read more 04/06/2005 (9:04 am)
How to make the player a movable RigidShape? Or even simpler just replace this [code] datablock RigidShapeData(BouncingBall) [/code] with [c... read more 04/06/2005 (8:55 am)
AIMovingInterior Hey josh, I have an idea that may work, could you email me the boat and I'll try to see if my idea w... read more 04/06/2005 (8:52 am)
How much life is left? Thank you! It took some adjusting to my way of thinking to get everything working properly, but tha... read more 04/06/2005 (8:26 am)
Walking on water (and swim) To walk on water make the water super dense and the player not so dense.... read more 04/05/2005 (5:40 pm)
A 3D gglogo Yeah it's not zip it's a tarball :(... read more 04/05/2005 (5:35 pm)
Drawing Circles Man that sucks, I gues now I've found that "MUST HAVE" feature, that anything MUST HAVE before I go ... read more 04/05/2005 (2:43 pm)
What the hell Lemme guess 12?... read more 04/05/2005 (2:39 pm)
Ai not spawning... @Rex, Personally I would just mount the wheels in code at creation, just like you would mount a weap... read more 04/05/2005 (2:06 pm)
Item categories in world/mission editor Sure just create items that are inherited from other items... For instance if you look at any of th... read more 04/05/2005 (2:04 pm)
Compile errors on mdk 10.1 official (gcc 3.4.1) @Chris, the "Isn't properly out of the bins!" error has nothing to do with your compilation, it's a ... read more 04/05/2005 (12:11 pm)
Realm Wars - Still Active? What do you mean? It's still there (the forums), it's currently in a semi-secret development stage,... read more 04/05/2005 (11:56 am)
Logo Requirement Now On Product Page A more fair comparison wouldn't be unreal or doom, but maybe the A6 engine, it's competitive with TG... read more 04/05/2005 (11:54 am)
Muscle Actually, yes you could make this work directly in torque, but you would have to modify torque to us... read more 04/05/2005 (11:45 am)
Muscle Look at the AdamPack. If by muscle you mean IK constraints, I don't think you can. However if by m... read more 04/05/2005 (9:27 am)
Changing Textures on a DTS Nope , but it's WAY more appropo to what I need to do myself, thanks!... read more 04/05/2005 (8:09 am)