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Dreamer's Forum Posts

Thread Post Date Posted
Change sky dml file in mission What is Object All about? Is this what you are trying to do maybe? [code] ConsoleMethod( Sky, lo... read more 04/14/2005 (2:31 pm)
Printing on player-skin in-game Just a thought, that may be easier that playing around with all of that... I would implement the Im... read more 04/14/2005 (2:08 pm)
How to Layer the GUI Menus? I tried to show him that but the darn thing limits me to 4k characters or less.... read more 04/14/2005 (1:36 pm)
Old Faceful? What and have everyone mad cuz it's not a low poly high res,fully skinned and animated model of a do... read more 04/14/2005 (1:35 pm)
How much can I do with the demo? @Denis [quote] Sorry for my english but it's not my native languge [/quote] Could've fooled me ... read more 04/14/2005 (1:32 pm)
Coin/Vehicle collision Do me/us a favor post the datablocks which show where you are declaring coins, players and vehicles ... read more 04/14/2005 (1:08 pm)
Generating placement scripts through an application /begin rant And for pete's sake if you are going to develop a tool for Torque, why not drop the cas... read more 04/14/2005 (1:04 pm)
How to Layer the GUI Menus? It is possible to create multiple guis in a single.gui file for example... [code] new GuiControl(A... read more 04/14/2005 (11:26 am)
Xna.... So sometime in late 2035 then?... read more 04/14/2005 (11:02 am)
We'd still be playing Pong without WHOM? Ads like that make me wish that someone would just pour a little more chlorine in the Gene Pool. ... read more 04/14/2005 (10:56 am)
Coin/Vehicle collision Just curious but you DO have collision boxes on both objects right? Also might want to check and ma... read more 04/14/2005 (10:30 am)
Great deal on VS C++ 2003.net at walmart.com /me Opens mouth to change feet... read more 04/14/2005 (9:29 am)
Flashlight problems over network Just a thought but how hard would be it to just implement a command to client to just turn the thing... read more 04/14/2005 (9:25 am)
Is it possible to make BIG Worlds like in Sacred.... Use a much more dense Texture?... read more 04/14/2005 (9:20 am)
Great deal on VS C++ 2003.net at walmart.com Standard Edition means you cannot distribute your work, for that you need Pro (IIRC).... read more 04/14/2005 (9:16 am)
Change sky dml file in mission Untested but this should work... [code] ConsoleMethod( Sky, loadDml, void, 2, 2, "sky.loadDml();" ... read more 04/14/2005 (9:05 am)
Change sky dml file in mission Just for refference from Sky.cc [code] bool Sky::loadDml() { char path[1024], *p; dStrcpy... read more 04/14/2005 (8:43 am)
Printing on player-skin in-game IIRC there is the ability to add a decal type of object to a player, if you made all of the text you... read more 04/14/2005 (8:38 am)
Is it possible to make BIG Worlds like in Sacred.... You don't even really need to implement extremely large terrain, if you reduce the scale of your cha... read more 04/14/2005 (8:27 am)
Anyone tried KDevelop? Yeah it works fine for 90% of the Script, it does sometimes think that things like $Pref::Player::Na... read more 04/14/2005 (7:09 am)
Bob Anims He's telling you that the Bob animation is contained within the root animation for either the Player... read more 04/13/2005 (3:40 pm)
Legal issues with vehicles in games? TurboSquid has a few free Firetrucks... read more 04/13/2005 (3:37 pm)
Starter.fps only uses scripts? Thats pretty much how everyone starts. Use scripts for everything you can, C++ for everything you c... read more 04/13/2005 (3:06 pm)
Screen "shakes" in network play Sounds like my car, whenever I sit in it while idling the whole world seems to shake a little... Oh ... read more 04/13/2005 (3:03 pm)
How much can I do with the demo? Found a function today that I wish I had known about last year or so... just open a console window ... read more 04/13/2005 (2:54 pm)
My resources are still pending? Ok I thought I had already broken it up pretty good, but I'll give it a shot and see what we can do.... read more 04/13/2005 (11:31 am)
Change sky dml file in mission If it's a bool then theorectially... Sky.loadDml(1); However I don't believe it's addressed in s... read more 04/13/2005 (9:08 am)
Change sky dml file in mission There is a function in the Sky to Save() according to dump, so I wonder what it would take to add a ... read more 04/13/2005 (8:55 am)
My resources are still pending? Yeah! They finally made it up!... read more 04/13/2005 (8:49 am)
Change sky dml file in mission Hmmm where are you getting Inspector from?... read more 04/13/2005 (8:48 am)
Where is the installer at? I'll just do it from my Yahoo and see if that works, thanx for the quick response.... read more 04/13/2005 (8:08 am)
My resources are still pending? No prob, but in this case they all build from eachother, so posting 4 and 5 really does no one any g... read more 04/13/2005 (8:04 am)
My resources are still pending? Ok, parts 4 and 5 of my tutorial have been approved, but nothing has happened on parts 1,2,3.1,3.2 a... read more 04/13/2005 (7:54 am)
Alternatives to Ultra Edit Or you could use the TBE and the Eclipse TorqueScript plugin... read more 04/12/2005 (3:09 pm)
I need a Player Skeleton. NM Everyone I decided to pull the Player.max file into 3DSMax and have a look around, the darn thing... read more 04/12/2005 (2:33 pm)
New Level Editor - GETIC It can save to a .map file format so map2dif should theoretically work.... read more 04/12/2005 (1:16 pm)
Where is the installer at? @Daniel, we went through a name change and split Dreamer Inc from CEC, I am still interested in doin... read more 04/12/2005 (1:10 pm)
Could not locate texture: fps/data/terrains/grassland/grass Or just do a global search and replace in Eclipse fps for starter.fps, this will fix it not only in ... read more 04/12/2005 (12:10 pm)
Walking on air Make sure you are deleting your .dso's after every try?... read more 04/12/2005 (11:32 am)
Scaling in guiPlayerView Maybe zoom the camera out instead of scaling the player? I know it's a hack but I did it to make 3D... read more 04/12/2005 (9:13 am)
Moving DTS on a Path Only time I've ever had a problem like that is when my eye node was reversed on the x,y axis removin... read more 04/12/2005 (9:09 am)
How much can I do with the demo? Try %object.dump(); Where %object is the object you are curious about, for instance if you want to k... read more 04/12/2005 (8:49 am)
Ouch! Spellcasting hurts! @Ed Yes, it's a magical bolt of yummy goodness. Sometime soon I will try to make it actually start a... read more 04/12/2005 (8:35 am)
Decent Free Wysiwyg Html Editor? @John try Open Office http://www.openoffice.org/ The OOWriter program allows you to type just like ... read more 04/12/2005 (8:30 am)
Compiling with dev C++ Just for fun I decided to compare VC7 vs TBE, on a windows box here. ____________________________... read more 04/12/2005 (8:25 am)
Accessing the Particle Editor? Go to something emitting particles like say the chimmney, press F5 make sure the Chimmney Smoke Emit... read more 04/12/2005 (8:03 am)
Compiling with dev C++ Anything compiled on GCC is going to be faster than similar code compiled on VC.NET, VC 6+ and etc. ... read more 04/12/2005 (8:01 am)
RenWerX To Create Complete Game! Ok so if RenWerx does this mean Stimpy got a job too? http://www.lysator.liu.se/~marcus/ren_stimpy/... read more 04/11/2005 (9:29 pm)
Accessing the Particle Editor? Press F5... read more 04/11/2005 (8:40 pm)
Ouch! Spellcasting hurts! Ahh but this works nicely and fits with my original game plan anyways (you need to have completed th... read more 04/11/2005 (2:12 pm)