Dreamer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Change sky dml file in mission | What is Object All about? Is this what you are trying to do maybe? [code] ConsoleMethod( Sky, lo... read more | 04/14/2005 (2:31 pm) |
| Printing on player-skin in-game | Just a thought, that may be easier that playing around with all of that... I would implement the Im... read more | 04/14/2005 (2:08 pm) |
| How to Layer the GUI Menus? | I tried to show him that but the darn thing limits me to 4k characters or less.... read more | 04/14/2005 (1:36 pm) |
| Old Faceful? | What and have everyone mad cuz it's not a low poly high res,fully skinned and animated model of a do... read more | 04/14/2005 (1:35 pm) |
| How much can I do with the demo? | @Denis [quote] Sorry for my english but it's not my native languge [/quote] Could've fooled me ... read more | 04/14/2005 (1:32 pm) |
| Coin/Vehicle collision | Do me/us a favor post the datablocks which show where you are declaring coins, players and vehicles ... read more | 04/14/2005 (1:08 pm) |
| Generating placement scripts through an application | /begin rant And for pete's sake if you are going to develop a tool for Torque, why not drop the cas... read more | 04/14/2005 (1:04 pm) |
| How to Layer the GUI Menus? | It is possible to create multiple guis in a single.gui file for example... [code] new GuiControl(A... read more | 04/14/2005 (11:26 am) |
| Xna.... | So sometime in late 2035 then?... read more | 04/14/2005 (11:02 am) |
| We'd still be playing Pong without WHOM? | Ads like that make me wish that someone would just pour a little more chlorine in the Gene Pool. ... read more | 04/14/2005 (10:56 am) |
| Coin/Vehicle collision | Just curious but you DO have collision boxes on both objects right? Also might want to check and ma... read more | 04/14/2005 (10:30 am) |
| Great deal on VS C++ 2003.net at walmart.com | /me Opens mouth to change feet... read more | 04/14/2005 (9:29 am) |
| Flashlight problems over network | Just a thought but how hard would be it to just implement a command to client to just turn the thing... read more | 04/14/2005 (9:25 am) |
| Is it possible to make BIG Worlds like in Sacred.... | Use a much more dense Texture?... read more | 04/14/2005 (9:20 am) |
| Great deal on VS C++ 2003.net at walmart.com | Standard Edition means you cannot distribute your work, for that you need Pro (IIRC).... read more | 04/14/2005 (9:16 am) |
| Change sky dml file in mission | Untested but this should work... [code] ConsoleMethod( Sky, loadDml, void, 2, 2, "sky.loadDml();" ... read more | 04/14/2005 (9:05 am) |
| Change sky dml file in mission | Just for refference from Sky.cc [code] bool Sky::loadDml() { char path[1024], *p; dStrcpy... read more | 04/14/2005 (8:43 am) |
| Printing on player-skin in-game | IIRC there is the ability to add a decal type of object to a player, if you made all of the text you... read more | 04/14/2005 (8:38 am) |
| Is it possible to make BIG Worlds like in Sacred.... | You don't even really need to implement extremely large terrain, if you reduce the scale of your cha... read more | 04/14/2005 (8:27 am) |
| Anyone tried KDevelop? | Yeah it works fine for 90% of the Script, it does sometimes think that things like $Pref::Player::Na... read more | 04/14/2005 (7:09 am) |
| Bob Anims | He's telling you that the Bob animation is contained within the root animation for either the Player... read more | 04/13/2005 (3:40 pm) |
| Legal issues with vehicles in games? | TurboSquid has a few free Firetrucks... read more | 04/13/2005 (3:37 pm) |
| Starter.fps only uses scripts? | Thats pretty much how everyone starts. Use scripts for everything you can, C++ for everything you c... read more | 04/13/2005 (3:06 pm) |
| Screen "shakes" in network play | Sounds like my car, whenever I sit in it while idling the whole world seems to shake a little... Oh ... read more | 04/13/2005 (3:03 pm) |
| How much can I do with the demo? | Found a function today that I wish I had known about last year or so... just open a console window ... read more | 04/13/2005 (2:54 pm) |
| My resources are still pending? | Ok I thought I had already broken it up pretty good, but I'll give it a shot and see what we can do.... read more | 04/13/2005 (11:31 am) |
| Change sky dml file in mission | If it's a bool then theorectially... Sky.loadDml(1); However I don't believe it's addressed in s... read more | 04/13/2005 (9:08 am) |
| Change sky dml file in mission | There is a function in the Sky to Save() according to dump, so I wonder what it would take to add a ... read more | 04/13/2005 (8:55 am) |
| My resources are still pending? | Yeah! They finally made it up!... read more | 04/13/2005 (8:49 am) |
| Change sky dml file in mission | Hmmm where are you getting Inspector from?... read more | 04/13/2005 (8:48 am) |
| Where is the installer at? | I'll just do it from my Yahoo and see if that works, thanx for the quick response.... read more | 04/13/2005 (8:08 am) |
| My resources are still pending? | No prob, but in this case they all build from eachother, so posting 4 and 5 really does no one any g... read more | 04/13/2005 (8:04 am) |
| My resources are still pending? | Ok, parts 4 and 5 of my tutorial have been approved, but nothing has happened on parts 1,2,3.1,3.2 a... read more | 04/13/2005 (7:54 am) |
| Alternatives to Ultra Edit | Or you could use the TBE and the Eclipse TorqueScript plugin... read more | 04/12/2005 (3:09 pm) |
| I need a Player Skeleton. | NM Everyone I decided to pull the Player.max file into 3DSMax and have a look around, the darn thing... read more | 04/12/2005 (2:33 pm) |
| New Level Editor - GETIC | It can save to a .map file format so map2dif should theoretically work.... read more | 04/12/2005 (1:16 pm) |
| Where is the installer at? | @Daniel, we went through a name change and split Dreamer Inc from CEC, I am still interested in doin... read more | 04/12/2005 (1:10 pm) |
| Could not locate texture: fps/data/terrains/grassland/grass | Or just do a global search and replace in Eclipse fps for starter.fps, this will fix it not only in ... read more | 04/12/2005 (12:10 pm) |
| Walking on air | Make sure you are deleting your .dso's after every try?... read more | 04/12/2005 (11:32 am) |
| Scaling in guiPlayerView | Maybe zoom the camera out instead of scaling the player? I know it's a hack but I did it to make 3D... read more | 04/12/2005 (9:13 am) |
| Moving DTS on a Path | Only time I've ever had a problem like that is when my eye node was reversed on the x,y axis removin... read more | 04/12/2005 (9:09 am) |
| How much can I do with the demo? | Try %object.dump(); Where %object is the object you are curious about, for instance if you want to k... read more | 04/12/2005 (8:49 am) |
| Ouch! Spellcasting hurts! | @Ed Yes, it's a magical bolt of yummy goodness. Sometime soon I will try to make it actually start a... read more | 04/12/2005 (8:35 am) |
| Decent Free Wysiwyg Html Editor? | @John try Open Office http://www.openoffice.org/ The OOWriter program allows you to type just like ... read more | 04/12/2005 (8:30 am) |
| Compiling with dev C++ | Just for fun I decided to compare VC7 vs TBE, on a windows box here. ____________________________... read more | 04/12/2005 (8:25 am) |
| Accessing the Particle Editor? | Go to something emitting particles like say the chimmney, press F5 make sure the Chimmney Smoke Emit... read more | 04/12/2005 (8:03 am) |
| Compiling with dev C++ | Anything compiled on GCC is going to be faster than similar code compiled on VC.NET, VC 6+ and etc. ... read more | 04/12/2005 (8:01 am) |
| RenWerX To Create Complete Game! | Ok so if RenWerx does this mean Stimpy got a job too? http://www.lysator.liu.se/~marcus/ren_stimpy/... read more | 04/11/2005 (9:29 pm) |
| Accessing the Particle Editor? | Press F5... read more | 04/11/2005 (8:40 pm) |
| Ouch! Spellcasting hurts! | Ahh but this works nicely and fits with my original game plan anyways (you need to have completed th... read more | 04/11/2005 (2:12 pm) |