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Dreamer's Forum Posts

Thread Post Date Posted
Top down game Might wanna start with RTS unless you really, really need physics, camera is top down, networking is... read more 11/16/2005 (5:33 am)
Expire? I think the only caveat may be that for your to purchase the license you need to be 18, I could be w... read more 11/16/2005 (5:30 am)
Back to Basics: SimGroup vs SimSet Well it's copied and pasted from the source code so it's not my typo, if thats what you mean, but go... read more 11/16/2005 (5:04 am)
Back to Basics: SimGroup vs SimSet It'll get there eventually, I'm just allowing time for corrects, additions and comments as to thier ... read more 11/16/2005 (4:26 am)
Basic Inventory System - Don't know where to start Hey Ramen, is that GUI just your programmer art, or do you have a 2D artist I could borrow? @Raven,... read more 11/16/2005 (2:15 am)
Caves Randy, I have a tutorial somewhere on this site that does a pretty decent job of making a cave/dunge... read more 11/16/2005 (1:05 am)
Is this true Constructor Ok I'm an idiot or something, because I can't find 3D World Studio, anyone have a link I keep hearin... read more 11/16/2005 (1:02 am)
Delete me - old thread Isn't that how the Video Toaster worked? Great idea anyways.... read more 11/16/2005 (1:01 am)
Is this true Constructor I don't know about that if things like Marble Blast Ultra keep coming up we may not see Constructor ... read more 11/16/2005 (12:24 am)
Torque engine controlled animations? IIRC .dsq files are simply sets of instructions to the engine to do things like raise l.arm 1.2, lo... read more 11/16/2005 (12:18 am)
What do you believe is the future of game AI ? It's from "The rules" scene of Wes Cravens Movie "Scream". [url=http://www.eonline.com/Features/Liv... read more 11/15/2005 (3:06 am)
What do you believe is the future of game AI ? Hmmm fuzzy logic in a horror/rpg should work, seems to in the movies. Just remember the rules thoug... read more 11/15/2005 (2:46 am)
What do you believe is the future of game AI ? Because I'm not. I'm saying it was frustrating to deal with then, it's frustrating to deal with now... read more 11/15/2005 (2:26 am)
Some New Characters Thanks, just replied, regards ;)... read more 11/15/2005 (2:24 am)
Some New Characters I agree Blender does rock, I own 3DS Max, Blender, Maya, Lightwave even MilkShape. Blender is the o... read more 11/15/2005 (1:25 am)
What do you believe is the future of game AI ? 1) Yes 2) Yes 3) In a non game environment sure, however a game AI needs something different. ... read more 11/15/2005 (1:20 am)
Some New Characters Hey Gustavo, can you drop me a line I think your work would be excellent for a project I'm thinking ... read more 11/15/2005 (1:04 am)
Some New Characters Woot! Nevermind the finally loaded! Wow thats is some excellent work!... read more 11/14/2005 (3:03 am)
Some New Characters Are the images working for everyone else I can't see them for some reason.... read more 11/14/2005 (3:02 am)
Starting a game Blender... read more 11/14/2005 (2:40 am)
Notice anything funky about this? Nah this isn't a holy war. There are as many interpetations of revelations, as there are people who... read more 11/13/2005 (11:20 pm)
Notice anything funky about this? I'm not going to start a religious debate, but keep in mind that the guy who wrote it was greek or a... read more 11/13/2005 (8:22 pm)
Notice anything funky about this? Eitherway what I meant is I don't see how 666 factors into the initial link. Then afterwards I noti... read more 11/13/2005 (7:59 pm)
Notice anything funky about this? I just don't get it, what am I missing here?... read more 11/13/2005 (6:30 pm)
Tim Aste Content packs question. Hey kewl, are there any others out there that might be a good fit? I seem to remember brave tree ha... read more 11/13/2005 (8:25 am)
A step up from the "Which dot" pic.. Added me... read more 11/13/2005 (8:15 am)
Interacting rather than fighting? I solved this problem quite by accident. In my serverCmdInteract I was setting %unit.setAimObject(%... read more 11/13/2005 (8:12 am)
Player Shadows onto DTS @Ramen, I can see we have very different ideas of simple ;)... read more 11/13/2005 (8:06 am)
Compiling Oh man I've done that before myself. Nothing like trying to debug new code on the wrong executable.... read more 11/13/2005 (8:04 am)
How to make rain fall on a specified client? Good point, it's too early I need more coffee.... read more 11/13/2005 (7:58 am)
How to make rain fall on a specified client? Your just looking at it wrong. Set up two trigger areas, rain start and rain stop and limit the rai... read more 11/13/2005 (7:52 am)
Timescale applied individually Hey that would be a kewl idea for a FFIX style RPG too.... read more 11/13/2005 (7:49 am)
Character information screen for Rpgs I know I'm realy, really late to the ball with this one, but for the next person who tries this let ... read more 11/13/2005 (7:43 am)
Interacting rather than fighting? Ok Stephen you were correct onRightMouseDownUnit is or was being called, now I am just piping it to ... read more 11/13/2005 (7:02 am)
Interacting rather than fighting? Man I'm still not seeing it. Here's a question, in the default RTS setup, if I see an opponent I cl... read more 11/11/2005 (11:41 pm)
RTSUnit and Player Here's an interesting thought, if I added a player rather than an RTS unit in createPlayer, would cl... read more 11/11/2005 (4:57 am)
Which should I use, RTS or FPS SDK So then I would actually need to determine a point in space for an RTSUnit and have them keep moving... read more 11/10/2005 (11:15 pm)
Which should I use, RTS or FPS SDK Yeah I've done that, but strangely nothing seems to happen. Is this maybe because I need some other... read more 11/10/2005 (10:07 pm)
Which should I use, RTS or FPS SDK @Josh, This has been bugging me for quite some time, but how exactly does one hook the WASD keys bac... read more 11/10/2005 (9:48 pm)
Minions of Mirth: Beta @Josh, if you have plans to make and maintain a Linux port of this game, I would love to buy a copy ... read more 11/10/2005 (7:56 pm)
Basic Inventory System - Don't know where to start @Raven, what on earth gave you the impression I really know my stuff. I've been an SDK owner for ov... read more 11/10/2005 (5:54 pm)
Paid Modeling Position open minimum pay $1000 USD Sorry Daniel, like I said above at the moment this one has been filled, however if you'll drop me a ... read more 11/10/2005 (8:19 am)
RTS Experiments Actually I'ld be happy if I could just start seeing where my enemies are ;)... read more 11/10/2005 (4:08 am)
Constraining RTSCamera movement within the mission area/miniMap Oh thats odd, I honestly assumed it would, oh well back to the drawing board on yet another thing ;)... read more 11/10/2005 (2:48 am)
Dynamic Terrain Shadows: A Solution? One solution I've found for situations where I want dynamic shadows is to use exclusively .dts shape... read more 11/10/2005 (12:54 am)
Is 1.4 out? Ok, then I completely misread you and I'm sorry about that. In another thread you said something to... read more 11/09/2005 (11:48 pm)
Back to Basics: SimGroup vs SimSet @Stephen thanks for the clarification, I will update this as soon as I have a few moments.... read more 11/09/2005 (10:57 pm)
Basic Inventory System - Don't know where to start It really all depends on what you want from an Inventory. If you are just looking to display invent... read more 11/09/2005 (10:25 pm)
Is 1.4 out? @Chris, that means you need to add console/gram.h to your targets.torque.mk file under engine I beli... read more 11/09/2005 (9:33 pm)
Implementing Edited Engine Code Actually, thats really close, but not exact. It depends on if you do a DEBUG or a RELEASE build, wh... read more 11/09/2005 (8:16 pm)