Dreamer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Top down game | Might wanna start with RTS unless you really, really need physics, camera is top down, networking is... read more | 11/16/2005 (5:33 am) |
| Expire? | I think the only caveat may be that for your to purchase the license you need to be 18, I could be w... read more | 11/16/2005 (5:30 am) |
| Back to Basics: SimGroup vs SimSet | Well it's copied and pasted from the source code so it's not my typo, if thats what you mean, but go... read more | 11/16/2005 (5:04 am) |
| Back to Basics: SimGroup vs SimSet | It'll get there eventually, I'm just allowing time for corrects, additions and comments as to thier ... read more | 11/16/2005 (4:26 am) |
| Basic Inventory System - Don't know where to start | Hey Ramen, is that GUI just your programmer art, or do you have a 2D artist I could borrow? @Raven,... read more | 11/16/2005 (2:15 am) |
| Caves | Randy, I have a tutorial somewhere on this site that does a pretty decent job of making a cave/dunge... read more | 11/16/2005 (1:05 am) |
| Is this true Constructor | Ok I'm an idiot or something, because I can't find 3D World Studio, anyone have a link I keep hearin... read more | 11/16/2005 (1:02 am) |
| Delete me - old thread | Isn't that how the Video Toaster worked? Great idea anyways.... read more | 11/16/2005 (1:01 am) |
| Is this true Constructor | I don't know about that if things like Marble Blast Ultra keep coming up we may not see Constructor ... read more | 11/16/2005 (12:24 am) |
| Torque engine controlled animations? | IIRC .dsq files are simply sets of instructions to the engine to do things like raise l.arm 1.2, lo... read more | 11/16/2005 (12:18 am) |
| What do you believe is the future of game AI ? | It's from "The rules" scene of Wes Cravens Movie "Scream". [url=http://www.eonline.com/Features/Liv... read more | 11/15/2005 (3:06 am) |
| What do you believe is the future of game AI ? | Hmmm fuzzy logic in a horror/rpg should work, seems to in the movies. Just remember the rules thoug... read more | 11/15/2005 (2:46 am) |
| What do you believe is the future of game AI ? | Because I'm not. I'm saying it was frustrating to deal with then, it's frustrating to deal with now... read more | 11/15/2005 (2:26 am) |
| Some New Characters | Thanks, just replied, regards ;)... read more | 11/15/2005 (2:24 am) |
| Some New Characters | I agree Blender does rock, I own 3DS Max, Blender, Maya, Lightwave even MilkShape. Blender is the o... read more | 11/15/2005 (1:25 am) |
| What do you believe is the future of game AI ? | 1) Yes 2) Yes 3) In a non game environment sure, however a game AI needs something different. ... read more | 11/15/2005 (1:20 am) |
| Some New Characters | Hey Gustavo, can you drop me a line I think your work would be excellent for a project I'm thinking ... read more | 11/15/2005 (1:04 am) |
| Some New Characters | Woot! Nevermind the finally loaded! Wow thats is some excellent work!... read more | 11/14/2005 (3:03 am) |
| Some New Characters | Are the images working for everyone else I can't see them for some reason.... read more | 11/14/2005 (3:02 am) |
| Starting a game | Blender... read more | 11/14/2005 (2:40 am) |
| Notice anything funky about this? | Nah this isn't a holy war. There are as many interpetations of revelations, as there are people who... read more | 11/13/2005 (11:20 pm) |
| Notice anything funky about this? | I'm not going to start a religious debate, but keep in mind that the guy who wrote it was greek or a... read more | 11/13/2005 (8:22 pm) |
| Notice anything funky about this? | Eitherway what I meant is I don't see how 666 factors into the initial link. Then afterwards I noti... read more | 11/13/2005 (7:59 pm) |
| Notice anything funky about this? | I just don't get it, what am I missing here?... read more | 11/13/2005 (6:30 pm) |
| Tim Aste Content packs question. | Hey kewl, are there any others out there that might be a good fit? I seem to remember brave tree ha... read more | 11/13/2005 (8:25 am) |
| A step up from the "Which dot" pic.. | Added me... read more | 11/13/2005 (8:15 am) |
| Interacting rather than fighting? | I solved this problem quite by accident. In my serverCmdInteract I was setting %unit.setAimObject(%... read more | 11/13/2005 (8:12 am) |
| Player Shadows onto DTS | @Ramen, I can see we have very different ideas of simple ;)... read more | 11/13/2005 (8:06 am) |
| Compiling | Oh man I've done that before myself. Nothing like trying to debug new code on the wrong executable.... read more | 11/13/2005 (8:04 am) |
| How to make rain fall on a specified client? | Good point, it's too early I need more coffee.... read more | 11/13/2005 (7:58 am) |
| How to make rain fall on a specified client? | Your just looking at it wrong. Set up two trigger areas, rain start and rain stop and limit the rai... read more | 11/13/2005 (7:52 am) |
| Timescale applied individually | Hey that would be a kewl idea for a FFIX style RPG too.... read more | 11/13/2005 (7:49 am) |
| Character information screen for Rpgs | I know I'm realy, really late to the ball with this one, but for the next person who tries this let ... read more | 11/13/2005 (7:43 am) |
| Interacting rather than fighting? | Ok Stephen you were correct onRightMouseDownUnit is or was being called, now I am just piping it to ... read more | 11/13/2005 (7:02 am) |
| Interacting rather than fighting? | Man I'm still not seeing it. Here's a question, in the default RTS setup, if I see an opponent I cl... read more | 11/11/2005 (11:41 pm) |
| RTSUnit and Player | Here's an interesting thought, if I added a player rather than an RTS unit in createPlayer, would cl... read more | 11/11/2005 (4:57 am) |
| Which should I use, RTS or FPS SDK | So then I would actually need to determine a point in space for an RTSUnit and have them keep moving... read more | 11/10/2005 (11:15 pm) |
| Which should I use, RTS or FPS SDK | Yeah I've done that, but strangely nothing seems to happen. Is this maybe because I need some other... read more | 11/10/2005 (10:07 pm) |
| Which should I use, RTS or FPS SDK | @Josh, This has been bugging me for quite some time, but how exactly does one hook the WASD keys bac... read more | 11/10/2005 (9:48 pm) |
| Minions of Mirth: Beta | @Josh, if you have plans to make and maintain a Linux port of this game, I would love to buy a copy ... read more | 11/10/2005 (7:56 pm) |
| Basic Inventory System - Don't know where to start | @Raven, what on earth gave you the impression I really know my stuff. I've been an SDK owner for ov... read more | 11/10/2005 (5:54 pm) |
| Paid Modeling Position open minimum pay $1000 USD | Sorry Daniel, like I said above at the moment this one has been filled, however if you'll drop me a ... read more | 11/10/2005 (8:19 am) |
| RTS Experiments | Actually I'ld be happy if I could just start seeing where my enemies are ;)... read more | 11/10/2005 (4:08 am) |
| Constraining RTSCamera movement within the mission area/miniMap | Oh thats odd, I honestly assumed it would, oh well back to the drawing board on yet another thing ;)... read more | 11/10/2005 (2:48 am) |
| Dynamic Terrain Shadows: A Solution? | One solution I've found for situations where I want dynamic shadows is to use exclusively .dts shape... read more | 11/10/2005 (12:54 am) |
| Is 1.4 out? | Ok, then I completely misread you and I'm sorry about that. In another thread you said something to... read more | 11/09/2005 (11:48 pm) |
| Back to Basics: SimGroup vs SimSet | @Stephen thanks for the clarification, I will update this as soon as I have a few moments.... read more | 11/09/2005 (10:57 pm) |
| Basic Inventory System - Don't know where to start | It really all depends on what you want from an Inventory. If you are just looking to display invent... read more | 11/09/2005 (10:25 pm) |
| Is 1.4 out? | @Chris, that means you need to add console/gram.h to your targets.torque.mk file under engine I beli... read more | 11/09/2005 (9:33 pm) |
| Implementing Edited Engine Code | Actually, thats really close, but not exact. It depends on if you do a DEBUG or a RELEASE build, wh... read more | 11/09/2005 (8:16 pm) |