Game Development Community

William Gooding's Forum Posts

Thread Post Date Posted
3d object display on GUI? I could do something like that using as a reference the material editor code. In there, you will fin... read more 02/23/2010 (2:46 pm)
GUI Editor tutorials or documentation? Look at Edward Maurina Books (in particular the programming guide to torque). Although they are inte... read more 02/05/2010 (12:34 pm)
datablocks on client AFX built a cached system to that allows to transmit dynamic fields and changes in a datablock. You ... read more 02/02/2010 (3:28 pm)
Change the player models size in torque script?? Question: I thought that in TGE once a Datablock was created, its fields changes are effected on... read more 01/19/2010 (4:30 pm)
Questions about command-line arguments and engine initialization You can launch with command arguments from Torsion and VS. I use that to launch directly into the wo... read more 01/18/2010 (5:16 pm)
AFX 2.0 for T3D is Shipping! Hello Jeff: Thank you for your answer. I am sure it will be some time before I fully understand A... read more 01/15/2010 (3:22 pm)
AFX 2.0 for T3D is Shipping! Hello Jeff: Thanks for the quick reply. My next question is if you plan to update the code base t... read more 01/14/2010 (4:44 pm)
AFX 2.0 for T3D is Shipping! Jeff: Are there any issues that you are aware of if trying to implement it on T3D 1.1 Alpha?... read more 01/14/2010 (3:43 pm)
Torque 3D User Group I like the idea, and in particular the possibility of adding resources. That way all the code will b... read more 01/13/2010 (5:37 pm)
Launch debug with Arguments I could make it work on Torsion: In Project->properties a dialog opens. In the configurati... read more 01/12/2010 (7:39 pm)
SimObject vs DataBlock uses Hello James and Ryan: Thank you for your help. I managed to get the renderGrid function from Edit... read more 11/27/2009 (10:57 pm)
Draw Primitive From Script I finally managed to create the object from script. I had to basically call the script creating the ... read more 11/25/2009 (12:12 am)
Draw Primitive From Script Hello James: Thank you for your help. I will give it a try tonight.... read more 11/23/2009 (1:50 pm)
Draw Primitive From Script Hello James: I am creating that code provisionally on "editorRender.ed.cs" (just where ... read more 11/23/2009 (1:16 pm)
Draw Primitive From Script Hello Ryan: No, I am not able to force parenGroup to be "MissionGroup" in the test cube... read more 11/23/2009 (12:33 pm)
Draw Primitive From Script Hello James: The console functions from EditTSCtrl rely on gfxDrawUtil methods. My problem now is... read more 11/21/2009 (11:52 pm)
Draw Primitive From Script Hello Ryan: Thank you again for your help. At this point, I am looking in doing some quick protot... read more 11/21/2009 (7:15 pm)
Draw Primitive From Script Hello: I found that the only time it gets called is when the function EditTSCtrl::renderWorld is ... read more 11/21/2009 (1:13 am)
Draw Primitive From Script Hello Ryan: I am trying to call it from a function as well. The problem is that the variable mCon... read more 11/21/2009 (12:37 am)
Draw Primitive From Script Hello Ryan: Thank you for your help. I can enter now into the function. However, when I try to ca... read more 11/20/2009 (9:16 pm)
[Beta4bug] FPS Warrior Camp and UnderCity Crash Hello Everyone: Beta 5 fixed undercity demo (I can run it no problem with the shadow rotated 90 d... read more 08/16/2009 (5:21 pm)
[Beta4bug] FPS Warrior Camp and UnderCity Crash Thank you Kenneth. By the way, All my laptops are using Basic Lighting by default, so we can rule ou... read more 07/27/2009 (1:40 pm)
Beta4 bug: hard GPU lockup I think that is somewhat related to the latest problems I am experiencing as well ([url]http://www.g... read more 07/19/2009 (8:31 am)
[Beta4bug] FPS Warrior Camp and UnderCity Crash I think is a little bit worse (Intel 945GM)....However, the previous Beta versions were able to fall... read more 07/19/2009 (8:23 am)
[Beta4bug] FPS Warrior Camp and UnderCity Crash Hello Guys: Thank a lot for your help. This past threads (Michael in particular -- I doubt I woul... read more 07/18/2009 (8:27 pm)
[Beta4bug] FPS Warrior Camp and UnderCity Crash Hello Pat: I deleted the Crossbow folder and now I get the following error and the system hangs u... read more 07/17/2009 (7:14 pm)
[Beta4bug] FPS Warrior Camp and UnderCity Crash Actually the error I posted from torsion is exactly the same one for Visual Studio. By the way, W... read more 07/17/2009 (6:47 pm)
How to spawn players in Torque 3D ? You can also buy Advanced Game Programming All in One from Ken Finney. He has a chapter devoted to A... read more 07/15/2009 (10:28 am)
RTS for TGE 1.5.2?? Hello Maximillian: I think RTS Kit was upgraded to TGE 1.5.2 about 2 years ago. As for upgrade... read more 07/10/2009 (8:36 am)
help with key bindings James: Thank you for the hint. I found the variable as $cursorControlled in ./core/scripts/client... read more 07/09/2009 (4:02 pm)
How to make a flight sim ? Try this flight compendium resource: [url]http://www.garagegames.com/community/resources/view/707... read more 07/09/2009 (10:25 am)
help with key bindings Hello Michael and Deepscratch: Deleting config.cs and prefs.cs did the trick....Now that I unbin... read more 07/08/2009 (4:49 pm)
is RTS Starter Kit for Torque 3D? is it encapsulated / separated good? Hello Novak: Do you have any good news about porting RTS into TGEA.....???... read more 07/08/2009 (3:52 pm)
help with key bindings I am actually trying to remove the Yaw and Pitch mouse bindings as well, and i find that even though... read more 07/08/2009 (6:32 am)
Player move with mouse click? I have been researching how to control elements in the screen with the mouse, looking to move the ga... read more 07/07/2009 (11:33 am)
Nominate A Resource! I would love to see Bruno's Grieco flight compendium ported [url]http://www.garagegames.com/commun... read more 06/18/2009 (10:08 am)
I got my T-Shirt Got Mine yesterday lol....... read more 05/06/2009 (5:25 am)
private torque 3d resources forum? I agree with Andy suggestions: Just by tagging the version of a resource immediately narrows the ... read more 04/15/2009 (7:50 am)
Building Actions resource--looking for install testers Hello Stephen: Last night I merged my version of RTS with the latest installer version of GG. The... read more 11/25/2004 (4:57 pm)
Building Actions resource--looking for install testers Hello Stehpen: You can count on me to test your resource.... read more 11/24/2004 (11:59 am)
Advanced Resource/Supply manager available! @Stephen: Thanks a lot for your quick answer. Once I arrive home I will try it, and I think it is... read more 11/24/2004 (11:48 am)
Advanced Resource/Supply manager available! Hello Stephen: Thanks for your effort in this great resource and for being working on solving the... read more 11/24/2004 (11:41 am)
Advanced Resource/Supply manager available! Hello Mattin: The building doesn't appear because the path that appears in the second line of bui... read more 11/23/2004 (1:55 pm)
Consolidated formation movement example Stephen: Thanks a lot for your Resource. I made the changes on the scripts and runs without any ... read more 11/17/2004 (3:26 pm)
Torque Development Plans Sorry about it....Looks like when I refreshed my screen I sent the message again.... read more 11/05/2004 (9:12 am)
Torque Development Plans Thanks Ben for creating this thread. As I see, it has been mentioned that there is going to be big c... read more 11/05/2004 (4:37 am)
Torque Development Plans Thanks Ben for creating this thread. As I see, it has been mentioned that there is going to be big c... read more 11/04/2004 (12:18 pm)
Torque AI Pack @ Ben: Is there any milestone or roadmap that we can use to define an aproximate schedule of majo... read more 11/04/2004 (8:19 am)
Torque AI Pack @ Ben: Is there any milestone or roadmap that we can use to define an aproximate schedule of majo... read more 11/04/2004 (6:33 am)
Real Aerial/Satellite Imagery & DEMs in Torque I have been working with DEM and GIS from some time and I have been trying to figure out this kind o... read more 09/29/2004 (5:29 am)
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