Game Development Community

Richard Van Stone's Forum Posts

Thread Post Date Posted
Building Source Files Sweet thank you for your assistance :)... read more 12/25/2008 (12:52 am)
Grapple hook Did you figure out how to draw the line yet?... read more 12/03/2008 (3:38 am)
Waterblocks I fixed the one error ...I think it has to do with scaling....I read somewhere you can't scale the w... read more 04/30/2007 (7:06 pm)
Waterblocks I'm using 1.5.1 and you'd see the interior floor of the pool... read more 04/30/2007 (11:43 am)
Waterblocks Tried that did absolutely bupkis.... read more 04/30/2007 (6:45 am)
Pirate Ship art for sale I don't recommend purchasing from this gentleman. I found his interaction with myself and a few oth... read more 04/02/2007 (6:04 pm)
Complete MMORPG Development Guide All signed up like...RichVStone there and here ;D Owner of TGE/TGB/RTS Kit/Showtool etc etc... read more 11/21/2006 (12:44 am)
Managing Data Thanks for the feedback :)... read more 10/29/2006 (8:13 pm)
Managing Data Just a quick update as to some suggestions that were made to me. Instead of trying to fight the wea... read more 10/29/2006 (7:17 pm)
Checker Tutorial $RedChecker and $BlueChecker are not defined anywhere in the tutorial either so that keeps preventin... read more 08/08/2006 (12:24 am)
Checker Tutorial Meh I figured out the problem the checker tutorial has some variables undefined and it tells you to ... read more 08/07/2006 (3:23 pm)
Checker Tutorial Ok so I got past that part now I'm having an issue where the system can't find %piece=$RedChecke... read more 08/07/2006 (5:14 am)
Explode missing from tutorial Why do you have //srcObj.explode(); commented out?... read more 08/05/2006 (5:59 pm)
Datablock Questions Well I actually meant I'd create an instance of the object like new brute(tubby) or whatever.... read more 02/22/2006 (3:35 pm)
Datablock Questions I was thinking about this after I posted it and came to the realization that this might not work for... read more 02/22/2006 (1:53 pm)
Units Oh great I'm screwed ^_^ I'm still learning torque. I'll have to pick your brain for help Zepp *get... read more 02/08/2006 (8:42 pm)
Units Yeah in warhammer you have trays that you place your units on and they move in a group together. Ki... read more 02/08/2006 (3:09 pm)
Unit Speed Nevermind that last post I came up with several other possible solutions.... read more 02/06/2006 (3:24 am)
Unit Speed Wow that was a quick response. So I assume then, in regards to the second question, that once I des... read more 02/05/2006 (9:23 pm)
Wall running I actually spoke to MattF about this the other day and got a lot of information from him on how to d... read more 10/21/2005 (9:06 pm)
What day are you showing up to IGC? I art here!... read more 10/06/2005 (10:52 pm)
What day are you showing up to IGC? I'll be getting there about 10 am.... anyone wanna meet up? :) Checkin time at the Red Lion isn't ti... read more 10/06/2005 (6:06 am)
Re: New Mission That worked thanks... read more 02/08/2005 (6:02 am)
Re: New Mission Did that....even reinstalled to make sure I didn't do it by accident. Still the same problem. I ca... read more 02/08/2005 (5:46 am)
Re: Gui Well found the problem....I had to add noCursor = "1"; to my new top node guicontrol and it worked ... read more 02/08/2005 (1:27 am)
Re: Gui Sado showed me how to fix the problem in the gui editor. Now that's taken care of. The only proble... read more 02/07/2005 (1:05 am)
Re: Gui Thank you, that's what I was searching the forum for all day.... read more 02/06/2005 (11:58 pm)
Re: Gui The way it looks now is a hud inside of the main hud....it's really bizarre.... read more 02/06/2005 (9:39 pm)
Re: Gui New GuiShapeNameHud() { profile = "GuiDefaultProfile"; horizSizing = "width"; vertSizing... read more 02/06/2005 (9:38 pm)
Re: Gui Ok...maybe it didn't work as well as I thought. It's not placing the second frameset underneath the... read more 02/06/2005 (9:38 pm)
Re: Gui Well we found the problem. The code was right, but another file has to be edited. serverConnection.... read more 02/06/2005 (9:07 pm)
Product Release "Keeping in mind, that the distribute version will only have client side functionality." That mea... read more 01/16/2005 (6:56 pm)
Product Release I don't know what you're talking about in regards to users making servers, didn't mention anything a... read more 01/16/2005 (7:57 am)
Re: Model Instances I've never used the memory manager before, does it break down it's memory use per model?... read more 12/12/2004 (7:49 pm)
Re: Model Instances Ok, but how do I still track the memory useage for each model...as in the example I gave?... read more 12/12/2004 (5:28 am)
Character Size Dynamic Editing Anyone got any ideas on this?... read more 12/11/2004 (10:40 pm)
Re: Ships/Vehicles/Transportation Basically it's going to be a small game where people can login to 'space' and be on any number of sh... read more 11/13/2004 (6:53 pm)
Re: Ships/Vehicles/Transportation Yeah....these are all ideas we discussed...but we don't want to use the diff object, or have the shi... read more 11/13/2004 (4:01 pm)
Re: MMORPG Hosting I checked the math with a few people and they all are in agreement for every 64 players you get you ... read more 08/31/2004 (2:55 am)
Re: MMORPG Hosting Ok after much research I have a bit more data.... we're looking to run about 3-5 megabits per 64 ... read more 08/31/2004 (2:32 am)
Re: MMORPG Hosting I'm not sure yet, we're looking to host 6 zones at launch with the capacity to have about 128 player... read more 08/29/2004 (5:59 pm)
Re: Mount Points and Collision Isn't that just for weapons and such? I need a way of this interacting with the actual model itself... read more 08/26/2004 (3:25 pm)
TSE demo not working on ATI 9200. The only thing I have to ask is are ya'll running your windows updates to get all the other function... read more 06/09/2004 (12:37 pm)
Re: Terrain Question So how do I turn off repeat? And as far as blocking them, that's pretty much place a plane, set opac... read more 06/01/2004 (4:52 am)
Re: *Peers skeptically at this Product* Thanks very much! I really appreciate the feedback!... read more 05/30/2004 (4:31 am)