Game Development Community

Drew Hitchcock's Forum Posts

Thread Post Date Posted
Moon Phases Have you tried using a sgDecalProjector to project a black circle onto the moon? I'm not sure how w... read more 12/04/2006 (9:59 pm)
List of TGB developers - Please Add Your Name Drew Hitchcock Programmer, Programmer Art... read more 07/09/2006 (8:55 pm)
XML or database for storing conversation If you encrypt the text, I would suggest writing a dialogue editor program, so that you don't have t... read more 06/06/2006 (10:29 pm)
XML or database for storing conversation If you're using tinyxml, "What time is it?" will be a TiXmlText node which is a child of the "statem... read more 06/05/2006 (9:08 am)
XML or database for storing conversation You can probably simplify it by using attributes. I'd probably do something like this: [code] ... read more 06/04/2006 (10:39 pm)
XML or database for storing conversation My favorite xml lib is tinyxml. It's easy to use and easy to drop into a project. I used it for a s... read more 06/03/2006 (11:33 pm)
New Object Selection resource Nice! The question about lighting up selected objects has been the topic of more than a few threads... read more 05/01/2006 (8:35 pm)
Turn based control Naturally, you'd want the AI to connect at the beginning of the game. In starter.fps/server/sc... read more 04/23/2006 (11:54 pm)
Turn based control It really does depend on how your game is set up. But if you would like a dummy client to control y... read more 04/23/2006 (12:09 pm)
Turn based control The way I've done turn-based stuff in the past is pretty simple, but it does the job. First, ever... read more 04/23/2006 (10:24 am)
Strange Display Results in Tile Map I believe your problem is related to those hardcoded numbers in your getTilePosition function. Tr... read more 04/18/2006 (6:25 am)
Version Control Another option for version control is Subversion (SVN). It may be a better choice for a game projec... read more 04/10/2006 (3:45 pm)
Character's center It's possible that your bounding box is just really small. Player bounding boxes are not actually s... read more 04/09/2006 (1:36 pm)
Chat Bubble? It looks like there's already functionality for sending messages to only one team for team games. A... read more 04/07/2006 (9:49 am)
Chat Bubble? I don't think anyone has done exactly what you're trying to do, but this resource should help you ou... read more 04/07/2006 (9:22 am)
Flamewar For those of you who can't handle the last level: [url=http://static.flickr.com/37/110758577_2c88... read more 03/10/2006 (11:08 pm)
GuiWayPointHud C2, Have you looked at the shapenamehud? I'd bet that it has practically all of the math that you ... read more 03/09/2006 (6:30 am)
AI script Framework Question Here's an example that works in stock TGE. It's not exactly what you want, but it's probably good e... read more 03/06/2006 (3:32 pm)
AI script Framework Question Both of your bots probably should not define those "AIPlayer::" functions. Because they both have t... read more 03/06/2006 (9:03 am)
Run animation problem Wow, old post. :) I think I eventually figured this particular problem out, but I had some other... read more 03/06/2006 (8:31 am)
GtkRadiant is GPL'ed... safe to use it now? GtkRadiant has always been "open source." The source has always been avaliable to download and comp... read more 02/24/2006 (7:45 am)
GtkRadiant is GPL'ed... safe to use it now? It's GPL as long as the individual source files have one of those this-is-under-the-GPL headers and ... read more 02/23/2006 (5:55 pm)
Anyone saved a level with the Level Builder? What directory are you saving your level into? It looks like I'm unable to save levels into the pro... read more 02/21/2006 (8:52 am)
Anyone saved a level with the Level Builder? I've saved a level. It even had "lvl" as the extension. EDIT: I'm using the 1.1 Beta... read more 02/20/2006 (11:11 pm)
Tge Or T2d? If you want your game world to be constructed of 3d models you'll need to go with TGE. T2d can hand... read more 02/20/2006 (6:58 am)
Picking up Items Cool, nice to see you got it to work.... read more 02/19/2006 (9:28 pm)
Picking up Items I don't think there are any tutorials on the level builder. It's brand new, so there's not much on ... read more 02/19/2006 (7:47 pm)
Picking up Items There's a couple of ways to accomplish this. One way to make your tilemap without the items in ... read more 02/19/2006 (2:06 pm)
T2d Texture Splatting? I've been doing some stuff with splatting in T2D. I've been documenting it in my [url=http://www.g... read more 02/17/2006 (6:08 pm)
Recommend a good RPG please Gothic II The Gothic series isn't focused on getting loot or on mindless killing, but more about ... read more 12/22/2005 (11:32 am)
Funny Errors "Unknown error occured while accessing unnamed file" I think it was an MFC error, I remember lite... read more 08/01/2005 (7:05 pm)
Torque vs TrueVision3D If you're just looking for a quick feature rundown: [url=http://www.devmaster.net/engines/engine_de... read more 05/28/2005 (5:54 pm)
Horizontal Compass I know absolutely nothing about this, so I'm just throwing out ideas here. What if you made par... read more 04/30/2005 (11:51 pm)
Dungeon, Forest, City or Other? One idea might be to start off the game in a place that really shows off the cool features of your g... read more 04/29/2005 (12:21 pm)
1st/3rd Person PlayGui Difference [url]www.uccs.edu/~ahitchco/playGui.gui[/url] Try that. The group is named "FirstPersonGuiGroup"... read more 04/26/2005 (7:39 pm)
1st/3rd Person PlayGui Difference Yeah, right under the $firstPerson = !$firstPerson line. Something like this: [code] if (%va... read more 04/26/2005 (6:34 pm)
1st/3rd Person PlayGui Difference If you want to do it the C++ way, like anthony suggested, you can look at the crosshair control; I t... read more 04/26/2005 (6:21 pm)
1st/3rd Person PlayGui Difference Right now the tab key is bound to a function that changes between first and third person. I guess y... read more 04/26/2005 (6:00 pm)
Your choise for a modeling package For a while I was using Wings3d for modelling and Blender for exporting and animation. It's a great... read more 04/25/2005 (12:32 am)
Levelshot (Click map name in list-->Show small image) Ok, the resource is up and approved. [url]http://www.garagegames.com/index.php?sec=mg&mod=resourc... read more 04/24/2005 (8:29 pm)
Who wasted there money? :P [quote] I've asked a qualified (and degreed) Software Engineer to evaluate the code base. [/quote]... read more 04/24/2005 (1:44 pm)
Levelshot (Click map name in list-->Show small image) I was bored tonight, so I cleaned this up and made it into a nice resource. I'm writing the ins... read more 04/23/2005 (10:59 pm)
At Last!! Minions of Mirth Has done it!!! Josh, do you still need testers?... read more 04/23/2005 (12:02 am)
Hovering player name I haven't looked at that code for a really long time, but I believe that this is all done in a certa... read more 04/16/2005 (2:46 pm)
Turn Based FPS? You could make it fun. Just make the combat turn based and leave everything else like a normal fps.... read more 04/15/2005 (11:33 am)
GarageGames Website Moderator? I guess I don't understand what you mean by "evaluate." On what would they base their evaluation? ... read more 04/04/2005 (8:46 am)
GarageGames Website Moderator? [quote] You ask GG staff or trusted developpers (associates?) to judge your project (it's not that ... read more 04/04/2005 (8:21 am)
GarageGames Website Moderator? $5 a month? Hell, I'll pay TWICE that. The problem with deleting people's threads is that it ind... read more 04/03/2005 (9:34 pm)
Levelshot (Click map name in list-->Show small image) Joseph, I updated the zip file I linked above, just grab it again. It hasn't been tested very wel... read more 04/03/2005 (4:54 pm)
Levelshot (Click map name in list-->Show small image) Sorry dude, I forgot to turn on "Notify me" for this thread. Ok, Here's a pretty quick solution t... read more 03/29/2005 (4:05 pm)
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