Drew Hitchcock's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Moon Phases | Have you tried using a sgDecalProjector to project a black circle onto the moon? I'm not sure how w... read more | 12/05/2006 (5:59 am) |
| List of TGB developers - Please Add Your Name | Drew Hitchcock Programmer, Programmer Art... read more | 07/10/2006 (3:55 am) |
| XML or database for storing conversation | If you encrypt the text, I would suggest writing a dialogue editor program, so that you don't have t... read more | 06/07/2006 (5:29 am) |
| XML or database for storing conversation | If you're using tinyxml, "What time is it?" will be a TiXmlText node which is a child of the "statem... read more | 06/05/2006 (4:08 pm) |
| XML or database for storing conversation | You can probably simplify it by using attributes. I'd probably do something like this: [code] ... read more | 06/05/2006 (5:39 am) |
| XML or database for storing conversation | My favorite xml lib is tinyxml. It's easy to use and easy to drop into a project. I used it for a s... read more | 06/04/2006 (6:33 am) |
| New Object Selection resource | Nice! The question about lighting up selected objects has been the topic of more than a few threads... read more | 05/02/2006 (3:35 am) |
| Turn based control | Naturally, you'd want the AI to connect at the beginning of the game. In starter.fps/server/sc... read more | 04/24/2006 (6:54 am) |
| Turn based control | It really does depend on how your game is set up. But if you would like a dummy client to control y... read more | 04/23/2006 (7:09 pm) |
| Turn based control | The way I've done turn-based stuff in the past is pretty simple, but it does the job. First, ever... read more | 04/23/2006 (5:24 pm) |
| Strange Display Results in Tile Map | I believe your problem is related to those hardcoded numbers in your getTilePosition function. Tr... read more | 04/18/2006 (1:25 pm) |
| Version Control | Another option for version control is Subversion (SVN). It may be a better choice for a game projec... read more | 04/10/2006 (10:45 pm) |
| Character's center | It's possible that your bounding box is just really small. Player bounding boxes are not actually s... read more | 04/09/2006 (8:36 pm) |
| Chat Bubble? | It looks like there's already functionality for sending messages to only one team for team games. A... read more | 04/07/2006 (4:49 pm) |
| Chat Bubble? | I don't think anyone has done exactly what you're trying to do, but this resource should help you ou... read more | 04/07/2006 (4:22 pm) |
| Flamewar | For those of you who can't handle the last level: [url=http://static.flickr.com/37/110758577_2c88... read more | 03/11/2006 (7:08 am) |
| GuiWayPointHud | C2, Have you looked at the shapenamehud? I'd bet that it has practically all of the math that you ... read more | 03/09/2006 (2:30 pm) |
| AI script Framework Question | Here's an example that works in stock TGE. It's not exactly what you want, but it's probably good e... read more | 03/06/2006 (11:32 pm) |
| AI script Framework Question | Both of your bots probably should not define those "AIPlayer::" functions. Because they both have t... read more | 03/06/2006 (5:03 pm) |
| Run animation problem | Wow, old post. :) I think I eventually figured this particular problem out, but I had some other... read more | 03/06/2006 (4:31 pm) |
| GtkRadiant is GPL'ed... safe to use it now? | GtkRadiant has always been "open source." The source has always been avaliable to download and comp... read more | 02/24/2006 (3:45 pm) |
| GtkRadiant is GPL'ed... safe to use it now? | It's GPL as long as the individual source files have one of those this-is-under-the-GPL headers and ... read more | 02/24/2006 (1:55 am) |
| Anyone saved a level with the Level Builder? | What directory are you saving your level into? It looks like I'm unable to save levels into the pro... read more | 02/21/2006 (4:52 pm) |
| Anyone saved a level with the Level Builder? | I've saved a level. It even had "lvl" as the extension. EDIT: I'm using the 1.1 Beta... read more | 02/21/2006 (7:11 am) |
| Tge Or T2d? | If you want your game world to be constructed of 3d models you'll need to go with TGE. T2d can hand... read more | 02/20/2006 (2:58 pm) |
| Picking up Items | Cool, nice to see you got it to work.... read more | 02/20/2006 (5:28 am) |
| Picking up Items | I don't think there are any tutorials on the level builder. It's brand new, so there's not much on ... read more | 02/20/2006 (3:47 am) |
| Picking up Items | There's a couple of ways to accomplish this. One way to make your tilemap without the items in ... read more | 02/19/2006 (10:06 pm) |
| T2d Texture Splatting? | I've been doing some stuff with splatting in T2D. I've been documenting it in my [url=http://www.g... read more | 02/18/2006 (2:08 am) |
| Recommend a good RPG please | Gothic II The Gothic series isn't focused on getting loot or on mindless killing, but more about ... read more | 12/22/2005 (7:32 pm) |
| Funny Errors | "Unknown error occured while accessing unnamed file" I think it was an MFC error, I remember lite... read more | 08/02/2005 (2:05 am) |
| Torque vs TrueVision3D | If you're just looking for a quick feature rundown: [url=http://www.devmaster.net/engines/engine_de... read more | 05/29/2005 (12:54 am) |
| Horizontal Compass | I know absolutely nothing about this, so I'm just throwing out ideas here. What if you made par... read more | 05/01/2005 (6:51 am) |
| Dungeon, Forest, City or Other? | One idea might be to start off the game in a place that really shows off the cool features of your g... read more | 04/29/2005 (7:21 pm) |
| 1st/3rd Person PlayGui Difference | [url]www.uccs.edu/~ahitchco/playGui.gui[/url] Try that. The group is named "FirstPersonGuiGroup"... read more | 04/27/2005 (2:39 am) |
| 1st/3rd Person PlayGui Difference | Yeah, right under the $firstPerson = !$firstPerson line. Something like this: [code] if (%va... read more | 04/27/2005 (1:34 am) |
| 1st/3rd Person PlayGui Difference | If you want to do it the C++ way, like anthony suggested, you can look at the crosshair control; I t... read more | 04/27/2005 (1:21 am) |
| 1st/3rd Person PlayGui Difference | Right now the tab key is bound to a function that changes between first and third person. I guess y... read more | 04/27/2005 (1:00 am) |
| Your choise for a modeling package | For a while I was using Wings3d for modelling and Blender for exporting and animation. It's a great... read more | 04/25/2005 (7:32 am) |
| Levelshot (Click map name in list-->Show small image) | Ok, the resource is up and approved. [url]http://www.garagegames.com/index.php?sec=mg&mod=resourc... read more | 04/25/2005 (3:29 am) |
| Who wasted there money? :P | [quote] I've asked a qualified (and degreed) Software Engineer to evaluate the code base. [/quote]... read more | 04/24/2005 (8:44 pm) |
| Levelshot (Click map name in list-->Show small image) | I was bored tonight, so I cleaned this up and made it into a nice resource. I'm writing the ins... read more | 04/24/2005 (5:59 am) |
| At Last!! Minions of Mirth Has done it!!! | Josh, do you still need testers?... read more | 04/23/2005 (7:02 am) |
| Hovering player name | I haven't looked at that code for a really long time, but I believe that this is all done in a certa... read more | 04/16/2005 (9:46 pm) |
| Turn Based FPS? | You could make it fun. Just make the combat turn based and leave everything else like a normal fps.... read more | 04/15/2005 (6:33 pm) |
| GarageGames Website Moderator? | I guess I don't understand what you mean by "evaluate." On what would they base their evaluation? ... read more | 04/04/2005 (3:46 pm) |
| GarageGames Website Moderator? | [quote] You ask GG staff or trusted developpers (associates?) to judge your project (it's not that ... read more | 04/04/2005 (3:21 pm) |
| GarageGames Website Moderator? | $5 a month? Hell, I'll pay TWICE that. The problem with deleting people's threads is that it ind... read more | 04/04/2005 (4:34 am) |
| Levelshot (Click map name in list-->Show small image) | Joseph, I updated the zip file I linked above, just grab it again. It hasn't been tested very wel... read more | 04/03/2005 (11:54 pm) |
| Levelshot (Click map name in list-->Show small image) | Sorry dude, I forgot to turn on "Notify me" for this thread. Ok, Here's a pretty quick solution t... read more | 03/30/2005 (12:05 am) |