Thomas Shaw's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mounting a Particle Emitter | Okay well I got a mount dummy to export, but the only way that I could do it was to put some bones i... read more | 06/28/2005 (7:26 am) |
| Color | OOOHHH, I just tried it. So the numbers represent the percent of RGB. Interesting.... Okay than... read more | 06/26/2005 (1:59 pm) |
| Why does my terrain look like this? | I am having the exact same problem and can't fix it. What do you mean by "Set height of the terrain... read more | 06/21/2005 (6:27 pm) |
| Transparancy Problem | Thanks for looking into it. I havn't managed to come up with any solution yet. I am going to try t... read more | 06/19/2005 (12:10 pm) |
| Transparancy Problem | [image]http://images5.theimagehosting.com/plant.2.jpg[/image] Well, for those of you who don't qu... read more | 06/17/2005 (11:30 pm) |
| Transparancy Problem | Thanks allot, They idea behind this object was for it to be pretty complex as a proof of concept.... read more | 06/17/2005 (8:59 pm) |
| Itro music | Yes, I like the search. I guess I just wish there was a way to have a more specific category like "A... read more | 06/17/2005 (2:11 pm) |
| Itro music | By the way Panthros, thanks for that slew of links.... read more | 06/17/2005 (11:18 am) |
| Having issues with onCollision | Wouldn't it give me a lot of slowdown if I had many of these plants in the level at the sametime wit... read more | 06/17/2005 (11:07 am) |
| Seriously: Triggering Sounds = wtf? | Will that cause it to loop until told to stop?... read more | 06/17/2005 (10:20 am) |
| Seriously: Triggering Sounds = wtf? | Update: So I got it to work, and here is the code so everyone can see: [code] datablock Trigg... read more | 06/16/2005 (9:36 pm) |
| Seriously: Triggering Sounds = wtf? | [code] function Wickward::onCollision( %this, %obj, %col ) { echo( "Wickward::onCollision cal... read more | 06/16/2005 (9:09 pm) |
| Having issues with onCollision | @Billy I want it to animate while the player is near it, it has a really cool animation where it get... read more | 06/16/2005 (1:38 pm) |
| Transparancy Problem | Thanks allot for you help so far. I have learned allot. I still havn't been able to get this to ... read more | 06/16/2005 (1:12 pm) |
| Triggered sounds | Did anyone ever figure out why his sound didn't play? I'm in a similar boat. I did a lot of editing ... read more | 06/16/2005 (1:41 am) |
| Having issues with onCollision | @Chris, how do I reference that PARTICULAR instance of the object (the one that is in the trigger ar... read more | 06/16/2005 (12:23 am) |
| Tse As Exe | Enough of the VC6 talk, what about those of us that have VC7.0 (.NET 2002) versus VC7.1 (.NET 2003).... read more | 06/15/2005 (7:48 pm) |
| Is Milestone 2 out? | Hmm, I swear the mIRC channel has a topic that says its already out. I know Atlas is availible, but ... read more | 06/15/2005 (7:33 pm) |
| Transparancy Problem | Another Update. I removed the bones and the skin modifier from my mesh, and tried to export it agai... read more | 06/15/2005 (7:32 pm) |
| Transparancy Problem | Okay, well I figured out the SORT:: tag. I applied to my mesh and.... It crashed 3D Studio Max..... read more | 06/15/2005 (7:20 pm) |
| Transparancy Problem | Hmm, thanks for you help so far. I am afriad I am not familure with the "SORT::" tag. What is it a... read more | 06/15/2005 (6:18 pm) |
| Getting a mission in the main menu GUI | Well it is the most complex of my first iteration work, I don't know what the future holds. Anyway, ... read more | 06/15/2005 (2:56 pm) |
| Getting a mission in the main menu GUI | @Matthew it isn't the Torquescript that is the kicker, I feel fine with a lot of TS, but I haven't d... read more | 06/15/2005 (1:29 pm) |
| Having issues with onCollision | Can anyone point me in the right direction for a trigger solution?... read more | 06/15/2005 (1:24 pm) |
| Getting a mission in the main menu GUI | Another problem with this resource is that it doesn't allow me to have a menu over the mission. Look... read more | 06/15/2005 (11:19 am) |
| Having issues with onCollision | "The problem is that if your in the box it will keep calling the onCollision Function thus the anima... read more | 06/15/2005 (11:16 am) |
| Having issues with onCollision | Ok, nevermind, I got it to play, but I can't STOP it from playing. Once "dance" starts playing after... read more | 06/15/2005 (12:20 am) |
| Random footstep sound (quick answer) | Yeah, I had the rest of it in, I just wanted to know how to manipulate the "myRandom" function call.... read more | 06/11/2005 (3:29 pm) |
| Random footstep sound (quick answer) | Yeah I had that figured out, I was just telling you so that people that looked later knew :) Anyw... read more | 06/09/2005 (8:19 pm) |
| Random footstep sound (quick answer) | Edit: I may have fixed all of it, standby...... read more | 06/09/2005 (6:09 pm) |
| Random footstep sound (quick answer) | Just so you know, this definitely does not work the way you wrote it up. It gives me a good idea, bu... read more | 06/09/2005 (3:20 am) |
| Random footsteps | Yeah, I didn't mean to post in the public forums, since I AM an SDK owner. Thanks Brandon. If yo... read more | 06/08/2005 (3:35 pm) |
| Random footstep sound (quick answer) | Thanks a lot for putting this together, I'll give it a run-through tonight following your example.... read more | 06/08/2005 (12:24 pm) |
| Random footsteps | Yeah, I didn't mean to post in the public forums, since I AM an SDK owner. Thanks Brandon. If yo... read more | 06/08/2005 (12:23 pm) |
| Random footstep sound (quick answer) | Thanks a lot for putting this together, I'll give it a run-through tonight following your example.... read more | 06/08/2005 (10:23 am) |
| Random footsteps | Yeah, I didn't mean to post in the public forums, since I AM an SDK owner. Thanks Brandon. If yo... read more | 06/08/2005 (10:23 am) |
| Random footsteps | I'm really rusty on C++, could I maybe get an example?... read more | 06/07/2005 (8:07 pm) |
| A skin is a skin is a.... | Oops maybe I should have posted this in the art forums. My bad. sorry.... read more | 06/03/2005 (12:16 pm) |
| Tse As Exe | So...The demo's run all the editors? Terrain, World insopector/creator etc.? Do I need anything from... read more | 06/03/2005 (11:42 am) |
| SoftImage XSI | Hello! any updates on the XSI exporter? I am eagerly awaiting its arrival. Hope everything is going ... read more | 02/05/2005 (9:28 am) |
| Itro music | Sorry, I haven't used the forums/site map much.... read more | 01/18/2005 (3:15 pm) |
| Player death and print messege | That seems a little messy, there must be a kill function. Also, still no answer to my question on pr... read more | 11/18/2004 (2:40 pm) |
| SoftImage XSI | XSI support in the works! YES! My team is building a game for Torque for our senior project. Unfort... read more | 11/16/2004 (10:28 am) |
| Student using Indie | Thanks Stefan. :) I'm kind of excited about digging into it actually. "Knowledge is Power!" as they ... read more | 09/02/2004 (1:42 pm) |
| Student using Indie | Thanks Stefan. :) I'm kind of excited about digging into it actually. "Knowledge is Power!" as they ... read more | 09/02/2004 (1:39 pm) |
| Student using Indie | Thanks for your replies. I always wanted to learn C++ anyway. lol.... read more | 09/02/2004 (1:20 pm) |
| Downloadable Torque Documentation? | Yah I want the same thing. It would be nice to have a pdf, or something that I could print out to re... read more | 09/02/2004 (11:18 am) |