Game Development Community

Thomas Shaw's Forum Posts

Thread Post Date Posted
Jump height for multiple character types This would be useful to know.... read more 12/09/2005 (6:04 pm)
Fatal: (c:\torque\sdk\engine\platformwin32\winfileio.cc... I desperately need to solve this issue. Can anyone help? This has completely stopped me from placing... read more 12/09/2005 (12:27 pm)
As a beginner, what is your biggest hurdle so far? As an addendum, I have to give snaps to the new, improved Garage Games that has appeared lately. I k... read more 12/09/2005 (10:29 am)
As a beginner, what is your biggest hurdle so far? As an artist, the biggest hurdle for me is getting animations to function properly, especially the "... read more 12/09/2005 (10:14 am)
Fatal: (c:\torque\sdk\engine\platformwin32\winfileio.cc... @Ben I think the problem may stem from the fact we are using Perforce for version control. It sets a... read more 12/08/2005 (2:29 pm)
Fatal: (c:\torque\sdk\engine\platformwin32\winfileio.cc... I am now having this issue. Did anyone solve this?... read more 12/08/2005 (3:22 am)
What is Show Sorted Mesh Draw order ??? I have this difficulty as well. I have never gotten anything to have a reflection. The reflection sl... read more 10/05/2005 (4:12 pm)
BUG: Max2DTS Exporter 6&7 To Laura: Also, check out this screen shot of the defualt orc max file showing the schematic view: ... read more 10/05/2005 (3:43 pm)
BUG: Max2DTS Exporter 6&7 Hello lauren. I checked out your horse max file and see that you need to place place into your scene... read more 10/05/2005 (3:06 pm)
Illuminated Texture Mask Hmm, that's too bad. If anyone can think of a different way of tackling this or have an existing so... read more 10/02/2005 (9:27 pm)
Good Bug/Task software? Just and update, we are now using a service called basecampHQ. ITS GREAT, if you want to check it o... read more 07/29/2005 (8:38 pm)
Lost footstep sounds Is there an artist that can shed some light on this? Why is it that the new model we have still e... read more 07/28/2005 (8:16 pm)
Jump Etc. Is there anything I can post; screeenshots of hierarchys or files or whatnot that might be helpful t... read more 07/28/2005 (12:20 pm)
Jump Etc. Oh wow! Thanks Derk. I totally didn't notice that. Sigh. this is why another pair of eyes is good to... read more 07/28/2005 (12:20 pm)
Moving to the Lighting Pack Thanks, That does help allot. However, I am also still wondering about the stability of the BET... read more 07/25/2005 (3:13 am)
Good Bug/Task software? We are using Basecamp. It's very simple, very fast, and provides a very well-done RSS feed with a si... read more 07/22/2005 (12:12 pm)
3D sounds are 2D I'll try this when I get back to the lab later tonight. In the meantime, do you think this could be ... read more 07/22/2005 (11:31 am)
Mounting a Particle Emitter Awsome, thanks allot. This has been a major help.... read more 07/22/2005 (7:26 am)
Creating a Particle Goal No ideas on this one? A simple, this is not possible and never will be with out a huge ammount of e... read more 07/22/2005 (7:23 am)
Hosting CVS Server on GG What ever happened to this idea? It's been more than a couple of months. It's been 3 years.... read more 07/19/2005 (11:43 am)
Compiled List of Melee Reasources We don't want to fall into the long list of people that start a project and then don't follow throug... read more 07/17/2005 (4:39 pm)
Art of texture making? Have a look at this thread. [url]http://www.cgtalk.com/showthread.php?t=227727&highlight=eye+tutoria... read more 07/17/2005 (3:05 am)
Mounting a Particle Emitter [b]I GOT IT TO MOUNT![/b] Here is how: Okay in shapeBase.h you will find the lines of code bello... read more 07/17/2005 (2:53 am)
TSE Facts request At this point nothing about the release date is absolutly certain, and it is my understanding that T... read more 07/17/2005 (2:26 am)
Mounting a Particle Emitter How do I "up the ShapeBase MaxImageEmitters limit"? I tried editing the values in shapbase.h and th... read more 07/17/2005 (1:41 am)
Mounting a Particle Emitter I am having a new problem. I want to have more than 4 (0-3) mount points on my character. Yet, [b]ev... read more 07/17/2005 (12:41 am)
Altering Sun Light on the fly Oh cool, this is exactly what I wanted to do. It only really matters whats going on on the clients ... read more 07/14/2005 (12:18 pm)
Altering Sun Light on the fly Problem is that my project is multiplayer only. I can't really afford to having players just hang up... read more 07/13/2005 (10:06 pm)
Altering Sun Light on the fly What if I had 3 giant dif cubes with transparent textures on them...or just simple textured them lik... read more 07/13/2005 (9:20 pm)
Good Bug/Task software? I have a box on RedHat 9 and its just a waste of time maintaining the stupid server, I don't have ti... read more 07/13/2005 (3:07 pm)
Good Bug/Task software? Working-ness. I have a very basic understanding of Linux and I just can't maintain it. If I didn't h... read more 07/13/2005 (2:56 pm)
Good Bug/Task software? Unfortunately that much money for the 3 of us to have a license until March for a school project doe... read more 07/13/2005 (2:43 pm)
Tse As Exe Ben, I have .NET 2002, where can I find such a converter, and will torque have performance issues be... read more 07/13/2005 (11:27 am)
3D sounds are 2D I just wanted to know what descriptions already existed. Gosh is everyone here bitter about answerin... read more 07/13/2005 (11:24 am)
Whoa! freakin weird. LOL, ERRR AWWWWWWWWWWWW, errrr, my eyes are bleeding... read more 07/10/2005 (10:46 pm)
How many hours do you spend working on your project? At least 5 hours a day somtimes I just work all day. So allot. :)... read more 07/04/2005 (5:48 pm)
Increasing Number of Max Collision Meshes Okay, well I recompiled and got it to work after I changed the "MaxCollision" (line: 37) in collisio... read more 07/04/2005 (12:44 pm)
Increasing Number of Max Collision Meshes UPDATE: The good news is that [b]MY DTS SHAPE WORKS![/b] I downloaded TGE 1.4 RC off of the CVS ser... read more 07/04/2005 (5:16 am)
Increasing Number of Max Collision Meshes I was also wondering if there was any source that I could find out which exporters will recognize mo... read more 07/04/2005 (3:59 am)
Increasing Number of Max Collision Meshes Ah, I was wondering if that was the case. Anyways, this is what I see in the showtool, and when I l... read more 07/03/2005 (6:54 pm)
Increasing Number of Max Collision Meshes Well, I am using Max 7 with the latest exporter right now. I have 9 collision meshes(just to test).... read more 07/03/2005 (5:28 pm)
Increasing Number of Max Collision Meshes So did anyone every find a solution to this? Is it possible to increase the max number of collision... read more 07/03/2005 (1:18 pm)
3D sounds are 2D That doesn't really help much. I know how to make my own description, but regardless, that descripti... read more 07/02/2005 (4:52 pm)
Main Menu music won't stop playing Thanks a lot, worked like a charm.... read more 07/02/2005 (3:23 pm)
Having issues with onCollision Add a dynamic field to the trigger? This is sort of new to me, could you show me where this goes wit... read more 07/02/2005 (3:17 pm)
Rumble Box - A new indie PC game WOW, very good. I live right by digipen and am going to another school up in Everett. We are also ... read more 07/01/2005 (3:19 pm)
Rumble Box - A new indie PC game WOW, very good. I live right by digipen and am going to another school up in Everett. We are also ... read more 07/01/2005 (10:48 am)
Why sound volume low? @Jen Smith that's the ticket right there. I'm happy, everything works now!... read more 06/30/2005 (2:32 pm)
Mounting a Particle Emitter Well, I read just about all the posts I could find on this subject. There apears to be three differe... read more 06/28/2005 (4:00 pm)
Mounting a Particle Emitter Thanks, I was able to finaly get my mount points to export so I think I have overcome that part of t... read more 06/28/2005 (12:51 pm)