Thomas Shaw's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Cheep Particle Tricks | Interesting. I would like to see what you did, but the link seems to be down.... read more | 02/09/2007 (10:13 am) |
| The old 'getting animations to play in Torque' Q | So did the above script work?... read more | 02/08/2007 (6:01 pm) |
| New Build of the Dark Industries DTS Exporter... | I use both the original exporter and this one with no crashes. I even switch between them - use the ... read more | 02/08/2007 (5:25 pm) |
| Character blend animations | Quick question: Are you using the Maxdts exporter with the snazzy interface or the "original" export... read more | 02/05/2007 (10:41 am) |
| Character blend animations | Sorry for the delay. I am checking out your file now.... read more | 02/05/2007 (10:38 am) |
| Animation not completeing | When is it not completing? Does it look like it is being interrupted by another animation? Have ... read more | 02/03/2007 (1:04 pm) |
| Kork not animated? | The animations used in the demo aren't in the Max file that comes with the engine. You'll have to as... read more | 02/03/2007 (12:59 pm) |
| Character blend animations | That's a big can of worms there... So many things could be going on. I seem to recall my own issu... read more | 02/03/2007 (12:55 pm) |
| Platformer Physics (Jumping) | Terry: You're post should be required reading for all GG employees. Actually, I think it should be r... read more | 02/03/2007 (12:45 pm) |
| Terrain texture idea... | Yah, I was just remembering the decal projectors... might have to go with those. Still I bet a perso... read more | 01/09/2007 (7:52 pm) |
| Terrain texture idea... | Woops first images didnt show up. I'll just show the one. This image shows what happens when you ... read more | 01/09/2007 (7:19 pm) |
| Terrain texture idea... | Hmmm.... Here's some pics as an example: [image]www.3drogue.com/images/alpha_1.jpg[/image] ... read more | 01/09/2007 (7:17 pm) |
| Why is the Orc huge in Max, and scaled smaller in Torque? | The scale is kinda of annoying actually. It's hard creating bones in max, at that super-tiny size... read more | 12/11/2006 (10:19 pm) |
| Dynamic Texture on a DTS object | Maybe you could have an IFL that only plays when you click a side of your cube? Like, you could use ... read more | 11/27/2006 (10:39 am) |
| Dynamic Texture on a DTS object | Not sure quite what you are looking for but here's info on IFL and a resource that might be interes... read more | 11/27/2006 (10:32 am) |
| MountObject VS MountImage | Is there a way to investigate how the Showtool handles mounting in it's code?... read more | 11/13/2006 (11:36 am) |
| Kork in TGE 1.5 | Wow. your screenshots look way better than what I see when I run tge 1.5.... the nice soft glowies..... read more | 11/07/2006 (6:08 pm) |
| Terrain with Envimap/Animated texture? | I was just thinking of doing this as well; to create a caustics effect on the floor of the ocean....... read more | 11/05/2006 (12:33 pm) |
| How to export a scene from 3DSMax | There are a number of ways to create your village. I think most people would use a Map editor to ... read more | 10/10/2006 (9:29 am) |
| Sword problem | I don't know if you have solved your issue yet, but here is some info from a different thread that s... read more | 09/21/2006 (9:47 am) |
| Got Poser - what now? | To answer one of your questions, YES Poser does have a look you can tell from a mile away. I can't q... read more | 09/15/2006 (10:04 am) |
| Sword problem | Have you scanned your console.log for errors? Usually, when my animations don't work, it will be lis... read more | 08/19/2006 (7:22 pm) |
| Sword problem | Have you scanned your console.log for errors? Usually, when my animations don't work, it will be lis... read more | 08/19/2006 (7:20 pm) |
| Tge 1.4.2 Eta? | What are the changes in 1.4.2? Anything that is noticable (ie; graphics and gameplay) or is it all c... read more | 07/21/2006 (9:03 am) |
| TSE "Milestone 3.5" Update | Hello. Getting these console errors, then a crash when trying to run the freshly compiled build: ... read more | 06/30/2006 (9:56 pm) |
| Animations | Ok. not sure about some of your questions....but here are a few silly mistakes that I have made when... read more | 04/12/2006 (10:25 am) |
| Tse xinpit.h compile error | Thank you for the replies. I feel a little stupid admitting this but, the problem was that I ha... read more | 04/12/2006 (9:59 am) |
| Triggering Events Using Animations | If we want to have more than one type of armor class as an AI in aiplayer.cs, how do I add support f... read more | 04/04/2006 (9:57 pm) |
| Is something up with Fingers? | Just an update. I have no problems now with fingers. I found that if I actually list all the fingers... read more | 03/29/2006 (10:01 am) |
| Animation threading issue | Hello. I'm doing the animations for this project. This is my first time animating for Torque. I have... read more | 03/18/2006 (10:43 pm) |
| New TLK Migration | Hey John, sorry for the confusion; [b]I gathered that the update was released for 1.3.5[/b] as well ... read more | 02/10/2006 (2:17 am) |
| New TLK Migration | Well, the only ".pdf" file I see in the zip file is modelersGuide.pdf in the docs. Is this guide els... read more | 02/09/2006 (7:21 pm) |
| Concept sketches | YAY. This is a great post. It's realy cool to see a character go from concept to textured and rigged... read more | 01/27/2006 (9:11 am) |
| New tool for character artists | Darn, can't get to the link' it keeps timing out.... read more | 01/23/2006 (10:07 am) |
| Underworld Evolution | Iam more excited about seeing U:E now. One of my pet-peeves is the underfunded "Super-people" mo... read more | 01/23/2006 (10:05 am) |
| Animation problem on player finger | I was having difficulties as well with fingers. 2 things to check (sorry if they are super obvious... read more | 01/19/2006 (10:19 am) |
| Is something up with Fingers? | Ah! that's right! I totally forgot about the trailing number thing. Thanks! Ok i'm doing the mult... read more | 01/05/2006 (12:24 pm) |
| Is something up with Fingers? | Thanks for the finger cfg syntax. I didn't have that in the never export, but I copied it and put it... read more | 01/05/2006 (11:44 am) |
| TGE Lighting Tool | Nice.... What would rock though.... If you could make this show the percentage value whatever ... read more | 01/05/2006 (10:16 am) |
| 3ds Max 7 + Blend Keys | Http://torque.smdlabs.com/media/freetutorials/maxdts/page6.htm check out this tutorial. In the fi... read more | 01/05/2006 (10:07 am) |
| Transparency problem | Can't see the jpeg either, but is this an animated character? I have found in general that anything ... read more | 01/05/2006 (10:04 am) |
| Constant" texture | Thanks. it worked... read more | 12/22/2005 (5:55 pm) |
| Constant" texture | Oh oops. I am using TGE, not TSE... read more | 12/22/2005 (11:05 am) |
| Remove 1st person view | @Kirby Actually I edited my post right up there, thanking you because the engine code version works ... read more | 12/13/2005 (7:00 pm) |
| Remove 1st person view | @Kirby, Thank you, the engine code version worked like a charm in starter.fps.... read more | 12/13/2005 (5:48 pm) |
| Remove 1st person view | I would also be interested. Thanks. Also, how would I accomplish the same thing in the First Pers... read more | 12/13/2005 (1:29 pm) |
| Remove 1st person view | I also want to accomplish this, did anyone ever figure it out?... read more | 12/13/2005 (12:42 am) |
| 1.3 Compile Question | Nobody knows how to do this? That's pretty odd...... read more | 12/11/2005 (4:35 pm) |
| Swords | Your guy has a sword?... read more | 12/11/2005 (2:30 am) |
| Fatal: (c:\torque\sdk\engine\platformwin32\winfileio.cc... | I just made the entire repository writtable and that seemed to work. Problem solved, thanks for help... read more | 12/09/2005 (7:05 pm) |