Luke D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mod key values | Check the engine source file sim/actionMap.cc around line 1425 and platform/event.h around line 180 ... read more | 12/17/2005 (11:10 pm) |
| Regaining Focus | There's a long thread about it in TGE-land with a bunch of fixes offered by community folk. In that... read more | 12/17/2005 (11:08 pm) |
| Getting a window to not take control | You can actually pop up separate GUIs with pushDialog() and still click through to other guis behind... read more | 12/17/2005 (11:01 pm) |
| King Kong is the... insert explative filled exclamation | Hah reading the title I thought this was about the T2D game recently released: [url=http://get.ga... read more | 12/16/2005 (2:40 pm) |
| Communication with web server | Take a look at the HTTPObject. It lets you open a connection, navigate to a URL and receive the lin... read more | 12/09/2005 (10:23 am) |
| ImageMapDatablock... why a datablock? | Thanks for the detailed description Melv, it looks like good stuff, I can't wait. In an effort to... read more | 12/06/2005 (2:26 pm) |
| Captioned bitmap buttons | It's in TGE-land, sorry about that. Here's the relevent bits: Matthew Langley says: [quote] ... read more | 12/01/2005 (11:17 am) |
| Captioned bitmap buttons | Assuming you're trying to avoid making a bunch of specific GuiBitmapButtons, take a look [url=http:/... read more | 12/01/2005 (10:33 am) |
| Probem with GuiTextCtrl and ScriptObjects | I briefly traced through the engine code and it appears that the 'variable' fields here are not capa... read more | 11/26/2005 (1:17 pm) |
| T2D 1.1 development transparency | Thanks a lot Josh for the update, always greatly appreciated. Please don't push yourselves too ex... read more | 11/23/2005 (2:24 pm) |
| Tcpobject | I've used it extensively. I did modify the engine source a bit to tailor it to my needs (mostly add... read more | 11/22/2005 (7:46 pm) |
| Determine Player Altitude (Sidescroller Demo)? | I'm guessing that since you refer to the center of the screen being 0,0 that your camera is stationa... read more | 11/22/2005 (3:10 pm) |
| T2D Turn Based MP | Chris, recall the [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=35869]thread[/url] ... read more | 11/22/2005 (3:04 pm) |
| Is possible to open/edit a .gui file? | .gui files are just text files, exactly like .cs scripts. You can open them in any text editor. Wh... read more | 11/19/2005 (10:38 pm) |
| Setting animation to arbitrary frame | I never knew it didn't work for animated sprites, good to know.... read more | 11/18/2005 (2:08 pm) |
| Setting animation to arbitrary frame | @Melv, Is this just a function rename, or is there different behavior implied here?... read more | 11/18/2005 (10:59 am) |
| Setting animation to arbitrary frame | GetFrame() and setFrame() are what I think you're looking for.... read more | 11/16/2005 (4:47 pm) |
| Problems with %this.schedule () | I don't know what the original intent is (maybe a GG'r will chime in here) but I'm guessing that the... read more | 11/14/2005 (12:28 pm) |
| Problems with %this.schedule () | I wonder if you're having name collision of some kind in the second case, using it like a class cons... read more | 11/14/2005 (10:44 am) |
| Transparency colors | By the way, [url=http://www.bigfishgames.com/downloads/fortunetiles/]Fortune Tiles Gold[/url] uses t... read more | 11/13/2005 (9:59 am) |
| Transparency colors | This might be practiced already, but I've gained significant filesize improvements by using 8bit PNG... read more | 11/13/2005 (9:51 am) |
| Problems with %this.schedule () | The "%this.schedule(...)" calling convention is necessary when you want to call a function defined b... read more | 11/11/2005 (7:59 pm) |
| Compiling just one line of code. |
Are you looking for something like the eval( |
11/06/2005 (2:09 pm) |
| Max Sprite Count | 900 polygons is a pittance. 900 (or 5,000 or 16,000...) fxStaticSprite2D objects however, is a diff... read more | 11/06/2005 (2:01 pm) |
| Max Sprite Count | I don't know what theoretical or hard limits exist (and I'm sure the former at least depends greatly... read more | 11/06/2005 (11:54 am) |
| Pixelated Graphics | With T2D 1.02 I don't believe you can as-is, however there is a quick and painless patch in [url=htt... read more | 11/02/2005 (5:21 pm) |
| TCPObject post | There's multiple things wrong then, as telnetting directly to the server and pasting: [code] POS... read more | 10/26/2005 (2:57 pm) |
| TCPObject post | My first thought is that you need the document preceeded by a forward slash: "/echo.php". Manuall... read more | 10/26/2005 (1:42 pm) |
| Formatting text in GuiTextCtrl? | Oh, and if for some reason it's still showing exta zeros, you could always do something like: [co... read more | 10/23/2005 (10:48 am) |
| Formatting text in GuiTextCtrl? | Try mFloor(number) or mCeil(number) which are Torquescript functions for rounding a float down or up... read more | 10/23/2005 (10:44 am) |
| Online high scores | Assuming you have a web server with PHP4 and a mysql database running, you'd create a php page, perh... read more | 10/21/2005 (2:33 pm) |
| Online high scores | There are a whole bunch of ways you can approach this. You can easily do it in PHP with a MySQL db ... read more | 10/21/2005 (12:55 pm) |
| Dare I Ask - Release Date T2D? | Thanks for the update Stephen! Would you happen to know how the 1.1. 'preview/alpha' release fits... read more | 10/19/2005 (11:30 pm) |
| Disabling the console | Look for 'setLogMode()' in the main.cs in the root Torque directory. Setting this to zero will stop... read more | 10/19/2005 (10:07 am) |
| Networking Capabilities | Core networking support exists in T2D today. This refers to the TCPObject and HTTPObject classes wh... read more | 10/19/2005 (12:38 am) |
| Something weird with tiles and sprites | Some SiS chipsets have displayed this problem as well.... read more | 10/18/2005 (8:39 pm) |
| Integers greater than 1,000,000 | Continued from last post Finally, there was a glitch with some saved $pref variables that were ... read more | 10/14/2005 (1:27 pm) |
| Integers greater than 1,000,000 | Oops, I had thought it was in the T2D section (since that's what I was posting about when I contribu... read more | 10/14/2005 (1:27 pm) |
| Multiple Cameras | I'm not 100% sure but I think you'll want to have two fxSceneWindow2D GUI objects both pointing to t... read more | 10/13/2005 (7:27 pm) |
| Invalid Custom Polygon Items '11' expected '10' error. | It appears that a call to setCollisionPolyCustom() has a mis-matched set of parameters being fed to ... read more | 10/13/2005 (7:18 pm) |
| OSX Weirdness | I vaguely recall something about there being a naming length limit for Mac that caused odd behavior.... read more | 10/13/2005 (7:16 pm) |
| OpenGl doesn't show sprites in correct size | I ran across this on an old video chipset. There's a [url=http://www.garagegames.com/mg/forums/resul... read more | 10/13/2005 (7:13 pm) |
| Integers greater than 1,000,000 | See [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=31425]this[/url] thread for some ... read more | 10/13/2005 (7:07 pm) |
| Changing the text value of GuiTextCtrl | Use: [code] unitHP.setText("HP: "@%obj.health); [/code]... read more | 10/13/2005 (3:22 pm) |
| Rolling ball in T2D | You could also implement some spherical warping on the fly of the decal using theta-phi transformati... read more | 10/04/2005 (12:54 pm) |
| GUI-skinning, example? | Ah, well it probably wouldn't be too much work to code up a routine that would resize the button bas... read more | 10/03/2005 (12:58 pm) |
| GUI-skinning, example? | You cannot skin the standard gui buttons in the stock engine. There is supposedly a fix to allow yo... read more | 09/29/2005 (9:59 am) |
| Packaging game in ZIP files | I've had sound working from zips but never particle effects for some reason. When you find out what... read more | 09/23/2005 (1:56 pm) |
| Packaging game in ZIP files | I vaguely recall some time back that some T2D assets were not yet using the resource manager to its ... read more | 09/23/2005 (9:32 am) |
| Shooting | Your Enemy_Fire function will also need a: [code] schedule(200, 0, "Enemy_fire", %enemy); [/cod... read more | 09/22/2005 (7:15 pm) |