Luke D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Does any documentation exist for TCPObject? | TCPObject.send doesn't encapsulate data into packets by default, you'll have to implement that in yo... read more | 02/23/2006 (2:38 pm) |
| FPS/Physics | That behavior, while not looking the best, is actually probably what you'd prefer. I guess the the ... read more | 02/22/2006 (6:44 pm) |
| FPS/Physics | The 300% faster is, I'm guessing, a burst of speed happening as things try to catch up because of so... read more | 02/22/2006 (5:50 pm) |
| Debug | You'll need to rebuild the engine from the C source code, and use the 'Debug' project instead of the... read more | 02/22/2006 (1:49 pm) |
| Searching for endofline character in a string? | In that case, you can also use the built-in helper functions: getField(%string, %index) setField... read more | 02/20/2006 (12:33 pm) |
| HTTP, (Including Filez) | HttpObject can handle text files quite well, what problems have you had Ryan? I fetch text (XML, co... read more | 02/20/2006 (11:53 am) |
| Cancelling All Scheduled Events | Oh, and you can check to see if a scheduleID is still pending by calling 'isEventPending(%scheduleID... read more | 02/20/2006 (11:47 am) |
| Cancelling All Scheduled Events | There is no mass schedule killer in the engine by default. It is trivial to add one however. Of co... read more | 02/20/2006 (11:43 am) |
| Searching for endofline character in a string? | "\n" is commonly used as a newline escape character, give that one a try. Edit: When you echo the... read more | 02/20/2006 (11:17 am) |
| FPS/Physics | I haven't looked at the platform tutorial much, so perhaps this won't be accurate information. ... read more | 02/18/2006 (12:43 pm) |
| Asset Encryption Resource | No I was just zipping up the directory full of encrypted images. I zipped my (unencrypted) imag... read more | 02/13/2006 (3:21 pm) |
| Asset Encryption Resource | I can't wait to try this resource out, I'm still (gleefully) using a modified version of your origin... read more | 02/13/2006 (2:26 pm) |
| Display large numbers in torquescript? | In the end I kept seeing oddities such as you describe, and/or bad math in calculations. Instead, I... read more | 02/10/2006 (4:17 pm) |
| Getting the time in script? | GetSimTime() and getRealTime() might be what you're looking for..... read more | 01/25/2006 (7:08 pm) |
| Array.count?!? | Arrays in Torquescript are more of a naming macro than a storage class. You can put anything in the... read more | 01/22/2006 (10:52 am) |
| Text, Fonts, and GUI issues | The character filter is basically one small chunk of code in gui/controls/guiTextEditCtrl.cc, starti... read more | 01/20/2006 (5:09 am) |
| Getting custom fonts into gui. | Perhaps I'm misunderstanding the problem, but if the truetype font is installed on your system you s... read more | 01/19/2006 (9:06 pm) |
| Alpha3 1.1 is live | Thanks Josh, looking forward to playing with this new version!... read more | 01/19/2006 (9:03 pm) |
| Examples about how to use zips with T2D | By default, you should be able to simply zip up your sub-folders and it'll "just work." For example... read more | 01/19/2006 (2:07 pm) |
| Text, Fonts, and GUI issues | Regarding your text entry question, you can continue to use the standard text entry field (GuiTextEd... read more | 01/19/2006 (11:27 am) |
| Has anyone Moleboxed a T2D game? | The way I've hacked it in the past (thanks to either a resource or a forum post someplace) is in gam... read more | 01/18/2006 (12:59 pm) |
| Question about best way to draw background | Chunked bitmaps have the added capability of taking large bitmaps that may be too big as one whole i... read more | 01/17/2006 (5:51 pm) |
| Question about best way to draw background | Yes, assuming you don't wnat animation on this iamge, you can just put a GuiChunkedBitmapCtrl in the... read more | 01/17/2006 (2:30 pm) |
| A few quick questions... | As opposed to 3D models? If so, then yes. The shooter demo consists of static and animated sprites... read more | 01/17/2006 (2:18 pm) |
| Send()" using TCPObject | You'll definitely want to wait until you get a callback on the onConnected function of your TCPCon o... read more | 01/15/2006 (11:57 am) |
| Converting float to int | How large a number are you looking for? You can get away with just setting the precision to .7g in ... read more | 01/09/2006 (9:04 pm) |
| Freeze scheduled calls | Yes, Philip's decoded my ramblings accurately. :) The standard TGE GUI elements themselves will wor... read more | 01/06/2006 (6:33 pm) |
| A little help with networking | I'd suggest separating the player matching/queuing mechanism from the actual gameplay managing. The... read more | 01/06/2006 (2:14 pm) |
| OnMouseMove to rotate ship,but rotation stops when button presse | When you cut-and-pasted the contents of onMouseMove into onMouseDragged, your variables aren't match... read more | 01/06/2006 (2:03 pm) |
| Freeze scheduled calls | Just a note from a recent experience with $timeScale and pause buttons. $timeScale seems to work fa... read more | 01/06/2006 (12:16 pm) |
| Is is possible to plant my game into arcade? | While it is true that FlexArcade is essentially a PC at the core of the arcade cabinet, from what I ... read more | 01/06/2006 (11:22 am) |
| Alpha2 1.1 is live | Out of curiosity, have you enabled the setScenePhysicsFPSActive(true) in your game? That decouples ... read more | 01/05/2006 (5:43 pm) |
| Is is possible to plant my game into arcade? | You might also wish to check out [url=http://www.garagegames.com/mg/snapshot/view.php?qid=757]this I... read more | 01/04/2006 (2:39 pm) |
| Turn-based vs. Realtime Networking... | The short answer, as far as I know, is simply that the T2D objects just haven't had network-awarenes... read more | 01/03/2006 (7:20 pm) |
| David Grace: Avoiding multiple simultaneous schedules? | Perhaps there needs to be a schedule in there that tracks a 'reload' time-frame, and while the sched... read more | 01/03/2006 (10:32 am) |
| Atomize release imminent | Thanks! I'm using a combination of the encryption resource that Pat Wilson wrote [url=http://www.... read more | 01/03/2006 (10:21 am) |
| Atomize release imminent | An IOTD has been submitted. :)... read more | 01/02/2006 (4:25 pm) |
| Plot points | There currently aren't any built-in functions for points/lines/shapes, however there are a number of... read more | 01/01/2006 (8:30 pm) |
| Turn-based Multiplayer Questions.... | Joe, There are two distinct objects in Torque that are available out of the box. One being the a... read more | 01/01/2006 (1:09 pm) |
| Turn-based Multiplayer Questions.... | Yes, that is definitely supported. Very (very) basically, you will want to use Torque's TCPObject... read more | 01/01/2006 (1:38 am) |
| Is there any way to make time go faster? | Incidentally there are a few other related variables, $timeAdvance and $frameSkip. The former I bel... read more | 12/30/2005 (5:47 pm) |
| Is there any way to make time go faster? | I haven't tried this extensively in T2D, but it does work to some extent. The pre-existing global v... read more | 12/30/2005 (5:43 pm) |
| Stack of objects wobble non-stop | That's a pretty good assessment Dave, it made me think exactly of how stage-magic is. To the viewer... read more | 12/30/2005 (1:16 am) |
| Subtle changes in 1.1 from 1.0 | Was this Little Gods? This is great to hear. I've been giddy to get the performance improvements i... read more | 12/30/2005 (1:08 am) |
| Few questions before buying... | T2D is built directly on top of the TGE core, so fundamentally the experience is nearly identical. ... read more | 12/29/2005 (3:05 pm) |
| Same graphic source but different out put...? | Melv, I was simply bringing your attention to threads that you yourself asked for: [quote] Known s... read more | 12/27/2005 (1:45 pm) |
| Same graphic source but different out put...? | Here are a bunch of threads (couple are on the 'Report Bugs topic') that didn't get any real acknowl... read more | 12/27/2005 (12:37 pm) |
| Same graphic source but different out put...? | This is a known bug with T2D version 1.0.2 that is hopefully fixed in 1.1. If you download the pre-... read more | 12/26/2005 (11:28 am) |
| Protecting my resources | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=28699]Here[/url] is some good informa... read more | 12/26/2005 (1:10 am) |
| A different onCollision for each object | One method for accomplishing this is to set a callback variable on each object and then in the globa... read more | 12/26/2005 (1:07 am) |