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Luke D's Forum Posts

Thread Post Date Posted
Does any documentation exist for TCPObject? TCPObject.send doesn't encapsulate data into packets by default, you'll have to implement that in yo... read more 02/23/2006 (2:38 pm)
FPS/Physics That behavior, while not looking the best, is actually probably what you'd prefer. I guess the the ... read more 02/22/2006 (6:44 pm)
FPS/Physics The 300% faster is, I'm guessing, a burst of speed happening as things try to catch up because of so... read more 02/22/2006 (5:50 pm)
Debug You'll need to rebuild the engine from the C source code, and use the 'Debug' project instead of the... read more 02/22/2006 (1:49 pm)
Searching for endofline character in a string? In that case, you can also use the built-in helper functions: getField(%string, %index) setField... read more 02/20/2006 (12:33 pm)
HTTP, (Including Filez) HttpObject can handle text files quite well, what problems have you had Ryan? I fetch text (XML, co... read more 02/20/2006 (11:53 am)
Cancelling All Scheduled Events Oh, and you can check to see if a scheduleID is still pending by calling 'isEventPending(%scheduleID... read more 02/20/2006 (11:47 am)
Cancelling All Scheduled Events There is no mass schedule killer in the engine by default. It is trivial to add one however. Of co... read more 02/20/2006 (11:43 am)
Searching for endofline character in a string? "\n" is commonly used as a newline escape character, give that one a try. Edit: When you echo the... read more 02/20/2006 (11:17 am)
FPS/Physics I haven't looked at the platform tutorial much, so perhaps this won't be accurate information. ... read more 02/18/2006 (12:43 pm)
Asset Encryption Resource No I was just zipping up the directory full of encrypted images. I zipped my (unencrypted) imag... read more 02/13/2006 (3:21 pm)
Asset Encryption Resource I can't wait to try this resource out, I'm still (gleefully) using a modified version of your origin... read more 02/13/2006 (2:26 pm)
Display large numbers in torquescript? In the end I kept seeing oddities such as you describe, and/or bad math in calculations. Instead, I... read more 02/10/2006 (4:17 pm)
Getting the time in script? GetSimTime() and getRealTime() might be what you're looking for..... read more 01/25/2006 (7:08 pm)
Array.count?!? Arrays in Torquescript are more of a naming macro than a storage class. You can put anything in the... read more 01/22/2006 (10:52 am)
Text, Fonts, and GUI issues The character filter is basically one small chunk of code in gui/controls/guiTextEditCtrl.cc, starti... read more 01/20/2006 (5:09 am)
Getting custom fonts into gui. Perhaps I'm misunderstanding the problem, but if the truetype font is installed on your system you s... read more 01/19/2006 (9:06 pm)
Alpha3 1.1 is live Thanks Josh, looking forward to playing with this new version!... read more 01/19/2006 (9:03 pm)
Examples about how to use zips with T2D By default, you should be able to simply zip up your sub-folders and it'll "just work." For example... read more 01/19/2006 (2:07 pm)
Text, Fonts, and GUI issues Regarding your text entry question, you can continue to use the standard text entry field (GuiTextEd... read more 01/19/2006 (11:27 am)
Has anyone Moleboxed a T2D game? The way I've hacked it in the past (thanks to either a resource or a forum post someplace) is in gam... read more 01/18/2006 (12:59 pm)
Question about best way to draw background Chunked bitmaps have the added capability of taking large bitmaps that may be too big as one whole i... read more 01/17/2006 (5:51 pm)
Question about best way to draw background Yes, assuming you don't wnat animation on this iamge, you can just put a GuiChunkedBitmapCtrl in the... read more 01/17/2006 (2:30 pm)
A few quick questions... As opposed to 3D models? If so, then yes. The shooter demo consists of static and animated sprites... read more 01/17/2006 (2:18 pm)
Send()" using TCPObject You'll definitely want to wait until you get a callback on the onConnected function of your TCPCon o... read more 01/15/2006 (11:57 am)
Converting float to int How large a number are you looking for? You can get away with just setting the precision to .7g in ... read more 01/09/2006 (9:04 pm)
Freeze scheduled calls Yes, Philip's decoded my ramblings accurately. :) The standard TGE GUI elements themselves will wor... read more 01/06/2006 (6:33 pm)
A little help with networking I'd suggest separating the player matching/queuing mechanism from the actual gameplay managing. The... read more 01/06/2006 (2:14 pm)
OnMouseMove to rotate ship,but rotation stops when button presse When you cut-and-pasted the contents of onMouseMove into onMouseDragged, your variables aren't match... read more 01/06/2006 (2:03 pm)
Freeze scheduled calls Just a note from a recent experience with $timeScale and pause buttons. $timeScale seems to work fa... read more 01/06/2006 (12:16 pm)
Is is possible to plant my game into arcade? While it is true that FlexArcade is essentially a PC at the core of the arcade cabinet, from what I ... read more 01/06/2006 (11:22 am)
Alpha2 1.1 is live Out of curiosity, have you enabled the setScenePhysicsFPSActive(true) in your game? That decouples ... read more 01/05/2006 (5:43 pm)
Is is possible to plant my game into arcade? You might also wish to check out [url=http://www.garagegames.com/mg/snapshot/view.php?qid=757]this I... read more 01/04/2006 (2:39 pm)
Turn-based vs. Realtime Networking... The short answer, as far as I know, is simply that the T2D objects just haven't had network-awarenes... read more 01/03/2006 (7:20 pm)
David Grace: Avoiding multiple simultaneous schedules? Perhaps there needs to be a schedule in there that tracks a 'reload' time-frame, and while the sched... read more 01/03/2006 (10:32 am)
Atomize release imminent Thanks! I'm using a combination of the encryption resource that Pat Wilson wrote [url=http://www.... read more 01/03/2006 (10:21 am)
Atomize release imminent An IOTD has been submitted. :)... read more 01/02/2006 (4:25 pm)
Plot points There currently aren't any built-in functions for points/lines/shapes, however there are a number of... read more 01/01/2006 (8:30 pm)
Turn-based Multiplayer Questions.... Joe, There are two distinct objects in Torque that are available out of the box. One being the a... read more 01/01/2006 (1:09 pm)
Turn-based Multiplayer Questions.... Yes, that is definitely supported. Very (very) basically, you will want to use Torque's TCPObject... read more 01/01/2006 (1:38 am)
Is there any way to make time go faster? Incidentally there are a few other related variables, $timeAdvance and $frameSkip. The former I bel... read more 12/30/2005 (5:47 pm)
Is there any way to make time go faster? I haven't tried this extensively in T2D, but it does work to some extent. The pre-existing global v... read more 12/30/2005 (5:43 pm)
Stack of objects wobble non-stop That's a pretty good assessment Dave, it made me think exactly of how stage-magic is. To the viewer... read more 12/30/2005 (1:16 am)
Subtle changes in 1.1 from 1.0 Was this Little Gods? This is great to hear. I've been giddy to get the performance improvements i... read more 12/30/2005 (1:08 am)
Few questions before buying... T2D is built directly on top of the TGE core, so fundamentally the experience is nearly identical. ... read more 12/29/2005 (3:05 pm)
Same graphic source but different out put...? Melv, I was simply bringing your attention to threads that you yourself asked for: [quote] Known s... read more 12/27/2005 (1:45 pm)
Same graphic source but different out put...? Here are a bunch of threads (couple are on the 'Report Bugs topic') that didn't get any real acknowl... read more 12/27/2005 (12:37 pm)
Same graphic source but different out put...? This is a known bug with T2D version 1.0.2 that is hopefully fixed in 1.1. If you download the pre-... read more 12/26/2005 (11:28 am)
Protecting my resources [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=28699]Here[/url] is some good informa... read more 12/26/2005 (1:10 am)
A different onCollision for each object One method for accomplishing this is to set a callback variable on each object and then in the globa... read more 12/26/2005 (1:07 am)