Game Development Community

Luke D's Forum Posts

Thread Post Date Posted
How to press anykey? Oh, bummer. So 'anykey' is really 'anyotherkey'... I thought there was a mechanism to push and p... read more 04/17/2006 (12:17 pm)
Mouse questions I had thought the latest version of the engine fixed the setMousePosition problems that existed in t... read more 04/17/2006 (12:24 am)
Schedule See the answer to your other post [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=429... read more 04/17/2006 (12:16 am)
Schedule The problem is you're in a while loop which not only re-calls the enlarge function in one second via... read more 04/17/2006 (12:15 am)
How to press anykey? I was looking in the source for the answer to another bindcmd related issue myself and saw that ther... read more 04/16/2006 (5:14 pm)
Video support, script editors and animation The the latest builds support Theora because it is a cross-platform standard (see [url=www.theora.or... read more 04/15/2006 (12:02 pm)
Getting mouse input in t2dSceneWindow control Are the GUIs above the SkarosWindow using a profile that has "modal = false;" set? If not, then... read more 04/11/2006 (9:19 am)
GUI Buttons And Triggers You've got a variety of options, you could use echo() to print out text to the console to debug, you... read more 04/10/2006 (12:43 am)
GUI Buttons And Triggers Ah took me a sec to realize what's missing, my fault for not putting it in the original example. Yo... read more 04/09/2006 (6:44 pm)
GUI Buttons And Triggers If you move the function definition elsewhere, where does it say the syntax error is? In the GUI fi... read more 04/09/2006 (12:01 pm)
GUI Buttons And Triggers Pull the event callback out of the object definition, you can't put code in there like that. Either... read more 04/07/2006 (6:51 pm)
GUI Buttons And Triggers Ok, I hit submit a bit too soon, I think this may have actually required a small change to the engin... read more 04/05/2006 (10:16 am)
GUI Buttons And Triggers Yep, you can do this easily using the onMouseEnter and onMouseLeave event callbacks. Just make sure... read more 04/05/2006 (10:10 am)
Keeping the Cursor inside the window There's a built-in command called lockMouse(boolean) that will keep the cursor in the game window. ... read more 03/31/2006 (6:30 pm)
Converting large numbers (over 6 digits) to string?? I was working with T2D when I participated on that thread, didn't even think to check to see if it w... read more 03/27/2006 (1:00 pm)
Converting large numbers (over 6 digits) to string?? You are running into a precision issue in the core engine. See [url=http://www.garagegames.com/mg/f... read more 03/26/2006 (9:46 pm)
Can I use T2D with PHP? I *thought* I had written some actual code in a thread but couldn't find it via search and just chal... read more 03/26/2006 (1:16 am)
Can I use T2D with PHP? Yes you can easily do this with the basic TCPObject or HTTPObject that are both standard components ... read more 03/25/2006 (2:40 am)
Text Colour In GUI Editor In your GuiTextCtrl declaration there's a line that says 'profile = ;'. This gives the G... read more 03/23/2006 (9:44 am)
Storing Persistent Data in your Game A lot of it depends on the specific case; how much data you're looking at, how you need to access it... read more 03/23/2006 (9:34 am)
Can I know which key is hit in the GuiTextEditCtrl? For TextEditCtrls, the "altcommand" parameter defines what function gets called specifically when th... read more 03/21/2006 (10:25 am)
Border around textbox Check common/gui/profiles.cs for the definition of all the default profiles. You can add a new one ... read more 03/21/2006 (10:21 am)
How To Push My Custom Gui? The same exact push call that you used in the console menu needs to be called from within a script s... read more 03/20/2006 (10:57 pm)
About exporting There is only one T2D product (well, there's indie vs. commercial but that's a branding and revenue-... read more 03/20/2006 (10:49 pm)
Screen Coordinate Offset Problem? The only frustrating thing about this problem (which has also been discussed [url=http://www.garageg... read more 03/20/2006 (8:05 pm)
Question about various commands - torquescript Try getRandom(0, 6) instead. If you don't supply values for getRandom() it generates a float value ... read more 03/20/2006 (7:55 pm)
// .dso files are binary versions of script (.cs) files. The .dso file is used if: 1: the .cs file ... read more 03/20/2006 (7:42 pm)
Border around textbox Try setting the border related fields (border = false; borderThickness = 0; borderColor = "0 0 0"; e... read more 03/20/2006 (7:37 pm)
Atomize released A lot has happened in the last few weeks, I thought I'd post an update. First, the Mac port is st... read more 03/19/2006 (12:56 am)
GuiTextCtrl and arrays Yes I'm pretty sure I recall the variable support being pretty primitive here, supporting only globa... read more 03/16/2006 (10:31 am)
Why is this t2dStaticSpriteDatablock giving me an error? Odd, I don't know what else to suggest might be wrong. You say you've got other datablocks giving t... read more 03/16/2006 (10:28 am)
Why is this t2dStaticSpriteDatablock giving me an error? Longshot here, but what order are your datablocks generated in? Since you are using the object in t... read more 03/15/2006 (1:05 pm)
Implementing game logic as text You have a few options. First, you could use standard Torque GUI objects, like GuiMLTextCtrl. Thes... read more 03/14/2006 (9:24 pm)
Saving Binary files I don't believe any binary file manipulation commands are available in TorqueScript. What reason ... read more 03/14/2006 (10:29 am)
GUI/Fonts/Custom controls The GuiControlProfile handles text font/size/color/etc. In 1.1b check the common/gui/profiles.cs fi... read more 03/13/2006 (9:28 pm)
Sending functions to multiple sceneGraphs Can you post the update code snippet? There could be a number of problems happening and it's hard t... read more 03/11/2006 (10:38 am)
EULA Question Two questions, one directly relevent and one not so much. If Eric's game and source were viewed e... read more 03/11/2006 (10:26 am)
How to pass-by-reference? Ah, you can't do that exactly in TorqueScript. Here's an alternative though. You can use one of th... read more 03/09/2006 (11:22 pm)
How to pass-by-reference? Assuming the variable contains some type of object (e.g. $myObject = new ScriptObject() { class = "m... read more 03/09/2006 (7:41 pm)
Solid Collisions By no bounce, I assume you mean when they reach the edge they just stop? If so you'll want to chang... read more 03/09/2006 (7:34 pm)
Decent looking water effects for T2D? I captured a quick video of the effect: [url=www.buriedaliveinteractive.com/atomize/media/Atomize... read more 03/07/2006 (9:53 am)
Decent looking water effects for T2D? I'd recommend looking at the particle system. Between animated particle sprites and the incredible ... read more 03/07/2006 (9:29 am)
Atomize released Working on the Mac port this very minute, in fact. There were a lot of engine modifications and som... read more 03/06/2006 (6:37 pm)
If I pushDialog two dialog boxes, I can't use the first one? The GuiProfile definition can have a "Modal = false;" parameter which makes the dialog pass clicks d... read more 03/02/2006 (1:20 pm)
Can I change the font for Gui text fields, etc? Generally the structure of the gui obejcts aren't hierarchical by nature. If you create a .gui scri... read more 02/25/2006 (10:57 pm)
Does any documentation exist for TCPObject? @Stephen: I use the exact same approach communicating with my backend game server, which is also in ... read more 02/25/2006 (1:47 pm)
Can I change the font for Gui text fields, etc? 1. just put the keyboard key's name in the 'accelerator' field (or put accelerator = ''; in... read more 02/25/2006 (1:36 pm)
Objects not appearing after I re init game At first glance I'd probably say it is because you re-create the sceneGraph (and associate the new o... read more 02/25/2006 (12:37 pm)
Can I change the font for Gui text fields, etc? HorizSizing and vertSizing are used to specify how you want the object to scale and position itself ... read more 02/25/2006 (12:33 pm)
Does any documentation exist for TCPObject? 1. That's correct, onLine parses on newline, so you won't get a partial line unless maybe the connec... read more 02/25/2006 (12:14 pm)