Game Development Community

Luke D's Forum Posts

Thread Post Date Posted
TGB Pro licensing question I'm thankful that you'll be respecting the older license for commercial owners like me with older ve... read more 01/23/2008 (10:00 am)
Animated Loading Screens? Here's a "better than nothing" all-script solution. Break down resource .cs files into smaller sets ... read more 08/16/2007 (2:38 pm)
GetEnvironmentVariable() help Good catch Guy, thanks. My implementation is used exclusively for our Windows builds for the Ar... read more 08/06/2007 (10:56 am)
GetEnvironmentVariable() help Try this, works for me: [code] ConsoleFunction(getEnvVariable, const char *, 2, 2, "getEnvVariab... read more 08/06/2007 (10:08 am)
Scene Fading (For clarification for anyone stumbling on this thread in the distant future) The only reason to mak... read more 07/10/2007 (10:07 am)
How to clone (copy) an instance of t2dPath? It's currently undocumented (t2dPath seems to be a work-in-progress) but as of 1.1.3 there is a getN... read more 07/10/2007 (9:47 am)
Scene Fading Yeah, particles are a different beast. ParticleEffects are really a collection of ParticleEmitters,... read more 07/09/2007 (6:32 pm)
Scene Fading Yes, I should have posted all the bits and pieces, I glossed over that in the sentence above the cod... read more 07/09/2007 (5:15 pm)
Scene Fading SceneWindow (and SceneGraph) aren't things that get rendered to the screen. SceneGraph is more or l... read more 07/09/2007 (4:04 pm)
How to clone (copy) an instance of t2dPath? T2dPath as of 1.1.3 is not clone-friendly. For now you'd have to create a new t2dPath object and lo... read more 07/09/2007 (11:17 am)
Scene Fading I'd guess adding a blend modifier onto the scenegraph object isn't going to happen officially anytim... read more 07/09/2007 (11:11 am)
Dynamic masking It should be cross-platform safe (both OGL and D3D support) but I haven't done a build on Mac or Lin... read more 07/03/2007 (2:38 pm)
Dynamic masking The problem with stock blending solutions is that there is currently no way to limit the blend to a ... read more 07/03/2007 (9:05 am)
Adding camera interpolation modes I've added a few in the past and I took a quick look at the [url=http://www.robertpenner.com/easing/... read more 04/11/2007 (11:18 am)
Audio script (solved, commands included) @Kevin, how are you changing the volume for the specific channel? Sounds like you may be adjusting ... read more 03/24/2007 (2:38 pm)
Loading screen while TGB starts. You could get a splash screen with a static 'Loading...' message by execing and Canvas.pushDialog() ... read more 03/22/2007 (1:38 pm)
Some questions about guiProgressCtrl Create the GuiProgressControl with the basic values as such: [code] new GuiProgressCtrl(Progress... read more 03/22/2007 (12:59 am)
Scheduling issues Both of your points can be adressed by using the update callback not as a "update the position incre... read more 03/20/2007 (4:03 pm)
AudioType = Audio Channels? Not really, though it's common to confuse it as such. AudioType ends up just being a mechanism to... read more 03/19/2007 (4:48 pm)
Code to open Web Browser, but not within game. Launching the system-default browser outside the game can be done with "gotoWebPage();".... read more 03/19/2007 (10:28 am)
Functions for Drawing Primitives T2dShapeVector object is what you're looking for. I don't think it is documented in TDN however. H... read more 03/12/2007 (2:21 am)
T2dTextObject LineHeight refers to how closely adjacent lines of text are rendered (it's the space between the hor... read more 03/09/2007 (2:16 am)
Creating a PNG Font You can easily export the fonts used by TGB as PNGs, modify them as you see fit, and re-import them ... read more 03/07/2007 (1:43 pm)
Camera or 3D Shapes with Perspective view If your camera is going to stay a fixed distance from the 3D objects (as in GTA) you could fake it b... read more 02/28/2007 (12:10 pm)
Recommendations for a Screen Capture utility on Win32 [url=www.fraps.com]Fraps[/url] is popular for this purpose, but there is also a screenshot function ... read more 02/24/2007 (6:17 pm)
Httpobject And Php @David, I was being facetious about the HTTP comment, though I do personally enjoy the freedom affor... read more 02/05/2007 (9:58 pm)
Httpobject And Php We're not exactly doing anything so profound that requires adherance to industry standards, lets not... read more 02/05/2007 (8:59 pm)
Httpobject And Php Another simple workaround would be to use that one query parameter to pass a custom name/value strin... read more 02/05/2007 (6:55 pm)
Httpobject And Php From you description it sounds like the query string is getting encoded at some point along the line... read more 02/05/2007 (3:37 pm)
Reading .cs file from the web @Ben, In regard to the binary file transfer modification resources you asked for, there are a couple... read more 02/04/2007 (1:24 pm)
Reading .cs file from the web You can do this without the source, but you need to manually read and capture each line of the incom... read more 02/03/2007 (7:22 pm)
Reading .cs file from the web HTTPObject and TCPObject are available in the binary-only version. Use HTTPObject something like th... read more 02/02/2007 (9:29 pm)
Game trial As Isaac pointed out, Armadillo (also known as Software Passport, though the GUI version known by th... read more 01/25/2007 (8:23 pm)
Some elements not visible on some machines Out of curiosity Cary, do any of the stock demos (Fish demo, space shooter demo) exhibit the bad beh... read more 01/23/2007 (4:39 pm)
Data-over-internet question. You're right Stephen, I assumed he was talking about a self-built server platform instead of Torque-... read more 10/20/2006 (12:57 pm)
Data-over-internet question. TGB's netcode by default is not encrypted in any fashion, it uses vanilla HTTP/TCP which means every... read more 10/20/2006 (8:52 am)
Partcile Effect over GUI object I'm not really sure where it'd best fit in the most current version of TGB, the structure has change... read more 10/07/2006 (5:04 pm)
Partcile Effect over GUI object In the example above you wouldn't, you'd create the particle effect object (not mounting it to anyth... read more 10/07/2006 (3:00 pm)
Image size and hardware As I mentioned Intel integrated chipsets do support the 1024 texture size, but if you have multiple ... read more 09/26/2006 (3:23 pm)
Image size and hardware Though the more recent Intel integrated chipsets such as the 82855 found in many popular laptops sol... read more 09/26/2006 (9:22 am)
Partcile Effect over GUI object It'd be something like this, assuming the above GUI code and that your primary window is also center... read more 09/26/2006 (8:47 am)
Partcile Effect over GUI object Philip's idea works great. I typically have an extra FX scenegraph positioned above the rest of the... read more 09/23/2006 (7:00 pm)
Possible to change script without reload TGB? Yes, you can just exec the script file from the console to reload it. Press ~ to bring up the conso... read more 09/22/2006 (11:05 pm)
TGB Suspend There is no way currently without modifications to the source code. If you are willing to do so and... read more 09/22/2006 (10:57 pm)
Streaming Audio Memory Leak I don't think there's a scriptable way to force collection, unfortunately. I'd say continue with yo... read more 09/20/2006 (1:41 am)
Streaming Audio Memory Leak It is possible that this is not a leak, just an artifact of how garbage collection is done. Torque ... read more 09/19/2006 (5:18 pm)
How to change cursor when mouse moves over GuiBitMapCtrl As far as I know the GUI system does no script-accessible actions during mouse-over on bitmapButtonC... read more 09/15/2006 (9:10 am)
Question about physics stability To the best of my knowledge: 1. setPhysicsFPSActive (which has been in since at least beta 1.0.2 ... read more 09/15/2006 (8:57 am)
Sound engine Ah yes, that is a very good point. I do recall something about that, perhaps in the old-old TGE doc... read more 09/01/2006 (1:39 pm)
Sound engine I just confirmed with the 1.1 release that the above still works. I did the following with the Grav... read more 08/31/2006 (10:20 pm)
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