Luke D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB Pro licensing question | I'm thankful that you'll be respecting the older license for commercial owners like me with older ve... read more | 01/23/2008 (10:00 am) |
| Animated Loading Screens? | Here's a "better than nothing" all-script solution. Break down resource .cs files into smaller sets ... read more | 08/16/2007 (2:38 pm) |
| GetEnvironmentVariable() help | Good catch Guy, thanks. My implementation is used exclusively for our Windows builds for the Ar... read more | 08/06/2007 (10:56 am) |
| GetEnvironmentVariable() help | Try this, works for me: [code] ConsoleFunction(getEnvVariable, const char *, 2, 2, "getEnvVariab... read more | 08/06/2007 (10:08 am) |
| Scene Fading | (For clarification for anyone stumbling on this thread in the distant future) The only reason to mak... read more | 07/10/2007 (10:07 am) |
| How to clone (copy) an instance of t2dPath? | It's currently undocumented (t2dPath seems to be a work-in-progress) but as of 1.1.3 there is a getN... read more | 07/10/2007 (9:47 am) |
| Scene Fading | Yeah, particles are a different beast. ParticleEffects are really a collection of ParticleEmitters,... read more | 07/09/2007 (6:32 pm) |
| Scene Fading | Yes, I should have posted all the bits and pieces, I glossed over that in the sentence above the cod... read more | 07/09/2007 (5:15 pm) |
| Scene Fading | SceneWindow (and SceneGraph) aren't things that get rendered to the screen. SceneGraph is more or l... read more | 07/09/2007 (4:04 pm) |
| How to clone (copy) an instance of t2dPath? | T2dPath as of 1.1.3 is not clone-friendly. For now you'd have to create a new t2dPath object and lo... read more | 07/09/2007 (11:17 am) |
| Scene Fading | I'd guess adding a blend modifier onto the scenegraph object isn't going to happen officially anytim... read more | 07/09/2007 (11:11 am) |
| Dynamic masking | It should be cross-platform safe (both OGL and D3D support) but I haven't done a build on Mac or Lin... read more | 07/03/2007 (2:38 pm) |
| Dynamic masking | The problem with stock blending solutions is that there is currently no way to limit the blend to a ... read more | 07/03/2007 (9:05 am) |
| Adding camera interpolation modes | I've added a few in the past and I took a quick look at the [url=http://www.robertpenner.com/easing/... read more | 04/11/2007 (11:18 am) |
| Audio script (solved, commands included) | @Kevin, how are you changing the volume for the specific channel? Sounds like you may be adjusting ... read more | 03/24/2007 (2:38 pm) |
| Loading screen while TGB starts. | You could get a splash screen with a static 'Loading...' message by execing and Canvas.pushDialog() ... read more | 03/22/2007 (1:38 pm) |
| Some questions about guiProgressCtrl | Create the GuiProgressControl with the basic values as such: [code] new GuiProgressCtrl(Progress... read more | 03/22/2007 (12:59 am) |
| Scheduling issues | Both of your points can be adressed by using the update callback not as a "update the position incre... read more | 03/20/2007 (4:03 pm) |
| AudioType = Audio Channels? | Not really, though it's common to confuse it as such. AudioType ends up just being a mechanism to... read more | 03/19/2007 (4:48 pm) |
| Code to open Web Browser, but not within game. |
Launching the system-default browser outside the game can be done with "gotoWebPage( |
03/19/2007 (10:28 am) |
| Functions for Drawing Primitives | T2dShapeVector object is what you're looking for. I don't think it is documented in TDN however. H... read more | 03/12/2007 (2:21 am) |
| T2dTextObject | LineHeight refers to how closely adjacent lines of text are rendered (it's the space between the hor... read more | 03/09/2007 (2:16 am) |
| Creating a PNG Font | You can easily export the fonts used by TGB as PNGs, modify them as you see fit, and re-import them ... read more | 03/07/2007 (1:43 pm) |
| Camera or 3D Shapes with Perspective view | If your camera is going to stay a fixed distance from the 3D objects (as in GTA) you could fake it b... read more | 02/28/2007 (12:10 pm) |
| Recommendations for a Screen Capture utility on Win32 | [url=www.fraps.com]Fraps[/url] is popular for this purpose, but there is also a screenshot function ... read more | 02/24/2007 (6:17 pm) |
| Httpobject And Php | @David, I was being facetious about the HTTP comment, though I do personally enjoy the freedom affor... read more | 02/05/2007 (9:58 pm) |
| Httpobject And Php | We're not exactly doing anything so profound that requires adherance to industry standards, lets not... read more | 02/05/2007 (8:59 pm) |
| Httpobject And Php | Another simple workaround would be to use that one query parameter to pass a custom name/value strin... read more | 02/05/2007 (6:55 pm) |
| Httpobject And Php | From you description it sounds like the query string is getting encoded at some point along the line... read more | 02/05/2007 (3:37 pm) |
| Reading .cs file from the web | @Ben, In regard to the binary file transfer modification resources you asked for, there are a couple... read more | 02/04/2007 (1:24 pm) |
| Reading .cs file from the web | You can do this without the source, but you need to manually read and capture each line of the incom... read more | 02/03/2007 (7:22 pm) |
| Reading .cs file from the web | HTTPObject and TCPObject are available in the binary-only version. Use HTTPObject something like th... read more | 02/02/2007 (9:29 pm) |
| Game trial | As Isaac pointed out, Armadillo (also known as Software Passport, though the GUI version known by th... read more | 01/25/2007 (8:23 pm) |
| Some elements not visible on some machines | Out of curiosity Cary, do any of the stock demos (Fish demo, space shooter demo) exhibit the bad beh... read more | 01/23/2007 (4:39 pm) |
| Data-over-internet question. | You're right Stephen, I assumed he was talking about a self-built server platform instead of Torque-... read more | 10/20/2006 (12:57 pm) |
| Data-over-internet question. | TGB's netcode by default is not encrypted in any fashion, it uses vanilla HTTP/TCP which means every... read more | 10/20/2006 (8:52 am) |
| Partcile Effect over GUI object | I'm not really sure where it'd best fit in the most current version of TGB, the structure has change... read more | 10/07/2006 (5:04 pm) |
| Partcile Effect over GUI object | In the example above you wouldn't, you'd create the particle effect object (not mounting it to anyth... read more | 10/07/2006 (3:00 pm) |
| Image size and hardware | As I mentioned Intel integrated chipsets do support the 1024 texture size, but if you have multiple ... read more | 09/26/2006 (3:23 pm) |
| Image size and hardware | Though the more recent Intel integrated chipsets such as the 82855 found in many popular laptops sol... read more | 09/26/2006 (9:22 am) |
| Partcile Effect over GUI object | It'd be something like this, assuming the above GUI code and that your primary window is also center... read more | 09/26/2006 (8:47 am) |
| Partcile Effect over GUI object | Philip's idea works great. I typically have an extra FX scenegraph positioned above the rest of the... read more | 09/23/2006 (7:00 pm) |
| Possible to change script without reload TGB? | Yes, you can just exec the script file from the console to reload it. Press ~ to bring up the conso... read more | 09/22/2006 (11:05 pm) |
| TGB Suspend | There is no way currently without modifications to the source code. If you are willing to do so and... read more | 09/22/2006 (10:57 pm) |
| Streaming Audio Memory Leak | I don't think there's a scriptable way to force collection, unfortunately. I'd say continue with yo... read more | 09/20/2006 (1:41 am) |
| Streaming Audio Memory Leak | It is possible that this is not a leak, just an artifact of how garbage collection is done. Torque ... read more | 09/19/2006 (5:18 pm) |
| How to change cursor when mouse moves over GuiBitMapCtrl | As far as I know the GUI system does no script-accessible actions during mouse-over on bitmapButtonC... read more | 09/15/2006 (9:10 am) |
| Question about physics stability | To the best of my knowledge: 1. setPhysicsFPSActive (which has been in since at least beta 1.0.2 ... read more | 09/15/2006 (8:57 am) |
| Sound engine | Ah yes, that is a very good point. I do recall something about that, perhaps in the old-old TGE doc... read more | 09/01/2006 (1:39 pm) |
| Sound engine | I just confirmed with the 1.1 release that the above still works. I did the following with the Grav... read more | 08/31/2006 (10:20 pm) |