David Mac's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Messiah Studio for $10 | I took them up on their offer at about 30%, I'm really happy to see that they have reached about 75%... read more | 02/11/2011 (11:16 am) |
| Sixth Extinction RTS looking for TGEA coders [image warning] | Are these paying positions?... read more | 04/23/2009 (1:26 pm) |
| How do you guys afford this?! | You pretty much get what you pay for. I know there are a number of folks out there producing Max or... read more | 04/07/2009 (9:20 am) |
| Remember Xcom? | An email address might be good if you would like people to email you!... read more | 03/28/2009 (7:33 am) |
| March 09 Art Challenge - 50s Inspired Monster vs Scifi | Sadly, I don't have the time right now for a challenge, my regular schedule has been challenging eno... read more | 03/21/2009 (7:26 am) |
| Some 3d medieval/fantasy style interiors | We currently have a loot and drops starter pack on our site that could be used for some placeables s... read more | 02/24/2009 (3:21 pm) |
| TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes | Well Hans, if you put an email in your profile I'd be happy to email you about it ;D But since you ... read more | 04/27/2007 (9:11 pm) |
| MMOKIT Licensing Thread | David MacLean Email: djmac@myway.com User: Beowulf TGE Indie License... read more | 03/21/2007 (12:30 pm) |
| Player In Spot Light - What Did I Mess Up? | Problem solved!! It WAS the terrain detail texture, only it was already too bright. Darkening it... read more | 08/31/2005 (1:04 pm) |
| Player In Spot Light - What Did I Mess Up? | I just kicked up the Brightness on the detail terrain by +35. But it had no effect :[... read more | 08/31/2005 (12:51 pm) |
| Player In Spot Light - What Did I Mess Up? | I was playing with the suns color, maybe that's it. I also substituted the stock detail texture. ... read more | 08/31/2005 (9:02 am) |
| Car Pack and Milkshape | I've never worked with Brave Tree models, but I can suggest the following from my Milkshape experien... read more | 05/03/2005 (8:53 am) |
| Milkshape for *.map ? | In the past, I have exported ms3d files to MAP format and then imported them into Quark to be then e... read more | 04/30/2005 (12:18 pm) |
| All DTS Building Content Pack... Practical??? | Hehe, When you start putting together 6-8 versions of each building and throw in animations, I thin... read more | 04/28/2005 (9:02 am) |
| All DTS Building Content Pack... Practical??? | Hehe, When you start putting together 6-8 versions of each building and throw in animations, I thin... read more | 04/28/2005 (9:00 am) |
| All DTS Building Content Pack... Practical??? | One of the things I like about static structures is that they are compairatively quick and easy to b... read more | 04/28/2005 (8:16 am) |
| All DTS Building Content Pack... Practical??? | @ David; Thanx for the kind words! @Stephen; Well, I see that there appears to be advatages to ... read more | 04/26/2005 (5:23 pm) |
| All DTS Building Content Pack... Practical??? | It seems that DIF provides superior lighting options and less processor resources. I don't want fol... read more | 04/26/2005 (11:51 am) |
| All DTS Building Content Pack... Practical??? | Hehe, well... Here's a real quick screenie of the buildings I have already completed in all thei... read more | 04/26/2005 (11:37 am) |
| All DTS Building Content Pack... Practical??? | OK, DIF it is then. Thanx much for the info!... read more | 04/26/2005 (11:12 am) |
| All DTS Building Content Pack... Practical??? | Thanks guys! That's a lot of great information there. So... The number of collision meshes ... read more | 04/25/2005 (11:38 am) |
| Transparency in milkshape | I have had a heck of a time getting transpencies to export properly from Milkshape as well. What I... read more | 03/29/2005 (4:13 pm) |
| Truespace (GameSpace) with Torque | Willbkool will the bones and animation export from TS into Milkshape using a .3ds format? Or any... read more | 11/17/2004 (8:42 am) |
| Activating a new camera | I have no idea if this would work, but it's something to try... Add an animation sequence which m... read more | 10/15/2004 (8:31 am) |
| NPC's for RPG's | @ Paul: Yes, I would have to agree. but you can make some good contacts during a free trial period... read more | 10/06/2004 (10:13 am) |
| A game to get rid of the younger audiences | Heh, so much good stuff here, I almost hate to add to it ;] But anyways, I've thought about using s... read more | 10/06/2004 (9:39 am) |
| NPC's for RPG's | Actually, I've found that there is a substancial nitch in popular morpg games where the game serves ... read more | 10/05/2004 (9:34 am) |
| Blurred Textures | I noticed that too. My work-around has been to import the object, get a feel for it's relative si... read more | 09/14/2004 (5:58 am) |
| Making Interiors? | DANG! I'm in the right place :0 @Will, I'm not a big fan of Quark, but this is something I've do... read more | 09/11/2004 (9:01 am) |
| Texturing Backfaces on Objects with Translusents | Yeah, that's kinda what I did here. But for some reason the duplicate didn't work for me :/ Mayb... read more | 06/30/2004 (10:03 am) |
| Texturing Backfaces on Objects with Translusents | Ok... For the bennifit of any other noobs having this problem, I've come up with a kind-of work arou... read more | 06/29/2004 (9:09 pm) |
| Texturing Backfaces on Objects with Translusents | Hehe, well, maybe one of these days I'll be rich enough to afford a licensed copy of 3dmax, until th... read more | 06/28/2004 (7:10 am) |
| Texturing Backfaces on Objects with Translusents | That's unfortunate, I was rather pleased with the look I was getting with only a couple hundred poly... read more | 06/27/2004 (8:17 pm) |