Jesse Liles's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Books for sale @ IGC | Powell's BIG bookstore is right up Couch street from Powell's technical books. Powell's bookstore i... read more | 06/30/2005 (3:52 pm) |
| Indie Games Con '05 -- Ride Sharing | I'm leaving from Kitsap County, Washington Actually in Port Orchard but if one person from Silverda... read more | 06/30/2005 (3:27 pm) |
| Sun (Lens) Flare Position | I know the sun flare code that is included in head has an option in the editor to link the position ... read more | 06/29/2005 (6:49 pm) |
| Censorship in Illinois | This is ridiculous, I was being sarcastic about banning the media. The problem is the parenting, ... read more | 06/28/2005 (6:37 pm) |
| IGC 2005 Dates? | It better be an amazing deal, I deliver pizzas for a living =) Thank you for the advice though Ma... read more | 06/28/2005 (6:07 pm) |
| TGE-ODE integration 2 | So... ODE integration is working, although maybe not perfectly. Akio AND GarageGames are both wo... read more | 06/27/2005 (2:37 pm) |
| Racing starter kit questions | You might also note the command to get into the GUI editor is F10 on your keyboard =)... read more | 06/26/2005 (9:04 pm) |
| The "Big Terrain" Solution never explored.. | @Christian: From what I hear the new Atlas terrain manager in TSE's just released Milestone 2 has ... read more | 06/26/2005 (9:03 pm) |
| How do I get doors to work in an interior? | To the best of my Noob Knowledge(tm), there are some important things to consider about which metho... read more | 06/26/2005 (6:41 pm) |
| Please move sg scripts to common folder | I have a similar issue with the reference to the starter.fps directory in the light editor's .sgo ... read more | 06/26/2005 (2:39 am) |
| IGC 2005 Dates? | I'm still waiting for the website's registration to open so I can determine if I'll be able to affor... read more | 06/25/2005 (3:04 pm) |
| Moving around INSIDE vehicles? | That AIMovingInterior concept sounds like a great one, it's just too bad the guy hasn't posted anyt... read more | 06/25/2005 (2:51 pm) |
| Skiing ala Tribes/Tribes2 | Brains...yes...need some...please.... read more | 06/24/2005 (9:57 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Port Orchard, WA! Kitsap County Well...per-capita we have more meth addicts than anywhere in th... read more | 06/23/2005 (3:06 pm) |
| Skeleton issue for hero model | If you don't connect the camera node and the character moves, the camera node will follow the playe... read more | 06/23/2005 (2:27 pm) |
| Rpg Scrolling and Exploration | And here I was wondering how UO had managed to stay in business all this time...heheh... read more | 06/23/2005 (2:09 pm) |
| Cross-platform compatibility | For the most part it's just recompiling in your other build environment. Visual Studio and GNU make... read more | 06/23/2005 (4:30 am) |
| Crazy idea for a dinosaur hunting game?? | @James: Man I thought the same thing when I saw that...heheh. I was still under the impression tha... read more | 06/21/2005 (2:24 pm) |
| We must stop the trend of shallow games! | Last I checked, you can't return a game once you've peeled the shrinkwrap. Well...maybe at Costco... read more | 06/21/2005 (2:02 pm) |
| AIPlayer performance | Every time you raise package size and/or rate, dial-up users playing your game online will have ser... read more | 06/20/2005 (10:34 pm) |
| Texture issues | The 'base' texture you're referring to is actually known as the 'detail' texture. It gets overlayed... read more | 06/19/2005 (2:31 pm) |
| PS3 HD to include Linux. | Personally I will not buy a Microsoft product, aside from the occasional OEM of Windows. I've convi... read more | 06/11/2005 (1:21 pm) |
| As a programmer, what game is the most impressive youve seen? | There was a game called Starflight that was originally in some form on Atari I believe, but I playe... read more | 06/10/2005 (1:42 pm) |
| Flying Vehicle Class | I would very much like to get my hands on a helicopter resource. I've read at least six different t... read more | 06/09/2005 (2:37 pm) |
| Flying vehicle problems | Changing the integration just means the processor spends more time simulating the physics for that ... read more | 06/09/2005 (2:29 pm) |
| CERDIP: I need you! | Not to sound rude, but, have you actually read it?... read more | 06/09/2005 (1:38 pm) |
| Fixed) Google search broken? | I'm getting the same problem. No internal search results are coming up. The only ones I get are f... read more | 06/08/2005 (2:17 pm) |
| Black & White variant | This sounds quite good but it would certainly need some form of multiplayer to be a hit with hardco... read more | 06/05/2005 (2:18 pm) |
| My freebies done in quark | Hmmm...that rubber chicken is of terribly low quality. It looks more like a lead goose.... read more | 05/01/2005 (9:51 pm) |
| Mouse Pick | These Con::addCommand lines need to be converted to the new ConsoleMethod style, I don't know enoug... read more | 04/30/2005 (2:08 am) |
| Lighting Pack version 1.3.5 Release Notes | I just got done merging the old one..AARRRGGHH....I love you guys.... read more | 04/28/2005 (4:39 pm) |
| Interesting Xbox 2/PC Convergence... | People need to stop supporting Microsoft. Their anticompetitive business practices deserve that.... read more | 04/28/2005 (3:01 pm) |
| CommandsToServer from script are looped infinitely until called | Why not just make a different command such as startJump(), which you can use to intercept the jump ... read more | 04/17/2005 (10:48 pm) |
| 1.4 progress? | The creator mod, keeping all the editor code in an easily removable place... Edited: Sorry for the... read more | 04/17/2005 (10:30 pm) |
| Problems with STL | Ugly thread but I can vouch that the code works for 1.3 and the 1.4 head. I don't know much about... read more | 04/17/2005 (10:02 pm) |
| 1.4 progress? | I don't think it's stable enough for a game project, although the constructor code seems to be dead ... read more | 04/17/2005 (8:58 pm) |
| 3D Game Studio A6--Anyone Tried It? | @Ryan: I think that may possibly count as THE longest sentence I have ever read. But I'll take yo... read more | 04/14/2005 (9:39 pm) |
| All fields are treated as arrays / (engine bug ?) | I think that's a pretty valid point. Err... Sorry =)... read more | 04/14/2005 (4:52 pm) |
| At Last!! Minions of Mirth Has done it!!! | Ahhhh!!! You people are amazing! I've been dreaming of a 3D mud...a REAL mud not one of those BS M... read more | 04/12/2005 (2:20 pm) |
| Repeating Terrain | I see, thank you Stephen that is helpful information. Is the terrain still manipulated from withi... read more | 04/10/2005 (2:13 pm) |
| Repeating Terrain | This is somewhat of an issue as I need large terrain, however TSE (this is only based on my experien... read more | 04/10/2005 (4:11 am) |
| Tge warez | Well I for one will not be a victim. I'm releasing games for free.... read more | 04/10/2005 (2:34 am) |
| Small object physics | I think the force is measured in Newtons, but I may be wrong. This is the assumption I've been goin... read more | 04/07/2005 (6:53 pm) |
| Censorship in Illinois | Well, if it's the violent media causing kids to commit these crimes, why aren't we putting a stop to... read more | 04/05/2005 (2:26 pm) |
| New Guy Needs a little Help. | Hey if you want vehicles and other cool things already working in the Torque engine that you can us... read more | 04/05/2005 (12:25 am) |
| I got a master/authentication/manager server - any interest? | Moth balls smell funny...if you're not otherwise using it, you should let us air out that code for y... read more | 04/02/2005 (4:08 am) |
| They seem to get stuck alot in some maps. This gonna get fixed anytime soon?... read more | 04/01/2005 (3:24 am) | |
| What do you pay for? | Heheh...one of the resources on this site has a deal code for zap hidden somewhere in one of it's ex... read more | 04/01/2005 (3:12 am) |
| Repeating Terrain | I know in the map editor when you double the block size it effectively doubles the distance until th... read more | 03/28/2005 (11:48 pm) |
| Confused about the DSQ export process. | Ah well, no, I was actually trying to remove the actual keyframes from the model, not successfully =... read more | 03/27/2005 (8:09 pm) |