Jesse Liles's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| FGE (Flight Game Example) Port... | Sorry about the wait, I got around to testing my changes in 1.8.2 and the AIFlyingVehicles work as e... read more | 01/05/2010 (9:42 pm) |
| TGEA 1.7 Python Support | I've been trying to get to the PyTGE download for some weeks now, but MMOworkshop has been down. I ... read more | 01/04/2010 (2:37 pm) |
| FGE (Flight Game Example) Port... | My fixes to the AIFlyingVehicle referred to in post #26 work just fine in TGEA 1.8.1, I'll throw the... read more | 01/01/2010 (8:55 am) |
| launching Torque with main.cs.dso | Not exactly the same, but I moved the contents of my main.cs file into a separate file in the common... read more | 08/24/2009 (9:40 pm) |
| Unreliable projectile::oncollision call | I know I'm bumping a thread that's over five years old, but I am still experiencing this issue with ... read more | 08/04/2009 (1:09 am) |
| FGE (Flight Game Example) Port... | I put my working files in a zip file and linked them in my response above in comment #26... read more | 07/11/2009 (8:09 pm) |
| FGE (Flight Game Example) Port... | Ah, yes, I knew I forgot something ;) (Edit: I had both included while I was messing around with ... read more | 07/11/2009 (5:43 pm) |
| FGE (Flight Game Example) Port... | In T3D/gameProcess.cpp replace the existing ServerProcessList::onTickObject() function with this on... read more | 07/11/2009 (3:36 pm) |
| FGE (Flight Game Example) Port... | I think you may be having the same problem as we are Roland, but your changes have allowed the AIFly... read more | 07/11/2009 (2:36 pm) |
| FGE (Flight Game Example) Port... | This still hasn't fixed the problem with processtick, something else you did must have resolved that... read more | 07/11/2009 (2:17 pm) |
| FGE (Flight Game Example) Port... | (It's 7 AM when I'm posting this, I've been kicking this thing for about eight hours now. So if the... read more | 07/11/2009 (4:05 am) |
| FGE (Flight Game Example) Port... | Currently the AI is the only thing slowing down my development process. I do appreciate all the tim... read more | 07/10/2009 (3:54 pm) |
| FGE (Flight Game Example) Port... | My decision to begin using TGEA for Veks was primarily based on the much more advanced graphics and ... read more | 07/10/2009 (1:23 pm) |
| FGE (Flight Game Example) Port... | Your bot is made of a GameConnection object and an AIFlyingVehicle object. The higher ID number is ... read more | 07/09/2009 (5:37 pm) |
| FGE (Flight Game Example) Port... | It appears that AIFlyingVehicle::getAIMove() (And probably AIFlyingVehicle::processTick()) are only... read more | 07/09/2009 (4:43 pm) |
| FGE (Flight Game Example) Port... | I have run into the 'static bots' issue as well. I am seriously in need of a fix for this. I've be... read more | 07/09/2009 (12:41 am) |
| TGEA 1.7 Possible Bug: Projectiles and selectCurrentDetail() | This fix is not included in TGEA 1.8.1 Glad I found this thread, I couldn't figure out why my pro... read more | 07/08/2009 (10:19 am) |
| Quick Guide Porting Tips (to TGEA 1.7.0) | I'm glad I found this thread, this really saved me some frustration. Thank you.... read more | 07/07/2009 (10:15 pm) |
| Binding to ctrl... | Fantastic, thank you for the info. I've been browsing for this answer for quite some time.... read more | 06/18/2009 (12:00 pm) |
| Vehicle explosions and packet rate | I may have fixed the problem, it looks like I was deleting the vehicle objects as soon as they were ... read more | 06/11/2009 (8:40 pm) |
| TGEA 1.7.1 and DirectX Nov. 2008 - broken | I'm also getting the same results with the DirectX SDK from November 2008. The issue is only with... read more | 12/02/2008 (8:10 pm) |
| Opcode/Polysoup help | This is the best I've been able to manage from VS 2003 Professional and TGEA 1.0.3: \Dev\Torque\P... read more | 02/01/2008 (4:50 pm) |
| TGEA Development | Chris, this resource is exceptionally useful, thank you VERY MUCH!... read more | 02/01/2008 (2:00 am) |
| Platforms Players can Ride Version 1.1 | Would this work to attach multiple flying vehicles to a larger flying vehicle?... read more | 01/30/2008 (2:37 am) |
| Player dies causes crash for fxSunlight.cc | Maybe some script code is setting the control object to 0 before you want it to.... read more | 02/19/2007 (1:12 am) |
| Torsion 1.1.006 Beta | I just stumbled across this thread, very good news indeed. Thank you Tom =)... read more | 02/19/2007 (12:59 am) |
| Script Location Question | Torsion can search for text within all the files in your project: CTRL+SHIFT+F... read more | 02/07/2007 (10:33 pm) |
| The adventures of John "Flashback" Johnson and the Invasion... | Sounds like a big project.... read more | 12/23/2006 (11:34 pm) |
| How good the MMO Enhancement Kit is? | The MMOKIT has a great many resources and original code implemented into a recent Torque build (I'v... read more | 10/12/2006 (11:00 pm) |
| MMOKIT Licensing Thread | Name: Jesse Liles email: ____midhir_@_charter_._net___ (without the underscores) username: Midhir... read more | 09/18/2006 (1:29 pm) |
| Exceeded My Bandwidth | Usually less than a day, I believe.... read more | 09/14/2006 (8:37 pm) |
| Hiring Torque AI programmer | I would relocate for an indie, if the pay was reasonable. Unfortunately I know very little about AI... read more | 09/14/2006 (2:27 pm) |
| And again gaming gets the blame! [CNN | Sociopathic nutters have always existed, before video games, before 'news agencies', and even before... read more | 09/14/2006 (2:20 pm) |
| Best Linux distro for Torque dev? | I've been using Slackware since Linux kernel 1.0.8. Those were the days. I have a system with t... read more | 09/09/2006 (10:01 pm) |
| MS4 is up | I had to see this while I'm at work...I wonder if they'd mind if I installed visual studio and winCV... read more | 09/07/2006 (2:47 pm) |
| Making the bot a client | Thank you, this helps me alot.... read more | 09/05/2006 (4:37 am) |
| Chathud Gui | Http://www.garagegames.com/mg/forums/result.thread.php?qt=45920 Has a pretty good discussion abou... read more | 08/25/2006 (2:31 pm) |
| Bug Fix: max2dtsExporterPlus, bug with reflection | Thank you Yuri!... read more | 08/18/2006 (3:20 pm) |
| An intriguing RPG plot. . . | I agree with Thomas Svensson. Most RPG's create a character that is ultimately more powerful than a... read more | 08/18/2006 (3:16 pm) |
| Need Real Time Multiplayer - TGB or TGE? | You can use commandToServer() and commandToClient() with TGB 'out of the box'. This allows for a br... read more | 08/18/2006 (1:39 am) |
| Client.car.delete crashing game. | IsObject(ControlObj) would be what you're looking for, I believe.... read more | 08/18/2006 (1:18 am) |
| A question about 3d studio max for torque | Wow...these are _excellent_! Max Exporter tutorials: [url]http://www.garagegames.com/index.php?s... read more | 08/11/2006 (10:39 pm) |
| Enough essential element and optimal value to hit weapons?? | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10241[/url]... read more | 08/11/2006 (10:09 pm) |
| The host changing in multiplayer online games | There is a Peer Connection resource somewhere. It would probably help you do what you want to do. ... read more | 08/05/2006 (4:13 am) |
| Aliens...space...invasions...yaddy yadda yadda... | Great story, but what kind of game would it be? Maybe like an old adventure game? Space combat sim?... read more | 08/03/2006 (4:26 pm) |
| THe Mystery Of The Missing Gui | The .gui file needs to be executed with a call to exec("path/to/file.gui"); before it will appear in... read more | 08/01/2006 (10:14 pm) |
| Are there any known problems with large amounts of particles? | I would say there'd be some performance issues with a large enough quantity of particles.... read more | 07/31/2006 (12:54 pm) |
| Obtaining the player's name | %client.name is how I would do it. %client being the appropriate GameConnection object... read more | 07/31/2006 (12:50 pm) |
| Torque tutoral | My first move would be to use [code] ... function TorqueLogoItem::onCollision(%this, %obj, %c... read more | 07/27/2006 (9:45 pm) |
| Can torque be used to create a simple 2d game | There's no reason you couldn't make a simple 2D game in TGE. Whether or not it would require change... read more | 07/27/2006 (3:52 pm) |