Game Development Community

Jesse Liles's Forum Posts

Thread Post Date Posted
FGE (Flight Game Example) Port... Sorry about the wait, I got around to testing my changes in 1.8.2 and the AIFlyingVehicles work as e... read more 01/05/2010 (9:42 pm)
TGEA 1.7 Python Support I've been trying to get to the PyTGE download for some weeks now, but MMOworkshop has been down. I ... read more 01/04/2010 (2:37 pm)
FGE (Flight Game Example) Port... My fixes to the AIFlyingVehicle referred to in post #26 work just fine in TGEA 1.8.1, I'll throw the... read more 01/01/2010 (8:55 am)
launching Torque with main.cs.dso Not exactly the same, but I moved the contents of my main.cs file into a separate file in the common... read more 08/24/2009 (9:40 pm)
Unreliable projectile::oncollision call I know I'm bumping a thread that's over five years old, but I am still experiencing this issue with ... read more 08/04/2009 (1:09 am)
FGE (Flight Game Example) Port... I put my working files in a zip file and linked them in my response above in comment #26... read more 07/11/2009 (8:09 pm)
FGE (Flight Game Example) Port... Ah, yes, I knew I forgot something ;) (Edit: I had both included while I was messing around with ... read more 07/11/2009 (5:43 pm)
FGE (Flight Game Example) Port... In T3D/gameProcess.cpp replace the existing ServerProcessList::onTickObject() function with this on... read more 07/11/2009 (3:36 pm)
FGE (Flight Game Example) Port... I think you may be having the same problem as we are Roland, but your changes have allowed the AIFly... read more 07/11/2009 (2:36 pm)
FGE (Flight Game Example) Port... This still hasn't fixed the problem with processtick, something else you did must have resolved that... read more 07/11/2009 (2:17 pm)
FGE (Flight Game Example) Port... (It's 7 AM when I'm posting this, I've been kicking this thing for about eight hours now. So if the... read more 07/11/2009 (4:05 am)
FGE (Flight Game Example) Port... Currently the AI is the only thing slowing down my development process. I do appreciate all the tim... read more 07/10/2009 (3:54 pm)
FGE (Flight Game Example) Port... My decision to begin using TGEA for Veks was primarily based on the much more advanced graphics and ... read more 07/10/2009 (1:23 pm)
FGE (Flight Game Example) Port... Your bot is made of a GameConnection object and an AIFlyingVehicle object. The higher ID number is ... read more 07/09/2009 (5:37 pm)
FGE (Flight Game Example) Port... It appears that AIFlyingVehicle::getAIMove() (And probably AIFlyingVehicle::processTick()) are only... read more 07/09/2009 (4:43 pm)
FGE (Flight Game Example) Port... I have run into the 'static bots' issue as well. I am seriously in need of a fix for this. I've be... read more 07/09/2009 (12:41 am)
TGEA 1.7 Possible Bug: Projectiles and selectCurrentDetail() This fix is not included in TGEA 1.8.1 Glad I found this thread, I couldn't figure out why my pro... read more 07/08/2009 (10:19 am)
Quick Guide Porting Tips (to TGEA 1.7.0) I'm glad I found this thread, this really saved me some frustration. Thank you.... read more 07/07/2009 (10:15 pm)
Binding to ctrl... Fantastic, thank you for the info. I've been browsing for this answer for quite some time.... read more 06/18/2009 (12:00 pm)
Vehicle explosions and packet rate I may have fixed the problem, it looks like I was deleting the vehicle objects as soon as they were ... read more 06/11/2009 (8:40 pm)
TGEA 1.7.1 and DirectX Nov. 2008 - broken I'm also getting the same results with the DirectX SDK from November 2008. The issue is only with... read more 12/02/2008 (8:10 pm)
Opcode/Polysoup help This is the best I've been able to manage from VS 2003 Professional and TGEA 1.0.3: \Dev\Torque\P... read more 02/01/2008 (4:50 pm)
TGEA Development Chris, this resource is exceptionally useful, thank you VERY MUCH!... read more 02/01/2008 (2:00 am)
Platforms Players can Ride Version 1.1 Would this work to attach multiple flying vehicles to a larger flying vehicle?... read more 01/30/2008 (2:37 am)
Player dies causes crash for fxSunlight.cc Maybe some script code is setting the control object to 0 before you want it to.... read more 02/19/2007 (1:12 am)
Torsion 1.1.006 Beta I just stumbled across this thread, very good news indeed. Thank you Tom =)... read more 02/19/2007 (12:59 am)
Script Location Question Torsion can search for text within all the files in your project: CTRL+SHIFT+F... read more 02/07/2007 (10:33 pm)
The adventures of John "Flashback" Johnson and the Invasion... Sounds like a big project.... read more 12/23/2006 (11:34 pm)
How good the MMO Enhancement Kit is? The MMOKIT has a great many resources and original code implemented into a recent Torque build (I'v... read more 10/12/2006 (11:00 pm)
MMOKIT Licensing Thread Name: Jesse Liles email: ____midhir_@_charter_._net___ (without the underscores) username: Midhir... read more 09/18/2006 (1:29 pm)
Exceeded My Bandwidth Usually less than a day, I believe.... read more 09/14/2006 (8:37 pm)
Hiring Torque AI programmer I would relocate for an indie, if the pay was reasonable. Unfortunately I know very little about AI... read more 09/14/2006 (2:27 pm)
And again gaming gets the blame! [CNN Sociopathic nutters have always existed, before video games, before 'news agencies', and even before... read more 09/14/2006 (2:20 pm)
Best Linux distro for Torque dev? I've been using Slackware since Linux kernel 1.0.8. Those were the days. I have a system with t... read more 09/09/2006 (10:01 pm)
MS4 is up I had to see this while I'm at work...I wonder if they'd mind if I installed visual studio and winCV... read more 09/07/2006 (2:47 pm)
Making the bot a client Thank you, this helps me alot.... read more 09/05/2006 (4:37 am)
Chathud Gui Http://www.garagegames.com/mg/forums/result.thread.php?qt=45920 Has a pretty good discussion abou... read more 08/25/2006 (2:31 pm)
Bug Fix: max2dtsExporterPlus, bug with reflection Thank you Yuri!... read more 08/18/2006 (3:20 pm)
An intriguing RPG plot. . . I agree with Thomas Svensson. Most RPG's create a character that is ultimately more powerful than a... read more 08/18/2006 (3:16 pm)
Need Real Time Multiplayer - TGB or TGE? You can use commandToServer() and commandToClient() with TGB 'out of the box'. This allows for a br... read more 08/18/2006 (1:39 am)
Client.car.delete crashing game. IsObject(ControlObj) would be what you're looking for, I believe.... read more 08/18/2006 (1:18 am)
A question about 3d studio max for torque Wow...these are _excellent_! Max Exporter tutorials: [url]http://www.garagegames.com/index.php?s... read more 08/11/2006 (10:39 pm)
Enough essential element and optimal value to hit weapons?? [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10241[/url]... read more 08/11/2006 (10:09 pm)
The host changing in multiplayer online games There is a Peer Connection resource somewhere. It would probably help you do what you want to do. ... read more 08/05/2006 (4:13 am)
Aliens...space...invasions...yaddy yadda yadda... Great story, but what kind of game would it be? Maybe like an old adventure game? Space combat sim?... read more 08/03/2006 (4:26 pm)
THe Mystery Of The Missing Gui The .gui file needs to be executed with a call to exec("path/to/file.gui"); before it will appear in... read more 08/01/2006 (10:14 pm)
Are there any known problems with large amounts of particles? I would say there'd be some performance issues with a large enough quantity of particles.... read more 07/31/2006 (12:54 pm)
Obtaining the player's name %client.name is how I would do it. %client being the appropriate GameConnection object... read more 07/31/2006 (12:50 pm)
Torque tutoral My first move would be to use [code] ... function TorqueLogoItem::onCollision(%this, %obj, %c... read more 07/27/2006 (9:45 pm)
Can torque be used to create a simple 2d game There's no reason you couldn't make a simple 2D game in TGE. Whether or not it would require change... read more 07/27/2006 (3:52 pm)
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