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Gary Haussmann's Forum Posts

Thread Post Date Posted
Performance Problems again ;) Well, looking at the MS3.5 thread this effect is--as Chris said--already noted by several people. S... read more 08/25/2006 (1:54 pm)
Performance Problems again ;) Well, I see the same thing (TSE freezes/skips a frames every few seconds) on my laptop which has Int... read more 08/25/2006 (11:09 am)
Ray Cast, The Last Chance You can't really use torquescript to interact directly with ShapeBaseImage objects such as a sword y... read more 08/09/2006 (6:05 pm)
Material Mapping Projectile code problem Ron, it might be that the material data is different on the ghost(client) object than it is on the s... read more 07/23/2006 (5:06 pm)
Is there a way to determine the type/class of a %this variable The variable %this refers to a SimObject, but note that datablocks are also SimObjects. So, in some... read more 05/16/2006 (3:23 pm)
Post Game Connect Character Selection Isn't the player-selected variable you need the parameter passed into GameConnection::createPlayer? ... read more 01/04/2006 (8:33 am)
What day are you showing up to IGC? I arrive thursday afternoon and will probably end up at the Steelhead as well. Should we all draw b... read more 10/04/2005 (8:13 am)
Has ANYONE Actually got a figure INTO Torque with Animations? Just get rid of the arm rotation keyframes in your root pose, and you should be fine. The player ... read more 06/30/2005 (8:24 am)
Has ANYONE Actually got a figure INTO Torque with Animations? Oops, wandered off to a conference and totally spaced this thread :) Alaric, typically the root, ... read more 06/27/2005 (11:37 pm)
Has ANYONE Actually got a figure INTO Torque with Animations? For my setup... my root pose just moves the legs and torso. The run animation animates only the leg... read more 06/13/2005 (4:28 pm)
Has ANYONE Actually got a figure INTO Torque with Animations? Yeah Matt, I only have the demo show tool pro. It saved a lot of time by helping to see which bones... read more 06/08/2005 (10:56 am)
Has ANYONE Actually got a figure INTO Torque with Animations? Well, I have had some problems with the blender exporter but none of them relate to the animation pr... read more 06/08/2005 (10:31 am)
Modify gravitation It's kind of hackish, but you could also make a really big PhysicalZone, set the gravityMod to 0, an... read more 03/03/2005 (7:48 am)
Orthographic projection Manoel, do you have a have a modified gui control you can maybe post as a resource? I have already ... read more 03/02/2005 (1:53 pm)
Orthographic projection Sorry to necro the thread, but has anybody gotten the full ortho to work? I switched the cameraquer... read more 03/01/2005 (8:22 pm)
What changes have you made to the engine? I used a lot of the resources for learning stuff, but at some point you start trying to figure out h... read more 02/16/2005 (8:53 am)
Raycast to find players? I'm pretty sure the actual format for commandToServer is to just pass the function name, and not a l... read more 02/03/2005 (7:22 am)
Adding flocking to AIPlayer I think that players only rotate around the z-axis (i.e. turn left/right) and can't "turn" up or dow... read more 01/28/2005 (10:11 am)
Incorrect radius & tuberadius calculations? James, you are the man.... read more 01/27/2005 (8:24 am)
Commandtoserver - where? If I have a script command on the client that does something like this [code] commandToServer('S... read more 01/14/2005 (10:22 pm)
Conceptual Wibbles Hey Gary, You can either put all the animations into the DTS file, or dump them out into separate... read more 01/14/2005 (9:46 am)
Did WoW push the bounds of the MMOG genre? Going way back in the thread, it would be interesting to try to implement some of the implications o... read more 01/11/2005 (10:06 am)
I give up!!! I think that in order to access a specific GUI element you have to give it a name. By default, the ... read more 01/11/2005 (7:42 am)
Sword on fire Matthew, I've tried all sorts of code hackery in shapeimage.cc and can't get the "NOT reentrant" job... read more 12/15/2004 (1:15 pm)
Sword on fire I did stick a fire emitter on the end of my guys sword. I'm still tweaking stuff, but it mostly wor... read more 12/14/2004 (7:45 am)
The technology of animating player`s arms for holding weapons Normally the arm thread is used for setting the arm position while looking/pointing your gun. Howev... read more 12/08/2004 (6:46 pm)
Dual-Wielding weapons possible? Hmm, I still have the guy I used in GID7 (which I built from 3DGPAi1) so I'll add a second mount to ... read more 12/03/2004 (2:44 pm)
Dual-Wielding weapons possible? What about the "look" animation blending used to position the arms? It seems like you would need mu... read more 12/01/2004 (12:01 pm)
A player model question and UV face question Another good node to have is a 'mount0' bone where you want the player weapon to be placed. Als... read more 12/01/2004 (11:33 am)
Simple torque mods as class final project? Yah Stephen, I'm certainly getting the RTS-SK myself but I dunno if the school is willing to shell o... read more 12/01/2004 (11:20 am)
Subterrainian / Underground Interiors DIAG, I think the artifact you are seeing in your last post is due to the 'zoning' done on interiors... read more 11/20/2004 (7:19 am)