Gary Haussmann's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Performance Problems again ;) | Well, looking at the MS3.5 thread this effect is--as Chris said--already noted by several people. S... read more | 08/25/2006 (1:54 pm) |
| Performance Problems again ;) | Well, I see the same thing (TSE freezes/skips a frames every few seconds) on my laptop which has Int... read more | 08/25/2006 (11:09 am) |
| Ray Cast, The Last Chance | You can't really use torquescript to interact directly with ShapeBaseImage objects such as a sword y... read more | 08/09/2006 (6:05 pm) |
| Material Mapping Projectile code problem | Ron, it might be that the material data is different on the ghost(client) object than it is on the s... read more | 07/23/2006 (5:06 pm) |
| Is there a way to determine the type/class of a %this variable | The variable %this refers to a SimObject, but note that datablocks are also SimObjects. So, in some... read more | 05/16/2006 (3:23 pm) |
| Post Game Connect Character Selection | Isn't the player-selected variable you need the parameter passed into GameConnection::createPlayer? ... read more | 01/04/2006 (8:33 am) |
| What day are you showing up to IGC? | I arrive thursday afternoon and will probably end up at the Steelhead as well. Should we all draw b... read more | 10/04/2005 (8:13 am) |
| Has ANYONE Actually got a figure INTO Torque with Animations? | Just get rid of the arm rotation keyframes in your root pose, and you should be fine. The player ... read more | 06/30/2005 (8:24 am) |
| Has ANYONE Actually got a figure INTO Torque with Animations? | Oops, wandered off to a conference and totally spaced this thread :) Alaric, typically the root, ... read more | 06/27/2005 (11:37 pm) |
| Has ANYONE Actually got a figure INTO Torque with Animations? | For my setup... my root pose just moves the legs and torso. The run animation animates only the leg... read more | 06/13/2005 (4:28 pm) |
| Has ANYONE Actually got a figure INTO Torque with Animations? | Yeah Matt, I only have the demo show tool pro. It saved a lot of time by helping to see which bones... read more | 06/08/2005 (10:56 am) |
| Has ANYONE Actually got a figure INTO Torque with Animations? | Well, I have had some problems with the blender exporter but none of them relate to the animation pr... read more | 06/08/2005 (10:31 am) |
| Modify gravitation | It's kind of hackish, but you could also make a really big PhysicalZone, set the gravityMod to 0, an... read more | 03/03/2005 (7:48 am) |
| Orthographic projection | Manoel, do you have a have a modified gui control you can maybe post as a resource? I have already ... read more | 03/02/2005 (1:53 pm) |
| Orthographic projection | Sorry to necro the thread, but has anybody gotten the full ortho to work? I switched the cameraquer... read more | 03/01/2005 (8:22 pm) |
| What changes have you made to the engine? | I used a lot of the resources for learning stuff, but at some point you start trying to figure out h... read more | 02/16/2005 (8:53 am) |
| Raycast to find players? | I'm pretty sure the actual format for commandToServer is to just pass the function name, and not a l... read more | 02/03/2005 (7:22 am) |
| Adding flocking to AIPlayer | I think that players only rotate around the z-axis (i.e. turn left/right) and can't "turn" up or dow... read more | 01/28/2005 (10:11 am) |
| Incorrect radius & tuberadius calculations? | James, you are the man.... read more | 01/27/2005 (8:24 am) |
| Commandtoserver - where? | If I have a script command on the client that does something like this [code] commandToServer('S... read more | 01/14/2005 (10:22 pm) |
| Conceptual Wibbles | Hey Gary, You can either put all the animations into the DTS file, or dump them out into separate... read more | 01/14/2005 (9:46 am) |
| Did WoW push the bounds of the MMOG genre? | Going way back in the thread, it would be interesting to try to implement some of the implications o... read more | 01/11/2005 (10:06 am) |
| I give up!!! | I think that in order to access a specific GUI element you have to give it a name. By default, the ... read more | 01/11/2005 (7:42 am) |
| Sword on fire | Matthew, I've tried all sorts of code hackery in shapeimage.cc and can't get the "NOT reentrant" job... read more | 12/15/2004 (1:15 pm) |
| Sword on fire | I did stick a fire emitter on the end of my guys sword. I'm still tweaking stuff, but it mostly wor... read more | 12/14/2004 (7:45 am) |
| The technology of animating player`s arms for holding weapons | Normally the arm thread is used for setting the arm position while looking/pointing your gun. Howev... read more | 12/08/2004 (6:46 pm) |
| Dual-Wielding weapons possible? | Hmm, I still have the guy I used in GID7 (which I built from 3DGPAi1) so I'll add a second mount to ... read more | 12/03/2004 (2:44 pm) |
| Dual-Wielding weapons possible? | What about the "look" animation blending used to position the arms? It seems like you would need mu... read more | 12/01/2004 (12:01 pm) |
| A player model question and UV face question | Another good node to have is a 'mount0' bone where you want the player weapon to be placed. Als... read more | 12/01/2004 (11:33 am) |
| Simple torque mods as class final project? | Yah Stephen, I'm certainly getting the RTS-SK myself but I dunno if the school is willing to shell o... read more | 12/01/2004 (11:20 am) |
| Subterrainian / Underground Interiors | DIAG, I think the artifact you are seeing in your last post is due to the 'zoning' done on interiors... read more | 11/20/2004 (7:19 am) |