James Spellman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Item manipulation with the mouse | There are a few "Object Selection" resources out there. If had a little more coffee in me, I would ... read more | 02/27/2006 (8:09 am) |
| Script $array.count ? | @Gary, I was just thinking about that approach the other day. It's like (Turbo) Pascal strings. ... read more | 02/25/2006 (1:56 pm) |
| Source Code Documentation | @Ben - I was going to make a joke about parasites, but couldn't come up with anything that didn't so... read more | 02/24/2006 (3:52 pm) |
| Strstr bug? (console function) | That behavior has been causing me fits with proper names in my tools. Joe Blow and bob Smith. I've... read more | 02/24/2006 (10:40 am) |
| Source Code Documentation | My $0.02. I'd love to see a high-level inventory of all the files and classes. Like in common\cl... read more | 02/24/2006 (10:36 am) |
| Client / Dedicated Server TGE 1.4 | Obviously the clients are jittery (that is the theme of this thread). :P The jitters, I should d... read more | 02/22/2006 (7:51 pm) |
| Client / Dedicated Server TGE 1.4 | The results are in. The people have spoken: Turns out hyperthreading is probably not the issue. ... read more | 02/22/2006 (5:12 pm) |
| Client / Dedicated Server TGE 1.4 | I've traced my problem back to my old friend the PerfCounter. If I don't use the PerformaceCounter ... read more | 02/22/2006 (10:48 am) |
| Client / Dedicated Server TGE 1.4 | I believe Simon is saying that you can't run dedicated servers out of the box without crashing, whic... read more | 02/20/2006 (4:50 pm) |
| BUG: Canvas setCursorPos() does not work | This thread must have a yearly heartbeat... I saw Drew's ConsoleMethod fixed in 1.4, but no sign ... read more | 02/19/2006 (12:18 pm) |
| Overlapping DIFs question | You might run into problems with lighting, for example. We once tried a DIF inside a DIF and the li... read more | 02/15/2006 (9:17 am) |
| Querying state of a radio button group | I had to touch a lot of controls from GuiControl on down and made sure that all the controls worked ... read more | 02/13/2006 (2:47 pm) |
| Changing Player's DTS in game | Yes. There is a SetDatablock method.... read more | 02/10/2006 (9:27 am) |
| Complete MMORPG Development Guide | Registered as JamesSpellman TGE / TSE for work and play... read more | 02/04/2006 (10:00 pm) |
| Lighting crash course | Makes perfect sense. I'm not an artist, but I think I see what you're saying by looking at a Histog... read more | 01/26/2006 (8:36 am) |
| Lighting crash course | More observations... I realized that the multiple light groups wasn't working because I had a spa... read more | 01/25/2006 (3:28 pm) |
| Lighting crash course | As a great philosopher once said, "Knowing is half the battle. G.I. Joe is there!" Ok. So I det... read more | 01/25/2006 (12:55 pm) |
| Lighting crash course | Now I have to admit that how you group lights is a complete mystery to me. The documentation doesn'... read more | 01/24/2006 (12:42 pm) |
| Lighting crash course | This is me thinking out loud... Ok. I 'm going to refine my observations a bit. This I'd say th... read more | 01/24/2006 (10:06 am) |
| Lighting crash course | Thanks for the info, John. It does help to understand the theoy behind the sliders. [quote]If th... read more | 01/24/2006 (9:12 am) |
| Lighting crash course | When I reduce the direct light, by lowering Color or Intensity values, it does prevent oversaturatio... read more | 01/23/2006 (4:44 pm) |
| Key-repeat in TGE | I'm curious about this as well, but not enough to look into it. ;) The numeric keypad appears to b... read more | 01/06/2006 (2:21 pm) |
| Nvidia driver / hardware problems 6800 series | My 6800 GT is groovy with the 78.01 drivers in TGE and I switch between GL & D3D frequently. Arti... read more | 12/27/2005 (5:19 pm) |
| ClearTextureHolds | I have about 40 high-poly character models and complex interiors that if loaded simultaneously would... read more | 11/23/2005 (9:34 am) |
| Per-mission assets? | I just found [b]ClearTextureHolds[/b] will do what I want, except for a wee little bug in the routin... read more | 11/21/2005 (2:56 pm) |
| Per-mission assets? | I forgot to mention that we load about 400MB of assets and the client wants the product to run on a ... read more | 11/21/2005 (11:37 am) |
| Per-mission assets? | @Ramen I delete the server object and the client object gets deleted automatically. I delete the... read more | 11/21/2005 (10:20 am) |
| Shared dts textures | I assumed that the [b]false[/b] was to prevent [b]loadBitmapInstance[/b] from looking in the parent ... read more | 11/11/2005 (9:29 pm) |
| Shared dts textures | @Manoel Turn on [b]GATHER_METRICS[/b] to enable the [b]dumpTextureStats[/b] console function. Th... read more | 11/11/2005 (12:04 pm) |
| Shared dts textures | [off topic]Btw, I'd like to thank Ben for personally responding to just about every piece of drival ... read more | 11/10/2005 (2:55 pm) |
| Shared dts textures | They are found easily enough when moved up a directory but are managed in memory as though they were... read more | 11/10/2005 (2:48 pm) |
| Manager mObjBox and mWorldBox | 1.4 will save us all! :) I was thinking specifically of the DecalManager class when I spoke of m... read more | 11/10/2005 (2:36 pm) |
| Shared dts textures | I used DumpTextureStats after I realized that each character model was adding about 5MB to my memory... read more | 11/10/2005 (8:19 am) |
| Show/Hide a GUI button | Have you tried: [code] new GuiBitmapButtonCtrl( Button_ToShowHide) { ... visible = "0"; /... read more | 11/07/2005 (8:08 am) |
| Reducing level load time | Just ran into a little problem with the following line: [code]Con::executef(object, 2, "onDataBlo... read more | 10/24/2005 (12:44 pm) |
| Bug: QueryPerformanceTimer drifting | I'm still attempting to find an explaination for this issue and now have another pet theory. I'm wo... read more | 09/23/2005 (12:33 pm) |
| Bug: QueryPerformanceTimer drifting | @Clark, I know I thought I was onto something there in my original post, but I have changed my mi... read more | 09/21/2005 (1:25 pm) |
| Bug: QueryPerformanceTimer drifting | I'm still having trouble with Mr. PerfCounter. My app has characters that speak with nice facial an... read more | 09/21/2005 (11:57 am) |
| TGE1.4RC2 Problems | I changed mine to Ctrl+F# for the very same reason...... read more | 09/12/2005 (5:01 pm) |
| Possible Bug in engine\game\pathCamera.h | Jerry, I reported it as a bug a couple weeks ago. I was confused as to why if you set one mask i... read more | 08/23/2005 (1:08 pm) |
| Cs vs .dso files | @Matt, I realize that the editor folders are handled differently (i.e. inconsistently) which is w... read more | 08/16/2005 (3:22 pm) |
| Cs vs .dso files | Ben, Just to make sure we're talking about the same thing, I was referring to SomeGui.cs being in... read more | 08/10/2005 (5:59 pm) |
| Cs vs .dso files | @Nmuta, I understand that .dso are the object files. The "Unix thing" was from when I asked a wh... read more | 08/10/2005 (11:30 am) |
| Cs vs .dso files | Sorry for hijacking the thread, but on a related topic: Is there any reason why .dso is appended ... read more | 08/09/2005 (7:46 pm) |
| Possible audio system rewrite (feature requests) | I have two requests: 1 - That the audio be pause/resumeable without restarting. 2 - That and a... read more | 05/27/2005 (10:38 am) |
| Some ogg files hang when loading | I was having this problem with the stock 1.3 audio when I was using OGG files of low encode quality.... read more | 05/18/2005 (2:22 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Tempe, Az.... read more | 03/04/2005 (2:56 pm) |
| Audio problems.. | One more update on my audio situation. I was wrong about my second issue. The audio hiccup is stil... read more | 02/09/2005 (12:26 pm) |
| Audio problems.. | Ok Torquiphiles, I finally tried the NewAudio Resource. I was hung up for a while when I added all ... read more | 01/28/2005 (9:26 pm) |
| Audio problems.. | Mostly. We are using FaceStation to capture the face and then apply it to the facial bones of our m... read more | 01/24/2005 (3:53 pm) |