Game Development Community

James Spellman's Forum Posts

Thread Post Date Posted
Item manipulation with the mouse There are a few "Object Selection" resources out there. If had a little more coffee in me, I would ... read more 02/27/2006 (8:09 am)
Script $array.count ? @Gary, I was just thinking about that approach the other day. It's like (Turbo) Pascal strings. ... read more 02/25/2006 (1:56 pm)
Source Code Documentation @Ben - I was going to make a joke about parasites, but couldn't come up with anything that didn't so... read more 02/24/2006 (3:52 pm)
Strstr bug? (console function) That behavior has been causing me fits with proper names in my tools. Joe Blow and bob Smith. I've... read more 02/24/2006 (10:40 am)
Source Code Documentation My $0.02. I'd love to see a high-level inventory of all the files and classes. Like in common\cl... read more 02/24/2006 (10:36 am)
Client / Dedicated Server TGE 1.4 Obviously the clients are jittery (that is the theme of this thread). :P The jitters, I should d... read more 02/22/2006 (7:51 pm)
Client / Dedicated Server TGE 1.4 The results are in. The people have spoken: Turns out hyperthreading is probably not the issue. ... read more 02/22/2006 (5:12 pm)
Client / Dedicated Server TGE 1.4 I've traced my problem back to my old friend the PerfCounter. If I don't use the PerformaceCounter ... read more 02/22/2006 (10:48 am)
Client / Dedicated Server TGE 1.4 I believe Simon is saying that you can't run dedicated servers out of the box without crashing, whic... read more 02/20/2006 (4:50 pm)
BUG: Canvas setCursorPos() does not work This thread must have a yearly heartbeat... I saw Drew's ConsoleMethod fixed in 1.4, but no sign ... read more 02/19/2006 (12:18 pm)
Overlapping DIFs question You might run into problems with lighting, for example. We once tried a DIF inside a DIF and the li... read more 02/15/2006 (9:17 am)
Querying state of a radio button group I had to touch a lot of controls from GuiControl on down and made sure that all the controls worked ... read more 02/13/2006 (2:47 pm)
Changing Player's DTS in game Yes. There is a SetDatablock method.... read more 02/10/2006 (9:27 am)
Complete MMORPG Development Guide Registered as JamesSpellman TGE / TSE for work and play... read more 02/04/2006 (10:00 pm)
Lighting crash course Makes perfect sense. I'm not an artist, but I think I see what you're saying by looking at a Histog... read more 01/26/2006 (8:36 am)
Lighting crash course More observations... I realized that the multiple light groups wasn't working because I had a spa... read more 01/25/2006 (3:28 pm)
Lighting crash course As a great philosopher once said, "Knowing is half the battle. G.I. Joe is there!" Ok. So I det... read more 01/25/2006 (12:55 pm)
Lighting crash course Now I have to admit that how you group lights is a complete mystery to me. The documentation doesn'... read more 01/24/2006 (12:42 pm)
Lighting crash course This is me thinking out loud... Ok. I 'm going to refine my observations a bit. This I'd say th... read more 01/24/2006 (10:06 am)
Lighting crash course Thanks for the info, John. It does help to understand the theoy behind the sliders. [quote]If th... read more 01/24/2006 (9:12 am)
Lighting crash course When I reduce the direct light, by lowering Color or Intensity values, it does prevent oversaturatio... read more 01/23/2006 (4:44 pm)
Key-repeat in TGE I'm curious about this as well, but not enough to look into it. ;) The numeric keypad appears to b... read more 01/06/2006 (2:21 pm)
Nvidia driver / hardware problems 6800 series My 6800 GT is groovy with the 78.01 drivers in TGE and I switch between GL & D3D frequently. Arti... read more 12/27/2005 (5:19 pm)
ClearTextureHolds I have about 40 high-poly character models and complex interiors that if loaded simultaneously would... read more 11/23/2005 (9:34 am)
Per-mission assets? I just found [b]ClearTextureHolds[/b] will do what I want, except for a wee little bug in the routin... read more 11/21/2005 (2:56 pm)
Per-mission assets? I forgot to mention that we load about 400MB of assets and the client wants the product to run on a ... read more 11/21/2005 (11:37 am)
Per-mission assets? @Ramen I delete the server object and the client object gets deleted automatically. I delete the... read more 11/21/2005 (10:20 am)
Shared dts textures I assumed that the [b]false[/b] was to prevent [b]loadBitmapInstance[/b] from looking in the parent ... read more 11/11/2005 (9:29 pm)
Shared dts textures @Manoel Turn on [b]GATHER_METRICS[/b] to enable the [b]dumpTextureStats[/b] console function. Th... read more 11/11/2005 (12:04 pm)
Shared dts textures [off topic]Btw, I'd like to thank Ben for personally responding to just about every piece of drival ... read more 11/10/2005 (2:55 pm)
Shared dts textures They are found easily enough when moved up a directory but are managed in memory as though they were... read more 11/10/2005 (2:48 pm)
Manager mObjBox and mWorldBox 1.4 will save us all! :) I was thinking specifically of the DecalManager class when I spoke of m... read more 11/10/2005 (2:36 pm)
Shared dts textures I used DumpTextureStats after I realized that each character model was adding about 5MB to my memory... read more 11/10/2005 (8:19 am)
Show/Hide a GUI button Have you tried: [code] new GuiBitmapButtonCtrl( Button_ToShowHide) { ... visible = "0"; /... read more 11/07/2005 (8:08 am)
Reducing level load time Just ran into a little problem with the following line: [code]Con::executef(object, 2, "onDataBlo... read more 10/24/2005 (12:44 pm)
Bug: QueryPerformanceTimer drifting I'm still attempting to find an explaination for this issue and now have another pet theory. I'm wo... read more 09/23/2005 (12:33 pm)
Bug: QueryPerformanceTimer drifting @Clark, I know I thought I was onto something there in my original post, but I have changed my mi... read more 09/21/2005 (1:25 pm)
Bug: QueryPerformanceTimer drifting I'm still having trouble with Mr. PerfCounter. My app has characters that speak with nice facial an... read more 09/21/2005 (11:57 am)
TGE1.4RC2 Problems I changed mine to Ctrl+F# for the very same reason...... read more 09/12/2005 (5:01 pm)
Possible Bug in engine\game\pathCamera.h Jerry, I reported it as a bug a couple weeks ago. I was confused as to why if you set one mask i... read more 08/23/2005 (1:08 pm)
Cs vs .dso files @Matt, I realize that the editor folders are handled differently (i.e. inconsistently) which is w... read more 08/16/2005 (3:22 pm)
Cs vs .dso files Ben, Just to make sure we're talking about the same thing, I was referring to SomeGui.cs being in... read more 08/10/2005 (5:59 pm)
Cs vs .dso files @Nmuta, I understand that .dso are the object files. The "Unix thing" was from when I asked a wh... read more 08/10/2005 (11:30 am)
Cs vs .dso files Sorry for hijacking the thread, but on a related topic: Is there any reason why .dso is appended ... read more 08/09/2005 (7:46 pm)
Possible audio system rewrite (feature requests) I have two requests: 1 - That the audio be pause/resumeable without restarting. 2 - That and a... read more 05/27/2005 (10:38 am)
Some ogg files hang when loading I was having this problem with the stock 1.3 audio when I was using OGG files of low encode quality.... read more 05/18/2005 (2:22 pm)
Okay everybody represent your `hood(neighborhood that is) Tempe, Az.... read more 03/04/2005 (2:56 pm)
Audio problems.. One more update on my audio situation. I was wrong about my second issue. The audio hiccup is stil... read more 02/09/2005 (12:26 pm)
Audio problems.. Ok Torquiphiles, I finally tried the NewAudio Resource. I was hung up for a while when I added all ... read more 01/28/2005 (9:26 pm)
Audio problems.. Mostly. We are using FaceStation to capture the face and then apply it to the facial bones of our m... read more 01/24/2005 (3:53 pm)