Game Development Community

James Spellman's Forum Posts

Thread Post Date Posted
TVector empty isn't clear Bump This is still in 1.5. If it's not a bug, I'll shut up. If it is, I'll hold my breath until... read more 10/25/2006 (9:30 am)
Two things I've noticed I'm was getting 70+ fps on both machines. What's strange is that I did't have to go turn very fast ... read more 09/22/2006 (8:25 pm)
Drop the Hate, Forgive Each Other The GuiControlProfiles govern the font type, style and size in most cases. Check defaultProfiles.cs... read more 09/15/2006 (10:18 am)
Casino Royal - who can resist Bond, James Bond Oh dear. Brosnan was the antithesis of the character. Sure, he started up well, then he ended up o... read more 09/09/2006 (9:28 am)
Building the World of Warcraft It was discussed at my dinner table last night, I tell you what.... read more 09/08/2006 (8:35 am)
MS4 is up Woot. I say, Woot.... read more 09/06/2006 (6:46 pm)
Emulating the WoW Interface My resource is now available [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view... read more 09/06/2006 (10:18 am)
How to schedule() something for the next frame from script ? Nice. I was wondering if there was a frame counter or if you could just watch for game time to chan... read more 08/29/2006 (4:07 pm)
How to schedule() something for the next frame from script ? Personally, I'd just do your first "workaround". I'd try to just make it a feature of GuiControl, b... read more 08/29/2006 (3:56 pm)
Hello to everyone Welcome. It sounds like all you need now is a project! You know where to find us...... read more 08/29/2006 (3:47 pm)
Map2Dif_Plus for TLK? That's a nice pic except for that little lighting problem near the stairs. ;)... read more 08/29/2006 (3:40 pm)
Torque/1.5/WhatsNew That's why I never show my boss anything until it is done. If it [i]appears[/i] to work, he's off s... read more 08/29/2006 (1:58 pm)
TVector empty isn't clear To highlight the problem, here's the code from [b]fxShapeReplicator::DestroyShapes[/b]: [code] ... read more 08/28/2006 (11:40 am)
Scratch that card idea There is no spoon.... read more 08/24/2006 (7:16 pm)
Shooter Tutorial @Matthew I think that extra '}' at the end is actually for the updateMovement function. I'm can'... read more 08/24/2006 (10:50 am)
Shooter Tutorial Aren't you missing a '}' at the end of onlevelLoaded?... read more 08/24/2006 (10:47 am)
Torque/1.5/WhatsNew I believe some of the fixes are already in CVS. I believe others were 'promised' to be in a 1.42 re... read more 08/24/2006 (9:39 am)
XNA and the alike crap. What a dissapointment @Jonathon http://www.dvddemystified.com/ I was at Tsunami Media when we were working on one ... read more 08/23/2006 (4:38 pm)
XNA and the alike crap. What a dissapointment Since the topic got derailed a while ago, he's my beef with DVD. This is factual information as far... read more 08/23/2006 (11:15 am)
Turn on/off GUI lights based on selections? Are you talking about doing more than a simple radio button? At least in functionality?... read more 08/22/2006 (10:19 am)
Quotes are escaped in bio summary I had trouble with single quotes. No contractions for you!... read more 08/21/2006 (7:43 am)
Emulating the WoW Interface @Sam - I admit that's an option I hadn't thought of. :) I think I'm satisfied with my version. ... read more 08/20/2006 (5:31 pm)
Emulating the WoW Interface Since then, I've been working on a less invasive solution and am fairly happy with the results. I... read more 08/20/2006 (11:45 am)
Emulating the WoW Interface A few months back, I solved my little problem. When I turned the cursor off to enable the yaw/pit... read more 08/20/2006 (11:26 am)
Tse default to tge rendering? I believe the new rendering code will make a big difference in my project where we render many copie... read more 08/15/2006 (2:31 pm)
Synapse Gaming: Exciting New Product Announcement I'm looking forward to pushing it beyond its limits.... read more 08/07/2006 (2:00 pm)
Character creation True. But I didn't want to state the [i]obvious[/i]. ;) If you're doing anything remotely like an... read more 07/23/2006 (11:57 am)
Character creation I think you'll want to start by looking up GuiPlayerView. There's also a GuiObjectView. I don't be... read more 07/23/2006 (9:46 am)
Using sendRemoteCommand Fortunately, there are examples of NetEvents everywhere in the forums and in the code. fx\lightning... read more 07/22/2006 (5:46 pm)
Using sendRemoteCommand I had a hard time making it work too. I had failed to notice the extern and added my own extern in ... read more 07/22/2006 (4:59 pm)
Tool Talking To TGE I understand. I was merely saying that I didn't connect the dots about Telnet NOT being UDP. Any... read more 07/21/2006 (6:04 pm)
Tool Talking To TGE That revelation about Telnet not being UDP doesn't explain why I can't connect to it. I've managed ... read more 07/21/2006 (3:17 pm)
Tool Talking To TGE Yes, I had throught of that. Natrurally, I'd like to use one library for everything. I'd like to u... read more 07/21/2006 (2:41 pm)
Forum search kinda blows It isn't perfect, but I'm still recovering from the pre-google days...... read more 07/21/2006 (1:06 pm)
Tool Talking To TGE That would be my guess. In fact, I would think that most of the defaults would be accurate except t... read more 07/21/2006 (10:27 am)
Tool Talking To TGE I'm not much further along today on this issue. I've verified that I can connect to TGE using Windo... read more 07/20/2006 (2:19 pm)
Tge 1.4.2 Eta? The only changes I saw between what I have as 1.4 and 1.4.2 are in the Linux modules, confirming the... read more 07/19/2006 (2:19 pm)
Alxplay callback when done? I don't believe there is in the stock engine. Either through ignorance or impatience, I used to use... read more 06/27/2006 (9:03 am)
Multiple animations per dsq You can put many "logical" animations in one "physical" animation. You can also write a mechanism... read more 06/21/2006 (4:07 pm)
Pros and Cons of tiled difs vs. one big map I've found that the memory footprint was greatly reduced by using large difs as opposed to many smal... read more 06/13/2006 (12:47 pm)
Two Sided Ambient Thanks John! I always forgot about the Interior Render Modes, so that link is very helpful. Ever... read more 03/27/2006 (10:06 am)
Two Sided Ambient I should have mentioned that I always keep the Restricts set an it doesn't help. The portals seem t... read more 03/23/2006 (9:38 am)
GuiMessageVectorCtrl plus GuiMLTextCtrl ? I've wondered about this feature too. It's way low on my list of things to research, but hopefully ... read more 03/13/2006 (7:19 pm)
Client / Dedicated Server TGE 1.4 Here's a MS support article that might also explain some of the problems: [url=support.microsoft.co... read more 03/10/2006 (2:13 pm)
Client / Dedicated Server TGE 1.4 Just found a little newer information on MSDN from Feb 2006: [url=msdn.microsoft.com/library/defaul... read more 03/08/2006 (6:09 pm)
Client / Dedicated Server TGE 1.4 I admit that I haven't dredged the code to see where and how time is used in all places, but I would... read more 03/08/2006 (5:36 pm)
Client / Dedicated Server TGE 1.4 I'm getting these numbers from an old DirectX book, so they're probably accurate. The normal Window... read more 03/08/2006 (4:19 pm)
Player jitters when running client/dedicated server in 1.4 I'll post the implications as I see them in the above mentioned thread...... read more 03/08/2006 (3:47 pm)
Player jitters when running client/dedicated server in 1.4 I looked at this thread when I was having problems with the dedicated server and ended up posting my... read more 03/08/2006 (1:38 pm)
ClearTextureHolds Can we get an official GG ruling on this?... read more 02/27/2006 (12:19 pm)