James Spellman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TVector empty isn't clear | Bump This is still in 1.5. If it's not a bug, I'll shut up. If it is, I'll hold my breath until... read more | 10/25/2006 (9:30 am) |
| Two things I've noticed | I'm was getting 70+ fps on both machines. What's strange is that I did't have to go turn very fast ... read more | 09/22/2006 (8:25 pm) |
| Drop the Hate, Forgive Each Other | The GuiControlProfiles govern the font type, style and size in most cases. Check defaultProfiles.cs... read more | 09/15/2006 (10:18 am) |
| Casino Royal - who can resist Bond, James Bond | Oh dear. Brosnan was the antithesis of the character. Sure, he started up well, then he ended up o... read more | 09/09/2006 (9:28 am) |
| Building the World of Warcraft | It was discussed at my dinner table last night, I tell you what.... read more | 09/08/2006 (8:35 am) |
| MS4 is up | Woot. I say, Woot.... read more | 09/06/2006 (6:46 pm) |
| Emulating the WoW Interface | My resource is now available [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view... read more | 09/06/2006 (10:18 am) |
| How to schedule() something for the next frame from script ? | Nice. I was wondering if there was a frame counter or if you could just watch for game time to chan... read more | 08/29/2006 (4:07 pm) |
| How to schedule() something for the next frame from script ? | Personally, I'd just do your first "workaround". I'd try to just make it a feature of GuiControl, b... read more | 08/29/2006 (3:56 pm) |
| Hello to everyone | Welcome. It sounds like all you need now is a project! You know where to find us...... read more | 08/29/2006 (3:47 pm) |
| Map2Dif_Plus for TLK? | That's a nice pic except for that little lighting problem near the stairs. ;)... read more | 08/29/2006 (3:40 pm) |
| Torque/1.5/WhatsNew | That's why I never show my boss anything until it is done. If it [i]appears[/i] to work, he's off s... read more | 08/29/2006 (1:58 pm) |
| TVector empty isn't clear | To highlight the problem, here's the code from [b]fxShapeReplicator::DestroyShapes[/b]: [code] ... read more | 08/28/2006 (11:40 am) |
| Scratch that card idea | There is no spoon.... read more | 08/24/2006 (7:16 pm) |
| Shooter Tutorial | @Matthew I think that extra '}' at the end is actually for the updateMovement function. I'm can'... read more | 08/24/2006 (10:50 am) |
| Shooter Tutorial | Aren't you missing a '}' at the end of onlevelLoaded?... read more | 08/24/2006 (10:47 am) |
| Torque/1.5/WhatsNew | I believe some of the fixes are already in CVS. I believe others were 'promised' to be in a 1.42 re... read more | 08/24/2006 (9:39 am) |
| XNA and the alike crap. What a dissapointment | @Jonathon http://www.dvddemystified.com/ I was at Tsunami Media when we were working on one ... read more | 08/23/2006 (4:38 pm) |
| XNA and the alike crap. What a dissapointment | Since the topic got derailed a while ago, he's my beef with DVD. This is factual information as far... read more | 08/23/2006 (11:15 am) |
| Turn on/off GUI lights based on selections? | Are you talking about doing more than a simple radio button? At least in functionality?... read more | 08/22/2006 (10:19 am) |
| Quotes are escaped in bio summary | I had trouble with single quotes. No contractions for you!... read more | 08/21/2006 (7:43 am) |
| Emulating the WoW Interface | @Sam - I admit that's an option I hadn't thought of. :) I think I'm satisfied with my version. ... read more | 08/20/2006 (5:31 pm) |
| Emulating the WoW Interface | Since then, I've been working on a less invasive solution and am fairly happy with the results. I... read more | 08/20/2006 (11:45 am) |
| Emulating the WoW Interface | A few months back, I solved my little problem. When I turned the cursor off to enable the yaw/pit... read more | 08/20/2006 (11:26 am) |
| Tse default to tge rendering? | I believe the new rendering code will make a big difference in my project where we render many copie... read more | 08/15/2006 (2:31 pm) |
| Synapse Gaming: Exciting New Product Announcement | I'm looking forward to pushing it beyond its limits.... read more | 08/07/2006 (2:00 pm) |
| Character creation | True. But I didn't want to state the [i]obvious[/i]. ;) If you're doing anything remotely like an... read more | 07/23/2006 (11:57 am) |
| Character creation | I think you'll want to start by looking up GuiPlayerView. There's also a GuiObjectView. I don't be... read more | 07/23/2006 (9:46 am) |
| Using sendRemoteCommand | Fortunately, there are examples of NetEvents everywhere in the forums and in the code. fx\lightning... read more | 07/22/2006 (5:46 pm) |
| Using sendRemoteCommand | I had a hard time making it work too. I had failed to notice the extern and added my own extern in ... read more | 07/22/2006 (4:59 pm) |
| Tool Talking To TGE | I understand. I was merely saying that I didn't connect the dots about Telnet NOT being UDP. Any... read more | 07/21/2006 (6:04 pm) |
| Tool Talking To TGE | That revelation about Telnet not being UDP doesn't explain why I can't connect to it. I've managed ... read more | 07/21/2006 (3:17 pm) |
| Tool Talking To TGE | Yes, I had throught of that. Natrurally, I'd like to use one library for everything. I'd like to u... read more | 07/21/2006 (2:41 pm) |
| Forum search kinda blows | It isn't perfect, but I'm still recovering from the pre-google days...... read more | 07/21/2006 (1:06 pm) |
| Tool Talking To TGE | That would be my guess. In fact, I would think that most of the defaults would be accurate except t... read more | 07/21/2006 (10:27 am) |
| Tool Talking To TGE | I'm not much further along today on this issue. I've verified that I can connect to TGE using Windo... read more | 07/20/2006 (2:19 pm) |
| Tge 1.4.2 Eta? | The only changes I saw between what I have as 1.4 and 1.4.2 are in the Linux modules, confirming the... read more | 07/19/2006 (2:19 pm) |
| Alxplay callback when done? | I don't believe there is in the stock engine. Either through ignorance or impatience, I used to use... read more | 06/27/2006 (9:03 am) |
| Multiple animations per dsq | You can put many "logical" animations in one "physical" animation. You can also write a mechanism... read more | 06/21/2006 (4:07 pm) |
| Pros and Cons of tiled difs vs. one big map | I've found that the memory footprint was greatly reduced by using large difs as opposed to many smal... read more | 06/13/2006 (12:47 pm) |
| Two Sided Ambient | Thanks John! I always forgot about the Interior Render Modes, so that link is very helpful. Ever... read more | 03/27/2006 (10:06 am) |
| Two Sided Ambient | I should have mentioned that I always keep the Restricts set an it doesn't help. The portals seem t... read more | 03/23/2006 (9:38 am) |
| GuiMessageVectorCtrl plus GuiMLTextCtrl ? | I've wondered about this feature too. It's way low on my list of things to research, but hopefully ... read more | 03/13/2006 (7:19 pm) |
| Client / Dedicated Server TGE 1.4 | Here's a MS support article that might also explain some of the problems: [url=support.microsoft.co... read more | 03/10/2006 (2:13 pm) |
| Client / Dedicated Server TGE 1.4 | Just found a little newer information on MSDN from Feb 2006: [url=msdn.microsoft.com/library/defaul... read more | 03/08/2006 (6:09 pm) |
| Client / Dedicated Server TGE 1.4 | I admit that I haven't dredged the code to see where and how time is used in all places, but I would... read more | 03/08/2006 (5:36 pm) |
| Client / Dedicated Server TGE 1.4 | I'm getting these numbers from an old DirectX book, so they're probably accurate. The normal Window... read more | 03/08/2006 (4:19 pm) |
| Player jitters when running client/dedicated server in 1.4 | I'll post the implications as I see them in the above mentioned thread...... read more | 03/08/2006 (3:47 pm) |
| Player jitters when running client/dedicated server in 1.4 | I looked at this thread when I was having problems with the dedicated server and ended up posting my... read more | 03/08/2006 (1:38 pm) |
| ClearTextureHolds | Can we get an official GG ruling on this?... read more | 02/27/2006 (12:19 pm) |