Game Development Community

James Spellman's Forum Posts

Thread Post Date Posted
SetBlackOut? It shouldn't do anything as far as I can tell. I hacked up something quick using [url=www.garagegam... read more 07/17/2007 (10:01 am)
Clicking' Oggs It's been a while, but way back in TGE 1.3 before we switched to FMod, we would have issues with cer... read more 07/10/2007 (2:12 pm)
Black Terrain Strange that I couldn't find this topic when I searched for "Black Terrain" or any part of the error... read more 06/26/2007 (11:14 am)
Can not call 3D images into the user interface Is your 3D window a sub-window of the GUI? I think you're having the same problem I am.... read more 06/26/2007 (10:42 am)
Terrain all black Old post but I ran into the same issue when porting my project. Only the effect happened on only tw... read more 06/26/2007 (10:22 am)
Endorphin and Torque. Short Answer: It is possible to use it with Torque. Long Answer: I'm not an artist, but I belie... read more 06/26/2007 (10:06 am)
No texture on the mini pack crates Could it be that in your first sample you're defining your datablocks after referencing them?... read more 05/22/2007 (1:03 pm)
Rasing all the terrain at once... You can't use the same Set Height technique for digging trenches?... read more 05/17/2007 (9:48 am)
How does terrain scale effect other 3d assests I don't think it will affect any other objects in the environment. The scale will not change. Howe... read more 05/17/2007 (8:36 am)
1.5.2 Orbit Camera Bug I haven't seen it, personally, but it's the type of bug someone talks about every blue moon. I have... read more 05/17/2007 (8:29 am)
Rasing all the terrain at once... I'm not sure this is what you're asking, but try this: 1. Go to [b]Edit - Terrain Editor Settings... read more 05/17/2007 (8:23 am)
Advice- Dynamically merge several DTSs into a single ShapeBase I wish you luck, and then for a resource when it's done! ;)... read more 05/16/2007 (9:57 am)
TGE 1.5.2 Released Can't wait to try it...... read more 05/15/2007 (10:30 am)
Windows Update is the antigod (VC++2005) I spent a couple days with a laptop that was kinda in the same situation. Something in IE was screw... read more 05/11/2007 (10:01 am)
Platforms Players can Ride Version 1.1 @Howard They (GarageGames) appear to have added the "trailing f" (technical jargon) to just about... read more 05/10/2007 (3:58 pm)
Medieval Props I like very much.... read more 05/03/2007 (3:06 pm)
1.5.1 Bug - with keyboard not responding @Steve, Now that I've actually looked at the code, I can identify what I think are two bugs. I d... read more 05/02/2007 (3:21 pm)
1.5.1 Bug - with keyboard not responding @Steve, Yes, I understand your issue. My point was that if the control was eating some events, w... read more 05/02/2007 (2:41 pm)
1.5.1 Bug - with keyboard not responding I reproduced your bug in 1.5.1, but I've not tested your fix in it (my engine is too different to te... read more 05/02/2007 (2:15 pm)
When will the 1.02 out? It's usually 2-4 weeks from the last time someone asks for a release date. ;) Edit: Spelling... read more 04/27/2007 (3:50 pm)
Small Bug in Box3I (and fix) How about: [code]center->x = (min.x + max.x) >> 1; center->y = (min.y + max.y) >> 1; center->z ... read more 04/21/2007 (7:50 pm)
Out of range write in DEBUG build... It could it be connected to MTU size or maybe it was just big enough at the time? I know I was ha... read more 04/21/2007 (12:43 pm)
GUI Evangelist [quote]The use of hardcoded values as opposed to using the provided profile?[/quote] My issue her... read more 04/17/2007 (10:19 am)
Player jitters when running client/dedicated server in 1.4 Rest assured that if it comes back you'll hear from me. ;)... read more 04/10/2007 (4:56 pm)
Player jitters when running client/dedicated server in 1.4 I haven't seen this in a while. I decided to write it off as a VC6 issue after a number of similar ... read more 04/10/2007 (4:44 pm)
XLeftDir error Lucky for you, I bookmarked it a while ago and just looked at it fresh a couple days ago. :)... read more 03/28/2007 (9:21 am)
XLeftDir error See if [url=www.garagegames.com/mg/forums/result.thread.php?qt=56570]this[/url] helps.... read more 03/26/2007 (5:42 pm)
... Thanks for this! I can't say I've ever seen a problem here, but it sure sounds good. ;)... read more 03/23/2007 (9:57 pm)
Bump Map on a DIF Eye candy. Bring it!... read more 03/23/2007 (12:32 pm)
Mono-Rail Transport System I'd probably be interested in a kit too.... read more 03/09/2007 (11:10 am)
Torque overheats notebook (not a bug) @Cameron - Why did we keep the laptops at all? Cause at the time they were about the only beasts ca... read more 02/24/2007 (12:37 pm)
Torque overheats notebook (not a bug) I think it's an issue with that era of technology. I have an Alienware (desktop replacement) Laptop... read more 02/24/2007 (7:47 am)
TGE poeple in the Phoenix, AZ area $25 to get in? Am I looking in the right place? Can I trade a signed poster of Prophet #4 or #5 fo... read more 01/25/2007 (9:26 am)
TGE poeple in the Phoenix, AZ area Not so far. We're too busy playing in the snow.... read more 01/23/2007 (10:22 pm)
When will the Constructor be released? Yes. Thanks for the update! It's nice to get a heartbeat every once in a while, too, if just to wa... read more 01/23/2007 (12:08 pm)
Mysql connectivity I'd suggest you look at [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9656]th... read more 12/15/2006 (9:18 am)
Inventory syntax error Is it because [code]%throwForce = %this.throwForce[/code] is missing a semi-colon at the end?... read more 12/11/2006 (9:19 am)
TGE poeple in the Phoenix, AZ area There are a few of us. I'm in Tempe.... read more 12/05/2006 (8:27 am)
Does anyone still use Pascal? I used it a lot back in High School. Those were the days...... read more 11/16/2006 (2:38 pm)
New build going up this week As Phil noted, the problem is the line sgShadowBuffer.set(..) in sgShadowProjector::sgClear(). I wa... read more 11/11/2006 (11:44 am)
New build going up this week You need to add winDLibrary.cpp to engine\platformWin32. Edit: Add it to the project.... read more 11/10/2006 (8:23 am)
MS4.1 Link errors You need to add winDLibrary.cpp to engine\platformWin32. EDIT: Add it to your project. ;)... read more 11/10/2006 (8:21 am)
Compiling with SSE enabled For what it's worth, I tried a couple tests of Starter.FPS with a single spawn point. Tests results... read more 11/06/2006 (3:20 pm)
Detail Brushes vs. No-Touch Geometry @Allyn Sorry. Missed the Edit. My main points were that you can observe splitting using setIn... read more 11/03/2006 (1:25 pm)
Detail Brushes vs. No-Touch Geometry [quote]The difference of using a detail brush , our using a very small gap are large. The detail bru... read more 11/03/2006 (12:41 pm)
1.5 Content Demo1 - fxShapeReplicator lockup I don't suppose it has anything to do with the leak in fxShapeReplicator::DestroyShapes? See [url=w... read more 11/02/2006 (1:15 pm)
Racing Demo 1.5 Closer look taken. I see the effects now. They're just so subtle they might as well not be there. ... read more 10/27/2006 (9:09 am)
Racing Demo 1.5 Hmm. Okay. I'll look closer and tweak it if I have to. Thanks!... read more 10/25/2006 (12:25 pm)
PathCamera MaskBits bug? Bump This is still in 1.5 as well. Can we get an official bug/no bug?... read more 10/25/2006 (11:50 am)
Typo in TGE 1.5 Commercial page If I had more coffee in me at 9:23, I would have been more specific. Sorry. :)... read more 10/25/2006 (10:55 am)