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arda's Forum Posts

Thread Post Date Posted
Mounted headlights disappears Yep I solved the problem, Updated object box to the attached object's position, then it worked lik... read more 10/14/2005 (2:08 am)
Creating spot lights Hi all , I tried demo version of Lighting Pack from John Kabus, but I did not see any mounted sp... read more 10/13/2005 (1:45 pm)
Car Headlights Hi John, Do you have couple of pics to show that? I'd really appreciate any picture of mounted ... read more 10/10/2005 (11:48 pm)
Creating spot lights I checked them, but they are not still working?... read more 10/10/2005 (12:24 pm)
Creating spot lights Yes same happened to me? is anyone able to use stoplights?... read more 10/10/2005 (7:24 am)
Wheeledvehicle adding lights to "light" node ... Hi Vikek, Does this work?... read more 10/10/2005 (6:31 am)
Car Headlights I tired to mount fxLightDB by Brett Fattori to my vehicle but it did not work as I expected? I do... read more 10/09/2005 (4:39 pm)
fxLightDB Update Does anybody have a copy of this file http://www.renderengine.com/stuff/fxLightDB2.zip because link... read more 10/05/2005 (5:36 am)
Direction of a Standstill Vehicle Thanks you all to Paul, Chris, and Matt. I already solved the problem.... read more 09/25/2005 (3:17 am)
Direction of a Standstill Vehicle I find a way to get direction of a vehicle. But still having problem with collision detection. g... read more 09/23/2005 (7:00 am)
Using castRay to detect other vehicles ahead. To solve this problem I used server side container gServerContainer instead of getContainer(), and i... read more 09/23/2005 (1:13 am)
Vehicles on Walls Disabling gravity for vehicles may help... read more 09/21/2005 (12:37 pm)
Wall avoidance for AIWheeledVehicle [code] F32 AIWheeledVehicle::avoidWalls() { F32 TWO_SECONDS = 2.0; F32 steering = 0.0; F32 s... read more 09/18/2005 (2:05 pm)
Wall avoidance for AIWheeledVehicle Hi there, It's me again. I wrote a piece of code to help my wheeled vehicle bot to avoid walls. ... read more 09/18/2005 (2:05 pm)
Wall avoidance for AIWheeledVehicle I corrected spelling :) I'm curious to know if I am able to understand the concept of transformat... read more 09/18/2005 (7:47 am)
Wall avoidance for AIWheeledVehicle Thanks Brian, I'll give it a try. Apparently it's much more efficient way to find feelers. Anyw... read more 09/17/2005 (2:10 am)
Engine Freaking Out It may be about graphics drivers, make a clean install from nvidia's web site. I had the same probl... read more 09/16/2005 (3:43 pm)
3D World Studio public test (formerly know as Cartography Shop) Hi, I'm planning to buy CS 4 or 3DWS. But I wonder if I'll be able to import 3ds files into 3DWS ... read more 09/12/2005 (2:31 am)
Red Shader @Jameson Thanks, I'll give it a try. I was not sure what is wrong with the shader code since I di... read more 05/05/2005 (1:30 pm)
Weapon Switching Thanks for the answers dreamer and max. @max I'll try that later. I tried weapon switching resou... read more 05/04/2005 (10:24 am)
Weapon Switching Hi Anthony, If you ask for CrossBowImage, and RocketLauncher datablocks, here they are Crossb... read more 05/03/2005 (4:34 pm)
Terrain Texture Painter... I have the same problem.... read more 04/24/2005 (10:09 am)
Terrains with terragen I just bought the TSE, and now working with terragen. It may not be the place to ask how did you... read more 04/23/2005 (4:03 pm)
TGE 1.3 errors... Yes it works! I guess It also prevented some lagging in my game.... read more 04/15/2005 (3:07 pm)
Usb mouse zaxis does not work I find out the problem. Even I add bindings in default.bind.cs, this moveMap is later cleared by ... read more 04/03/2005 (3:29 pm)
Usb mouse zaxis does not work I entered moveMap.bind(mouse0, zaxis, zoomCamera), and now it's calling zoomCamera function. It a... read more 04/03/2005 (11:46 am)
Usb mouse zaxis does not work Hi Ben, This topic says zaxis is mouse whell, [url]http://www.garagegames.com/mg/forums/result... read more 04/03/2005 (1:28 am)
$PlayerDeathAnim, $DamageLava Is PlayerData::onAdd method is called when a new object of PlayerData type is added the scene grap... read more 03/26/2005 (3:39 pm)
Forward facing direction vector I found answer, but still have questions in mind. Echo("Player Eye Vector = " SPC %tgt.playe... read more 03/22/2005 (5:06 pm)
Forward facing direction vector Nope ! %tgt.dump() - output is at the bottom of this page , and it does not have GetForwardVec... read more 03/22/2005 (4:04 pm)
Zero G - how? Take a look at Dynamic and Individualized Gravity resource at http://www.garagegames.com/index.ph... read more 03/22/2005 (3:02 pm)
Unknown command getDataBlock HAHAHAHAHA I cant believe myself. Head on laptop LCD :) Head on laptop LCD :) Head on laptop ... read more 03/18/2005 (2:42 pm)
yes I bought the SDK I bought TGE and planning to pay for TSE and AI pack, and vehicle pack and CS.... read more 03/18/2005 (1:58 pm)
Unknown command getDataBlock // call the interact function on the object's datablock if(%scanTarg) { %targetDataBl... read more 03/18/2005 (1:56 pm)
My Interiors dont have textures? Thanks guys. Specially Tom and Ben. It's good to know that crash issue before I lost my maps. C... read more 02/10/2005 (2:09 pm)
My Interiors dont have textures? That proves that I'm total newbie to TGE. Thanks.... read more 02/10/2005 (1:18 am)
Wanted to Buy It is great help to understand the engine and its tools.... read more 01/02/2005 (1:22 am)
Happy New Year! Mine is to make a good game and get a great job.... read more 12/30/2004 (11:08 pm)
2 Questions: Fog and Loading Music on a Mission I wonder TGE uses shadow volumes for shadowing and can i make shadows in the fog? Thanks.... read more 12/30/2004 (10:45 pm)