Treb Connell (formerlyMasterTreb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Create-a-Weapon System Help | Man I think I might have gotten in over my head here. I'm making progress, but with winter quarter ... read more | 01/11/2008 (2:03 am) |
| Create-a-Weapon System Help | Well as expected, you can't, in fact they are an entirely different system altogether. I think I ha... read more | 12/30/2007 (11:12 pm) |
| Create-a-Weapon System Help | Yeah that would be good, I'm not very good at modeling. I'll take a look at the source code to see ... read more | 12/30/2007 (10:11 pm) |
| Create-a-Weapon System Help | Yes Frank's method of attaching pieces to a weapon 'base' would work well, not quite as customizable... read more | 12/30/2007 (7:51 am) |
| Create-a-Weapon System Help | From my standpoint writing the editor is actually going to be the least of your problems, that can a... read more | 12/30/2007 (5:51 am) |
| Worlds | One post is sufficient.... read more | 12/29/2007 (11:56 pm) |
| Multiple Worlds | Yes questions are better kept in the forums I'll post my reply here and there to make it easier to f... read more | 12/29/2007 (11:33 pm) |
| How to make the audio get louder as player approaches | In that case the problem is getting a little out of my knowledge area, but I think it would probably... read more | 12/29/2007 (7:39 pm) |
| How to make the audio get louder as player approaches | Make sure is3d is true, that's all it takes for me. inspect the emitters in stronghold. They all sh... read more | 12/29/2007 (6:08 am) |
| Help with add onMove | It seems to me that those missiles are pretty much just homing missiles. You can use the resource h... read more | 12/29/2007 (5:56 am) |
| Help with add onMove | I just want to clarify do you want the projectile to move around while it is in the air. I don't wa... read more | 12/29/2007 (4:52 am) |
| Help with add onMove | Well it looks like you can't in fact do it in script, as you can't change the velocity vector. I'll... read more | 12/29/2007 (4:47 am) |
| Help with add onMove | Okay I'm working on it I have to eat dinner but it should be done shortly.... read more | 12/29/2007 (1:49 am) |
| Help with add onMove | For the most part it is a good idea to do this in the source. But I think it would work pretty well... read more | 12/29/2007 (12:49 am) |
| How to make the player fly in the air? | There's a forum post called 'making a player fly' search that.... read more | 12/24/2007 (9:51 pm) |
| Getting "item" class to be warpable? | If I'm reading this correctly you want to move the ball to the next stage once the cue ball reaches ... read more | 12/24/2007 (9:43 pm) |
| Team-Based Shooter | Search for resources, there are ones on team play, king of the hill, and such, if you combine them y... read more | 12/24/2007 (9:16 pm) |
| Can I pause a schedule? | [code]//start the clock $battleClock = schedule(1000,0,battleClock); //player opens a menu $pau... read more | 12/24/2007 (9:08 pm) |
| AI still did not follow player | You're never calling the function, so it will do nothing. I think this will work though. I got rid ... read more | 12/24/2007 (6:45 am) |
| Making a Player Fly | I'll see if I can work out the shaking, it might be a bit though. I have my math finals in two days ... read more | 12/10/2007 (11:42 pm) |
| Making a Player Fly | Do you get any errors in the console when you press 't' my way, it is looking for the function you p... read more | 12/10/2007 (2:19 am) |
| Making a Player Fly | Your read is fine but your write should look like this [code] stream->write(mRot.x); stre... read more | 12/10/2007 (1:40 am) |
| Making a Player Fly | Oops I quoted the wrong deal I updated it.... read more | 12/10/2007 (1:25 am) |
| Making a Player Fly | Did you also add [quote]I figured out what I did wrong: I used Tom Spilman's fix to smooth flight... read more | 12/10/2007 (1:20 am) |
| Making a Player Fly | Okay got it in default.bind.cs add [code] GlobalActionMap.bindCmd(keyboard, "t", "commandToSe... read more | 12/10/2007 (1:10 am) |
| Making a Player Fly | Oh I didn't see your latest posts while I was typing let me see what I can do in tutorial.base... read more | 12/10/2007 (1:04 am) |
| Making a Player Fly | Config.cs isn't created until torque runs and exits at least once, so it isn't in a fresh DL. It is... read more | 12/10/2007 (12:56 am) |
| Making a Player Fly | Are you sure you don't have a config.cs? It takes priority over default.bind. If you delete config... read more | 12/09/2007 (10:59 pm) |
| Making a Player Fly | Let me know how it works for you.... read more | 12/09/2007 (9:38 pm) |
| Making a Player Fly | So to toggle flying in script we can either use %player.toggleFlying(); to toggle it or %player.togg... read more | 12/09/2007 (8:32 pm) |
| Making a Player Fly | (I'm just going to copy what Matt said here because it works) Now if you are like me and think that... read more | 12/07/2007 (12:12 am) |
| Making a Player Fly | - continue - Now replace that code block with [code] // Update current orientation if (m... read more | 12/06/2007 (11:54 pm) |
| Making a Player Fly | I've been following Matt's initial progression for a bit here. All I have had to do thus far is add... read more | 12/06/2007 (11:51 pm) |
| Making a Player Fly | So I put it all together. I haven't tested this much, but I do know that flight tends to be a bit j... read more | 12/06/2007 (11:46 pm) |
| Making a Player Fly | I don't have the time to write the code for it right now but I probably will in the next couple days... read more | 12/06/2007 (3:42 pm) |
| Teeny Tiny Bad Guys | Well I think I figured it out for AI guard if that is what you are using. in aiguard.cs find [co... read more | 12/04/2007 (11:09 pm) |
| Teeny Tiny Bad Guys | The AI only use only the markers location, not size as well. This can be changed of course. I would... read more | 12/04/2007 (10:56 pm) |
| Making my dragon fly. | This is what you are looking for http://www.garagegames.com/mg/forums/result.thread.php?qt=32256 ... read more | 09/16/2007 (6:48 am) |
| Physics engine | Though perhaps not easily.... read more | 08/18/2007 (9:18 pm) |
| Weapon::onUse | I put it into a flat copy of Torque and it worked fairly well. I had some trouble firing the other ... read more | 08/10/2007 (5:34 am) |
| Weapon::onUse | Ah yes I've been quite busy lately but I think I'll be able to fix this. One of the variables is wr... read more | 08/10/2007 (5:03 am) |
| Weapon::onUse | What are the errors you are getting in your console file, it would even be nice if you could email m... read more | 08/07/2007 (9:22 pm) |
| Quick question (?) about script and the game loop | All of that is controlled in the c++ code. there are many calls that the c++ will make to the code ... read more | 06/18/2007 (3:05 am) |
| Mouse Pick | I did it once, I forget how though, I think there was a resource.... read more | 06/17/2007 (8:35 pm) |
| Does the Torque Come on a CD ROM? | It's for download.... read more | 06/07/2007 (3:57 am) |
| Laser-type ammo? | You really don't need shaders to pull this one off, in fact that would probably be overkill. what i... read more | 06/02/2007 (6:34 pm) |
| Are programmers more generous than artists? | I am generous with code because writing a resource can be a nice break from whatever I am working on... read more | 05/06/2007 (4:47 am) |
| In need of help (noob questions) | To edit the source code you have to buy TGE, to make maps and mess with the torque Script you can ju... read more | 04/29/2007 (12:40 am) |
| Vehicle collision issues | That might be a bit over the top, see how low you can get it without issues.... read more | 04/16/2007 (10:22 pm) |
| Beginner looking into TGE | Torque can do a preset list of things by itself, for example the projectiles are affected by gravity... read more | 03/26/2007 (2:19 pm) |