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Treb Connell (formerlyMasterTreb's Forum Posts

Thread Post Date Posted
Create-a-Weapon System Help Man I think I might have gotten in over my head here. I'm making progress, but with winter quarter ... read more 01/11/2008 (2:03 am)
Create-a-Weapon System Help Well as expected, you can't, in fact they are an entirely different system altogether. I think I ha... read more 12/30/2007 (11:12 pm)
Create-a-Weapon System Help Yeah that would be good, I'm not very good at modeling. I'll take a look at the source code to see ... read more 12/30/2007 (10:11 pm)
Create-a-Weapon System Help Yes Frank's method of attaching pieces to a weapon 'base' would work well, not quite as customizable... read more 12/30/2007 (7:51 am)
Create-a-Weapon System Help From my standpoint writing the editor is actually going to be the least of your problems, that can a... read more 12/30/2007 (5:51 am)
Worlds One post is sufficient.... read more 12/29/2007 (11:56 pm)
Multiple Worlds Yes questions are better kept in the forums I'll post my reply here and there to make it easier to f... read more 12/29/2007 (11:33 pm)
How to make the audio get louder as player approaches In that case the problem is getting a little out of my knowledge area, but I think it would probably... read more 12/29/2007 (7:39 pm)
How to make the audio get louder as player approaches Make sure is3d is true, that's all it takes for me. inspect the emitters in stronghold. They all sh... read more 12/29/2007 (6:08 am)
Help with add onMove It seems to me that those missiles are pretty much just homing missiles. You can use the resource h... read more 12/29/2007 (5:56 am)
Help with add onMove I just want to clarify do you want the projectile to move around while it is in the air. I don't wa... read more 12/29/2007 (4:52 am)
Help with add onMove Well it looks like you can't in fact do it in script, as you can't change the velocity vector. I'll... read more 12/29/2007 (4:47 am)
Help with add onMove Okay I'm working on it I have to eat dinner but it should be done shortly.... read more 12/29/2007 (1:49 am)
Help with add onMove For the most part it is a good idea to do this in the source. But I think it would work pretty well... read more 12/29/2007 (12:49 am)
How to make the player fly in the air? There's a forum post called 'making a player fly' search that.... read more 12/24/2007 (9:51 pm)
Getting "item" class to be warpable? If I'm reading this correctly you want to move the ball to the next stage once the cue ball reaches ... read more 12/24/2007 (9:43 pm)
Team-Based Shooter Search for resources, there are ones on team play, king of the hill, and such, if you combine them y... read more 12/24/2007 (9:16 pm)
Can I pause a schedule? [code]//start the clock $battleClock = schedule(1000,0,battleClock); //player opens a menu $pau... read more 12/24/2007 (9:08 pm)
AI still did not follow player You're never calling the function, so it will do nothing. I think this will work though. I got rid ... read more 12/24/2007 (6:45 am)
Making a Player Fly I'll see if I can work out the shaking, it might be a bit though. I have my math finals in two days ... read more 12/10/2007 (11:42 pm)
Making a Player Fly Do you get any errors in the console when you press 't' my way, it is looking for the function you p... read more 12/10/2007 (2:19 am)
Making a Player Fly Your read is fine but your write should look like this [code] stream->write(mRot.x); stre... read more 12/10/2007 (1:40 am)
Making a Player Fly Oops I quoted the wrong deal I updated it.... read more 12/10/2007 (1:25 am)
Making a Player Fly Did you also add [quote]I figured out what I did wrong: I used Tom Spilman's fix to smooth flight... read more 12/10/2007 (1:20 am)
Making a Player Fly Okay got it in default.bind.cs add [code] GlobalActionMap.bindCmd(keyboard, "t", "commandToSe... read more 12/10/2007 (1:10 am)
Making a Player Fly Oh I didn't see your latest posts while I was typing let me see what I can do in tutorial.base... read more 12/10/2007 (1:04 am)
Making a Player Fly Config.cs isn't created until torque runs and exits at least once, so it isn't in a fresh DL. It is... read more 12/10/2007 (12:56 am)
Making a Player Fly Are you sure you don't have a config.cs? It takes priority over default.bind. If you delete config... read more 12/09/2007 (10:59 pm)
Making a Player Fly Let me know how it works for you.... read more 12/09/2007 (9:38 pm)
Making a Player Fly So to toggle flying in script we can either use %player.toggleFlying(); to toggle it or %player.togg... read more 12/09/2007 (8:32 pm)
Making a Player Fly (I'm just going to copy what Matt said here because it works) Now if you are like me and think that... read more 12/07/2007 (12:12 am)
Making a Player Fly - continue - Now replace that code block with [code] // Update current orientation if (m... read more 12/06/2007 (11:54 pm)
Making a Player Fly I've been following Matt's initial progression for a bit here. All I have had to do thus far is add... read more 12/06/2007 (11:51 pm)
Making a Player Fly So I put it all together. I haven't tested this much, but I do know that flight tends to be a bit j... read more 12/06/2007 (11:46 pm)
Making a Player Fly I don't have the time to write the code for it right now but I probably will in the next couple days... read more 12/06/2007 (3:42 pm)
Teeny Tiny Bad Guys Well I think I figured it out for AI guard if that is what you are using. in aiguard.cs find [co... read more 12/04/2007 (11:09 pm)
Teeny Tiny Bad Guys The AI only use only the markers location, not size as well. This can be changed of course. I would... read more 12/04/2007 (10:56 pm)
Making my dragon fly. This is what you are looking for http://www.garagegames.com/mg/forums/result.thread.php?qt=32256 ... read more 09/16/2007 (6:48 am)
Physics engine Though perhaps not easily.... read more 08/18/2007 (9:18 pm)
Weapon::onUse I put it into a flat copy of Torque and it worked fairly well. I had some trouble firing the other ... read more 08/10/2007 (5:34 am)
Weapon::onUse Ah yes I've been quite busy lately but I think I'll be able to fix this. One of the variables is wr... read more 08/10/2007 (5:03 am)
Weapon::onUse What are the errors you are getting in your console file, it would even be nice if you could email m... read more 08/07/2007 (9:22 pm)
Quick question (?) about script and the game loop All of that is controlled in the c++ code. there are many calls that the c++ will make to the code ... read more 06/18/2007 (3:05 am)
Mouse Pick I did it once, I forget how though, I think there was a resource.... read more 06/17/2007 (8:35 pm)
Does the Torque Come on a CD ROM? It's for download.... read more 06/07/2007 (3:57 am)
Laser-type ammo? You really don't need shaders to pull this one off, in fact that would probably be overkill. what i... read more 06/02/2007 (6:34 pm)
Are programmers more generous than artists? I am generous with code because writing a resource can be a nice break from whatever I am working on... read more 05/06/2007 (4:47 am)
In need of help (noob questions) To edit the source code you have to buy TGE, to make maps and mess with the torque Script you can ju... read more 04/29/2007 (12:40 am)
Vehicle collision issues That might be a bit over the top, see how low you can get it without issues.... read more 04/16/2007 (10:22 pm)
Beginner looking into TGE Torque can do a preset list of things by itself, for example the projectiles are affected by gravity... read more 03/26/2007 (2:19 pm)
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