Game Development Community

Louis Dargin's Forum Posts

Thread Post Date Posted
Autodesk Signs Agreement with Avid to Acquire Softimage A video showing the truth behind this agreement ;-) [url=www.youtube.com/watch?v=kR7UWImpG54]Auto... read more 10/26/2008 (10:19 pm)
Autodesk Signs Agreement with Avid to Acquire Softimage Autodesk has not raised Maya's price since acquiring it in 2005, so I doubt they will raise XSI's pr... read more 10/26/2008 (3:21 pm)
Autodesk Signs Agreement with Avid to Acquire Softimage Now we can hope that Autodesk reprices Face|Robot for the masses ..... but that might be too much to... read more 10/24/2008 (10:44 pm)
Dark Industries' Exporter Status? I exported an object from TS7.6, using the 2.0 exporter, without any problems. It works in the Tru... read more 08/26/2008 (5:21 pm)
Which Modeling Software to Buy? John, Have you looked into Maya yet :-)... read more 08/15/2007 (10:24 am)
Pan's Labrynth I found it interesting because in its being a tragedy. The only other tragedies that I remember see... read more 02/13/2007 (8:12 pm)
Importing from cinema 4d? I can not test this since I do not own Cinema4d, but you might want to try exporting models to the .... read more 02/08/2007 (9:02 am)
What version of SoftImage XSI are you using? Congratulations Matt. I have XSI 4.2 Foundation. I am not currently active in graphics stuff, but ... read more 01/26/2007 (10:08 am)
SoftImage XSI [quote]Writing exporters sucks, if you dont believe me write one once. ;o)[/quote] I guess that's t... read more 12/22/2006 (7:18 pm)
XSI dts Exporter? Musashi, My honest opinion is that if you are focusing on making a 3d game with Torque, Softimage X... read more 10/21/2006 (4:00 pm)
Split Screen Support By split screen, do you mean with two or more players, with each controlling one half of the screen,... read more 10/21/2006 (2:15 pm)
XSI exporter Never If you install the Alias FBX Exporter, you can export an FBX file and import it into Milkshape, incl... read more 10/20/2006 (10:25 pm)
XSI exporter Never Glenn, By being creative and using other tools (i.e. FBX exprt and import to Milkshape, load shapes... read more 10/20/2006 (5:53 pm)
Split screen For the PC Based on what I found in a Google search, its more like 20-60ms. Overall, though, I agree that cpu ... read more 09/16/2006 (9:01 pm)
Split screen For the PC My approach to this would be to run two different instances of Torque on the same pc, with one insta... read more 09/16/2006 (6:51 pm)
What modeling program do you use? If you want to make models to use in Torque, the most important factor in choosing a modelling progr... read more 09/14/2006 (2:40 pm)
Search for XSI exporters Maurice, what specific problems are you having with exporting bones? Are you using the source code ... read more 09/09/2006 (12:12 pm)
Tse default to tge rendering? Frankly, I can't say whether or no TSE using just diffuse textures and no shader materials would hav... read more 08/15/2006 (1:48 pm)
Torque Shader Engine being pirated The problem with that approach is that the companies can fight back, with the law on their side rath... read more 07/21/2006 (3:11 pm)
Torque Shader Engine being pirated Cliff, The same laws that make it illegal to pirate TGE also make it illegal to pirate Quake 4. ... read more 07/21/2006 (2:43 pm)
Torque Shader Engine being pirated [quote]Yes Louis, because a law has never been passed that was morally incorrect.[/quote] If you ... read more 07/21/2006 (7:00 am)
Torque Shader Engine being pirated I personally find discussions like this, about whether or not piracy is stealing and when it could b... read more 07/20/2006 (10:16 pm)
Garage Games using XNA framework? Hmm, that reminds me of [url=www.garagegames.com/mg/forums/result.thread.php?qt=25836]this little th... read more 07/18/2006 (9:42 pm)
Help making an XSI exporter Maurice, You have mail.... read more 07/11/2006 (2:49 pm)
Dark Industries' Exporter Status? Yeah, well its clear that Matt has worked hard on the exporter in spite of competing priorities. If... read more 07/08/2006 (10:45 pm)
What's with the removal of TSE reviews? My view is that the reviews are hosted on their servers, so they should not feel like they need to d... read more 06/23/2006 (7:45 pm)
3ds max 4 - how much is it? If you're a student, you can get the [url=www.studica.com/products/product_detail.cfm?productid=4827... read more 06/02/2006 (9:57 am)
TSE GTKRadiant Pipeline I have to say that HDR is quite an enhancement over the original QIII levels. Good work on the pipe... read more 05/29/2006 (5:13 am)
What 3D Suite would you recommend? [quote]Is there anything wrong with modeling in C4D, Texturing in BodyPaint, and exporting to Milksh... read more 05/29/2006 (3:03 am)
What 3D Suite would you recommend? My opinion is that its best to get tools that you prefer, regardless of price. Yeah, there are ... read more 05/27/2006 (10:27 pm)
What 3D Suite would you recommend? See that the "Platinum Club" price is only $1.99. First you'd need to join Daz's [url=www.daz3d.com... read more 05/27/2006 (4:13 pm)
What 3D Suite would you recommend? Get them all :). Seriously, a few words of advice: Consider which ones have DTS exporters. Only... read more 05/27/2006 (2:41 pm)
SoftImage XSI I'm still waiting with bated breath, but meanwhile, we do have options, like: 1)Export to fbx, an... read more 05/24/2006 (9:51 pm)
Torque and XSI Hakan, Matt Summers is working on the Softimage XSI exporter, and its currently in Beta. To ex... read more 05/15/2006 (6:41 am)
Why should I buy Torque over another engine? (eg. TrueVision3D) If you have trouble deciding, just buy both. They're not very expensive.... read more 05/03/2006 (3:10 pm)
Visual Studio 2005 Pro vs Standard Edition? The professional version of VS .Net has a feature called "profile-guided optimization", which is a w... read more 04/21/2006 (4:35 pm)
XSI discussion I agree. Just a quick note since this involved a class project. If Maurice wants to continue discu... read more 04/11/2006 (5:34 pm)
XSI discussion Milkshape can import and export .FBX files now, including meshes, skeletons, and animations. Since ... read more 04/11/2006 (11:56 am)
Question to GG staff I think Dan will stop only if he has the last word.... read more 04/08/2006 (4:01 pm)
Question to GG staff Dan, Your question implied that you would be jealous of GG's associates if they had earlier access ... read more 04/08/2006 (9:07 am)
Convince me - TSE I don't understand this. If you use TGE, you'd know whether or not you need TSE.... read more 04/07/2006 (6:20 pm)
Xbox360 to support .NET Jason, By "Real time performance", do you mean traditional hard real-time systems? They rely on ha... read more 03/17/2006 (6:38 pm)
Xbox360 to support .NET Behold, the [url=www.garagegames.com/mg/forums/result.thread.php?qt=25836]prophecy[/url]. However, ... read more 03/15/2006 (9:40 pm)
Thread Deletion My opinion is that locked thread clutter message boards. We've all seen message boards with "sticky... read more 02/25/2006 (8:00 am)
GtkRadiant is GPL'ed... safe to use it now? At least since GPL2. That was a problem in version 1 of the GPL, but the FSF fixed that.... read more 02/24/2006 (8:04 am)
GtkRadiant is GPL'ed... safe to use it now? When the GPL states that the usage is not covered by the license, it means that works you create wit... read more 02/24/2006 (6:46 am)
Modifying .dif & .dts Hmm, you can use the beta of [url=www.inversesoftware.com/Shaper/]Shaper[/url] to read .dts files. ... read more 02/23/2006 (1:52 pm)
Poser 6.0 Poser is fine for making people for 2D art, but its developer forbids using it to make models for 3d... read more 02/17/2006 (8:35 pm)
Forum post deleted that GG doesnt like?? Hmmm, They're paying the bills for the server here, so they have the prerogative to lock or delete ... read more 02/16/2006 (4:58 pm)
C4 engine vs Torque I just tried the C4 demo. It ran fine on my system - p4 2.4Ghz, 512mb, Radeon X800XL. At this poin... read more 02/14/2006 (8:56 pm)
Page «Previous 1 2 3 4 Last »