Game Development Community

Howard Dortch's Forum Posts

Thread Post Date Posted
Engine Updates I see alot of "fixes" for things in the forums. Are any of them going to be added to the base engine... read more 06/03/2004 (6:36 am)
Screen Flash The flash() part probably isn't the problem, it's more of WHEN does it flash and how do I know withi... read more 06/02/2004 (7:07 am)
Map2Dif help Ah the output filename did the trick! Thanks all for your help Billy! good job there on the front... read more 06/02/2004 (5:29 am)
Screen Flash Problem is I dont know how to get notified that a bolt is currently being rendered. Optimization her... read more 06/02/2004 (5:00 am)
PickSpawnPoint Question I wanted to spawn players/bots at different locations all the time so I made a global counter that I... read more 06/02/2004 (4:56 am)
Map2Dif help Thanks Billy the -v seemed to be the magic trick. What does -v do anyhow? I was using a map from ... read more 06/02/2004 (4:25 am)
Fire Weapon Stops Rain I have coded lots of particle engines and wouldn't think this to be the case 3k is not much. So that... read more 06/01/2004 (7:32 am)
Fire Weapon Stops Rain Yeah I thought the same thing since I had 3000 for rain particles but I dropped it to 100 and get th... read more 06/01/2004 (5:03 am)
Trying to use precipitation and lightning (makes me crash) I fixed this by calling a startRain() function like they did in the demo and it works fine. Putting ... read more 05/31/2004 (12:36 pm)
Player Position Ok I found the bug. Apparently using $player is a no no so I changed it to $PlayerLocator and now it... read more 05/25/2004 (3:24 pm)
Player Position Ah then that was the problem. Probably should be more obvious if a file wont compile. This works,... read more 05/25/2004 (3:04 pm)
Player Position I changed the callback to echo("HELLO"); and it prints in the CONSOLE window a stream of HELLO. Noth... read more 05/25/2004 (1:22 pm)
Player Position Well I dont get the error now but it doesn't print anything just shows a white box in the upper left... read more 05/25/2004 (10:34 am)
Player Position I had already assumed that possibility and changed it, still no go. I think I've use every iterat... read more 05/25/2004 (9:36 am)
Player Position Here is what I have game.cs function GameConnection::onClientEnterGame(%this) { [code] %th... read more 05/25/2004 (7:53 am)
Player Position So if I declare like this? Point3F ppos; then ppos.x works? How would you print the player po... read more 05/25/2004 (6:00 am)
Player Position I was trying to call it with a keybind so I could just pop it up when I needed a location. Well so f... read more 05/25/2004 (4:40 am)
Player Position Doesn't work either way. When I activate it the console streams error messages This is the error U... read more 05/24/2004 (7:37 pm)
Player Position I've tried that and 100 other things. first of all I guess I need to know if this is correct syntax... read more 05/24/2004 (2:24 pm)
Player Position GetTransform() returns a matrix that I could get the data from but isn't there a %player.getPosition... read more 05/24/2004 (11:22 am)
Adding weapons Not sure if this is the right way or not but here goes: I copied the crossbow.cs file renamed it to... read more 05/24/2004 (9:51 am)
ChatHudBorderProfile I notice in some other demos a custom graphic for a dialog box with buttons and borders is there a l... read more 05/23/2004 (4:51 am)
ChatHudBorderProfile Thanks Matt, thats a slick way of doing things. Who would have thunk it, an automatic UV mapper... read more 05/23/2004 (4:38 am)
New Mission Let me see if I can answer my own question: The second computer sees "FPS starter" as a server to... read more 05/21/2004 (7:13 am)
New Mission Ah, sorry I made the assumption Save AS would have done that. Ok now I have the Ranger.mis on one... read more 05/21/2004 (7:02 am)
New Mission I created a new mission and named it Ranger.mis when I run the fps demo the only selection I have is... read more 05/21/2004 (6:33 am)
Custom GUI Buttons As if by magic! Thank you!... read more 05/18/2004 (10:21 am)
Custom GUI Buttons GBbitmapButtonCtrl not GuiBitmapButtonCtrl GBbitmapButtonCtrl is defined in the devgame and I ca... read more 05/18/2004 (5:24 am)
Print Text Well that looks like it should print something I'll look into offset and mBounds to figure what valu... read more 05/16/2004 (7:37 pm)
Print Text Well since Torque has a "wrapper" for all the directx stuff there is a function in directx called ... read more 05/16/2004 (8:14 am)
Particles Found it, thanks... read more 05/16/2004 (8:09 am)
Is this standard Frames/Sec FrameRate? how do I display the framerate?!!!... read more 05/14/2004 (5:26 am)
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