Howard Dortch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Engine Updates | I see alot of "fixes" for things in the forums. Are any of them going to be added to the base engine... read more | 06/03/2004 (6:36 am) |
| Screen Flash | The flash() part probably isn't the problem, it's more of WHEN does it flash and how do I know withi... read more | 06/02/2004 (7:07 am) |
| Map2Dif help | Ah the output filename did the trick! Thanks all for your help Billy! good job there on the front... read more | 06/02/2004 (5:29 am) |
| Screen Flash | Problem is I dont know how to get notified that a bolt is currently being rendered. Optimization her... read more | 06/02/2004 (5:00 am) |
| PickSpawnPoint Question | I wanted to spawn players/bots at different locations all the time so I made a global counter that I... read more | 06/02/2004 (4:56 am) |
| Map2Dif help | Thanks Billy the -v seemed to be the magic trick. What does -v do anyhow? I was using a map from ... read more | 06/02/2004 (4:25 am) |
| Fire Weapon Stops Rain | I have coded lots of particle engines and wouldn't think this to be the case 3k is not much. So that... read more | 06/01/2004 (7:32 am) |
| Fire Weapon Stops Rain | Yeah I thought the same thing since I had 3000 for rain particles but I dropped it to 100 and get th... read more | 06/01/2004 (5:03 am) |
| Trying to use precipitation and lightning (makes me crash) | I fixed this by calling a startRain() function like they did in the demo and it works fine. Putting ... read more | 05/31/2004 (12:36 pm) |
| Player Position | Ok I found the bug. Apparently using $player is a no no so I changed it to $PlayerLocator and now it... read more | 05/25/2004 (3:24 pm) |
| Player Position | Ah then that was the problem. Probably should be more obvious if a file wont compile. This works,... read more | 05/25/2004 (3:04 pm) |
| Player Position | I changed the callback to echo("HELLO"); and it prints in the CONSOLE window a stream of HELLO. Noth... read more | 05/25/2004 (1:22 pm) |
| Player Position | Well I dont get the error now but it doesn't print anything just shows a white box in the upper left... read more | 05/25/2004 (10:34 am) |
| Player Position | I had already assumed that possibility and changed it, still no go. I think I've use every iterat... read more | 05/25/2004 (9:36 am) |
| Player Position | Here is what I have game.cs function GameConnection::onClientEnterGame(%this) { [code] %th... read more | 05/25/2004 (7:53 am) |
| Player Position | So if I declare like this? Point3F ppos; then ppos.x works? How would you print the player po... read more | 05/25/2004 (6:00 am) |
| Player Position | I was trying to call it with a keybind so I could just pop it up when I needed a location. Well so f... read more | 05/25/2004 (4:40 am) |
| Player Position | Doesn't work either way. When I activate it the console streams error messages This is the error U... read more | 05/24/2004 (7:37 pm) |
| Player Position | I've tried that and 100 other things. first of all I guess I need to know if this is correct syntax... read more | 05/24/2004 (2:24 pm) |
| Player Position | GetTransform() returns a matrix that I could get the data from but isn't there a %player.getPosition... read more | 05/24/2004 (11:22 am) |
| Adding weapons | Not sure if this is the right way or not but here goes: I copied the crossbow.cs file renamed it to... read more | 05/24/2004 (9:51 am) |
| ChatHudBorderProfile | I notice in some other demos a custom graphic for a dialog box with buttons and borders is there a l... read more | 05/23/2004 (4:51 am) |
| ChatHudBorderProfile | Thanks Matt, thats a slick way of doing things. Who would have thunk it, an automatic UV mapper... read more | 05/23/2004 (4:38 am) |
| New Mission | Let me see if I can answer my own question: The second computer sees "FPS starter" as a server to... read more | 05/21/2004 (7:13 am) |
| New Mission | Ah, sorry I made the assumption Save AS would have done that. Ok now I have the Ranger.mis on one... read more | 05/21/2004 (7:02 am) |
| New Mission | I created a new mission and named it Ranger.mis when I run the fps demo the only selection I have is... read more | 05/21/2004 (6:33 am) |
| Custom GUI Buttons | As if by magic! Thank you!... read more | 05/18/2004 (10:21 am) |
| Custom GUI Buttons | GBbitmapButtonCtrl not GuiBitmapButtonCtrl GBbitmapButtonCtrl is defined in the devgame and I ca... read more | 05/18/2004 (5:24 am) |
| Print Text | Well that looks like it should print something I'll look into offset and mBounds to figure what valu... read more | 05/16/2004 (7:37 pm) |
| Print Text | Well since Torque has a "wrapper" for all the directx stuff there is a function in directx called ... read more | 05/16/2004 (8:14 am) |
| Particles | Found it, thanks... read more | 05/16/2004 (8:09 am) |
| Is this standard Frames/Sec | FrameRate? how do I display the framerate?!!!... read more | 05/14/2004 (5:26 am) |