Howard Dortch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| getCursorPos in Window | Was this ever fixed in the 1.01 version and if so, how do I get the mouse pos relative to a window? ... read more | 02/17/2012 (7:52 am) |
| Large RPG loading and rendering issues | That is what I do now, I just store the type pos and rot in a database. I even tried putting a dela... read more | 02/14/2012 (10:11 am) |
| Large RPG loading and rendering issues | Bump anyone? ... read more | 02/12/2012 (6:28 am) |
| Key no longer valid | I purchased Torsion in 2007 and this morning my key is no longer valid and it wont let me run Torsio... read more | 01/28/2012 (7:11 am) |
| Material swaps | Thanks, didn't know that would work with multiple materials like that.... read more | 01/28/2012 (7:09 am) |
| Material swaps | Yeah I know how that works, thats what I do now and it just looks ugly wrong. Problem is the box tha... read more | 01/21/2012 (6:38 am) |
| Material swaps | Does that just change the texture or the material? I have the correct texture I just want it to glow... read more | 01/18/2012 (7:15 pm) |
| Animation Issue | Bump... anyone have this issue? ... read more | 09/15/2011 (4:32 pm) |
| Maya 2012 | As a GG loyalist I am sad to say that this issue with asset conversion has caused the senior class t... read more | 08/31/2011 (6:21 am) |
| Tire collision issues | I have the same issue with tires. Players can walk through them and I catch alot of grief as a resul... read more | 08/28/2011 (7:07 am) |
| Maya 2012 | @Eric .. everyone is up at Sig right now, when they get back we can dig into it again.. School start... read more | 08/12/2011 (9:36 am) |
| Maya 2012 | We have had lots of trouble with Collada. I have 20 students that would like to buy Torque ( we use ... read more | 08/04/2011 (11:29 am) |
| Rigid Body issues | Yeah I just put the projectile in, works perfect.. thanks for the reply. ... read more | 07/02/2011 (1:41 pm) |
| Rigid Body issues | While I am here I would also like to ask about mounting a particle to this object flying across the ... read more | 07/02/2011 (8:11 am) |
| Rigid Body issues | I was doing it that way but just thought how much easier it would be to just create the object with ... read more | 07/02/2011 (7:54 am) |
| Dedicated Server and animation | bump... anyone?... read more | 06/28/2011 (6:53 am) |
| GuiTextEditCtrl | @Dennis I have 4 boxes and when the user gets done adding or changing one I have to read all 4 and c... read more | 06/28/2011 (6:51 am) |
| Dedicated Server and animation | I guess I wasn't clear. The animations work fine when all the clients are standing there looking at ... read more | 06/16/2011 (9:49 am) |
| SQLite help | I keep getting SQLite Query Error: near "IFNULL": syntax error This is what I have: &quo... read more | 06/10/2011 (11:37 am) |
| SQLite help | Noting. I put an echo statement before and after. The one before hits, the one after does not. Even ... read more | 06/01/2011 (4:17 pm) |
| Sunlight in Dif | Using V 1.01 and it is just a simple building. Roof, floor, 4 walls. Sun is up at 40 degree angle an... read more | 05/04/2011 (10:58 am) |
| Node Transform | @Steve thanks mucho. I thought it was stock code as well just couldn't find it. ... read more | 04/29/2011 (7:07 am) |
| Objects disappear | @Genome Oh sorry Beta 1.0.1 my bad...... read more | 02/22/2011 (12:12 pm) |
| onDamage issue | @Bryan onDamage callback ? you mean in the script code? That callback only checks for death and sets... read more | 02/21/2011 (6:12 pm) |
| onDamage issue | The health values may vary. The above post I had the health at 50 via setDamageLevel(50); Then the p... read more | 02/21/2011 (2:20 pm) |
| Objects disappear | I am using T3D. I will probably add a small value to the Z like 0.05 to see if that helps any. It is... read more | 02/21/2011 (2:15 pm) |
| Objects disappear | I have added a /lost command for the clients. Sends a message to server to get last hand item for th... read more | 02/21/2011 (5:53 am) |
| onDamage issue | Well here is what happens. I put an echo in Armor::onDamage echo("ON DAMAGE CALLED "@%obj... read more | 02/21/2011 (5:44 am) |
| onDamage issue | minImpactSpeed = 9; speedDamageScale = "1"; Seems it might be caused by setRepairRate ... read more | 02/19/2011 (5:51 pm) |
| Objects disappear | They are all StaticShapes. The objects will work fine on my local connection and for the most part w... read more | 02/17/2011 (10:36 am) |
| Single Step Animation | Thanks bunches, I will give that a try....!... read more | 11/27/2010 (8:11 pm) |
| Raycast terrain issue | I see it now...Thanks mucho... ... read more | 11/02/2010 (10:30 pm) |
| Landscape Shadows | What settings do you use? Or more to the point what settings would affect the landscape shadows? I ... read more | 10/20/2010 (10:40 pm) |
| Forced to delete DSO | That seems to work, thanks Thomas now I dont have to defrag by hd every day..... ... read more | 09/15/2010 (7:03 pm) |
| Forced to delete DSO | Bump...anyone remember where this is? ... read more | 09/14/2010 (4:24 pm) |
| Vehicle Dif collisions | Bump. Anyone else had this issue or a resolution?... read more | 09/04/2010 (2:19 pm) |
| Disable or trap the "close window" widget? | Bump, I need this ability as well... anyone>... read more | 07/21/2010 (2:10 pm) |
| Port Forwarding and UPNP | Well I have to agree with him as I disable that feature as well, it's an invitation for trouble. I c... read more | 05/28/2010 (11:08 am) |
| Rotation and transform | I will just write the code to get real radian values. I use markers at different locations in the zo... read more | 05/18/2010 (9:26 am) |
| Rotation and transform | Well I was just using the door as an example, the point was when you add things in the editor they a... read more | 05/17/2010 (7:58 pm) |
| Rotation and transform | Bump... anyone? devs? ... read more | 05/17/2010 (4:38 pm) |
| Rotation issue | Since we are on the subject: In the game editor you can set rotation of an object 0 0 1 180 then wh... read more | 05/04/2010 (8:18 am) |
| Materials question | Well I did a couple in game thats when I discovered the in game save also adds the extensions to map... read more | 04/16/2010 (9:11 am) |
| Materials question | I dont think this system is working properly. I have an object that spams the console "Creat... read more | 04/16/2010 (6:39 am) |
| Materials question | @Jameson I dont have a shape editor or at least can't find one. I have an object editor but it doesn... read more | 04/12/2010 (5:44 pm) |
| Materials question | I have tried about all posible combinations nothing works. I had the artists go back in and write... read more | 04/11/2010 (5:05 pm) |
| Footprints | I just re exported that animation and made sure the foot triggers were in there and it seemed to wor... read more | 04/06/2010 (1:29 pm) |
| Materials question | Changed it as you suggest and still has to create missing texture singleton Material(BoxMat) { ... read more | 04/01/2010 (4:41 pm) |
| Normal Maps with dif | I am using 1.01... read more | 03/23/2010 (4:21 pm) |
| Normal Maps with dif | I ran the game, got in world editor select "Export interiors to collada" selected all expo... read more | 03/23/2010 (2:43 pm) |