Game Development Community

Howard Dortch's Forum Posts

Thread Post Date Posted
getCursorPos in Window Was this ever fixed in the 1.01 version and if so, how do I get the mouse pos relative to a window? ... read more 02/17/2012 (7:52 am)
Large RPG loading and rendering issues That is what I do now, I just store the type pos and rot in a database. I even tried putting a dela... read more 02/14/2012 (10:11 am)
Large RPG loading and rendering issues Bump anyone? ... read more 02/12/2012 (6:28 am)
Key no longer valid I purchased Torsion in 2007 and this morning my key is no longer valid and it wont let me run Torsio... read more 01/28/2012 (7:11 am)
Material swaps Thanks, didn't know that would work with multiple materials like that.... read more 01/28/2012 (7:09 am)
Material swaps Yeah I know how that works, thats what I do now and it just looks ugly wrong. Problem is the box tha... read more 01/21/2012 (6:38 am)
Material swaps Does that just change the texture or the material? I have the correct texture I just want it to glow... read more 01/18/2012 (7:15 pm)
Animation Issue Bump... anyone have this issue? ... read more 09/15/2011 (4:32 pm)
Maya 2012 As a GG loyalist I am sad to say that this issue with asset conversion has caused the senior class t... read more 08/31/2011 (6:21 am)
Tire collision issues I have the same issue with tires. Players can walk through them and I catch alot of grief as a resul... read more 08/28/2011 (7:07 am)
Maya 2012 @Eric .. everyone is up at Sig right now, when they get back we can dig into it again.. School start... read more 08/12/2011 (9:36 am)
Maya 2012 We have had lots of trouble with Collada. I have 20 students that would like to buy Torque ( we use ... read more 08/04/2011 (11:29 am)
Rigid Body issues Yeah I just put the projectile in, works perfect.. thanks for the reply. ... read more 07/02/2011 (1:41 pm)
Rigid Body issues While I am here I would also like to ask about mounting a particle to this object flying across the ... read more 07/02/2011 (8:11 am)
Rigid Body issues I was doing it that way but just thought how much easier it would be to just create the object with ... read more 07/02/2011 (7:54 am)
Dedicated Server and animation bump... anyone?... read more 06/28/2011 (6:53 am)
GuiTextEditCtrl @Dennis I have 4 boxes and when the user gets done adding or changing one I have to read all 4 and c... read more 06/28/2011 (6:51 am)
Dedicated Server and animation I guess I wasn't clear. The animations work fine when all the clients are standing there looking at ... read more 06/16/2011 (9:49 am)
SQLite help I keep getting SQLite Query Error: near "IFNULL": syntax error This is what I have: &quo... read more 06/10/2011 (11:37 am)
SQLite help Noting. I put an echo statement before and after. The one before hits, the one after does not. Even ... read more 06/01/2011 (4:17 pm)
Sunlight in Dif Using V 1.01 and it is just a simple building. Roof, floor, 4 walls. Sun is up at 40 degree angle an... read more 05/04/2011 (10:58 am)
Node Transform @Steve thanks mucho. I thought it was stock code as well just couldn't find it. ... read more 04/29/2011 (7:07 am)
Objects disappear @Genome Oh sorry Beta 1.0.1 my bad...... read more 02/22/2011 (12:12 pm)
onDamage issue @Bryan onDamage callback ? you mean in the script code? That callback only checks for death and sets... read more 02/21/2011 (6:12 pm)
onDamage issue The health values may vary. The above post I had the health at 50 via setDamageLevel(50); Then the p... read more 02/21/2011 (2:20 pm)
Objects disappear I am using T3D. I will probably add a small value to the Z like 0.05 to see if that helps any. It is... read more 02/21/2011 (2:15 pm)
Objects disappear I have added a /lost command for the clients. Sends a message to server to get last hand item for th... read more 02/21/2011 (5:53 am)
onDamage issue Well here is what happens. I put an echo in Armor::onDamage echo("ON DAMAGE CALLED "@%obj... read more 02/21/2011 (5:44 am)
onDamage issue minImpactSpeed = 9; speedDamageScale = "1"; Seems it might be caused by setRepairRate ... read more 02/19/2011 (5:51 pm)
Objects disappear They are all StaticShapes. The objects will work fine on my local connection and for the most part w... read more 02/17/2011 (10:36 am)
Single Step Animation Thanks bunches, I will give that a try....!... read more 11/27/2010 (8:11 pm)
Raycast terrain issue I see it now...Thanks mucho... ... read more 11/02/2010 (10:30 pm)
Landscape Shadows What settings do you use? Or more to the point what settings would affect the landscape shadows? I ... read more 10/20/2010 (10:40 pm)
Forced to delete DSO That seems to work, thanks Thomas now I dont have to defrag by hd every day..... ... read more 09/15/2010 (7:03 pm)
Forced to delete DSO Bump...anyone remember where this is? ... read more 09/14/2010 (4:24 pm)
Vehicle Dif collisions Bump. Anyone else had this issue or a resolution?... read more 09/04/2010 (2:19 pm)
Disable or trap the "close window" widget? Bump, I need this ability as well... anyone>... read more 07/21/2010 (2:10 pm)
Port Forwarding and UPNP Well I have to agree with him as I disable that feature as well, it's an invitation for trouble. I c... read more 05/28/2010 (11:08 am)
Rotation and transform I will just write the code to get real radian values. I use markers at different locations in the zo... read more 05/18/2010 (9:26 am)
Rotation and transform Well I was just using the door as an example, the point was when you add things in the editor they a... read more 05/17/2010 (7:58 pm)
Rotation and transform Bump... anyone? devs? ... read more 05/17/2010 (4:38 pm)
Rotation issue Since we are on the subject: In the game editor you can set rotation of an object 0 0 1 180 then wh... read more 05/04/2010 (8:18 am)
Materials question Well I did a couple in game thats when I discovered the in game save also adds the extensions to map... read more 04/16/2010 (9:11 am)
Materials question I dont think this system is working properly. I have an object that spams the console "Creat... read more 04/16/2010 (6:39 am)
Materials question @Jameson I dont have a shape editor or at least can't find one. I have an object editor but it doesn... read more 04/12/2010 (5:44 pm)
Materials question I have tried about all posible combinations nothing works. I had the artists go back in and write... read more 04/11/2010 (5:05 pm)
Footprints I just re exported that animation and made sure the foot triggers were in there and it seemed to wor... read more 04/06/2010 (1:29 pm)
Materials question Changed it as you suggest and still has to create missing texture singleton Material(BoxMat) { ... read more 04/01/2010 (4:41 pm)
Normal Maps with dif I am using 1.01... read more 03/23/2010 (4:21 pm)
Normal Maps with dif I ran the game, got in world editor select "Export interiors to collada" selected all expo... read more 03/23/2010 (2:43 pm)
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