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Mike Lilligreen's Forum Posts

Thread Post Date Posted
New TGB Tutorial on TDN [quote]Along the same lines of thought, does anyone know where other TGB tutorials might be. More sp... read more 08/06/2009 (9:18 pm)
Mini-Platformer Seizures Ok, I installed 1.7.4 and tried this out. I get the studder as well now, and I know why. In the u... read more 04/10/2009 (12:01 pm)
Mini-Platformer Seizures I tested the 1.7.2 miniplatformer project that I used to create the tutorial with and it has no issu... read more 04/09/2009 (4:00 pm)
Mini-Platformer Seizures Steve or Teromous, I saw you both refer to the tutorial as the mini platformer one, are you refer... read more 04/06/2009 (5:31 pm)
Using the platformer camera behavior The behavior moves the scene object to the right or left of the player based on the movement code us... read more 06/28/2008 (8:14 pm)
Using the platformer camera behavior To increase the camera lag, use a positive number. So a value of 1 would have quite a bit of lag, a ... read more 06/28/2008 (8:48 am)
Official TGB Documentation Feedback Oscar, Replace your ParticlesArt resource with the downloadable one from here: [url]http://tdn... read more 06/23/2008 (4:41 pm)
Long time no blog... Well, if and when TGB gets the SFX sound layer - it will certainly be a much welcomed improvement. B... read more 06/16/2008 (9:25 pm)
New ImageMap Also Added to Scrollers Just to add to what James said, an image map will appear in both sections if set to FULL mode. If yo... read more 06/08/2008 (9:09 am)
File IO tutorial problems...at wits end You can't specify which directory to write files to, unless you have the engine source. This is d... read more 06/04/2008 (4:42 pm)
How to change missile speed in ScrollerDemo? A dynamic field was used on both the player and enemy ship which controlled the missile speed. One o... read more 05/25/2008 (8:17 pm)
Platformer If you are referring to the platformer tutorial that features the ninja character, then there are no... read more 05/23/2008 (3:05 pm)
Problem in Static Sprite Open up your image in the image builder (double click on the thumbnail of it in the create tab). The... read more 05/21/2008 (6:53 pm)
Behavior mount to display position? Movement is done in the onUpdate function. X direction movement is carried out, for example, with th... read more 05/19/2008 (5:06 pm)
Updated Shooter Game Tutorial for TGB 1.7.3 Thanks for taking the time to update the tutorial. I was planning on updating the shooter tutorial m... read more 05/17/2008 (4:22 pm)
Creating a persistant object to clone from No problem. Think of it this way - when you give the template behavior (plus whatever other behavior... read more 05/12/2008 (9:54 pm)
Creating a persistant object to clone from Give the projectile you want to clone the template behavior (found in the behavior playground projec... read more 05/12/2008 (9:30 pm)
TGB 1.7.3 Beta Suggestions I take it that it is not possible to only paint down custom data for a tile? Using blank.png or any ... read more 05/12/2008 (4:14 pm)
Behavior mount to display position? Yes, James is right - it is the camera that actually gets attached to a scene object and not the oth... read more 05/10/2008 (8:29 pm)
TGB - Object Count? Check out the methods for t2dSceneGraph, namely getSceneObjectCount. Also, the debug banner has t... read more 05/10/2008 (4:06 pm)
Gamebase.dll (AES/Rijndael) Looks very interesting. Thanks for sharing this with everyone!... read more 05/10/2008 (3:22 pm)
Behavior mount to display position? A couple ideas off the top of my head: Mount all scene object GUI items to another scene object t... read more 05/10/2008 (3:13 pm)
SceneWindow2D.loadLevel Crashes The loadLevel function unloads the assets of your current level then loads the new level you specify... read more 05/03/2008 (9:28 am)
TGB 1.7.3 Beta aStar discussion I didn't see this really mentioned in the docs so far, but I had a bit of trouble at first with how ... read more 05/02/2008 (10:05 pm)
TGB 1.7.3 Beta aStar discussion On a separate tangent to the behavior discussion aspect of A-Star, there are also a few things for t... read more 05/02/2008 (8:35 pm)
TGB 1.7.3 Beta aStar discussion I was going to post this a couple hours ago but my internet went down. :P Okay, I've been working... read more 05/02/2008 (6:37 pm)
TGB 1.7.3 Beta Suggestions Great! Thanks Melv.... read more 05/02/2008 (4:44 pm)
TGB 1.7.3 beta known issues Stephen, The PDF you uploaded to TDN on Melv's Physics and Collision Theory gives a fatal error w... read more 04/30/2008 (9:30 pm)
TGB 1.7.3 Beta aStar discussion Was there any particular reason that aStar is implemented on an object through the class/superclass ... read more 04/29/2008 (9:23 pm)
TGB 1.7.3 beta 1 Bug - Behavior Shooter Looks like cloned objects are inheriting the enabled status of the "master" object that has the temp... read more 04/29/2008 (8:58 pm)
TGB 1.7.3 beta 1 Bug - Behavior Shooter Just whipped up a small test case level. Basically it's just a ship with asteroids controls and ... read more 04/29/2008 (8:35 pm)
TGB 1.7.3 beta 1 Bug - Behavior Shooter Brought a copy of Astral Objects into TGB 1.7.3. Same issue as the behavior shooter - anything set u... read more 04/29/2008 (8:24 pm)
Missing Behaviours Since you checked and rechecked, I'll assume you do have the files in the correct folder. Where d... read more 04/15/2008 (12:34 pm)
Asteroid tutorial problem (section 1) Is the visible box checked for the large asteroid object in the TGB editor?... read more 04/14/2008 (7:54 pm)
PSK Tutorials on TDN Yes, I know what to me seems intuitive does not mean that everyone else will find it easy to grasp a... read more 04/08/2008 (8:46 pm)
Template Behavior SUCKS I think you might have the wrong impression of what the template behavior is supposed to do. All ... read more 04/08/2008 (8:21 pm)
PSK Tutorials on TDN Well, adding a link to the PSK on the TDN sidebar is something that GarageGames has to do, if they c... read more 04/08/2008 (4:58 pm)
TGB 1.5 Platformer - Player Oscillating There's a platformer kit for TGB now as well. Have you had a look at it Wicked?... read more 04/08/2008 (4:43 pm)
Flash? No, TGB and Flash are two completely different products by different companies so you can't just "im... read more 04/08/2008 (4:30 pm)
PSK Tutorials on TDN Huh? [image]tdn.garagegames.com/wiki/images/b/bc/Psk_link_capture.jpg[/image] I added a link t... read more 04/08/2008 (4:02 pm)
Do behaviors work on tiles? Just looking in the editor, you can attach behaviors to tile layers but it doesn't look like you can... read more 04/01/2008 (5:15 pm)
Demo Level I cheated and gave myself another second of glide time in the Actor behavior to get myself to the le... read more 04/01/2008 (4:41 pm)
TGB TDN News March 2008 One more thing - for whatever reason TDN was only showing by the last 500 changes for 30 days till M... read more 03/31/2008 (10:16 pm)
BindCmd and bindObj I've used bindCmd within a behavior and it works fine. If you run into trouble with it, feel free to... read more 03/27/2008 (10:19 pm)
So many, where to start? This blog post might help as well, look at TGB tidbit #3 for info on where to start learning TGB. ... read more 03/27/2008 (10:13 pm)
Need help creating a "NPC Movement" behavior for a RPG Another way would be to use the moveTo function. [quote] moveTo(t2dVector positionTarget, float ... read more 03/27/2008 (6:35 pm)
Strange collision response to curved poligons Why not use the shooterControls behavior found in the behavior playground project that comes with TG... read more 03/27/2008 (6:18 pm)
Tutorials - worth it on 1.7.2? To answer the original question, no it's not advisable to learn with TGB 1.5 over 1.7.2. There's no ... read more 03/24/2008 (11:41 am)
Checkers Tutorial in 1.7.2 - networking You're having problems because you've written the 2 onLevelLoaded functions within the onStartUp() f... read more 03/24/2008 (11:13 am)
Starter Tutorials The TGB community page links to several genre tutorials that are quite out of date. In addition to t... read more 03/23/2008 (11:33 pm)
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