Adam Larson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Debuging TorqueX 1.5 Pro Beta in VC#2005 Express | Right click on your project in the solution explorer and select 'Set as startup project' or somethin... read more | 11/29/2007 (6:36 pm) |
| Torque X 3D Beta Is Here | We're not really ready to give details on future plans yet, partially because we don't have a good i... read more | 11/29/2007 (3:40 pm) |
| Torque X 3d Beta T2DShape3D | You're going to want to mess with the Rotation2 property on T2DShape3D. It is specified using a Vect... read more | 11/29/2007 (1:45 pm) |
| Torque X 3D Beta Is Here | [quote] - is it using ATLAS terrain from TGEA? Or do we create it from a heightmap? [/quote] Th... read more | 11/29/2007 (1:41 pm) |
| Public arraylists problem |
By array list, do you mean array or list? lists (List |
11/29/2007 (1:21 pm) |
| File Types for TorqueX | DTS is supported in its entirety (mesh and bone animation, level of detail, blend animations, etc). ... read more | 11/06/2007 (10:37 am) |
| Where does TXB cache its 'Object Library | They are stored in the .txscene file. The reasoning behind that was since most of the time levels sh... read more | 10/30/2007 (12:21 pm) |
| Torque X 3D Update - October 14 | @Jonathon We have not. But, from what I hear, the engine should work with XNA 2.0 since most ever... read more | 10/17/2007 (1:39 pm) |
| Setting T2dObjectType With a String | This is just a limitation in the way the engine handles object types. Internally, an object type is ... read more | 10/17/2007 (1:25 pm) |
| Using Tilemaps | The next version of Torque X will have support for using celled (or color keyed) images in tilemaps,... read more | 10/17/2007 (1:16 pm) |
| Is the next TGB patch coming anytime soon ? | There is another point release scheduled for TGB in the near future. I'd give you a better timeline ... read more | 10/13/2007 (10:57 am) |
| Maybe I'm going nuts | Heheh. I've always wanted to be able to do the %var.x thing in Torque Script, so I added it to the i... read more | 10/04/2007 (8:03 pm) |
| Will 1.5.2 be out soon to fix these bugs? | I can't answer this directly, because I don't know the answer. I'll ask the TGB people on Monday and... read more | 08/04/2007 (11:55 am) |
| Save() | Also, there are two global variables you can set in the top level main.cs to change the location of ... read more | 07/16/2007 (5:21 pm) |
| GG: Any status update on the final 1.5 release? | Last I heard: It is apparently done and ready to ship as of yesterday, except the Mac build hasn't b... read more | 06/29/2007 (4:37 pm) |
| File Types for TorqueX | Yep. X and FBX (and whatever other formats are added to the content pipeline) have been implemented.... read more | 06/28/2007 (6:05 pm) |
| Components for only certain object types? | I don't remember the syntax exactly. The movement component in StarterGame is set up to be dependent... read more | 06/28/2007 (9:53 am) |
| Trigger callback bug! (1.5 beta 3) | It is true that objects can only actively collide with one other object at a time. But, triggers are... read more | 06/28/2007 (9:50 am) |
| TorqueX Tutorials without TGBX? | TorqueCombat is installed as a template, so you have to create a new C# project using it to see the ... read more | 06/27/2007 (6:40 pm) |
| Get Tile Position on Collision? | The onCollision callback from tile layers will give you the x and y tile indices of the tile that wa... read more | 06/27/2007 (6:24 pm) |
| Capturing video of your TGB game | I have an ATI X1800 at work. Framerate drops from 160 to ~15 with FRAPS recording in TGB. In TorqueX... read more | 06/27/2007 (6:06 pm) |
| String data reset bug | Hmmm, haven't heard about this one before. I'll check it out tomorrow and let you know if there's a ... read more | 06/25/2007 (8:36 pm) |
| PanPosition vs. moving the camera | PanPosition would be used for background tile layers. The shooter demo that ships with TGB 1.3 uses ... read more | 06/25/2007 (8:14 pm) |
| Render To Texture | You can't render to a texture, but you could achieve a similar effect by using an additional scenegr... read more | 06/25/2007 (8:06 pm) |
| Deployed project doesnt seem to work on 360.. | I'm pretty sure maximum texture size on the XBox is at least 4096x4096.... read more | 06/22/2007 (3:08 pm) |
| Welcome to TGBX | [quote]why not keepin the system the way it was b4?[/quote] Because there is no TXB Pro. Both the... read more | 06/22/2007 (1:52 pm) |
| Precise collision | Actually Thomas, I completely agree with you. There are several issues with the current collision sy... read more | 06/20/2007 (9:45 pm) |
| Deployed project doesnt seem to work on 360.. | You might be using an old version of the XNA Launcher on your XBox. Try creating a new project in GS... read more | 06/20/2007 (6:08 pm) |
| Torque X & Creators Club | Download the 1.0 release of Torque X. It will give you a new set of 30 days to use for TXB.... read more | 06/20/2007 (6:04 pm) |
| Precise collision | There are several issues with getting this to work properly in TGB. None of them make it impossible,... read more | 06/20/2007 (12:38 pm) |
| Torque X Release and Torque X Builder Pricing | We were actually all ready to launch, until we encountered a small error on the web side of things. ... read more | 06/19/2007 (4:03 pm) |
| Torque X 3D Update - June 14 | The terrain system is actually a lot more like Atlas than legacy TGE terrain. It just reads the form... read more | 06/14/2007 (12:22 pm) |
| What is TGBX? | Actually, the TGB code won't work, but you will get a new one that does.... read more | 06/14/2007 (12:07 pm) |
| Torque X 3D Update - June 14 | In addition to the components, we have also implemented a pretty sweet terrain system. Thomas alread... read more | 06/14/2007 (1:00 am) |
| So when does TorqueX get 3D?? :) | We are definitely making progress on the 3D stuff. I'd like to update everyone on what that progress... read more | 05/31/2007 (1:28 pm) |
| Beta 3 Released | @Benjamin getRenderPosition is only going to work correctly if you use it in the t2dSceneGraph::o... read more | 04/20/2007 (10:17 am) |
| Beta 3 is out | Yep, it should be available for download on your account page. I'll post a proper change log and upd... read more | 04/18/2007 (12:59 am) |
| Behavior Documentation | Yeah, it is kind of confusing. Check out [url=http://tdn.garagegames.com/wiki/TGB/Behaviors/Callback... read more | 04/17/2007 (9:36 am) |
| Iterating over all sceneobjects in a behavior | Actually, t2dSceneGraph::getSceneObject() does take an index. There is probably just a misprint in t... read more | 04/17/2007 (9:33 am) |
| Getposition() and Drawn Sprite | I have a fix for this, but it depends on a couple of different things that have changed since the re... read more | 04/11/2007 (3:14 pm) |
| More questions about behavior | That would definitely be the correct way to do it, but object groups are not supported yet. To be ho... read more | 04/04/2007 (10:20 pm) |
| Suggested Behaviors | I think this would definitely be a useful feature. I'm not going to make any promises as to when or ... read more | 04/04/2007 (6:59 pm) |
| Trouble Compiling | All of those functions require linking against shell32.lib, which, now that I look at it, we aren't ... read more | 04/04/2007 (2:53 pm) |
| Minor 'Play Level' repeat bug - 1.5 Beta2 / Beta3 | I have also had this happen, though it seems to be intermittent. I'll definitely look into it.... read more | 04/04/2007 (11:33 am) |
| MainScreen gui | Could you post the contents of the GUI file? That would make it much easier to track down the proble... read more | 04/03/2007 (5:46 pm) |
| Suggest: Click Off Window, Minimize Hooks | We will most likely be doing something in the future to address this, as it's a fairly common reques... read more | 04/03/2007 (4:27 pm) |
| MainScreen gui | What you need to do is open the gui editor, then go to File->Load GUI from disk. Then, hit F10 twice... read more | 04/03/2007 (4:24 pm) |
| OnUpdate | OnUpdateScene will probably still be called per frame, mostly because of what Benjamin said. Althoug... read more | 04/03/2007 (4:19 pm) |
| Create a new animation problems | What is the cell count x and y set to on the image map? I'm guessing at least one of them is -1. The... read more | 04/03/2007 (4:16 pm) |
| OnUpdate | Yep, I just added this one because I was sick of the repeating schedule thing that was being used ev... read more | 04/03/2007 (12:57 am) |