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Adam Larson's Forum Posts

Thread Post Date Posted
Debuging TorqueX 1.5 Pro Beta in VC#2005 Express Right click on your project in the solution explorer and select 'Set as startup project' or somethin... read more 11/29/2007 (6:36 pm)
Torque X 3D Beta Is Here We're not really ready to give details on future plans yet, partially because we don't have a good i... read more 11/29/2007 (3:40 pm)
Torque X 3d Beta T2DShape3D You're going to want to mess with the Rotation2 property on T2DShape3D. It is specified using a Vect... read more 11/29/2007 (1:45 pm)
Torque X 3D Beta Is Here [quote] - is it using ATLAS terrain from TGEA? Or do we create it from a heightmap? [/quote] Th... read more 11/29/2007 (1:41 pm)
Public arraylists problem By array list, do you mean array or list? lists (List) can be deserialized just fine, while array... read more 11/29/2007 (1:21 pm)
File Types for TorqueX DTS is supported in its entirety (mesh and bone animation, level of detail, blend animations, etc). ... read more 11/06/2007 (10:37 am)
Where does TXB cache its 'Object Library They are stored in the .txscene file. The reasoning behind that was since most of the time levels sh... read more 10/30/2007 (12:21 pm)
Torque X 3D Update - October 14 @Jonathon We have not. But, from what I hear, the engine should work with XNA 2.0 since most ever... read more 10/17/2007 (1:39 pm)
Setting T2dObjectType With a String This is just a limitation in the way the engine handles object types. Internally, an object type is ... read more 10/17/2007 (1:25 pm)
Using Tilemaps The next version of Torque X will have support for using celled (or color keyed) images in tilemaps,... read more 10/17/2007 (1:16 pm)
Is the next TGB patch coming anytime soon ? There is another point release scheduled for TGB in the near future. I'd give you a better timeline ... read more 10/13/2007 (10:57 am)
Maybe I'm going nuts Heheh. I've always wanted to be able to do the %var.x thing in Torque Script, so I added it to the i... read more 10/04/2007 (8:03 pm)
Will 1.5.2 be out soon to fix these bugs? I can't answer this directly, because I don't know the answer. I'll ask the TGB people on Monday and... read more 08/04/2007 (11:55 am)
Save() Also, there are two global variables you can set in the top level main.cs to change the location of ... read more 07/16/2007 (5:21 pm)
GG: Any status update on the final 1.5 release? Last I heard: It is apparently done and ready to ship as of yesterday, except the Mac build hasn't b... read more 06/29/2007 (4:37 pm)
File Types for TorqueX Yep. X and FBX (and whatever other formats are added to the content pipeline) have been implemented.... read more 06/28/2007 (6:05 pm)
Components for only certain object types? I don't remember the syntax exactly. The movement component in StarterGame is set up to be dependent... read more 06/28/2007 (9:53 am)
Trigger callback bug! (1.5 beta 3) It is true that objects can only actively collide with one other object at a time. But, triggers are... read more 06/28/2007 (9:50 am)
TorqueX Tutorials without TGBX? TorqueCombat is installed as a template, so you have to create a new C# project using it to see the ... read more 06/27/2007 (6:40 pm)
Get Tile Position on Collision? The onCollision callback from tile layers will give you the x and y tile indices of the tile that wa... read more 06/27/2007 (6:24 pm)
Capturing video of your TGB game I have an ATI X1800 at work. Framerate drops from 160 to ~15 with FRAPS recording in TGB. In TorqueX... read more 06/27/2007 (6:06 pm)
String data reset bug Hmmm, haven't heard about this one before. I'll check it out tomorrow and let you know if there's a ... read more 06/25/2007 (8:36 pm)
PanPosition vs. moving the camera PanPosition would be used for background tile layers. The shooter demo that ships with TGB 1.3 uses ... read more 06/25/2007 (8:14 pm)
Render To Texture You can't render to a texture, but you could achieve a similar effect by using an additional scenegr... read more 06/25/2007 (8:06 pm)
Deployed project doesnt seem to work on 360.. I'm pretty sure maximum texture size on the XBox is at least 4096x4096.... read more 06/22/2007 (3:08 pm)
Welcome to TGBX [quote]why not keepin the system the way it was b4?[/quote] Because there is no TXB Pro. Both the... read more 06/22/2007 (1:52 pm)
Precise collision Actually Thomas, I completely agree with you. There are several issues with the current collision sy... read more 06/20/2007 (9:45 pm)
Deployed project doesnt seem to work on 360.. You might be using an old version of the XNA Launcher on your XBox. Try creating a new project in GS... read more 06/20/2007 (6:08 pm)
Torque X & Creators Club Download the 1.0 release of Torque X. It will give you a new set of 30 days to use for TXB.... read more 06/20/2007 (6:04 pm)
Precise collision There are several issues with getting this to work properly in TGB. None of them make it impossible,... read more 06/20/2007 (12:38 pm)
Torque X Release and Torque X Builder Pricing We were actually all ready to launch, until we encountered a small error on the web side of things. ... read more 06/19/2007 (4:03 pm)
Torque X 3D Update - June 14 The terrain system is actually a lot more like Atlas than legacy TGE terrain. It just reads the form... read more 06/14/2007 (12:22 pm)
What is TGBX? Actually, the TGB code won't work, but you will get a new one that does.... read more 06/14/2007 (12:07 pm)
Torque X 3D Update - June 14 In addition to the components, we have also implemented a pretty sweet terrain system. Thomas alread... read more 06/14/2007 (1:00 am)
So when does TorqueX get 3D?? :) We are definitely making progress on the 3D stuff. I'd like to update everyone on what that progress... read more 05/31/2007 (1:28 pm)
Beta 3 Released @Benjamin getRenderPosition is only going to work correctly if you use it in the t2dSceneGraph::o... read more 04/20/2007 (10:17 am)
Beta 3 is out Yep, it should be available for download on your account page. I'll post a proper change log and upd... read more 04/18/2007 (12:59 am)
Behavior Documentation Yeah, it is kind of confusing. Check out [url=http://tdn.garagegames.com/wiki/TGB/Behaviors/Callback... read more 04/17/2007 (9:36 am)
Iterating over all sceneobjects in a behavior Actually, t2dSceneGraph::getSceneObject() does take an index. There is probably just a misprint in t... read more 04/17/2007 (9:33 am)
Getposition() and Drawn Sprite I have a fix for this, but it depends on a couple of different things that have changed since the re... read more 04/11/2007 (3:14 pm)
More questions about behavior That would definitely be the correct way to do it, but object groups are not supported yet. To be ho... read more 04/04/2007 (10:20 pm)
Suggested Behaviors I think this would definitely be a useful feature. I'm not going to make any promises as to when or ... read more 04/04/2007 (6:59 pm)
Trouble Compiling All of those functions require linking against shell32.lib, which, now that I look at it, we aren't ... read more 04/04/2007 (2:53 pm)
Minor 'Play Level' repeat bug - 1.5 Beta2 / Beta3 I have also had this happen, though it seems to be intermittent. I'll definitely look into it.... read more 04/04/2007 (11:33 am)
MainScreen gui Could you post the contents of the GUI file? That would make it much easier to track down the proble... read more 04/03/2007 (5:46 pm)
Suggest: Click Off Window, Minimize Hooks We will most likely be doing something in the future to address this, as it's a fairly common reques... read more 04/03/2007 (4:27 pm)
MainScreen gui What you need to do is open the gui editor, then go to File->Load GUI from disk. Then, hit F10 twice... read more 04/03/2007 (4:24 pm)
OnUpdate OnUpdateScene will probably still be called per frame, mostly because of what Benjamin said. Althoug... read more 04/03/2007 (4:19 pm)
Create a new animation problems What is the cell count x and y set to on the image map? I'm guessing at least one of them is -1. The... read more 04/03/2007 (4:16 pm)
OnUpdate Yep, I just added this one because I was sick of the repeating schedule thing that was being used ev... read more 04/03/2007 (12:57 am)
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