Jeff Osborn's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Titas (mmokit For Tse) Licensing Thread | Full Name: Jeff Osborn username: twajjo email: twajjo@geekware.com... read more | 02/18/2007 (1:20 pm) |
| Titas (mmokit For Tse) Licensing Thread | Full Name: Jeff Osborn email: twajjo@geekware.com username: twajjo... read more | 02/06/2007 (8:34 am) |
| I think TorqueML is Broken in 1.4 | I'll have to get 1.5 and check it out. I've been on vacation and have a lot of consulting work to d... read more | 12/17/2006 (3:33 pm) |
| I think TorqueML is Broken in 1.4 | It's pretty much what I described above-- I stole the 1.3 files listed in my first post and changed ... read more | 07/02/2006 (8:28 pm) |
| I think TorqueML is Broken in 1.4 | Sure. I'll dig into it. If you'll forgive me, this isn't at the top of my list, so it may take a... read more | 07/02/2006 (4:30 pm) |
| Suppose I wanted to export DTS from an unsupported modeler | Well, lightwave is part of the deal... I really can't go into the full format. Having a Lightwav... read more | 06/14/2006 (3:44 pm) |
| Suppose I wanted to export DTS from an unsupported modeler | It's Lightwave (obj format).... read more | 06/14/2006 (3:31 pm) |
| Suppose I wanted to export DTS from an unsupported modeler | Thanks all. I had the node listings Doc, Rumiko, you can't get by without it when exporting from ... read more | 06/13/2006 (5:13 pm) |
| Out of range write" with long AI paths | Thanks also, James. I'll try it out. So, any idea why this only became broken under 1.4?... read more | 06/12/2006 (6:29 pm) |
| Out of range write" with long AI paths | Thanks also, James. I'll try it out. So, any idea why this only became broken under 1.4?... read more | 06/12/2006 (6:24 pm) |
| Complete MMORPG Development Guide | Hello, I signed up on dreamer for the MMORPG extensions as (you guessed it) twajjo. Look forward t... read more | 05/25/2006 (10:15 pm) |
| Main Chat HUD GUI question | Mr. Smith-- I'll consider it. I kind of like the transparent background, though. Mr. Gellmann-- ... read more | 11/22/2005 (6:28 pm) |
| Main Chat HUD GUI question | Thank you Tim. That's a good head start-- maybe I can figure out what they are doing... Willbkoo... read more | 11/21/2005 (9:29 pm) |
| Missing shader files? | I tried download the HEAD release, and was able to get it, but when I tried to load the DSW file in ... read more | 09/17/2005 (11:56 pm) |
| Object facing toward player | So, let's suppose I take the first solution, which involves getting the vector from the static objec... read more | 09/12/2005 (8:49 pm) |
| Object facing toward player | Wow, thanks... If I don't get a chance to say it elsewhere, let me say that the forum and the GG ... read more | 09/12/2005 (7:26 am) |
| Object facing toward player | Thank you very much. I'll try it out as soon as I get a chance. It's not that I don't want to try ... read more | 09/12/2005 (6:42 am) |
| Object facing toward player | Well yeah, i know I have to set the rotation. i have no problem with that. What I want to know is ... read more | 09/11/2005 (12:04 pm) |
| Blend is stuck on | Okay. I'm pretty sure this is the official one, but I'll give it a whirl. Um, do you have a link... read more | 08/04/2005 (10:32 am) |
| Blend is stuck on | Some more info: I'm running 1.3 and using the Max 7 exporter. I have some sequences that I gen... read more | 08/04/2005 (6:24 am) |
| Animating a "Static" Object from Script | Thanks loads.... read more | 07/11/2005 (7:19 pm) |
| Hiding items based on triggers. | Tried the change suggested by Mr. Greenawalt. No luck. Still sticks at detail level 2 in the old (... read more | 07/08/2005 (5:37 pm) |
| Hiding items based on triggers. | Excellent. I'll try it out and give you a post back with what I find. Thanks.... read more | 07/08/2005 (12:54 pm) |
| Hiding items based on triggers. | Thanks Aaron. I'll try the GLEnableOutline trick. I'm going to try to fiddle with Max a little ... read more | 07/07/2005 (8:22 pm) |
| Hiding items based on triggers. | Aaron, I am the opposite. I've been a programmer for nearly 25 years but art baffles me. I'm ju... read more | 07/06/2005 (10:07 am) |
| Hiding items based on triggers. | Billy, Yeah, that's what I was saying with the TSStatic() datablock solution. I just cheat by st... read more | 07/06/2005 (9:50 am) |
| Hiding items based on triggers. | I finally settled on creating an object that is ItemData-based. The problem with it, though is that... read more | 07/06/2005 (7:03 am) |
| Hiding items based on triggers. | Unfortunately, %obj.setHidden(true) does not appear to work on a TSStatic object. How do you get a ... read more | 07/05/2005 (7:25 pm) |
| Triggering Sound. A simple example. | I figured it out. For the love of [b]GOD[/b] don't name your trigger instance the same as the Aud... read more | 07/05/2005 (5:09 pm) |
| Triggering Sound. A simple example. | Yeah, putting the AudioProfile name in the nameTag element of the trigger instance is the trick. I ... read more | 07/05/2005 (7:53 am) |
| Hiding items based on triggers. | Thanks. I figured I'd have to play games with add/delete on emitters. What I can do is create the ... read more | 07/04/2005 (6:40 pm) |
| Triggering Sound. A simple example. | Yep, I did that. I even Hard-coded fthe name to be 'Tutorial1" ("Test" in your case) in the call to... read more | 07/04/2005 (6:27 pm) |
| Dump File Interpretation | Sorry I was away, but I gutted it out and figured out the problem. My mesh was too big, so I used a... read more | 01/13/2005 (5:44 pm) |
| Dump File Interpretation | I'm using the Max 6/7 exporter. And here's the rub-- I'm not using MultiRes yet-- I'm just trying... read more | 01/11/2005 (7:23 am) |
| MAX2DTS for 3dsMax6 | I have a quick question about the solution posted by Danny Ngan about player meshes... If I creat... read more | 01/08/2005 (9:02 am) |
| Forum Kickoff | Greg, I'm not seeing the interior, and none of the evil1 interiors really match the one shown in ... read more | 06/29/2004 (4:07 pm) |
| Script language object (NOT syntax) reference docs... | Thanks Josh and Gonzo. I followed the links and they helped. Sorry I didn't get back to you soon... read more | 06/29/2004 (3:56 pm) |
| "3D Game Programming All In One" Errata, Issues, etc. | Yeah, thanks. I figured it out last night. I guess I was assuming that (since the Mission Editor w... read more | 06/23/2004 (9:54 am) |
| "3D Game Programming All In One" Errata, Issues, etc. | So, how do I fix the problem?... read more | 06/22/2004 (2:59 pm) |
| "3D Game Programming All In One" Errata, Issues, etc. | Er-- so what did you do to put the WAD in the game. You had to uncompress it? Did you have to modi... read more | 06/22/2004 (2:44 pm) |
| "3D Game Programming All In One" Errata, Issues, etc. | In response to Hank-Ahn... I feel your pain. Page 285, right? You should see a structure. You ... read more | 06/21/2004 (10:02 pm) |
| Torque Book: 3D Game Programming All In One | Um, it looks like your datablock definition for CrossBowExplosionSparks is not defined properly-- ... read more | 06/21/2004 (7:58 pm) |
| Torque Book: 3D Game Programming All In One | Well, chapter 6 has some problems... I copied the chapter 5 directory to chapter 6, like the book... read more | 06/19/2004 (5:59 pm) |
| How ar script function names mapped to the Engine? | Poeple documenting the code is key. Like I said earlier about the .dump() method, if no one bothers... read more | 06/02/2004 (12:25 pm) |
| How ar script function names mapped to the Engine? | Thanks for the Book link. How come it's not all over the place? The book sounds great, so I boug... read more | 06/02/2004 (12:02 pm) |
| How ar script function names mapped to the Engine? | Book? There's a book? It just so happens I know how to read and I have a little cash, so where... read more | 05/31/2004 (7:13 pm) |
| How ar script function names mapped to the Engine? | What is TSE? Are there links for it? Thanks.... read more | 05/31/2004 (2:55 pm) |
| How ar script function names mapped to the Engine? | What is TSE? Are there links for it? Thanks.... read more | 05/31/2004 (2:01 pm) |
| How ar script function names mapped to the Engine? | What is TSE? Are there links for it? Thanks.... read more | 05/31/2004 (1:22 pm) |
| How ar script function names mapped to the Engine? | Ok, you have to admit that .dump() doesn't tell me much, now does it? It doesn't tell me which co... read more | 05/31/2004 (12:48 pm) |