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Jeff Osborn's Forum Posts

Thread Post Date Posted
Titas (mmokit For Tse) Licensing Thread Full Name: Jeff Osborn username: twajjo email: twajjo@geekware.com... read more 02/18/2007 (1:20 pm)
Titas (mmokit For Tse) Licensing Thread Full Name: Jeff Osborn email: twajjo@geekware.com username: twajjo... read more 02/06/2007 (8:34 am)
I think TorqueML is Broken in 1.4 I'll have to get 1.5 and check it out. I've been on vacation and have a lot of consulting work to d... read more 12/17/2006 (3:33 pm)
I think TorqueML is Broken in 1.4 It's pretty much what I described above-- I stole the 1.3 files listed in my first post and changed ... read more 07/02/2006 (8:28 pm)
I think TorqueML is Broken in 1.4 Sure. I'll dig into it. If you'll forgive me, this isn't at the top of my list, so it may take a... read more 07/02/2006 (4:30 pm)
Suppose I wanted to export DTS from an unsupported modeler Well, lightwave is part of the deal... I really can't go into the full format. Having a Lightwav... read more 06/14/2006 (3:44 pm)
Suppose I wanted to export DTS from an unsupported modeler It's Lightwave (obj format).... read more 06/14/2006 (3:31 pm)
Suppose I wanted to export DTS from an unsupported modeler Thanks all. I had the node listings Doc, Rumiko, you can't get by without it when exporting from ... read more 06/13/2006 (5:13 pm)
Out of range write" with long AI paths Thanks also, James. I'll try it out. So, any idea why this only became broken under 1.4?... read more 06/12/2006 (6:29 pm)
Out of range write" with long AI paths Thanks also, James. I'll try it out. So, any idea why this only became broken under 1.4?... read more 06/12/2006 (6:24 pm)
Complete MMORPG Development Guide Hello, I signed up on dreamer for the MMORPG extensions as (you guessed it) twajjo. Look forward t... read more 05/25/2006 (10:15 pm)
Main Chat HUD GUI question Mr. Smith-- I'll consider it. I kind of like the transparent background, though. Mr. Gellmann-- ... read more 11/22/2005 (6:28 pm)
Main Chat HUD GUI question Thank you Tim. That's a good head start-- maybe I can figure out what they are doing... Willbkoo... read more 11/21/2005 (9:29 pm)
Missing shader files? I tried download the HEAD release, and was able to get it, but when I tried to load the DSW file in ... read more 09/17/2005 (11:56 pm)
Object facing toward player So, let's suppose I take the first solution, which involves getting the vector from the static objec... read more 09/12/2005 (8:49 pm)
Object facing toward player Wow, thanks... If I don't get a chance to say it elsewhere, let me say that the forum and the GG ... read more 09/12/2005 (7:26 am)
Object facing toward player Thank you very much. I'll try it out as soon as I get a chance. It's not that I don't want to try ... read more 09/12/2005 (6:42 am)
Object facing toward player Well yeah, i know I have to set the rotation. i have no problem with that. What I want to know is ... read more 09/11/2005 (12:04 pm)
Blend is stuck on Okay. I'm pretty sure this is the official one, but I'll give it a whirl. Um, do you have a link... read more 08/04/2005 (10:32 am)
Blend is stuck on Some more info: I'm running 1.3 and using the Max 7 exporter. I have some sequences that I gen... read more 08/04/2005 (6:24 am)
Animating a "Static" Object from Script Thanks loads.... read more 07/11/2005 (7:19 pm)
Hiding items based on triggers. Tried the change suggested by Mr. Greenawalt. No luck. Still sticks at detail level 2 in the old (... read more 07/08/2005 (5:37 pm)
Hiding items based on triggers. Excellent. I'll try it out and give you a post back with what I find. Thanks.... read more 07/08/2005 (12:54 pm)
Hiding items based on triggers. Thanks Aaron. I'll try the GLEnableOutline trick. I'm going to try to fiddle with Max a little ... read more 07/07/2005 (8:22 pm)
Hiding items based on triggers. Aaron, I am the opposite. I've been a programmer for nearly 25 years but art baffles me. I'm ju... read more 07/06/2005 (10:07 am)
Hiding items based on triggers. Billy, Yeah, that's what I was saying with the TSStatic() datablock solution. I just cheat by st... read more 07/06/2005 (9:50 am)
Hiding items based on triggers. I finally settled on creating an object that is ItemData-based. The problem with it, though is that... read more 07/06/2005 (7:03 am)
Hiding items based on triggers. Unfortunately, %obj.setHidden(true) does not appear to work on a TSStatic object. How do you get a ... read more 07/05/2005 (7:25 pm)
Triggering Sound. A simple example. I figured it out. For the love of [b]GOD[/b] don't name your trigger instance the same as the Aud... read more 07/05/2005 (5:09 pm)
Triggering Sound. A simple example. Yeah, putting the AudioProfile name in the nameTag element of the trigger instance is the trick. I ... read more 07/05/2005 (7:53 am)
Hiding items based on triggers. Thanks. I figured I'd have to play games with add/delete on emitters. What I can do is create the ... read more 07/04/2005 (6:40 pm)
Triggering Sound. A simple example. Yep, I did that. I even Hard-coded fthe name to be 'Tutorial1" ("Test" in your case) in the call to... read more 07/04/2005 (6:27 pm)
Dump File Interpretation Sorry I was away, but I gutted it out and figured out the problem. My mesh was too big, so I used a... read more 01/13/2005 (5:44 pm)
Dump File Interpretation I'm using the Max 6/7 exporter. And here's the rub-- I'm not using MultiRes yet-- I'm just trying... read more 01/11/2005 (7:23 am)
MAX2DTS for 3dsMax6 I have a quick question about the solution posted by Danny Ngan about player meshes... If I creat... read more 01/08/2005 (9:02 am)
Forum Kickoff Greg, I'm not seeing the interior, and none of the evil1 interiors really match the one shown in ... read more 06/29/2004 (4:07 pm)
Script language object (NOT syntax) reference docs... Thanks Josh and Gonzo. I followed the links and they helped. Sorry I didn't get back to you soon... read more 06/29/2004 (3:56 pm)
"3D Game Programming All In One" Errata, Issues, etc. Yeah, thanks. I figured it out last night. I guess I was assuming that (since the Mission Editor w... read more 06/23/2004 (9:54 am)
"3D Game Programming All In One" Errata, Issues, etc. So, how do I fix the problem?... read more 06/22/2004 (2:59 pm)
"3D Game Programming All In One" Errata, Issues, etc. Er-- so what did you do to put the WAD in the game. You had to uncompress it? Did you have to modi... read more 06/22/2004 (2:44 pm)
"3D Game Programming All In One" Errata, Issues, etc. In response to Hank-Ahn... I feel your pain. Page 285, right? You should see a structure. You ... read more 06/21/2004 (10:02 pm)
Torque Book: 3D Game Programming All In One Um, it looks like your datablock definition for CrossBowExplosionSparks is not defined properly-- ... read more 06/21/2004 (7:58 pm)
Torque Book: 3D Game Programming All In One Well, chapter 6 has some problems... I copied the chapter 5 directory to chapter 6, like the book... read more 06/19/2004 (5:59 pm)
How ar script function names mapped to the Engine? Poeple documenting the code is key. Like I said earlier about the .dump() method, if no one bothers... read more 06/02/2004 (12:25 pm)
How ar script function names mapped to the Engine? Thanks for the Book link. How come it's not all over the place? The book sounds great, so I boug... read more 06/02/2004 (12:02 pm)
How ar script function names mapped to the Engine? Book? There's a book? It just so happens I know how to read and I have a little cash, so where... read more 05/31/2004 (7:13 pm)
How ar script function names mapped to the Engine? What is TSE? Are there links for it? Thanks.... read more 05/31/2004 (2:55 pm)
How ar script function names mapped to the Engine? What is TSE? Are there links for it? Thanks.... read more 05/31/2004 (2:01 pm)
How ar script function names mapped to the Engine? What is TSE? Are there links for it? Thanks.... read more 05/31/2004 (1:22 pm)
How ar script function names mapped to the Engine? Ok, you have to admit that .dump() doesn't tell me much, now does it? It doesn't tell me which co... read more 05/31/2004 (12:48 pm)
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