Matt Vitelli's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| CEll Shading In TSE | What do you mean exactly? Because it seems like a common misconception that cel shading is the same ... read more | 12/13/2006 (8:06 pm) |
| Tge/tse For Xna? | No, they're two very different products. However, 3D support will be eventually in TorqueX. TGE and ... read more | 12/13/2006 (6:17 am) |
| New Water/Atlas Effects | No, but you could use raycasts to find depth and have the color vary. I believe that's how Legions' ... read more | 12/12/2006 (6:50 pm) |
| Normal Mapped Terrains | Small Update: [image]http://img85.imageshack.us/img85/1959/updateij2.png[/image]... read more | 12/12/2006 (5:09 pm) |
| Atlas2/Legacy Terrain Detail Shader.. What Gives? | Depends on your definition of "work." Currently you have to adjust them in the materials.cs file, th... read more | 12/12/2006 (3:35 pm) |
| DX10 fun.. Whats to come?? | Heh. And where have you read this? ;) That FPS Creator demo was neat.... read more | 12/12/2006 (6:12 am) |
| Normal Mapped Terrains | The emails have been sent. Be sure to keep me updated. :)... read more | 12/10/2006 (8:33 pm) |
| Normal Mapped Terrains | I'd be more than happy to send you the code.... read more | 12/09/2006 (5:32 am) |
| Normal Mapped Terrains | It's legacy terrain, but I might add this to Atlas.... read more | 12/08/2006 (4:42 pm) |
| Normal Mapped Terrains | I might submit it as a resource soon.... read more | 12/08/2006 (4:33 pm) |
| Pure Neural A.I. | It has to be approved first. Do you plan on releasing any of this as a resource or any documents abo... read more | 12/05/2006 (2:35 pm) |
| This thread is currently CLOSED | Berserk, Garage Games is a private company. They can do what ever they want with their forums. If yo... read more | 12/05/2006 (6:22 am) |
| Will TSE/TAT/TGEA ever be completed? | TSE is very powerful and provides a great framework. Adding new shaders is easy and TSE actually get... read more | 12/04/2006 (6:30 am) |
| Moon Phases | I'd recommend creating a new renderable object. Look at how fxSunLight works and try something simil... read more | 12/03/2006 (8:27 am) |
| Vertex Texture Fetching? | Ok. After playing around with this for a few minutes I was able to get the vertex shader to compile.... read more | 12/03/2006 (1:42 am) |
| Motion Blur and Depth of Field | Or you could always integrate them yourself ;) Nah, blur effects actually are pretty easy. Depth of ... read more | 11/27/2006 (2:13 pm) |
| Need a Lil Help. Not Long I promise, Very easy to answer | Caylo, I think he should pursue his dreams. However, I don't appreciate being called an idiot when I... read more | 11/26/2006 (9:06 pm) |
| Need a Lil Help. Not Long I promise, Very easy to answer | Frankly, you've come across as extremely ignorant. You're talking to people who have been programmin... read more | 11/26/2006 (5:26 pm) |
| Need a Lil Help. Not Long I promise, Very easy to answer | Tyler, I've been programming for years. I've been prototyping games for over 2 years. And I've even ... read more | 11/26/2006 (2:47 pm) |
| UT2004 or Torque Game Engine? | And again, you prove my statement correct. FYI, LawMaker can't easily be ported to the PS3 since it'... read more | 11/25/2006 (2:48 pm) |
| UT2004 or Torque Game Engine? | Berserk, to be honest you've come across as really uneducated. [quote]stop blaming me for my hon... read more | 11/25/2006 (2:44 pm) |
| Need a Lil Help. Not Long I promise, Very easy to answer | Tyler, seriously just spend 5 minutes looking at the pages. Indie is for companies or individuals th... read more | 11/25/2006 (2:00 pm) |
| UT2004 or Torque Game Engine? | Berserk, I'd seriously recommend previewing your posts before posting. They're impossible to read an... read more | 11/25/2006 (11:05 am) |
| Tge Into Tse | I believe I've seen a bit of the 1.5 code base in TSE. Obviously things are going to be different, b... read more | 11/22/2006 (4:06 pm) |
| Vertex Texture Fetching? | Yes, I've adjusted everything to shader model 3.0... read more | 11/21/2006 (6:11 pm) |
| Help] Shader introduction | This is a [url=http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/dx9_graph... read more | 11/20/2006 (10:02 pm) |
| Is this for me? | Press ~ (above Tab)... read more | 11/20/2006 (9:43 pm) |
| Is this for me? | Erik, what kind of framerate are you getting? Looks like you're rendering quite a few quads there.... read more | 11/20/2006 (8:29 pm) |
| Tutirials? | Not at all. The Garage Games community is a large one. There's [url=http://tdn.garagegames.com]TDN[/... read more | 11/19/2006 (8:27 pm) |
| Blurry terrains | L3DT, though I must say, that came out really well.... read more | 11/19/2006 (11:38 am) |
| Is this for me? | Brian, FPS Creator isn't an engine. It's a point and click game maker.... read more | 11/18/2006 (7:03 pm) |
| Another question? | There is no age limit for licensees.... read more | 11/18/2006 (6:57 pm) |
| Blurry terrains | It is not your machine. In that demo the textures do appear to be fairly low res. Detail textures ar... read more | 11/18/2006 (2:42 pm) |
| Torque Shader Engine | That's not exactly what I'm saying. I love HLSL. I think it's a fairly easy language to learn and Op... read more | 11/17/2006 (1:11 pm) |
| Torque Shader Engine | I'm merely saying CG support is very subpar. If you're serious about adding shader support while bei... read more | 11/17/2006 (12:58 pm) |
| Torque Shader Engine | [quote]If you add resources like CG Dynamic Gamma & Water Upgrade, you're getting even better render... read more | 11/17/2006 (12:51 pm) |
| So close...So bloody close... | Could you post a screenshot of your building both in Maya and in game? I'm guessing this is using so... read more | 11/17/2006 (8:20 am) |
| Community Duck Hunt | I'd be happy to help with this.... read more | 11/16/2006 (5:08 pm) |
| Im | AIM: re9112 MSN/Gmail: eternaldark112@gmail.com... read more | 11/16/2006 (1:30 pm) |
| Starter.FPS for MS4.1? | Detail textures (on terrain) aren't even in TSE by default.... read more | 11/15/2006 (3:21 pm) |
| New Water/Atlas Effects | Great to hear from you Jacob. Can't wait to talk to you on MSN again.... read more | 11/11/2006 (2:53 pm) |
| Gears of War on TSE? | I agree with Stephen. If you're doing this in stock TSE then it's definitely not practical. Of cours... read more | 11/11/2006 (1:58 pm) |
| DX10 fun.. Whats to come?? | DX10 seems like it has some nice features, but I really doubt many games will be using it or shader ... read more | 11/10/2006 (3:30 pm) |
| Gears of War on TSE? | Andres, I mean this with respect but I disagree with your statement. [quote]The more I play with... read more | 11/10/2006 (3:24 pm) |
| Where is the C code for firing in the Engine? | Try to keep your threads in one area. Double posting does not solve the problem any faster.... read more | 11/09/2006 (10:07 pm) |
| Torque X | That's true. I wish I could talk about it more, but due to NDAs I'm not sure how much can be said.... read more | 11/09/2006 (12:23 pm) |
| Torque X | GMS0012, read the product page. A fair amount of this is on there.... read more | 11/09/2006 (11:42 am) |
| TGE/Normal Mapping | It does not. TGE out of the box supports no shaders.... read more | 11/08/2006 (9:14 pm) |
| Some Questions | I'd love to see a txscene editor or some sort of info/documentation on the format.... read more | 11/07/2006 (11:26 pm) |
| Shader editor | Yes, RenderMonkey works fine on Nvidia cards. I honestly wouldn't recommend using tools like RenderM... read more | 11/07/2006 (4:55 pm) |