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FruitBatInShades's Forum Posts

Thread Post Date Posted
Altering render pass? @Manoel: Do you have any demo code I could borrow :o)... read more 01/19/2005 (10:06 am)
Torque Explorer Continued In my development world Alpha comes before beta!... read more 01/19/2005 (10:00 am)
Opengl 2.0 Porting to GL2 would give significant performance improvements too. The MIP handling is better too ... read more 01/19/2005 (2:18 am)
Map2Dif Errors and solutions : Feedback [b]Lightmaps[/b] Lightmaps are images that have the lighting and shading information baked into the... read more 01/11/2005 (12:35 am)
Tunnels through terrain! My question again, Does showTerrain actually work? It never has for me! The collision is still ther... read more 01/08/2005 (9:11 am)
Tunnels through terrain! Does "showTerrainInside" actually do anything for you? It never has for me!... read more 01/08/2005 (8:30 am)
Fruitbats Medieval/fantasy content pack read more 01/07/2005 (11:46 am)
Fruitbats Medieval/fantasy content pack @will: don't have a heart attack, but... ...QuArK... read more 01/06/2005 (1:18 am)
Map2Dif Errors and solutions : Feedback @James: First thing to do is oopen the original file and see if that compiles on its own. If ... read more 12/28/2004 (11:46 pm)
All Demo in this site is not played.. You do not have openGL installed, update your drivers. I get these messages on my laptop because it... read more 12/23/2004 (1:16 am)
Camera, 3rd POV and clipping I know that Ben, I am a coder, just not a torque coder ;)... read more 12/22/2004 (1:35 am)
Bump maps @matthew: The plugin doesn't work in psp and the gimp one needs compiling with loads of libraries. ... read more 12/22/2004 (1:34 am)
Cheers The framerate drop is most likely if you've compiled a debug build. When any project is compiled as... read more 12/21/2004 (12:23 pm)
Fruitbats Medieval/fantasy content pack Bored of fixing things so I made some worn out trackways with ridges and a few bridge pieces [ima... read more 12/21/2004 (9:50 am)
Fruitbats Medieval/fantasy content pack For starters don't post in an entirely unrelated thread you muppet!... read more 12/21/2004 (2:40 am)
TSE Build! Thats ok, ben. I got a copy with the editor and am doing my normal maps as we speak :) How come the... read more 12/21/2004 (2:04 am)
New pathway into Torque If it was recently Brian, he has been away for a fortnight. Myself and 3 friends have purchased Unw... read more 12/21/2004 (1:53 am)
Camera, 3rd POV and clipping @Thomas: All my idea is; is to basically use an offset so the camera can never actually touch a plan... read more 12/21/2004 (1:49 am)
Mip Mapping! You might be able to write a wrapper Ben, I could not :(... read more 12/20/2004 (2:33 pm)
Does Torque work with G-Max???????? Just so you know 3 is considered the maximum in grammar and only used to with the period to illustra... read more 12/20/2004 (10:54 am)
Fruitbats Medieval/fantasy content pack Maybe later in my map2dif thread. ;) Just want to sort the rest out and find out all I can before I... read more 12/20/2004 (7:48 am)
Fruitbats Medieval/fantasy content pack I have rescued 2 of the damaged buildings and now know whats going on. Its a long and laborious pro... read more 12/20/2004 (6:49 am)
Camera, 3rd POV and clipping Thats Ok, I have absolutely no idea, just thinking aloud as is my habit :o) Thanks for your time Ste... read more 12/20/2004 (4:13 am)
Camera, 3rd POV and clipping Surely the collision information must include a normal? This isn't a new technique, its just one th... read more 12/20/2004 (3:57 am)
Camera, 3rd POV and clipping Surely this would solve most of those issues:- [code] CameraXYZ = MoveCamera(); For each Locked... read more 12/20/2004 (3:38 am)
Camera, 3rd POV and clipping [image]http://redravenrpg.com/lee/models/clippingerrors.jpg[/image] This occurs when the camera i... read more 12/20/2004 (2:51 am)
Quark map2dif error Search for non-integral faces and replace the highlighted brushes... read more 12/20/2004 (1:14 am)
Problem with set clear I had this with 1.2, no LP. If you set an area as empty, then set it back again, it doesn't always ... read more 12/20/2004 (1:01 am)
Bump maps Thanks Brian, I figuired that out in the end, so the 'texture' is a colour map in TSE? If I set the... read more 12/19/2004 (11:27 pm)
Bump maps After lots of messing about I have managed to get a normal map filter running in GIMP (the nvidia on... read more 12/19/2004 (3:45 am)
Mip Mapping! What a fantastic explanation Tom :) Thanks very much. I am hoping to do something similar to DDS,... read more 12/17/2004 (3:41 am)
Mip Mapping! @Katrina: You did ask ;) Check out these threads [url=http://www.garagegames.com/mg/forums/result... read more 12/17/2004 (3:08 am)
Error: No Plane Possible? How were the collision volumes being initialised? In a modelling package or during import to torque... read more 12/17/2004 (12:43 am)
Wierd Shadows! Its the same problem as with everything else, illegal planes created in the geometry. I still have ... read more 12/16/2004 (2:39 pm)
Error: No Plane Possible? [code]F32 squared = x*x + y*y + z*z; AssertFatal(squared != 0.0, "Error, no plane possible!");[/c... read more 12/16/2004 (1:39 pm)
Poll: Who uses Cartography Shop? Any ideas how you could handle exporting the DTS style objects into the map? That would be a great ... read more 12/16/2004 (9:31 am)
Error: No Plane Possible? I'm guessing that the camera is looking for the plane to lock to, so it travels along the ceiling, I... read more 12/16/2004 (8:48 am)
Error: No Plane Possible? Further investigations reveal that the camera is managing to enter a brush in the DIF! If you get t... read more 12/16/2004 (7:57 am)
Is this a good logo? Nice textual section but you really need more detail, definitley a background part of the logo.... read more 12/16/2004 (4:14 am)
Error: No Plane Possible? There does seem to be a problem in the DIF files in my instance, the buildings that cause the crash ... read more 12/16/2004 (4:11 am)
Error: No Plane Possible? [b]Interiors[/b] The thing is that some of these models were compiled 8 weeks ago and have been wor... read more 12/16/2004 (12:46 am)
Error: No Plane Possible? @Jay: The only difference from the stock 1.3 is the lighting pack and model utilities, apart from ... read more 12/15/2004 (6:46 am)
Is QuArK our only option? There is a max2map exporter somewhere I believe, search the forums. The technology for interiors is... read more 12/15/2004 (2:47 am)
A couple Quark texturing questions. Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6431... read more 12/15/2004 (2:40 am)
Error: No Plane Possible? This is now happening all over the place! I originally thought it was an interior but it seems to b... read more 12/15/2004 (2:23 am)
Error: No Plane Possible? This is wierd, 1. If i'm in 3rd POV when I enter the building, it crashes 2. If I enter in 1st ... read more 12/14/2004 (7:47 am)
Fruitbats Medieval/fantasy content pack Just lots of strange errors that seem to randomly creep in. 1. Like the lamp in the above image... read more 12/14/2004 (5:15 am)
Error: No Plane Possible? Thanks brett, had enough for the moment though, gonna leave torque alone for a while.... read more 12/13/2004 (7:50 am)
Fruitbats Medieval/fantasy content pack Sheesh, I think I'm gonna resign from this project. Fed up of interiors going awry for no apparent ... read more 12/13/2004 (7:10 am)
Fruitbats Medieval/fantasy content pack @Matthew: Not a lot, if garage end up selling it probably about $25- $35 [b]The Barn[/b] Heres ... read more 12/12/2004 (7:22 am)