FruitBatInShades's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Altering render pass? | @Manoel: Do you have any demo code I could borrow :o)... read more | 01/19/2005 (10:06 am) |
| Torque Explorer Continued | In my development world Alpha comes before beta!... read more | 01/19/2005 (10:00 am) |
| Opengl 2.0 | Porting to GL2 would give significant performance improvements too. The MIP handling is better too ... read more | 01/19/2005 (2:18 am) |
| Map2Dif Errors and solutions : Feedback | [b]Lightmaps[/b] Lightmaps are images that have the lighting and shading information baked into the... read more | 01/11/2005 (12:35 am) |
| Tunnels through terrain! | My question again, Does showTerrain actually work? It never has for me! The collision is still ther... read more | 01/08/2005 (9:11 am) |
| Tunnels through terrain! | Does "showTerrainInside" actually do anything for you? It never has for me!... read more | 01/08/2005 (8:30 am) |
| Fruitbats Medieval/fantasy content pack |
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01/07/2005 (11:46 am) |
| Fruitbats Medieval/fantasy content pack |
@will: don't have a heart attack, but... |
01/06/2005 (1:18 am) |
| Map2Dif Errors and solutions : Feedback | @James: First thing to do is oopen the original file and see if that compiles on its own. If ... read more | 12/28/2004 (11:46 pm) |
| All Demo in this site is not played.. | You do not have openGL installed, update your drivers. I get these messages on my laptop because it... read more | 12/23/2004 (1:16 am) |
| Camera, 3rd POV and clipping | I know that Ben, I am a coder, just not a torque coder ;)... read more | 12/22/2004 (1:35 am) |
| Bump maps | @matthew: The plugin doesn't work in psp and the gimp one needs compiling with loads of libraries. ... read more | 12/22/2004 (1:34 am) |
| Cheers | The framerate drop is most likely if you've compiled a debug build. When any project is compiled as... read more | 12/21/2004 (12:23 pm) |
| Fruitbats Medieval/fantasy content pack | Bored of fixing things so I made some worn out trackways with ridges and a few bridge pieces [ima... read more | 12/21/2004 (9:50 am) |
| Fruitbats Medieval/fantasy content pack | For starters don't post in an entirely unrelated thread you muppet!... read more | 12/21/2004 (2:40 am) |
| TSE Build! | Thats ok, ben. I got a copy with the editor and am doing my normal maps as we speak :) How come the... read more | 12/21/2004 (2:04 am) |
| New pathway into Torque | If it was recently Brian, he has been away for a fortnight. Myself and 3 friends have purchased Unw... read more | 12/21/2004 (1:53 am) |
| Camera, 3rd POV and clipping | @Thomas: All my idea is; is to basically use an offset so the camera can never actually touch a plan... read more | 12/21/2004 (1:49 am) |
| Mip Mapping! | You might be able to write a wrapper Ben, I could not :(... read more | 12/20/2004 (2:33 pm) |
| Does Torque work with G-Max???????? | Just so you know 3 is considered the maximum in grammar and only used to with the period to illustra... read more | 12/20/2004 (10:54 am) |
| Fruitbats Medieval/fantasy content pack | Maybe later in my map2dif thread. ;) Just want to sort the rest out and find out all I can before I... read more | 12/20/2004 (7:48 am) |
| Fruitbats Medieval/fantasy content pack | I have rescued 2 of the damaged buildings and now know whats going on. Its a long and laborious pro... read more | 12/20/2004 (6:49 am) |
| Camera, 3rd POV and clipping | Thats Ok, I have absolutely no idea, just thinking aloud as is my habit :o) Thanks for your time Ste... read more | 12/20/2004 (4:13 am) |
| Camera, 3rd POV and clipping | Surely the collision information must include a normal? This isn't a new technique, its just one th... read more | 12/20/2004 (3:57 am) |
| Camera, 3rd POV and clipping | Surely this would solve most of those issues:- [code] CameraXYZ = MoveCamera(); For each Locked... read more | 12/20/2004 (3:38 am) |
| Camera, 3rd POV and clipping | [image]http://redravenrpg.com/lee/models/clippingerrors.jpg[/image] This occurs when the camera i... read more | 12/20/2004 (2:51 am) |
| Quark map2dif error | Search for non-integral faces and replace the highlighted brushes... read more | 12/20/2004 (1:14 am) |
| Problem with set clear | I had this with 1.2, no LP. If you set an area as empty, then set it back again, it doesn't always ... read more | 12/20/2004 (1:01 am) |
| Bump maps | Thanks Brian, I figuired that out in the end, so the 'texture' is a colour map in TSE? If I set the... read more | 12/19/2004 (11:27 pm) |
| Bump maps | After lots of messing about I have managed to get a normal map filter running in GIMP (the nvidia on... read more | 12/19/2004 (3:45 am) |
| Mip Mapping! | What a fantastic explanation Tom :) Thanks very much. I am hoping to do something similar to DDS,... read more | 12/17/2004 (3:41 am) |
| Mip Mapping! | @Katrina: You did ask ;) Check out these threads [url=http://www.garagegames.com/mg/forums/result... read more | 12/17/2004 (3:08 am) |
| Error: No Plane Possible? | How were the collision volumes being initialised? In a modelling package or during import to torque... read more | 12/17/2004 (12:43 am) |
| Wierd Shadows! | Its the same problem as with everything else, illegal planes created in the geometry. I still have ... read more | 12/16/2004 (2:39 pm) |
| Error: No Plane Possible? | [code]F32 squared = x*x + y*y + z*z; AssertFatal(squared != 0.0, "Error, no plane possible!");[/c... read more | 12/16/2004 (1:39 pm) |
| Poll: Who uses Cartography Shop? | Any ideas how you could handle exporting the DTS style objects into the map? That would be a great ... read more | 12/16/2004 (9:31 am) |
| Error: No Plane Possible? | I'm guessing that the camera is looking for the plane to lock to, so it travels along the ceiling, I... read more | 12/16/2004 (8:48 am) |
| Error: No Plane Possible? | Further investigations reveal that the camera is managing to enter a brush in the DIF! If you get t... read more | 12/16/2004 (7:57 am) |
| Is this a good logo? | Nice textual section but you really need more detail, definitley a background part of the logo.... read more | 12/16/2004 (4:14 am) |
| Error: No Plane Possible? | There does seem to be a problem in the DIF files in my instance, the buildings that cause the crash ... read more | 12/16/2004 (4:11 am) |
| Error: No Plane Possible? | [b]Interiors[/b] The thing is that some of these models were compiled 8 weeks ago and have been wor... read more | 12/16/2004 (12:46 am) |
| Error: No Plane Possible? | @Jay: The only difference from the stock 1.3 is the lighting pack and model utilities, apart from ... read more | 12/15/2004 (6:46 am) |
| Is QuArK our only option? | There is a max2map exporter somewhere I believe, search the forums. The technology for interiors is... read more | 12/15/2004 (2:47 am) |
| A couple Quark texturing questions. | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6431... read more | 12/15/2004 (2:40 am) |
| Error: No Plane Possible? | This is now happening all over the place! I originally thought it was an interior but it seems to b... read more | 12/15/2004 (2:23 am) |
| Error: No Plane Possible? | This is wierd, 1. If i'm in 3rd POV when I enter the building, it crashes 2. If I enter in 1st ... read more | 12/14/2004 (7:47 am) |
| Fruitbats Medieval/fantasy content pack | Just lots of strange errors that seem to randomly creep in. 1. Like the lamp in the above image... read more | 12/14/2004 (5:15 am) |
| Error: No Plane Possible? | Thanks brett, had enough for the moment though, gonna leave torque alone for a while.... read more | 12/13/2004 (7:50 am) |
| Fruitbats Medieval/fantasy content pack | Sheesh, I think I'm gonna resign from this project. Fed up of interiors going awry for no apparent ... read more | 12/13/2004 (7:10 am) |
| Fruitbats Medieval/fantasy content pack | @Matthew: Not a lot, if garage end up selling it probably about $25- $35 [b]The Barn[/b] Heres ... read more | 12/12/2004 (7:22 am) |