FruitBatInShades's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Non-Exploding grenades! | Yes billy it works, i'm just posting a resource. The 2 issues above have not been fixed but I'm goi... read more | 01/28/2005 (3:43 am) |
| Non-Exploding grenades! | I have been testing the code so far and come up with 2 issues. Can you guys see if its just me or w... read more | 01/27/2005 (5:38 pm) |
| Non-Exploding grenades! | Fruitbat muses briefly as he ties the rope around the tree branch. Intellisense and syntax completi... read more | 01/27/2005 (5:13 pm) |
| Non-Exploding grenades! | Still no damage! I just have bad torque karma!... read more | 01/27/2005 (4:28 pm) |
| Non-Exploding grenades! | @Anthony: Yes and during the many edits I lost it :). Is it okay with you two if i tidy this up and... read more | 01/27/2005 (2:21 pm) |
| Non-Exploding grenades! | [quote](even though the first one that did work killed me!)[/quote] Sheesh! I don't get hurt! they... read more | 01/27/2005 (2:04 pm) |
| Non-Exploding grenades! | I'd just like to say thanks guys. You've been great and I understand a little more now :) Many th... read more | 01/27/2005 (1:57 pm) |
| Non-Exploding grenades! | I tried this and it works:- [code]function ShapeBase::throwItem(%this,%dataBlock,%client){ // C... read more | 01/27/2005 (1:18 pm) |
| Non-Exploding grenades! | I've tried both the suggestions and still no bang!... read more | 01/27/2005 (1:14 pm) |
| Non-Exploding grenades! | @Anthony:Did you actually get it working?... read more | 01/27/2005 (1:08 pm) |
| Non-Exploding grenades! | NEWB ALERT! How do I add it to the world? The grenade appears and bounces along, it just doesn't e... read more | 01/27/2005 (1:00 pm) |
| Non-Exploding grenades! | True, just copied it in the vain hope, lol, but it makes no difference anyway! Thanks for trying Da... read more | 01/27/2005 (12:52 pm) |
| Non-Exploding grenades! | @anthony: latest version... [code]datablock ItemData(Grenade) { category = "Mine"; shapeFi... read more | 01/27/2005 (12:46 pm) |
| Non-Exploding grenades! | Can i ask a HUGE favour and ask someone to try and run this. Just to rule out it's not something in... read more | 01/27/2005 (12:44 pm) |
| Non-Exploding grenades! | Anthony: Thanks, I made those changes but Grenade::Explode is still not getting called! Sigh!... read more | 01/27/2005 (12:33 pm) |
| Non-Exploding grenades! | I'm a complete newb Josh, how would I go about using a projectile? Surely this is a problem with ... read more | 01/27/2005 (12:17 pm) |
| Non-Exploding grenades! | I've been fiddling with this all day and still no look. My scheduled events just are not firing!... read more | 01/27/2005 (12:10 pm) |
| Dragon WIP | That is really good :)... read more | 01/27/2005 (9:23 am) |
| Non-Exploding grenades! | Thanks craig... read more | 01/27/2005 (4:48 am) |
| Non-Exploding grenades! | Thanks Craig, it might be something obvious, i'm a newb at torque. I see your an App developer by d... read more | 01/27/2005 (4:09 am) |
| Non-Exploding grenades! | Still no callback, what AM I missing..grrrrr... read more | 01/27/2005 (4:02 am) |
| Non-Exploding grenades! | @Craig: No error, but i changed them anyway and still no explosion :( The object just sits there :... read more | 01/27/2005 (3:50 am) |
| Non-Exploding grenades! | Thanks Craig, the Grenade::Explode and Grenade::onDestroyed never get called thats my problem at the... read more | 01/27/2005 (3:19 am) |
| Coding error on Throw()! |
At last got it all working, but i'm not telling you what the problem was |
01/27/2005 (3:07 am) |
| Coding error on Throw()! | Thanks Robert. It seems that my problem is related to scope. My Grenade datablock doesn't seem to ... read more | 01/27/2005 (1:25 am) |
| Help with idea for game for girls | Just for a laugh, heres a document about men and women and the differences I did for my counselling ... read more | 01/26/2005 (5:20 pm) |
| Help with idea for game for girls | IMHO. girls don't like to be beaten very much. They lack that male drive to NOT be beaten. If they... read more | 01/26/2005 (5:18 pm) |
| Coding error on Throw()! | @Rob: thanks, that worked :) I've been looking into the other problem and I'm beginning to think ... read more | 01/26/2005 (11:36 am) |
| Coding error on Throw()! | [b]default.bind.cs[/b] [code]moveMap.bindCmd(keyboard, "g", "commandToServer(\'throwGrenade\');", "... read more | 01/26/2005 (10:36 am) |
| GameSpace: Player-character: Resource+Example | Drooling :)... read more | 01/26/2005 (10:24 am) |
| One more question. won't be the last re: art piplines | I think the term 'pipeline' mean work flow. Ideally, you'd have 1 program that does everything and d... read more | 01/26/2005 (8:35 am) |
| RTS/Action game | Sounds interesting, something that immediately springs to mind is... When a player is in mech, what ... read more | 01/26/2005 (7:02 am) |
| Moving interiors - Changes to the head! | @Tom: aren't x,y,z, animation and vector sent in the packet? If the moving parts are done on a serv... read more | 01/26/2005 (6:57 am) |
| No zones found error??? | I get this too. Just trying to throw an object and I get the same error!... read more | 01/26/2005 (3:50 am) |
| SURVEY: How Old Are You??? | After reading all your ages(Roger,Mark) , I feel a bit younger at 31... read more | 01/26/2005 (3:38 am) |
| 2 grenade questions. | Excuse the newbie question :) I have 2 problems. 1. I cannot get the bind to work. default.... read more | 01/26/2005 (3:32 am) |
| Throwing Objects! | I can't get throw working at all. I keep getting 'serverCmdThrow: unknown command' any ideas, i'm u... read more | 01/26/2005 (2:48 am) |
| Huge objects! | New problem :( I've made a small grenade object, in GS the bounds and everything are fine. When ... read more | 01/25/2005 (5:00 pm) |
| Huge objects! | Thanks craig, that worked :) Just got to figuire out animation now :)... read more | 01/25/2005 (1:41 pm) |
| Huge objects! | Export again once the units have been changed?... read more | 01/25/2005 (1:28 pm) |
| Huge objects! | It hasn't worked :( any more ideas? I've set the units up but it's still huge in engine:- [image... read more | 01/25/2005 (1:20 pm) |
| Huge objects! | @craig: thankyou, thankyou, thankyou :)... read more | 01/25/2005 (12:30 pm) |
| Huge objects! | Anyone who actually uses gamespace got any tips?... read more | 01/25/2005 (12:18 pm) |
| Huge objects! | Thanks nathan but we're in the gamespace exporter forum ;0)... read more | 01/25/2005 (10:34 am) |
| GameSpace: Player-character: Resource+Example | I request :) I've made the elf (pretty good version I think) but can't export it and the DTS export... read more | 01/25/2005 (9:55 am) |
| Map2Dif Errors and solutions : Feedback | @jonathan: are those detail railings, detail brushes? There is a solid limit about the number of pl... read more | 01/25/2005 (2:42 am) |
| Map2Dif Errors and solutions : Feedback | I am talking off base here, that is, I don't really know but I think the lightmaps are stored in the... read more | 01/24/2005 (3:15 am) |
| Altering render pass? | Durr.. zoomed view is already implemented in starter.fps!... read more | 01/21/2005 (5:26 am) |
| Altering render pass? | I know i'm being thick but where do i change the field of view?... read more | 01/21/2005 (5:21 am) |
| Altering render pass? | @Anthony: Thanks I'll check the docs @Marc: 4 needs to be a different camera as your are zoomed in ... read more | 01/19/2005 (10:25 am) |