FruitBatInShades's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Map2Dif Alpha ver 0.96 | @Tim, Matt: At the risk of getting shot again, is it the export to the map format that causes the... read more | 02/14/2005 (7:36 am) |
| About Map2Dif+ Alpha Version | Get a map that has problems, recompile with the new version and see if they dissapear :) They did on... read more | 02/14/2005 (5:47 am) |
| Map2Dif Alpha ver 0.96 | @Mathew: Good job matt :)... read more | 02/13/2005 (6:58 am) |
| Map2Dif Alpha ver 0.96 | THANKYOU TIM! No seriously, at last answers to all this strangeness. I know its late and your tire... read more | 02/11/2005 (4:00 am) |
| Map2Dif Alpha ver 0.96 | [quote] For example,. if your have your walls coming down on top of your floor brush, that's asking... read more | 02/11/2005 (2:49 am) |
| Map2Dif Alpha ver 0.96 | @Tim I do NOT have light leaks. Light leaks I can find and fix. I am on about the lighting error... read more | 02/11/2005 (2:17 am) |
| Map2Dif Alpha ver 0.96 | @Alex: not detail brushes, I'll send it to matt.... read more | 02/10/2005 (3:22 pm) |
| C# in the future | Just to correct you all, C# is not an SCRIPTED LANGUAGE, neither is VB.Net and the speed difference ... read more | 02/10/2005 (9:40 am) |
| Map2Dif Alpha ver 0.96 | Not to pick holes but I've noticed some strange geometry being produced. I'm not complaining, the m... read more | 02/10/2005 (8:54 am) |
| Map2Dif Alpha ver 0.96 | Nice work Matt. I ran some of my problem maps through it and the crashes stopped in game :) I kn... read more | 02/10/2005 (8:38 am) |
| Weapons sticking through walls? | Thanks Billy :)... read more | 02/10/2005 (8:05 am) |
| Weapons sticking through walls? | That would be great billy :) don;t suppose you have it in .ms3d or .obj format too ;oD... read more | 02/10/2005 (6:37 am) |
| Weapons sticking through walls? | @billy Yes I am using the crossbow. I'm actually still in the starter.fps working on scripts and... read more | 02/10/2005 (6:12 am) |
| Weapons sticking through walls? | Ugh! The weapon is an image? 1. Does the engine render those or are they drawn by hand? 2. It... read more | 02/09/2005 (9:54 am) |
| GUI control won't show up :( | Windows dev background you see. If there a library file you make changes to that and recompile the ... read more | 02/09/2005 (5:04 am) |
| GUI control won't show up :( | @Gonzo: Yes thanks gonzo :) Read 4 posts up ^ Someone else did the same I noticed yesterday on a... read more | 02/09/2005 (2:12 am) |
| Soldier Simulator | Ever heard of [url=http://www.americasarmy.com]americas army[/url]?... read more | 02/08/2005 (4:52 pm) |
| GUI control won't show up :( |
ARGGGHHHHHHHHHHHHHHHHHHHH
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02/08/2005 (4:15 am) |
| GUI control won't show up :( | @Stephen: I'm using VC7 so the make files are automatic. This is driving me mad! The control com... read more | 02/08/2005 (3:51 am) |
| Stats for game artist | @Pat: ROFL, LMAO... read more | 02/07/2005 (2:27 pm) |
| Rotation Problems? | It is a common issue, if you could create a resource, maybe even a new class a lot of people would b... read more | 02/05/2005 (5:23 am) |
| GUI control won't show up :( | Thanks gonzo i'll give it a try when i get back home :)... read more | 02/04/2005 (1:03 pm) |
| GUI control won't show up :( | Thanks for that concise, illustrative and utterly useless explanation Gonzo! :oP... read more | 02/04/2005 (6:36 am) |
| Rotation Problems? | @Edward: Thanks for looking into this, it seems a strange thing to be blocked, I know its heavy rend... read more | 02/04/2005 (2:12 am) |
| Rotation Problems? | @Edward: I need to be able to control it through script. I am throwing a grenade and I want to b... read more | 02/03/2005 (3:15 pm) |
| Raycast to find players? | Yes it works well, thanks :) I've just changed it to only see players. I also found a resource tha... read more | 02/03/2005 (10:11 am) |
| Raycast to find players? | Thanks Gary :)... read more | 02/03/2005 (7:36 am) |
| Raycast to find players? | Stuck with scope again! I can never figuire out scope in the scripts... In default.bind.cs I hav... read more | 02/03/2005 (7:01 am) |
| Raycast to find players? | Thanks billy, will have a go :)... read more | 02/03/2005 (6:01 am) |
| Raycast to find players? | I know I should try before I ask, but will this work when players are behind interiors and objects? ... read more | 02/03/2005 (5:40 am) |
| Map2Dif Errors and solutions : Feedback | [b]Curves[/b] curves and dif don't really go together I'm afraid, even quake with its bezier curves... read more | 02/03/2005 (2:22 am) |
| One or two people to help develop a game prototype? | Send me an email too brian, I am working on a very similar project... read more | 02/02/2005 (2:15 pm) |
| Targa support | PSP 8 and 9 support PNG fine. I work in PSP and use png a lot. The only problem area is the slice ... read more | 02/02/2005 (11:13 am) |
| Numpad whoes | This 'feature' drives me nuts as well, if you find a solution i'd love to hear :)... read more | 02/02/2005 (11:04 am) |
| Which texture size should I use for indoor structures? | Always work at 1024x1024 and keep those files as your masters (photoshop, psp files). Then save 512... read more | 02/01/2005 (5:02 pm) |
| Typemasks information? | Ineteresting... in Item.cc items are set to collide with the following types, but there is no call b... read more | 02/01/2005 (8:35 am) |
| Typemasks information? | Fruitbat, rolls up sleeves, prays to the computer gods and start to mess with the engine!!!... read more | 02/01/2005 (8:18 am) |
| Typemasks information? | Thanks Thomas, that may be a little bit ahead of me! I am trying to define what things will collide... read more | 02/01/2005 (6:14 am) |
| Non-Exploding grenades! | The item transformation code only rotates on the Z axis. See [url=http://www.garagegames.com/mg/for... read more | 01/31/2005 (11:54 am) |
| Non-Exploding grenades! | Back to grenades.... This has annoyed me immensely. I have been trying to get realistic grenade m... read more | 01/31/2005 (9:50 am) |
| Moving interiors - Changes to the head! | @Tom: Garage need to set up the procedure otherwise we will be no further along than we are now. ... read more | 01/31/2005 (8:42 am) |
| Moving interiors - Changes to the head! | If the source code was branched off into logical components then altering it would be a lot easier. ... read more | 01/31/2005 (7:51 am) |
| Moving interiors - Changes to the head! | I put that idea over a long time ago but I think garage has a lot on its plate. I personally think ... read more | 01/31/2005 (7:00 am) |
| SetTransform: only z rotation?! | Did anyone actually fix this? I've just spent 4 hours trying to figuire out why my thrown items woul... read more | 01/31/2005 (3:58 am) |
| Moving interiors - Changes to the head! | Nice going matt, are you going to release a resource ;)... read more | 01/31/2005 (2:50 am) |
| Map2Dif Errors and solutions : Feedback | IT is not QuArK that stops you doing complicated portals, its map2dif. The problem with the area in... read more | 01/30/2005 (1:54 pm) |
| Non-Exploding grenades! | Seen a few theories on proximity mines, most seem very resource hungry. My theory so far is have th... read more | 01/28/2005 (9:51 am) |
| Non-Exploding grenades! | @David: Great work :) Knowing about cancelling events is a great help, I'm off for the weekend no... read more | 01/28/2005 (9:43 am) |
| Non-Exploding grenades! | Next problem :0) I'm trying to make grenades explode when damaged (shot, next to another grenade... read more | 01/28/2005 (5:48 am) |
| Non-Exploding grenades! | Just figuired out the problem when running, fixed it :0D and added this as a [url=http://www.garageg... read more | 01/28/2005 (4:05 am) |